Freire |
Thanks! Here's my action for my turn then.
Freire attacks the door with his greatsword!
Greatsword: 1d20 + 5 ⇒ (9) + 5 = 142d6 + 6 ⇒ (3, 1) + 6 = 10
Lutorinus Exsuberia |
...He is actually attacking the tower with his sword... Dumbfounded, Lutorinus stares on as Freire strikes the door with his sword. Pulling himself back to reality, he begins an Asmodean Hymn.
Move 30ft towards tower
Standard Begin Summon Monster II
Tanbu Yull |
Tanbu yells at the goblin prisoners, "Knock it off or I'll tie you up." "It is your choice."
Sunnendel Needlefeet |
"Hey thats Needle-Feet, not foot" heheh
Sunnendel finds himself staring at a door to the tower and tries to open it.
Assuming it too is barred from the inside
Sunnendel lashes out with a fist a la way of the dragon 1 inch punch. :P and hits the door.
Unarmed Strike: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm Crit on door: 1d20 + 3 ⇒ (16) + 3 = 19
Fist to the door: 1d4 + 2 ⇒ (2) + 2 = 4
added Crit Damage: 1d4 + 2 ⇒ (4) + 2 = 6
GM RePete |
The small gnome scurries across the cold, hard ground towards one of the towers.
The tiefling man begins calling on the fiendish aid of his hellish god.
Meanwhile, Sunnendel reals back and near splinters the door with a single blow. His hand opening up a small hole, he feels confident it'll be gone soon. (Yep, also barred. Almost) Through the newly formed hole, he spies the two red headed goblins descending a long ladder within.
The black smoke increasing in thickness rolls from the top of the tower as the three blue skinned goblins disappear from site.
Freire splinters the door as well, his weapon nearly ripping it from it's hinges. Again...close
Clearing the last few rungs with ease, the goblins observing the small fist of death, sight their bows in at the door.
Seeing the goblins atop the high towers disappear, the prisoners leap to their feet and cautiously approach. "Wes not wanten ter be twabble." "Jess bored s'all" "Look da perty smokes!"
Round 3
Tanbu Yull
Ehm Sven Nien
Round 4
Lutorinus
Sunnendel Needlefeet
Blue Group (Dotted -4)
Tanbu Yull
Freire (-1)
Red Group
Prisoners (Yellow -5)
Ehm Sven Nien
Tanbu Yull and Ehm Sven Nien Rnd 3. Lutorinus/Sunndendel Needlefeet Rnd 4
Ehm Sven Nien |
When you take down the door, stand back and I'll throw a bomb inside.
hold action until Sunnendel breaks the door. Then...
throw bomb touch attack: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27, if hits, bomb damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
splash damage is 5 pts with reflex save DC=14 for half
Tanbu Yull |
round 3
Tanbu advances with the pack of goblins.
Do I need to intimidate them again to make them stay down?
He will ready an action to shot at anyone unfamiliar coming through Freire's door.
shot with range adjustment: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
dmg: 1d4 ⇒ 1
Sunnendel Needlefeet |
Full Attack
Flurry of Blows 1, bless: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Flurry of Blows 2, bless: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Fist o' Death 1: 1d4 + 2 ⇒ (3) + 2 = 5
Fist o' Death 2: 1d4 + 2 ⇒ (1) + 2 = 3
"Let me open that for on up for you. Good sir"
5 ft step out of line of sight
-Posted with Wayfinder
Freire |
I will go ahead and post this in preparation for my turn which hopefully will not find me riddled with arrows.
Freire draws back his greatsword and brings it down on the door with all his might trying to break down the door on this blow!
Greatsword: 1d20 + 5 ⇒ (14) + 5 = 192d6 + 6 ⇒ (6, 5) + 6 = 17
Lutorinus Exsuberia |
The moment he completes his Hymn, the smell of brimstone and sulfur wraps the area. Three devilish eagles burst out of fiery portals and attack the goblins.
