GM Redelia's Mask of the Mummy (Inactive)

Game Master Redelia


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Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Braydir crouches down and takes his time inspecting the holes before turning to the stairs. He asks, "Who kens what that sun and scarab be supposed ta mean? I dinna like havin' some doors closed and others open. Shall we go through tha open first?"

Take 20 to study the holes, 20+8=28.


Venture Lieutenant, Play by Post (online)

I've rearranged everyone as best I can based on what you've said you're doing.

Braydir, you notice something odd about the sand that is marked off in front of the party.


Venture Lieutenant, Play by Post (online)

For those who look closely at the holes, they appear to be small holes made by vermin. It's quite likely the bugs you fought came through them, or similar holes elsewhere.

Guys, it looks like no one has knowledge:dungeoneering. Is this true?


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

I blame the people we lost! Or Talon! Whichever. :)


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Can't very well expect a sheltered sorcerer to have knowledge(Dungeoneering)! :P


Venture Lieutenant, Play by Post (online)

combat start rolls:

Braydir perception: 1d20 + 8 ⇒ (18) + 8 = 26
Braydir init: 1d20 + 1 ⇒ (14) + 1 = 15
Khere perception: 1d20 + 1 ⇒ (8) + 1 = 9
Khere init: 1d20 + 2 ⇒ (10) + 2 = 12
Talon perception: 1d20 + 8 ⇒ (17) + 8 = 25
Talon init: 1d20 + 4 ⇒ (18) + 4 = 22
Malik perception: 1d20 + 4 ⇒ (18) + 4 = 22
Malik initiative: 1d20 + 3 ⇒ (2) + 3 = 5
thing init: 1d20 + 1 ⇒ (18) + 1 = 19
You may read spoiler, just using to keep display clean

When Braydir notices the odd patch of sand, he calls the notice of the others to it. All but Khere notice that rather than a pile of sand, it appears to be a creature. As you examine it, it rears up to attack Braydir. It is a large serpentine column of sand or dirt.

Surprise round:
Talon
Sandling
Braydir
Malik

Round 1:
Talon
Sandling
Braydir
Khere
Malik

Talon, you may post your surprise round action. Terrain around the enemy is difficult because of rubble.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision
Malik Adraza wrote:
Can't very well expect a sheltered sorcerer to have knowledge(Dungeoneering)! :P

What?! Sure I can! All you fancy-smancy blaster types are book smart and are all the same to me! :D

Braydir shouts, "Och! The sand is alive!" He atempts to flatten the sand by blasting it with his mighty warhammer.

Attack Warhammer: 1d20 + 3 ⇒ (14) + 3 = 17
Damage Warhammer: 1d8 + 3 ⇒ (4) + 3 = 7


Venture Lieutenant, Play by Post (online)

I'll bot Talon soon to keep things moving if he doesn't post.


Venture Lieutenant, Play by Post (online)

Talon swings his sword at the pile of sand.

Talon attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (2) = 12

Talon damages the thing, but notices that his sword does less damage than expected. He calls out a warning about this to his companions.

The sand creature bites at Talon.
bite attack: 1d20 + 5 ⇒ (10) + 5 = 15

The bite fails to catch the wiley bird, however.

Braydir, you can't move and attack in the surprise round. I've moved you to where you are in range to attack in round 1, assuming that is what you would like to do. You may keep that attack roll and use it in round 1, if you wish.

Surprise round:
Malik

Round 1:
Talon
Sandling (-7 hp)
Braydir
Khere
Malik

Malik, you can post your surprise round action, and Talon can post round 1.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Whoops. I assumed I was next to it already. I'll just take the move in surprise to get in position and use the attack in round one then.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Malik blasts the strange creature with a magic missile from his wand.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Venture Lieutenant, Play by Post (online)

Keeping things moving, since Talon hasn't posted again in the last 2 days...
Talon switches to his mace, since the sword didn't feel right when it hit, and again attacks the sand pile.

1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8

The sandling crumbles back into sand.
combat over, out of initiative

What next, guys?


