Braydir Thornak |
Braydir puts all of his effort into his strike and leaves nothing left in order to avoid become stuck to it. He strains to break himself from the adehsive and sighs when he is unable to do so. Looking to his companions he asks, "Help?"
Reflex: 1d20 + 1 ⇒ (4) + 1 = 5
GM Redelia |
Braydir, missing the reflex save means that you got stuck. You still can use a strength check to get unstuck.
Braydir's strength: 1d20 + 3 ⇒ (16) + 3 = 19
When you pull hard, your weapon comes free of the stickiness.
Now just waiting to see if Jeggare is stuck (reflex save), and if so, what he does to get loose (strength check or ???).
GM Redelia |
He he, I was wondering if you would have some way around the problem like that...
Braydir: 1d20 + 9 ⇒ (10) + 9 = 19
Hajar: 1d20 + 9 ⇒ (12) + 9 = 21
Jeggare: 1d20 + 6 ⇒ (1) + 6 = 7
Khere: 1d20 + 1 ⇒ (12) + 1 = 13
Malik: 1d20 + 6 ⇒ (7) + 6 = 13
Morharis: 1d20 + 11 ⇒ (8) + 11 = 19
Braydir: 1d20 + 9 ⇒ (14) + 9 = 23
Hajar: 1d20 + 9 ⇒ (6) + 9 = 15
Jeggare: 1d20 + 6 ⇒ (13) + 6 = 19
Khere: 1d20 + 1 ⇒ (20) + 1 = 21
Malik: 1d20 + 6 ⇒ (5) + 6 = 11
Morharis: 1d20 + 11 ⇒ (16) + 11 = 27
You find yourselves in a long, narrow staircase.
Morharis Neptamu |
Morharis whistles a warning and requests his newfound friends to stand back. He cracks his fingers, rolls his neck and produces his thieves' tools. He sets to work with a methodical rhythm whilst humming to himself.
Hm hm hm hm, please don't kill me, hm hm hm hm
Disable Device: 1d20 + 12 ⇒ (6) + 12 = 18
Morharis Neptamu |
Does a 22 succeed? Can I take 10? Otherwise I'll back off and shoot the trigger from as far away as possible with a soulbolt.
Braydir Thornak |
Braydir is abou to point out to Morharis that there is a trap ahead when he sounds the alarm with the whistle. Recalling an incident several days back with the previous Tengu trapsmith, Braydir decides to lets the expert do his work while he supports from the rear. The very very rear as he takes several steps backwards out of range of a malfunction.
GM Redelia |
Morharis carefully disables the device that would arm the trap. He then leads the group into the room at the foot of the stairs.
The air in this chamber is cool. The walls and ceilings are tiled
with stone, but the floor is hard-packed earth, giving the area
an unfinished quality. A long stone table rests against the
western wall, flanked by two large brass urns. A flight of steps
ascends to the south, while two passages lead north and east
out of the room.
Jeggare Crook |
Missed this post somehow.
Jeggare looks inside the urns, and if he finds nothing, waves for everyone to follow him toward the east door.
Khere |
Khere readies himself in case of trouble.
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
GM Redelia |
You look around carefully, but don't find anything of value or any threats, so you move on to the east.
An earthy scent fills this large chamber. The ceiling and walls
are tiled with stone, but the ground is bare earth. Stone
benches are set against the east and west walls, and torch
holders are mounted in the corners and on either side of a
wide doorway to the west. The beginnings of several shallow,
rough passages have been started along the eastern wall and
in the southwest corner, but the excavations are incomplete,
ending in earth and rubble after only a few feet. At the south
end of the room, a short, wide flight of steps descends to a set
of stone double doors.
