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GM RePete's Master of the Fallen Fortress: GD VI

Game Master RePete

Maps and Handouts



Welcome pathfinders! This is to be the site of Master of the Fallen Fortress for PbP Gameday VI Session 2.

In the meantime, feel free to secret squirrel your way into the gameplay tab, roll any dayjob checks you may have, and get to know each other. There is no need to put your PFS#, Faction, Prestige, XP, etc. in this page. Instead, head over to this link and fill out my handy questionnaire!

I also need you to go to the maps/handouts link at the top of the page and fill in your preferred marching order location, perception, and initiative modifiers. I do like headers. They don't have to be extravagant, but they must have your key statistics. (HP, AC, Saves, Perception, Sense Motive....) I do have a linked template in my profile if you need assistance setting one up.

We'll be starting October 6th, 2017. Any questions, don't hesitate to ask.

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1

Hello! I'll be rolling an Unchained Summoner. Neither Izabelle, nor her Eidolon Rögna, has their character sheet 100% finished, but they should by tonight or tomorrow.

Even after being Unchained I still believe Summoners and their Eidolons can be a bit "much" so I decided to have a Psychopomp who uses Manufactured weapons. Less optimized, but way more fun in my opinion.


Izabelle wrote:

Hello! I'll be rolling an Unchained Summoner. Neither Izabelle, nor her Eidolon Rögna, has their character sheet 100% finished, but they should by tonight or tomorrow.

Even after being Unchained I still believe Summoners and their Eidolons can be a bit "much" so I decided to have a Psychopomp who uses Manufactured weapons. Less optimized, but way more fun in my opinion.

My first character was a summoner (original). If you're not careful, it's quite plausible to be overbearing with one, I agree. They can be a lot of fun though!

I'm not sure if this is intentional or not, but seems your eidolon is setup as a pathfinder character. If you make a flat alias for it, it won't take up a xxxx-4 slot. As long as you make the change prior to hitting 10 posts, you could change the name on your -4.

Liberty's Edge

Male CG Human (Taldan) Inquisitor (Exploration, Preacher) 1 | HP 10/10 | AC 19 T 13 FF 16 | CMB +2, CMD 16 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +6, SM: +7 | Speed 40ft | Spells: 1st 2/2 | Active conditions: None

Hi all. I'll be playing as Rowan, an archery focused Human Inquisitor in service to Cayden Cailean. He has, as you might expect, a small drinking problem and a tendency to get into trouble.

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1
GM RePete wrote:

My first character was a summoner (original). If you're not careful, it's quite plausible to be overbearing with one, I agree. They can be a lot of fun though!

I'm not sure if this is intentional or not, but seems your eidolon is setup as a pathfinder character. If you make a flat alias for it, it won't take up a xxxx-4 slot. As long as you make the change prior to hitting 10 posts, you could change the name on your -4.

I appreciate Paizo's efforts to tone down the summoner with Unchained, but if my Psychopomp Eidolon was using Natural Attacks, at level 1 a full attack from him would be:

1d8+3
1d6+3
1d4+3
1d4+3
1d4+3
1d4+3

Every attack at +4 to hit, Average of 38 Damage. With Mage Armor applied (and every combat will) that's with AC18. Even Unchained they're just a little too much, especially with a caster strapped to their back.

The last table I GMd we had a regular Summoner. Kinda ruined the game for all the other players.

EDITED: Forgot about the Max Attack Clause.


Are they all primary attacks?

Gotta remember on the secondary attacks they take a -5 penalty to hit and a lower str modifier on damage. At lower levels, they are nastier for sure. But at higher levels, they can level out some.

On my summoner, the pet is an armored beast with 32 AC and 5 attacks on a full attack. However, DR drops his damage way down and his HP is quite low compared to players at that level.

I haven't looked much at the unchained summoners to be honest. Do they still share magic item slots? I.e. the pet or the summoner can have a neck item scenario (not both of them)?

My favorite part of dealing with the min/max summoners that take over a scenario is dismissing the pet. The look in their eyes as their soul dies a little nourishes me. :-P

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1
GM RePete wrote:

Are they all primary attacks?

Gotta remember on the secondary attacks they take a -5 penalty to hit and a lower str modifier on damage. At lower levels, they are nastier for sure. But at higher levels, they can level out some.

On my summoner, the pet is a beast is an armored beast with 32 AC and 5 attacks on a full attack. However, DR drops his damage way down and his HP is quite low compared to players at that level.