Lutorinus begins his slow wall forward, a smile on his face. Nothing quite like the fury of the damned.
________
Summon Monster II: 1d3 ⇒ 3
Eagle 1
Bite vs Goblin: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 2
Talon vs Goblin: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 4
Talon vs Goblin: 1d20 + 3 ⇒ (19) + 3 = 221d4 ⇒ 1
Eagle 2
Bite vs Goblin: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 1
Talon vs Goblin: 1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 2
Talon vs Goblin: 1d20 + 3 ⇒ (5) + 3 = 81d4 ⇒ 2
Eagle 3
Bite vs Goblin: 1d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 3
Talon vs Goblin: 1d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 4
Talon vs Goblin: 1d20 + 3 ⇒ (20) + 3 = 231d4 ⇒ 4
Talon vs Goblin (Crit Confirm?): 1d20 + 3 ⇒ (16) + 3 = 191d4 ⇒ 3
Threw some 'eagles' on the map. I don't know what I can see on the inside, but my goal is to place them in such a way that doesn't prevent Freire from entering and ideally provides him a flank.
Tanbu Yull |
for Round 4 when I roll around
Tanbu will ready to shoot any enemy that comes through Freire's door.
shortbow shot: 1d20 + 6 ⇒ (4) + 6 = 10
dmg: 1d4 ⇒ 3
"You goblins stay here."
GM RePete |
Ehm Sven Nien Hustles forward and prepares for the door to fall.
Lutorinus' spell completes within the tower. The sounds of screeching birds emanates from within as they attack the foes.
With but another couple blows, the first of death obliterates the door. Standing before you within is two goblins, who immediately looses their arrows. Both fly harmlessly over the man.
Shortbow: 1d20 + 4 ⇒ (9) + 4 = 13
Shortbow 2: 1d20 + 4 ⇒ (8) + 4 = 12
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
Ehm Sven's bomb immediately sails past the first of furry and explodes, dropping of of the goblins.
Tanbu prepares to help the half-orc with his foes.
Splintering the rest of the door, Freire spies one prone goblin and and two glaring at him, surrounded by avian creatures. One having dropped his bow, holds a small sword. The other is cautiously casting a spell of some kind.
Two Eagles get an AoO
Concentration check?: 1d20 + 2 ⇒ (16) + 2 = 18
Going to assume that's likely high enough
Burning Hands: 1d4 ⇒ 3 The Highlighted birds And Freire need a reflex save DC 12 for half
Dropping his bow, the remaining red-head steps forward drawing a blade. Trying to shove it into the monk, he steps out.
Shortsword: 1d20 + 2 ⇒ (6) + 2 = 8
Seeing the goblins emerging, the prisoners step forward again, but are much slower in their advance.
Round 4
Ehm Sven Nien
Round 5
Lutorinus
Sunnendel Needlefeet
Blue Group (Dotted -5) (-7, Down); (Square -2)
Tanbu Yull
Freire (-1)
Red Group (-10, Down) (-5)
Prisoners (Yellow -5)
Ehm Sven Nien
Freire |
Freire grimaces in pain as the flames leap out at him. He tries to escape their fiery embrace!
Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 10
"Argh! Congratulations goblin! You are the first to feel my steel today!"
It would be my worst save. The extra plus in there is from the Bless spell
Lutorinus Exsuberia |
"Burning my servants? How droll. I tire of your ignorance.," Lutorinus calls out to the goblins. "I grant you Asmodeus' aid. Don't squander it," he says while tapping Freire on the shoulder. I know that'll be difficult for you. He then snaps his fingers and one of the eagles hurtle out of the tower, settling near the exposed red goblin.
The eagles take their attacks of opportunity and continue trying to turn the goblins into ribbons.
