Assuming that Moon has a few coins from his reclaimed gear, he had 5 gp in a belt pouch at the time of the press-ganging
Moon plunks down his gold coin, grabs his mug and raises it in unison with Jaundiced Jape, then swigs the rum.
Fortitude: 1d20 + 2 ⇒ (3) + 2 = 5
Moon sways for a moment, then his eyes cross and he pitches over on the deck. Clearly the rum was too much for him.
Owlbear nods slowly, then sounds out many of the words that you said with a loose control of the language. You follow leg...legacy. People will know you too, then, yes? He tilts his head up and to the side slightly. The motion is innocent, as if a child seeking confirmation from a parent.
You're good to figure that and, if you didn't want to use that, you had the coins that you got from the Bilges
Jape1d20 + 3 ⇒ (10) + 3 = 13
Jape points at the fallen form of Moon and wheezes out a laugh, then throws down his own rum. After a second, he coughs, his eyes roll up in his head, and he pitches forward beside Moon, then begins to emit roaring snores as he offers a fine puddle of drool to the table beneath his head.
No winners! You both took a dive; consider the bet null. Moon - if no one else decides to wake you up, you'll find yourself in your hammock in your small clothes...courtesy of Grok
Kehlysch gives a wan smile. I shouldn't have opened my mouth.
Kehlysch looks around a moment, sighs, then moves before the table.
"It seems the ante is already paid. I shall stand as second for Mister Moon. Who shall be my challenger, and second Jape?" he asks expectantly.
"Yeah, I guess I will, Owlbear!" Louly says with a smile. "I hope you'll help me make sure I don't make the same mistakes Plugg and Harrigan have made."
Finishing her conversation, Louly heads to bed, kicking herself for perhaps being too direct with the man. It had always been easy making friends in Alkenstar, but their were more dangerous currents -- Hey, that's a nautical metaphor! -- here on the ship and she was still learning to navigate them.
Diplomacy: 1d20 ⇒ 9
Shivikah grins mischeviously, then stands next to Jape 's seated form and reaches for his empty cup and refills it from her own rations. Why, me, of course...get yer cup up here and take a swill...half your ration.
DC15 fort save please
Owlbear grins stupidly as he nods his agreement. He looks slightly confused at your abrupt departure, but he seems to quickly forget and turn his thoughts inward.
If no one has anything else to do with their night actions, I'll tally the XP for the day's acievements.
Fort Save: 1d20 + 1 ⇒ (3) + 1 = 4
The rum burns all the way down to his guts. The deck heaves beneath him like the ship is riding a storm swell.
Shivikah throws down hers with a shrug.
Fort1d20 + 2 ⇒ (6) + 2 = 8
Shivikah fares little better, toppling down on top of Jaundiced Jape. Rosie, still playing her fiddle softly nearby, roars out a laugh. Looks like this round's a donation for the entertainment!. She reaches for the cup full of coins as Kehlysch fades into spinning blackness.
The night ends with many a pirate down, though most by their own enjoyment of that most favorite of pirate beverages. Rosie seems to enjoy her fiddle well into the evening, the playing of it perhaps being the only thing keeping her from enjoying her rations as much as any other. Grok makes sure that Moon and, with some reluctance, his friend Kehlysch, get to their beds. Dreams of small red eyes and gnashing, diseased teeth haunt you in your sleep, but they're not enough to keep the veil of sleep from pirates tired from a hard day aboard ship.
The morning dawns new, and the dreaded bell...that accursed bell...rings unbelievably early - particularly for Moon and Kehlysch. Other pirates linger about as well, there's Jaundiced Jape and Shivikah, particularly. They groan as they roll about, then out, of their hammocks. But, the threat of Master Scourge's whip or Mister Plugg's cat-o-nine-tails must be enough motivation for them, as they nod to Moon and Kehlysch and start toward the stairs.
Moon is grateful for his stashed dose of alchemical kindness. With a fizzy swig, his hangover is gone before the day's work starts.
I'll be needing to purchase another of those 'fore I play the game of Heave again
Plunking topside, Moon readies himself for another day aboard the Wormwood.