I haven't looked much at the unchained summoners to be honest. Do they still share magic item slots? I.e. the pet or the summoner can have a neck item scenario (not both of them)?

Yeah, a Slam, 4 Claws, and a Bite. All Primary. Unless I missed it somewhere they do share magic slots though.

I'd agree at higher levels they balance out in the sense that everyone becomes OP, but with PFS never moving past Level 12 they're still pretty mean.

They even have a built in backup plan for when Eidolon get dispelled, a full progression Summon Monster SLA that operates by the minute instead of by the round.


"Pathfinder Unchained pg 28 wrote:
Max. Attacks: This indicates the maximum number of attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional attacks. Attacks made with weapons, including those granted by a high base attack bonus, are counted against this maximum.

Here you go Izabelle. On the table on pg 31 it limits the amount of attacks you are allowed by level. Max at level 1 is 3.

At least they no longer get spells earlier (like haste) than the full casters. Oooo nice, weapon attacks didn't used to count against the max either.

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1
GM RePete wrote:
"Pathfinder Unchained pg 28 wrote:
Max. Attacks: This indicates the maximum number of attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional attacks. Attacks made with weapons, including those granted by a high base attack bonus, are counted against this maximum.
Here you go Izabelle. On the table on pg 31 it limits the amount of attacks you are allowed by level.

*wipes sweat* Thank god, I forgot about that clause. Didn't take the time to rule-check my stuff above as it isn't my actual build, but that's good.

Sovereign Court

Female Human Telekinecticist 1 | AC 15/13/12 | HP 11/11 | F+4,R+3,W+2 | Percept.+5 | Init.+5 | CMD 14 |

Thanks for running for us, GM. Here is my character. Level 1 Telekinecticist. Needs one more xp to hit level 2!

Here are my vitals:

My name: Gerald
Character name: Richelle Alain
PFS #: 12445-16
Faction: Sovereign Court
Day job: None
Initiative +5
Perception +5

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1

As Rögna and Izabelle have different Initiative, Perception, and probably Marching Orders, may I add a line to your document to accommodate him?


No problem Gerald. Reminder - vitals in the linked questionnaire at the top. Makes it easier for me to do the chronicles that way.

Yes, go ahead and add for the eidolon.

-Posted with Wayfinder

Silver Crusade

Hi! Sorry, long day at work today, I have two first-level characters right now: a half-elf archer-paladin and an elf Leyline Guardian Witch. I'm still reasonably new to PFS, though I've used credits from GMing a Skull and Shackles game to advance my Hellknight to Level6 and my dwarf Trap-Breaker alchemist to Lvl3.

Thank you for welcoming me into your game RePete!

Dark Archive

Male LN Human Magus 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F: +4, R: +3, W: +1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Arcane Pool +1 0/4 Active conditions: None.

GM Emmjay checking in.

Info for players:
Human Magus (hybrid caster/melee)
Started doing PbP's a couple of months ago, even started GMing for Gameday 6. Pretty familiar with PFS, but first time playing a Magus.

Holding off job roll as I may have a roll for my Faction Card.


No problem CrusaderWolf.

Brynn, I managed to play a staff magus in an evil homebrew. They can be nasty! Best of luck.


Botting Guide

Suddenly a trap door slides open in the floor. A large clay abomination lumbers out of the door and looks to each of you in turn.

Click. Whirrr.

"Hello persons. I is Combot 41. My function is to help GM RePete if you disappear during the scenario. I will try to emulate you. I am not smart. I am not creative. It is wise to use me as little as possible." states a mechanical voice.

Slipping back through the open door, it slides close behind the creation.

Faint sounds of Zzzt. Click. can be heard from below.

~~Botting Policy~~

I will use Combot 41 under the following circumstances:
--> It's combat, and 24 hours have passed;
--> The group needs a skill check from you, and 24 hours have passed;
--> You tell me that you will be gone for a few days, and ask me to bot you.

I prefer if I don't have to bot. However, to keep the game moving, I will. If I have to bot you, I will avoid using non-renewable resources unless it is absolutely necessary.

If you have a 'bot me' spoiler describing your desires in your profile, I will use it.

Liberty's Edge

Male CG Human (Taldan) Inquisitor (Exploration, Preacher) 1 | HP 10/10 | AC 19 T 13 FF 16 | CMB +2, CMD 16 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +6, SM: +7 | Speed 40ft | Spells: 1st 2/2 | Active conditions: None

Hey Izabelle, I don't want to nitpick, but I'm pretty sure the Fey Thoughts trait you're using isn't legal in PFS. The Additional Resources entry for Heroes of the Wild says:

Additional Resources wrote:
Traits: all traits on pages 3-7 are legal for play, except fey thoughts.