Attacks of Opportunity
Bite: 1d20 + 3 ⇒ (18) + 3 = 211d4 ⇒ 3
Bite: 1d20 + 3 ⇒ (11) + 3 = 141d4 ⇒ 1
Eagle 1
Bite (Flank): 1d20 + 5 ⇒ (19) + 5 = 241d4 ⇒ 3
Eagle 2
Bite: 1d20 + 3 ⇒ (3) + 3 = 61d4 ⇒ 1
Talon: 1d20 + 3 ⇒ (9) + 3 = 121d4 ⇒ 4
Talon: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 2
Eagle 3
Bite: 1d20 + 3 ⇒ (9) + 3 = 121d4 ⇒ 2
Talon: 1d20 + 3 ⇒ (18) + 3 = 211d4 ⇒ 1
Talon: 1d20 + 3 ⇒ (2) + 3 = 51d4 ⇒ 3
________
Guidance on best friend :) Fiendish creatures have Resist Cold and Fire 5, so I am forgoing the save given the damage.
Sunnendel Needlefeet |
Seething the little goblin rushing out Sunnendel lashes out with a spiraling display of fists, feet and elbows.
Flurry of Blows 1, Bless: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Unarmed Strike: 1d4 + 2 ⇒ (4) + 2 = 6
Flurry of Blows 2, Bless: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Unarmed Strike: 1d4 + 2 ⇒ (2) + 2 = 4
-Posted with Wayfinder
Tanbu Yull |
Round 5
Tanbu, frustrated with inability to help, has no choice but to remain ready to shoot at enemies appearing from Freire's door. He will advance with the goblins.
shot: 1d20 + 6 ⇒ (16) + 6 = 22, dmg: 1d4 ⇒ 2
"Alright, you goblins, just stay with me."
Freire |
I am waiting to see what the results are from the attacks of the eagles and what the blue goblins do before I can take action. Should a blue goblin be standing, I will attack using non-lethal damage. I think taking a prisoner here might be a good idea.
GM RePete |
The birds tear at the goblins flesh while it casts, but the spell still goes off. On command, one flies to the opposing tower, while the remaining birds drop the goblin caster. Lutorinus grants his buddy the aid of Asmodeus.
Ah, that's a nice template to tack on
Sunnendel beats the goblin infront of him into a bloody pulp. The small creature lays motionless before him.
Staying the course, the one goblin still standing steps forward and tries to shove his sword into the doorman. He misses horrendously.
Shortsword: 1d20 + 2 ⇒ (6) + 2 = 8
Cut off from the foes, Tanbu continues to cover his companions back.
Confident in the tide of battle, the prisoners push forward.
Round 5
Lutorinus
Sunnendel Needlefeet
Blue Group (Dotted -5) (-7, Down); (Square -9, Down)
Tanbu Yull
Freire (-1)
Red Group (-10, Down) (-15, down)
Prisoners (Yellow -5)
Ehm Sven Nien
Freire & Ehm Sven Nien up
Freire |
Freire roars and swings at the last goblin still trying to do non-lethal damage so that the party can secure a prisoner, angry that the caster has died before Freire could decapitate it himself!
Greatsword: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 212d6 + 6 ⇒ (5, 6) + 6 = 17
GM RePete |
As the warpriest connects, his foe collapse in a heap.
The goblin prisoners sprint forward as the last combatant falls and quickly start rifling through their pockets.
Combat Over; Freire -1 HP
Heal checks on the goblins will determine if any are alive or not
Lutorinus Exsuberia |
With another snap of his fingers, Lutorinus dismisses his avian support team. He eyes the bodies for life, closing in on the ones he believes are dead. Let's see what secrets they hold... "Hmmm... I hear these goblins only keep boring papers in their pockets," he says loud enough for the prisoners to hear. "Why don't you all spare yourselves and have some of this instead?" He says as he pulls out a strip of dried horse meat, waves it above the group of goblins, and tosses it aside.
Hopefully without the goblins rummaging through their pockets, he looks over the little bodies and relieves them of their items.