Venture Lieutenant, Play by Post (online)

Talon seems to be missing. If the rest of you let me know where you want to go next, I can bot him to scout for you.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

"Well that was a surprise. Good work everyone. Into the next room then?" Malik pushes his hair back subconsciously.


Venture Lieutenant, Play by Post (online)

Talon scouts ahead of you. He checks the door for traps and then steps into the next room and looks around.

A tapestry hangs from a frame against the south wall of this
large chamber; it depicts an otherworldly vista where the souls
of the dead, shepherded by strange beings, enter an ethereal
river ambling through space toward a landscape dominated
by an impossibly tall spire. Columns sculpted in the shape of
Osirian warriors wielding khopeshes stand in all four corners of
the room. The floor is tiled in a white spiral pattern on a black
background, and this spiral pattern is repeated on the stone
double doors to the north, east, and west.


Venture Lieutenant, Play by Post (online)

I've assumed the rest of you follow Talon into the room and arranged you in about your normal marching order. You have to decide which way to go next.

As the party enters the next room, a stranger comes up behind you. He is obviously looking for you.

Jibril, exactly what you say to the party is up to you.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

The man has a pale face, partially hidden by a beard and by his black grey hair. He wears a black and red tunic, with a gold trim to the collar and Qadiran patterns on the cuffs, beneath a layer of hide armour. Around the armour is a bandoleer, containing four wooden stakes; strapped to his back, as well as his pack, are twin scimitars.

He stops at the frame of the room's door. "You must be the Silver Seekers," he says, his voice softened by the obvious sing-song accent of Katheer. "My name is Jibril Carver. I have been sent to follow and join you, if you'll have me."

He bows deeply, and awaits their response.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Khere was a bit puzzled by the strange man.

"Greetings Jibril Carver," the paladin said. "I'm Khere, a paladin of the Guardian of Graves, Anubis."

The aasimar studied the man, trying to detect if he was any form of evil emitting from him.

Khere is using detect evil on Jibril


Venture Lieutenant, Play by Post (online)

Khere senses no evil from Jibril.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

A bit satisfied that he sensed no evil coming from Jibril, Khere relaxed some. Still it would be best to stay on guard not because of Jibril, but because of the tomb's hidden dangers.

"Who sent you here Jibril, if you don't mind me asking?"


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril regards the strange creature. "Greetings, friend paladin. I was sent by the temple of Pharasma. Arriving without a team of my own, I was allocated this tomb, and told to join your group. And here I am."


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Malik finds himself slightly suspicious of the man allowed to enter alone, but offers a hand nonetheless. "I am Malik Adraza. You can imagine we are cautious of such things while in this tomb, but if you are who you say you are, I welcome you."


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril nods and accepts Malik's hand. "Thank you. And no, I do not blame you."


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

The dwarf crosses his arms on his chest, visibly skeptical of the newcomer. He narrows his eyes at him from across the room and keeps a close watch on the slayer. He approaches Talon and whispers something to him to which the tengu nods in response. Braydir interrupts all the handshaking and says sternly, "Alright, let's be on. Why dinna ye lead tha way Jibril?"


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril eyes the group suspiciously. The tengu is obviously capable of leading such an expedition; he even carries a set of thieves' tools. Is this group so weak that a new arrival suddenly must lead it, and for that matter choose the route? Nevertheless, and however self-important his new party seems to be, it seems he must now prove himself to them. He pauses for a second to take a closer look at the tapestry ...

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

... and, assuming there's nothing unusual about it, turns his attention to the western door ...

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

... without opening it, he goes to check the northern door ...

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

After this, assuming there is still nothing wrong he nods to the group to check they are ready, and attempts to open the northern door.


Venture Lieutenant, Play by Post (online)

Jibril does not notice anything until he tries to open the door. When he does so, he finds that the door is locked.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril frowns, removes his own set of tools from his belt pouch, bends down by the door and tries to unpick the lock.

Disable Device: 1d20 + 6 ⇒ (2) + 6 = 8 ... urgh. But great perception rolls ... if I didn't manage to break the lock, I'll try again more carefully and take 10.