I wouldn't know this except I was tempted to use it on something I was trying to put together just yesterday and it turned out to be too good to be true :(

Dark Archive

Male LN Human Magus 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F: +4, R: +3, W: +1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Arcane Pool +1 0/4 Active conditions: None.
GM RePete wrote:

No problem CrusaderWolf.

Brynn, I managed to play a staff magus in an evil homebrew. They can be nasty! Best of luck.

I was on a website that has "optimized" builds and class guides, and looking around them one I wanted to make was a high-dex scimitar Magus. It sounded so much fun. Melee + bad ass damage.

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1
Rowan Kandel wrote:

Hey Izabelle, I don't want to nitpick, but I'm pretty sure the Fey Thoughts trait you're using isn't legal in PFS. The Additional Resources entry for Heroes of the Wild says:

Additional Resources wrote:
Traits: all traits on pages 3-7 are legal for play, except fey thoughts.
I wouldn't know this except I was tempted to use it on something I was trying to put together just yesterday and it turned out to be too good to be true :(

It isn't, neither Izabelle nor her Eidolon are finished yet. Once they're settled I'm going to go over them with a fine toothed comb to make sure they're legal.

Thanks for looking over it though!

Scarab Sages

1 person marked this as a favorite.
Elf Witch1

Since we already have an archer, I'm going to play my elf Leyline Guardian Witch and be the debuffer!

The Exchange

Wayang M Wayang Alchemist 1 |Current AC: 16 AC Base: 16 T 13 FF 13 | HP 9/9 | F +3 R +4 W +0| CMD 9 | Init +4 | Perc +4 | Spells: Level 1 0/2 | Bombs 7/10

I'll be playing Ridley Zane, a wayang alchemist bomber.

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1

I admit, I'm having an abysmal time trying to settle on my Eidolon.

On one hand, Natural Attacks are flat out better. Without any feats or evolutions, a full attack is:

Slam Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Slam Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Claw Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Claw Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Claw Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Claw Damage: 1d4 + 3 ⇒ (3) + 3 = 6

On the other hand, Martial Weapons are cool, but deal 1/3 of the damage AND cost a feat. But at low levels full attacks aren't even really necessary, it might be pointless damage.

I'm leaning Martial and using a Scythe, to fit with the Psychopomp flavor and general creepy vibe. If I do go that route, I'll be able to hit for:

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

That'll be fine for first level, yeah? Sorry if it's an odd question, I've never played PbP before and don't want to be a burden. I suppose I'm just curious what other people's thoughts might be.

Also, Day Job, Perform Ventriloquism: 1d20 + 5 ⇒ (8) + 5 = 13. I decided on my day job, if it isn't too late to choose that.


Personally, I went with natural attacks on my summoner to save on the gear tax. My evolutions used to increase AC and damage. However, as I stated earlier, any substantial DR takes my damage to almost nothing, while a 2-hander should still be able to get through at those levels.

It mainly depends on what you want your eidolon to excel at. Mine specializes in being nearly impossible to hit and just as hard to kill. This way a renewable companion is taking the majority of the hits and my teammates can wipe the enemies out.

I've seen eidolons that became skill monkeys, mounts, glorified animal companions and even the PC with the actually PC acting as a pet to the eidolon.

Thankfully, if you don't like what you decide on now, you can rebuild before hitting level 2. Just keep in mind if you go the natural attack fashion, you are limited to a total allowed based on level, not evolutions.

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1
GM RePete wrote:
However, as I stated earlier, any substantial DR takes my damage to almost nothing, while a 2-hander should still be able to get through at those levels.

Would the Magic Attacks evolution, or Amulet of Mighty Fists, work to overcome that?


It does some. I have the magic attacks evolution, so the eidolon can hit incorporeal and dr/magic.

However, DR/adamantine or cold-iron etc gets annoying. I have obtained some weapon blanches, but unless you know you'll be needing it ahead of time... It's not something easy to apply to a bunch of natural attacks during combat.

I thought about the amulet of might fists, but opted for amulet of natural armor instead.

Something you could do is get some natural attacks and a 2-hander. Your 2-hander still counts towards your max attacks based on level, and your natural attacks all become secondary attacks. However, it would give you variability.