As you enter the room, you see movement from near the door to the south. It's a pile of very small cats. usefull knowledge checks: religion, dungeoneering, nature
Braydir: 1d20 + 5 ⇒ (18) + 5 = 23
Hajar: 1d20 + 3 ⇒ (11) + 3 = 14
Jeggare: 1d20 + 5 ⇒ (4) + 5 = 9
Khere: 1d20 + 2 ⇒ (15) + 2 = 17
Malik: 1d20 + 3 ⇒ (7) + 3 = 10
Morharis: 1d20 + 6 ⇒ (1) + 6 = 7
cats: 1d20 + 3 ⇒ (20) + 3 = 23
Braydir, you're up before the cats, so what do you do?
Braydir Thornak |
Seriously. Cats? Is the swarm 10x10 or 5x5? I am assuming they appear hostile with intent on attacking us?
"Laddies I dinna ken if ye be seein' what I be seein', but it be lookin' like we're in for trouble from a buncha cats. Ta arms!"
Braydir pushes through the crowd and heads to the east of the kitties and whacks away at them with his warhammer.
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
K: Religion: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10
GM Redelia |
Braydir, these are undead; they have poison, and they take half damage from physical weapons.
The swarm climbs over Braydir.
swarm attack: 1d20 + 2 ⇒ (10) + 2 = 12
However, they are not able to hurt him.
The entire party can post a turn now. Braydir also gets an attack of opportunity for the swarm entering his space.
Braydir Thornak |
The dwarf curses in several languages as he begins to be consumed by a hundreds of kittens. He swings his large warhammer around and tries to swat as many of them as possible. "Git them off me! They be undead and weapons aren't as effective as other attacks be! Git them off me! "
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Braydir Thornak |
Braydir flails about flinging kittens left and right. He would glare at Jeggare if he could. "OOOOhhhh nae ye dinna! If ye think for one minute I'm goin' ta let ye do that so ye can punch me in me face again, I'll shove these damn undead bein's so far down yer throat that ---" His train of thought stops as he scream again as he is overrun with the undead cats.
GM Redelia |
To sum up what is going on, the swarm of undead cats is in Braydir's square. You know they are undead and that they take half damage from weapons. We need actions for round 1 from Hajar, Morharis, Jeggare, and Malik, and Braydir's round 2 action. If any of you are waiting for anything or unsure what to do, please post, it's better than the current situation of crickets chirping.
Jeggare Crook |
Jeggare steps in and punches some kittens from reach.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Or not.
"I still feel the fire would work better!"
Braydir Thornak |
[ooc]Hey you guys do what you gotta do, don't mind the stubborn dwarf! ;)]/ooc]
Braydir continues to curse as he flails his weapon about in attempts to dislodge the damn kittens. "Bah! C'mon laddies, stop standin' around!"
1d20 + 4 ⇒ (6) + 4 = 10
Khere |
Sorry. I thought I had posted. Stupid Paizo has been messing for me lately. I think it ate my post. >.<
Khere quickly moved forward, swinging his flail at the undead cats, silently saying a prayer to Anubis. It would seem that the jackal-headed god answered his holy warrior's prayers and lent his aid to Khere.
Flail smite attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Flail smite damage: 1d8 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7
GM Redelia |
Malik uses his wand of magic missile on the cats.
damage: 1d4 ⇒ 2
Morharis fires his bolt.
attk: 1d20 + 7 ⇒ (20) + 7 = 27
crit confirm: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 2d10 + 4 ⇒ (3, 3) + 4 = 10
Hajar's attk: 1d20 + 5 ⇒ (2) + 5 = 7
Sorry if I'm missing something in botting your characters, but it's been over a week.
The swarm tries to climb all over and hurt Braydir.
swarm attk: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 ⇒ 1
Braydir, take 1 damage, you are distracted next round, and you need to roll a fort save vs. disease.
Many of the cats in the swarm are down, so it's clear the swarm is badly injured.
GM Redelia |
My apologies, Braydir, distraction is the name of the ability, not the condition. You get a fort save to see if you are nauseated. I also did not make it clear in my post that it's now the turn of the entire party. Braydir, please post your fort saves when you post your actions, and label which one is disease and which one is nauseated. The DC to not be nauseated and so act normally is 13, so you can post an attack or not as appropriate.