Louly climbs out of her bunk, grinning as she straps her father's pistol onto her belt, her demeanor at great odds with many of her fellow sailors.
You know, now that I've got my stuff back, this isn't too bad at all. I can see why dad took to the sea. And now that I've got my reagents, well, they won't catch my by surprise again...
My head! I wonder if keelhauling hurts this much.
Kehylysch drags himself from his hammock and climbs the steps slowly and deliberatley towards what he is certain will be a miserable day.
On the main deck, more than one of the pirates that you aren't yet fully acquainted with nod to you in greeting...quite a change from even twenty-four hours ago. It seems as if no one agreed with Plugg when he downplayed your battle with the vermin. Either that, or they appreciate your lack of drinking prowess and see likely marks for their gambling.
Mister Plugg is absent this morning, so Master Scourge is doling out activities for everyone.
Time for another day; please roll and RP your actions, and give me an additional ship action should you wish to take it.
Bosun Moon sets to his rope work, determined to do better than the last time he attempted the task. No pig gut rope work today.
Sailor Check: 1d20 + 6 ⇒ (8) + 6 = 14
Con Check for Fatigue: 1d20 + 1 ⇒ (1) + 1 = 2
During the day, Moon will try to influence Jaundiced Jape.
"Aye, Jape, 'twas a fine drinking game last night, for the whole 5 minutes I was conscious." Bosun Moon guffaws at his own failure. "'Course, I think you might have fell off yer perch a moment after I's did. A draw it was, me friend, we'll have to give it another try here soon."
Diplomacy Check for Influencing Jape: 1d20 + 4 ⇒ (17) + 4 = 21
Dexterity Check: 1d20 + 3 ⇒ (12) + 3 = 15
Fatigue Check: 1d20 + 5 ⇒ (12) + 5 = 17
Kehlysch works on sewing and patching, but tries to keep an eye out for the e elusive sorceress, Peppery.
Perception: 1d20 ⇒ 16
Jape snarls at your words, then pushes past you angrily, nearly knocking you over in the process.
Failed influence check...this could be a bit trickier, as he starts as hostile. He's one of the six that you fought three days ago
Did you want to add a day action?
Intelligence check: 1d20 + 4 ⇒ (1) + 4 = 5
Louly grins as she melts some of the hardened cheese on fish. Fish and cheese. That's got to be a good comination, doesn't it? I mean, everyone likes fish and everyone likes cheese...
"Hmmph, this is actually a lot harder than Fishguts makes it look. I don't know why fish and cheese isn't in the cookbook," she mutters to herself. "Maybe I'd better check with someone."
She brings a portion of the dish -- cold, as she's sure it'll taste best that way -- to the chained-up man. "Owlbear, can you taste this? I want to make sure it's OK before I serve it to everyone."
Blech! As an amateur chef in real life, I'm offended by both that role and that dish.
Daytime action: Try to influence Owlbear to get him from friendly to helpful. That is if my cooking doesn't push him to hatred! Diplomacy: 1d20 ⇒ 9
Kehlysch waits for her next pass, and quietly mutters an incantation into his sewing, doing his best to make the motions look like part of his work (casts message).
He then speaks to her from across the the crowded deck, in a smooth, silky whisper.
"Run along, little squirrel. Hide away your little morsels of power."
He lowers his eyes and resumes his work.
Owlbear sniffs at the food, gets his face down extremely close to look at it, then scrapes the cheese off of it with a greasy finger. He eyes the white glob with disgust where it lands on the plank floor, then rips into the fish. He eats it, then looks to you and shrugs. His eyes track towards the cheese again and he shudders, then looks back to you, and shakes his head.
She expects me to do it again. She thinks I will overplay this moment and give myself away. My apologies little squirrel, not today!
Karn attempts to learn more about the odd gnome as he and Bendrauss speak with him. Sense motive1d20 + 7 ⇒ (9) + 7 = 16 Gaining some insight, both he and Bendrauss pay his particularly foppish hat homage as the speak to him.