Venture Lieutenant, Play by Post (online)

Actually, you can take 20 on locks, Jibril.

Jibril fails to open the lock on the first attempt. He then methodically and carefully tries again, and the lock opens.

On the other side of the door there is a stairway leading downwards. At the bottom of the stairs is another door.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Malik peers down the stairs over Jibril's shoulder, "Whoever built this place really liked their doors didn't they?" He pats the other man on the shoulder, "Think you can check the next door too?"


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril nods.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Assuming all is clear, he tries the door.


Venture Lieutenant, Play by Post (online)

There is another short staircase and another door. I assume that you repeat the process, and Jibril opens the next one, too.

The center of this large octagonal room is a raised square
platform a few inches above the floor, with a stone pillar at
each corner. A gold-trimmed sarcophagus sits in the center
of the platform, flanked by two statues of humanoid beings
with canine heads, each of which holds an ankh in one of its
crossed arms. Stone double doors exit the room to the north
and south.

perception checks:

Jibril: 1d20 + 6 ⇒ (19) + 6 = 25
Malik: 1d20 + 4 ⇒ (5) + 4 = 9
Braydir: 1d20 + 8 ⇒ (1) + 8 = 9
Khere: 1d20 + 1 ⇒ (12) + 1 = 13
Talon: 1d20 + 8 ⇒ (18) + 8 = 26

Talon and Jibril, you spot that the room is one big trap. The triggers for the trap are to touch the platform or to stand on a few squares on the west side of the room. The torch holder on the southwest corner of the room appears to be a mechanism to turn off the trap.

There are also secret doors going east and west from this room.

Khere, the statues are of Anubis.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril stares at the room, briefly. "This room is trapped. Wait here." He nods to the tengu. "Maybe we can work together on this one."

He follows the rogue over to the torch holder, being careful to avoid the triggers on the floor.

I'm killing it on these perception checks so that means useful rolls are going to go the opposite way. I'll go for an assist as Talon has +3 better disable device.

Assist other: 1d20 + 6 ⇒ (5) + 6 = 11

And there you go.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Khere says a prayer to the jackal headed god postrating himself and asking for Anubis to watch over the Silver Seekers.

Khere then got up and returned to his vigilance in protecting his companions.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Braydir nods in ascent of Jibril's recognition of the traps. HE watches Talon and Jibril work together on the traps. He frowns, "I dinna think I've ever seen a place so heavy protected. This bodes well for our fortunes of discovery, does it nae?"


Venture Lieutenant, Play by Post (online)

Talon reaches out and pulls down on the handle which is disguised as a torch holder. He tells you that the trap is disarmed.

Talon told me by PM that he is still interested in our game and hopes to return to active posting soon. I'll bot him as needed to keep you guys moving.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Once the confirmation has been received from Talon then Braydir nods to Jibril with a motion of his hand. "After ye."


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril nods, taking one further look around the room. "Well, we have secret doors leading out on both sides. I suggest we pick one of those, but I'll check the northern door first."

He does so ...
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
... still killing it on these perception checks.

Assuming he finds nothing, he tries the secret door on the western side of the room.


Venture Lieutenant, Play by Post (online)

Jibril, you notice when you look closely at the northern door that the door was part of the room's trap. It can only be opened by the trap, but some instinct tells you that you really don't want that to happen.

The western secret door appears untrapped, and when you open it, you find a short passage followed by another door.

This door also has no traps, but it is locked. Talon and Jibril have no trouble getting the door unlocked between them. Beyond this door, they find a narrow passage. From this passage, stairs go down and north, and a secret passage goes south.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

You are seriously on a roll. Keep it up!

Braydir considers, "We did leave some areas open behind us, shou' we doubleback and finish those off before continuin'?"


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

"Hmm," Jibril considers. "The main door outwards from that room was linked to the room's traps. We can go right here, down the stairs, or we can take the other passage. That second choice would let us check out what was behind the door we didn't try a couple of rooms back. My suggestion is we go back there, in case we missed something, then return to the trapped room and check what's on the other side of the other secret door before proceeding."