Braydir Thornak |
Braydir is overcome by the death kitties. Unable to fight off the multiple attacks, he begins to feel ill and unable to retaliate. Even his please for assistance come to an end. Temporarily.
Fort disease: 1d20 + 6 ⇒ (6) + 6 = 12
Fort nauseated: 1d20 + 6 ⇒ (2) + 6 = 8
Well that went poorly. I'm assuming I'm nauseated and forfeit my turn.
GM Redelia |
Malik uses his wand again, sending a pellet of magic into the enemy.
damage: 1d4 ⇒ 2
and the swarm is just a pile of emaciated old cat bodies.
By putting their heads together, the party determines that Braydir was probably affected by some kind of disease, and that when you are done exploring this house, you probably need to look into dealing with it. He's not in immediate danger, though.
Everyone ready to go on to the next room?
GM Redelia |
Morharis checks the doors to the south for traps, and finds nothing. He carefully opens the door, to reveal an elaborate chamber.
A stone sarcophagus rests atop a stone platform occupying the
southern end of this room. The lid of the sarcophagus bears the
likeness of a man and is inlaid with gemstones and trimmed in
gold. Two lacquered benches run parallel to the east and west
walls just north of the platform. Hieroglyphs line the walls of
the chamber, and stone torch holders are set in all four corners.
This is the tomb of Pentheru the Younger.
The hieroglyphs on the walls tell the story of Pentheru the
Younger in Ancient Osiriani, starting with the elevation
of his father Pentheru the Elder to nobility, his subsequent
death, and Pentheru the Younger’s inheritance of his
father’s title and lands. The story boasts of their prosperity
and success as land managers, the justness with which
the family lived their lives, and the care with which they
treated their slaves and servants. The text calls upon the
gods to smile upon Pentheru the Younger and bless him
with a good and just life in the Great Beyond.
Morharis Neptamu |
Morharis stares at the sarcophagus, his eyes following the lines of gemstones before blinking and looking back at his friends.
"What...what were we here for again?"
GM Redelia |
You are here for some combination of collecting knowledge and collecting treasure. The temple of Pharasma used a random lottery to assign sites to various exploration teams, and this house was the second site assigned to your team. The first page of gameplay has a listing of the requirements. To be honest, the first book seems to have much less of a motivation for players than the rest of the AP does.
Braydir Thornak |
Braydir looks at the decorated sarcophagus and frowns. "We're searchin' for treasure. Be we then ta lift tha lid of tha sarcophagus ta search within or expected ta scrape tha jewels from tha sarcophagus? Where lies tha border between deseceration of restin' places me friends?"
Morharis Neptamu |
"I'm sure the dead would want us to reclaim it. What use is wealth for the dead? The gods meant for wealth to be spent." Morharis waxes philosophically.
Jeggare Crook |
"I agree. We should not disturb the corpses themselves, nor the grave goods in the shrines, but the dead have no use for these decorations."
On the one hand, this being Egypt-like and Jeggare following the old gods, this is iffy. On the other hand, if we don't pry up everything that we can, we're going to be way under wealth and suffering her ebefore long.
GM Redelia |
Just so we're all on the same page here, actually unwrapping a mummy or otherwise violating a body for treasure is clearly beyond the rules and will anger the priests of Pharasma at a minimum. Any treasure left laying around not right by a dead body is fair game, as is any gear on an enemy. You will not suffer in any way for honoring the dead by not touching the actual sarcophagus, particularly if you roleplay it well. Don't forget that at level up you get full WBL (or more, if there's a particular cool item you find), so there's no need to scrape up every bit of treasure. Do what your character would do, and you won't suffer a lack of gear.
Jeggare Crook |
I forgot about that houserule. In that case, slight retcon.
"I am uncomfortable with stripping the resting place of the dead. Do it if you feel the need, but I think we should leave the sarcophagi alone, lest we bring down the righteous wrath of the dead."