________
Heal Check vs Enemy Goblins (Untrained): 1d20 + 3 ⇒ (7) + 3 = 10
Bluff vs Prisoner Goblins (With Food Incentive): 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Freire |
1 person marked this as a favorite. |
Freire checks on the goblin he smote to see if he smote the little evil bastard too hard.
Untrained Heal Check: 1d20 + 3 ⇒ (6) + 3 = 9
Should this goblin still be alive Freire will use his orision "Stablize" to stablize it. He will also use stablize on any other goblin if anyone informs him the goblin is still alive.
GM RePete |
"NO No Steal Words!" the goblins scream in unison. Emitting a gleeful noise at the sight of the meat, they pounce on it like a pack of rabid dogs.
Inspecting the goblins, Lutorinus discovers the caster still lives.
Hoping the flat side of his blade was gentle enough Freire takes a look at the last one to fall. Though its missing any major lacerations, the flat part of his head doesn't look very promising.
Caster goblin lives! I'll assume Freire is informed and casts stabilize on it quickly
1 potion of cure light wounds, alchemist’s fire (3), dagger, light crossbow with 10 bolts, wooden holy symbol, 4 leather armor, 4 light wooden shields, 4 short swords, 4 short bows, 30 arrows: 30g
Tanbu Yull |
Tanbu will take a alchemist fire and replenish his arrows.
"Freire, can you heal the injured prisoner?"
Freire |
[oc]Freire will stabilize the caster goblin.[/ooc]
"I can if we need to, but it would use one of my two CL1 spells. We could use that potion we found. It's really one or the other, but I agree that healing the goblin prisoner we are escorting to be a wise move.
[/ooc]Any other suggestions?[/ooc]
Lutorinus Exsuberia |
"My healing is not limited by feeble attempts at worship. Bring him to me," Lutorinus commands. He draws another wand, this one stylized to appear like a broken devil's horn. "Always remember that an agent of Asmodeus is the one who eased your pain and suffering," he says while he anoints the goblin with the pentagram of Asmodeus in devil's blood. Short sighted creatures, but perhaps thay may learn to serve with time.
"Who wishes to interrogate our expendable prisoner?" he asks, motioning to the unconscious goblin. While waiting for a response, he binds the creature and props it up against a wall.
________
Infernal Healing on the Goblin from my wand. DC to identify the wooden holy symbol?
Freire |
"I do not speak the goblin language. I do suggest however, that we ask it how they knew we were coming on this route, who sent them, and if there are any more groups looking for us. In addition, if there are any others, their possible locations would be good to know. Finally, why the smoke? I fear it was meant to be seen so as to bring reinforcements. That also means we need to put some distance between this location and ourselves."
Freire moves over the items the goblins had. He picks up the light crossbow and the 10 bolts.
"If no objects, I shall take these. They have a better range than my chakrams. While Gorum prefers the greatsword, ranged weapons have some uses."
GM RePete |
[dice=K Religion DC 15] Symbol of Zarongel.[/spoiler]
Having completed the meat, the goblins look up to the black smoke trailing from the top of the tower. "Burn Burn. We look." The begin trudging through the snow towards the ladder inside.
A basin of thick black fluid burns brighting coughing up heavy, dark smoke. A pile of debris sits to the side.
A couple items if the pile of refuse catch your eye. Digging out a potion and two tanglefoot bags. Nothing else is worth touching.
Prisoner you healed --> The one that you already had with you and was shot with arrows? Or the one you just acquired?
Ehm Sven Nien |
craft alchemy to identify potion: 1d20 + 11 ⇒ (19) + 11 = 30
perception search tower top: 1d20 + 9 ⇒ (17) + 9 = 26
While the others are saving and questioning the vermin, Ehm rushes to the top of the non smoking tower to see what is visible from its height.
perception lookout: 1d20 + 9 ⇒ (17) + 9 = 26
Definitely heal the goblin we had with us. I would think a heal check top make the new capture regain consciousness would be fine in order to question him.