You are essentially building a second PC here. Are you wanting a skill monkey, strike, or tank? Once you can answer that, what evolutions you persue and how you want to play him, became easier for me.

This is my summoner. Feel free to take a look, just keep in mind some aspects of him are no longer legal as he's from the original APG.

Liberty's Edge

Male CG Human (Taldan) Inquisitor (Exploration, Preacher) 1 | HP 10/10 | AC 19 T 13 FF 16 | CMB +2, CMD 16 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +6, SM: +7 | Speed 40ft | Spells: 1st 2/2 | Active conditions: None
Izabelle wrote:

I admit, I'm having an abysmal time trying to settle on my Eidolon.

On one hand, Natural Attacks are flat out better. Without any feats or evolutions, a full attack is:

[dice=Slam Attack]1d20+3
[dice=Slam Damage]1d8+3
[dice=Claw Attack]1d20+3
[dice=Claw Damage]1d4+3
[dice=Claw Attack]1d20+3
[dice=Claw Damage]1d4+3

Shouldn't at least some of those attacks be secondary, so they get -5 to hit? I admit, I've never played with a Summoner, so I might just be misreading the rules...

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1

I think I'm going to go Natural, it just seems like the smarter path, especially since Psychopomps begin with 3 Primary Natural Attacks already.

I'm essentially building him to be along the lines of a Fighter. A biped that hits decent, is pretty tough to kill, and protects his master.

To go off topic a little here, how valuable would you consider Aid Another? With my traits if I Aid Another's attack, they get a +5 to hit. That's a fairly beefy bonus, but I'm unsure how quickly it will fall out of use with me being a Caster and all.

The idea was I stand behind Rögna or another attacker, use the spear to Aid Another (since it's always vs AC10, regardless of their stats or cover), and he delivers the killing blow.


Aid another is incredibly useful.

As a summoner, you will be lower on your +hit, but the AC being 10 makes that less important. So, you grab a reach weapon....cast enlarge person on yourself. Now you can Aid another from up to 15ft away if you'd like and threaten 10-15ft (Natural Reach).

I often find myself standing behind my eidolon with some downtime. So I enlarge myself and swing at the enemy over it.

Dark Archive

1 person marked this as a favorite.
Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1
Rowan Kandel wrote:
Izabelle wrote:

I admit, I'm having an abysmal time trying to settle on my Eidolon.

On one hand, Natural Attacks are flat out better. Without any feats or evolutions, a full attack is:

[dice=Slam Attack]1d20+3
[dice=Slam Damage]1d8+3
[dice=Claw Attack]1d20+3
[dice=Claw Damage]1d4+3
[dice=Claw Attack]1d20+3
[dice=Claw Damage]1d4+3

Shouldn't at least some of those attacks be secondary, so they get -5 to hit? I admit, I've never played with a Summoner, so I might just be misreading the rules...

Slams and Claws are all Primary, as long as no Manufactured weapons are being used.

Scarab Sages

Elf Witch1

Enlarge Person might be a special case, but I believe Large creatures with a reach weapon can hit out to 20ft rather than 15.


1 person marked this as a favorite.

Eòshli, Rowann, and Ridley still need to fill out the questionnaire linked at the top.

Also need Eòshli, Ridley, and Brynn to fill out slide 1 of the Maps and Handouts link.

That aside, we're still go for a Friday start.

The Exchange

Wayang M Wayang Alchemist 1 |Current AC: 16 AC Base: 16 T 13 FF 13 | HP 9/9 | F +3 R +4 W +0| CMD 9 | Init +4 | Perc +4 | Spells: Level 1 0/2 | Bombs 7/10

Filled out the google slides sheet. I'm going to wait on the other one so I can put in the proper gold and whatnot totals after Solstice Scar finishes, unless you want me to do it now.


That's ok with me Ridley. Questionnaire mainly just need done prior to completing.

Slide 1 needs done before we start, and the more you all do on it, the less I have to. :-) Copy & Paste are my friend!

Dark Archive

TN Psychopomp Eidolon 1 | HP: 7/11 | AC: 15, Touch: 11, Flat-Footed: 14 | CMB: +4, CMD: 15 | F: +3, R: +1, W: +2 (Death, Disease, Poison Immune) | Init: +1 | Perception +4, Sense Motive +4 | Darkvision

"This one is excited to begin."


Sorry for being MIA today. Paizo being down through a kink into my day.

Will get a post up tonight.