Or, put in terms of north, south, etc. - try the passage to the south first, then return to the trapped room and try the eastern door. I get the impression the northern route is the main route onward.

One thing, is there generally lighting down here and if not who is carrying a torch - I'd prefer to have two hands free for the scimitars.

@Braydir: our posts crossed. Yup.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

"I am all for making sure we don't miss anything, let's check out this 'secret' passage. Malik nods at Jibril to lead the way. The other man had definitely gained respect in Malik's eyes with the way he had handled traps so far.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril nods once more, and leads the team down the southward passage.

Looks from the map like there is a secret door at the end of here.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Now it's getting spooky. BTW re earlier question about torch; forgot, I have darkvision 60ft (getting used to new character). So have both scimitars prepared.


Venture Lieutenant, Play by Post (online)

Please move your token to where you want to explore.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Khere scratches his head unsure of what direction for the party to go down.

"I'm not sure...I'm not good at things like this," the aasimar paladin said to his fellow Silver Seekers.

The aasimar was glad his eyes were able to see in the dark perfectly, allowing him to better serve as the group's defender and protector. Khere was still unsure about Jibril, but the man hadn't given off any form of evil aura when they met. Still, there was something...off about Jibril that Khere couldn't put his finger on. However, Khere decided to trust in the powers his god had blessed him with. The man was a servant of the sun goddess, Sarenrae, judging by the holy symbol dangling from Jibril's neck so Jibril couldn't be evil. The aasimar preferred the ancient gods of old, but Sarenrae's followers were staunch enemies of the undead, so Khere had no problem working with the man.

As these thoughts filled his mind, Khere did not shrink from his task: being at the front of the group to shield his fellow adventurers from harm.

Sorry for not posting as much as I should y'all. Been busy with work and other stuff. Yesterday was my birthday too so there's that as well. I'll try to pick up the pace. And Khere's at the front of the party. By the way, I know that people don't like Paladins as some play them as lawful stupid. I hope I haven't been playing Khere like that. I'm trying to play him as a redeemed thief former peasant turned holy warrior who is mildly intelligent but who has his moments and who has never left home before so he sees the world with awe, interest, and confusion. So yeah he's pretty much a country bumpkin turned holy knight.


Venture Lieutenant, Play by Post (online)

You decide as a team to go back and look over parts of the tomb you may have missed. First you go south, and you find an unfinished area. It appears Akhentepi was expanding his tomb when he either died or changed his mind. No secret doors or anything around here. You have explored everything except where there are grey boxes obscuring things.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

@Khere - hey, happy (belated) birthday.

Jibril runs his fingers through his beard. "Hmm, so nothing here. Obviously you cleaned out the exciting bits before I arrived. Per my original suggestion, I say we go through this door (which we already established was untrapped). Left will take us back into the room with the traps and the statue. We should explore the other secret door on the right of that room. That's my opinion, anyway."

@GM I'll move my counter to the secret door in question, in case that wasn't clear. If we choose something different, we can move it back.


Venture Lieutenant, Play by Post (online)

Jibril carefully opens the secret door.

This small room is filled with human-shaped bundles wrapped
in linen. Each wears a small medallion around its neck.

When you look more closely, the bundles are mummified humans. The medalions are wooden holy symbols of Pharasma and Anubis.

Malik:
You know that historically, when a rich man died and was buried, his slaves were killed and mummified. They were placed in his tomb to serve him.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Jibril takes a look around the room (I just threw yet another 20 in another campaign so let's see how this goes to continue the run).

Perception: 1d20 + 6 ⇒ (16) + 6 = 22 Good enough.

He looks at the paladin. "I've no idea what this room is for. Can you explain it, Sir Khere?"


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

"I'm not sure. I mean so much of our history and culture was lost over time. I'm not a scholar so I can't tell you I'm afraid."

The paladin looked a bit disappointed and ashamed that he didn't know his own country's cultural history.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

"They are Akhentepi's slaves, interred with him upon his death. A brutal practice, but not unusual for a rich and powerful man." Malik's voice is a whisper in respect to the dead servants. "Let us hope Akhentepi is not the type to have necromantic spells cast on his servants."

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