If no one else want them, Ehm will carry the other 2 alchemist's fire and the 2 tanglefoot bags. However, if anyone wants them that is just fine, I rarely run out of bombs and infusions at this level.
Lutorinus Exsuberia |
I healed the one shot by an arrow. I was waiting to make sure everyone had done what they wanted before healing the caster. Anyone know goblin or have comprehend languages?
Tanbu Yull |
I could use an Alchemist fire, please. Tanbu does not speak goblin. Tanbu has a +5 diplomicy and a +5 intimidate if you would like him to question the caster.
"I suggest we keep our prisoners out of the towers. Freire, can you block the tower door and Sunny the other please." "I would hate for our original prisoners to burn them or such." "I can question the pass guard if you would like."
I say we search the towers and get moving. I will try and find out why these goblins were here, who they work for, and do they know anything about the path ahead. But don't expect much.
Sunnendel Needlefeet |
Sunnendel jumps up "Oo.. Ooo... I can speak goblin." "Though I'm not the best with words." "Fiere has a good point." "We should get on the road."
-Posted with Wayfinder
GM RePete |
Nothing left to find in the towers. The Goblin Shaman you didn't kill doesn't have much information to give you. She will try fighting (even if tied up).
You are free to interrogate her, if you wish. But I'm going to go ahead and push us forward for the sake of time.
Leaving the towers in your wake, you continue on. The goblins constant bickering and whining always at your ears. "We Eat." "Why longhsanky mean? We needs food!" "Cans yous make boom boom? Wes likes boom booms!"
With the rough hills now far to the north, the land opens into a broad grassland where the snow is much sparser. The sky is overcast and the temperature has risen, making the march south somewhat easier. For as far as the eye can see, there is nothing but open ground and great fir trees that dot the landscape.
Scanning the horizon, you notice a strange look to the clouds. Considering the region for a moment, you come to the sudden realization a major snow storm is coming and you'll need to find shelter.
To set up a suitable camp, will need 1 Survival Check - Anyone can try to aid
Freire |
Freire takes the lead and sets a pace that the goblins can manage across the grasslands. He remembers they were told not to go looking for trouble, so he thinks that might be some good advice. But just in case it is looking for him, he loads the crossbow and has it ready for action.
Survival(untrained): 1d20 + 3 ⇒ (1) + 3 = 4
Sunnendel Needlefeet |
Survival: 1d20 + 2 ⇒ (7) + 2 = 9
"We could go this way." "Or that way." "Or we could go maybe..." Looking confused he stops spinning around in place.
"Anyone have an idea?"
Lutorinus Exsuberia |
"We have a general heading. Stick to it and keep going," Lutorinus snaps while continuing to walk. Not much of a choice, and these damnable things grow more annoying by the mile.
________
Survival (Untrained): 1d20 + 3 ⇒ (7) + 3 = 10
Ehm Sven Nien |
survival: 1d20 + 5 ⇒ (3) + 5 = 8
Ok, I have 1 of the alchemist's fire and 2 tanglefoot bags. One of the melee guys should take the potion of bulls strength. It won't do me any good.
When we need a bang, I'll make a bang.
You will eat when we eat, not before.
Tanbu Yull |
survival: 1d20 ⇒ 18
"Well, hopefully we will find some surplus along the way." "But, looking at the clouds ahead a snow storm is headed our way." "We need to find shelter quickly."
Ehm Sven Nien has the highest plus to survival then everyone should try to aid him quoting the hide box.
survival aid to find shelter: 1d20 + 0 ⇒ (20) + 0 = 20
Freire |
Freire looks up and sees what Tanbu has pointed out. "Of course a storm would hit us on this mission. Why wouldn't it?"
Freire will aid Ehm Sven Nien on his survival roll.
Survival aid to find shelter: 1d20 + 0 ⇒ (7) + 0 = 7
"A potion of Bull's Strength? Hmm, that might come in handy if no one wants to use it. Anyone else want that? If not, I will take it."