-Posted with Wayfinder

Liberty's Edge

Male CG Human (Taldan) Inquisitor (Exploration, Preacher) 1 | HP 10/10 | AC 19 T 13 FF 16 | CMB +2, CMD 16 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +6, SM: +7 | Speed 40ft | Spells: 1st 2/2 | Active conditions: None

FYI, I'm at my brother in law's this weekend, so posting will be more sporadic than normal. If you're waiting on me for something feel free to bot.

Dark Archive

TN Psychopomp Eidolon 1 | HP: 7/11 | AC: 15, Touch: 11, Flat-Footed: 14 | CMB: +4, CMD: 15 | F: +3, R: +1, W: +2 (Death, Disease, Poison Immune) | Init: +1 | Perception +4, Sense Motive +4 | Darkvision

Whoops, for some reason I thought I went before Rowan. If I have to I can adjust my turn!

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1

The battle isn't quite over yet, there's another dog attacking Brynn still.

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1

Yeesh, a 3x Critical with poison on top of it.

That could have easily taken Rögna down in a single hit. His immunity to the poison was just an added bonus. Dang lucky that Spider rolled a 1 on damage.


Izabelle wrote:

Yeesh, a 3x Critical with poison on top of it.

That could have easily taken Rögna down in a single hit. His immunity to the poison was just an added bonus. Dang lucky that Spider rolled a 1 on damage.

It's actually only 2x crit. On the critical modifiers where is says x2 or x3 that typically refers to how many times you roll the dice for damage.

Therefore the spiders bite for example was a x2 crit so the 1d6 damage is rolled twice. Spider is down, will be getting a post up in a few minutes. You would have confirmed if the eidolon hadn't been entangled. Just missed it by a nose.

The poison immunity is amazing though!

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1
GM RePete wrote:
Izabelle wrote:

Yeesh, a 3x Critical with poison on top of it.

That could have easily taken Rögna down in a single hit. His immunity to the poison was just an added bonus. Dang lucky that Spider rolled a 1 on damage.

It's actually only 2x crit. On the critical modifiers where is says x2 or x3 that typically refers to how many times you roll the dice for damage.

Therefore the spiders bite for example was a x2 crit so the 1d6 damage is rolled twice. Spider is down, will be getting a post up in a few minutes. You would have confirmed if the eidolon hadn't been entangled. Just missed it by a nose.

The poison immunity is amazing though!

Oops, my mistake! I'll roll for potential critical damage in the future.

Also my mistake, I forgot to include the entangled penalties in my roll. They would still be a 26, 20, and 7 respectively so there'd be no change in the attacks, but I'll try to be more mindful in the future.

Sorry for the kinks, first PbP campaign and all that.


No worries.

Your readied action by the way was fine. Personal preference for my neurosis is to use spoilers. Example...

GM RePete draws his dagger in anticipation of combat.

Readied Action:
If a skeleton leaps out of the closet, he wets himself

Edit: Missed the evil eye - ahead of you in intiative and would have give you the confirmed crit. So...yeah its a pile of mush.

-Posted with Wayfinder

Dark Archive

TN Psychopomp Eidolon 1 | HP: 7/11 | AC: 15, Touch: 11, Flat-Footed: 14 | CMB: +4, CMD: 15 | F: +3, R: +1, W: +2 (Death, Disease, Poison Immune) | Init: +1 | Perception +4, Sense Motive +4 | Darkvision

As a heads up, sorry for when I have typos or my posts are parsed/worded strangely. I do everything off of my phone.


No worries Izabelle. I'm actually out of town this week so I'm limited to my phone as well currently.

If it's not too much trouble, would some give one of the enemies a colored border to make it easier to tell them apart?

Thanks.

-Posted with Wayfinder

Dark Archive

Male LN Human Magus 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F: +4, R: +3, W: +1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Arcane Pool +1 0/4 Active conditions: None.

Just an FYI, I will be unavailable from Nov 1st (Wed) - 6th(Mon). I will be at a local Kansas City gaming convention, running and playing in events. Go ahead and bot me as needed.

Dark Archive

Female TN Halfling UnSummoner | HP: 10/10 | AC: 17/Touch: 13/Flat: 15 | CMB: -3, CMD: 9 | F: +3, R: +3, W: +4 | Init: +2 | Diplomacy +6, Stealth +7 (5), Perception +1, Sense Motive +1

I'm going to be moving across the country via car over the next 4 days. My posts will be sparse, if at all, and Botting is encouraged. Sorry for the inconvenience.

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