Sunnendel Needlefeet |
Sunnendel has a small worried look on his face but smiles still saying "I will help." "What about that group of rocks?" "Or maybe that cave?"
Aid Survival: 1d20 + 2 ⇒ (6) + 2 = 8
"Bulls Strength?" "Does that make you Stronger?" "If so I could use it possibly too." "I'll Flip you for it Freire!" Sunnendel Pulls out a copper and flips it in the air Yelling "Heads!"
1 = Heads 2 = Tails
Coin Flip: 1d2 ⇒ 2
Pouting slightly at the outcome the ever optimistic Halfling states "O shucks." "Looks like its all yours Freire." smiling even after witnessing the outcome he continues to help search for suitable shelter.
Lutorinus Exsuberia |
Lutorinus sighs deeply at their wretched luck. Now I have to spend time in an enclosed space with these mongrels? He looks around for a suitable shelter, ideally one with plenty of space.
________
Survival (Aid Another): 1d20 + 3 ⇒ (4) + 3 = 7
Ehm Sven Nien |
survival for shelter: 1d20 + 5 ⇒ (2) + 5 = 7 Carp!
I don't see anyplace likely to weather the storm.
Whether we find shelter or not, I will use my wand of Endure Elements on everyone to make sure we survive. I assume Lutorinus doesn't need it since he has cold resistance 5.
Lutorinus Exsuberia |
Can we talk about how 3 out of 4 assists failed with a 7?
Freire |
1 person marked this as a favorite. |
And here I thought only Roll20 gave such lousy rolls to everyone!
GM RePete |
As if the man's very words summoned the storm, you find yourselves suddenly inundated with blowing snow. With Tanbu's direction, you did manage to find a small cavern to huddle in, but the temperature is dropping quickly.
Ehm Sven Nien attempts to coordinate the efforts to set up camp, but the rapidly increasing storm causes his directions to get lost in the wind. Tanbu manages to get one tent set up, while the others struggle with the most basic of preparations.
The goblin prisoners, being oh so helpful, stand nearby jeering. "Oh 'ook. Big scare longshankies letting widdle one boss 'round." "He no even no wat ter do." "Wongshank icy pops dey be soon!" "OOOOO horned one no even kin put tent up! HE HE HE"
If you hit Lutorinus with the wand, he's fine. If not, technically he could take 1 nonlethal (but unlikely) and would need a save. Do you spend 5 charges to get the goblins with endure elements as well?
With the hazard being negated for you guys, you can take 10 on survival to aid.
While you are trying to set up camp, what do you do with your packs?
Fort DC 15: 1d20 + 5 ⇒ (1) + 5 = 6
Fort DC 15: 1d20 + 5 ⇒ (4) + 5 = 9
Fort DC 15: 1d20 + 5 ⇒ (2) + 5 = 7
Fort DC 15: 1d20 + 5 ⇒ (16) + 5 = 21
Fort DC 15: 1d20 + 5 ⇒ (11) + 5 = 16
Nonlethal 1: 1d6 ⇒ 5
Nonlethal 2: 1d6 ⇒ 2
Nonlethal 3: 1d6 ⇒ 5
Ehm Sven Nien |
Yes, I will tag goblins. Guess I will.put one on Lutorinus as well, just to be sure.
If I can take 10 on my survival, I will have a 23 with the 4 aid.
GM RePete |
Yes, if you tap the goblins and Lutorinus, you can take 10 as well
Still need to know what you guys do with your packs, and if you setup a watch or anything
The goblins continue to berate you as you slowly, meticulously set up camp to wait out the storm. Blinding snow prevents visibility beyond a few feet past the mouth of the cave. Thanks to the gnome, the cold fails to affect you.
Freire |
"We should secure the goblins so they don't go through the packs or secure the packs. The watches will have to guard the packs as well as the tents. I will take the first watch."