Karn influence1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Bendrauss influence1d20 + 2 ⇒ (1) + 2 = 3
Alas, they are both stone-walled by Conchobhar, who wants nothing to do with the pair. His attention seems to be drawin to Rosie, and he keeps watching her through the day, even as he finds excuses to move away from Karn and Bendrauss.
Owlbear snorts in disgust, obviously agreeing that another dish may be best. You set back to it, and are able to come up with something a bit more respectable. Though perhaps not at Fishgut's typical level, your dish still seems to satisfy hungry sailors around the whole ship.
After the day's chores are done and the evening meal is cleaned up, Plugg, Scourge, and a few of their cronies come onto the main deck from below, the chained form of Owlbear in tow. Scourge flashes a wicked smile, but Plugg speaks. A bored crew is a worthless crew, so it's time we had ourselves a bit a' entertainment...some sport before we wet our lips wit' pirate brew! One fight...bare knuckle and wrestlin'...one a' our new mates against Owlbear here! I got a full hundred gold coins on my crab-eater here...who's takin'?
The man named Owlbear is a quite large man with meaty fists. He wears an iron collar and has tribal hoop rings in each ear. He shows the after-effects of what seem to be a tar and feathering, and seems to be quite simple.
Your group has been challenged! Pick a champion to fight Owlbear in hand to hand combat. Should you wish to bet against Plugg, keep in mind that you have your starting gear, including coin, and that you can borrow from those whom are "helpful" to you.
"Aye lads, the logical choice be the fighter types, but maybe someone shifty and good at slipping out of trouble would serve well against that brute, whaddya think?"
Gregor looks to have the best CMB and CMD and be a good fighter, but Moon has a good AC and a good escape artist check for getting away from the grapple. I'll defer to Gregor, or anyone else that thinks they can take Owlbear, but if no one wants the task then Bosun Moon is willing to take a crack at it.
Oh, no, not Owlbear! Louly thinks. This is so unfair!
Steeling herself, she speaks up.
"Is watching him pummel us really that entertaining?" she calls out. "Surely we can find some better way to amuse ourselves! Another dance, like last night, or another drinking contest!"
I don't know how much I'll be able to post in the next few days, unfortunately. It's the viewing for my girlfriend's dad, then his funeral tomorrow; plus I'm filling in for a co-worker at work; and then I'm off to a weekend camping trip. Please feel free to DMPC me, if need be.
"Try not to hurt him. He's being forced to fight too!" she tells whoever ends up as his opponent.
Both Ben and Gregor likely have a better chance than Moon. The AC won't make much difference if Owlbear grapples and Moon's ability to escape doesn't really translate into winning the fight. Plus, if someone else wants to take the beating, Moon will drink to that :) Who wants the challenge, Ben or Gregor?
Plugg looks at you with a face devoid of any emotion. He pointedly ignores your request. Scourge, however, shows enough emotion for both of them, as he smiles with wicked glee at your obvious discomfort. Ha! Nuff time fer that later; pirates need ta see blood every few days ta' keep thar blood flowin'! If we ain't seein' a fight, then we'll see blood another way.. His eyes linger over Louly in a particularly promising manner, causing shivers among any caugh in the gaze's path.
NP, Louly - be safe, and don't work too hard!
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With a wink to Louly, Gregor steps forward.
'Keep your sword in its sheath captain...I'll go a few rounds with my friend there. Its a refreshing change of pace to be challenged out in the open as opposed to being jumped below deck before I've had my morning piss.'
Gregor removes his shirt and hands it and the rest of his belongings to Moon.
"Now Owlbear...I'm quite looking forward to hitting your fists with my face!"
Kehlysch moves to the middle of his group of friends, making certain that there are no unfriendly crew adjacent.
Whispering under his breath, he calls upon his power (casting message). As the match begins, he whispers to Owlbear through the magic.
"Plugg chains you like a dog...Plugg beats you like a dog...you are nothing but a dog to him. Gregor is Louly's friend...Louly is good...Louly is kind...Louly is pretty. Louly is your friend...but Louly will hate you if you hurt Gregor. Plugg will chain you...Plugg will beat you, even if you win...Who is your friend? Louly is your friend. Plugg chains you...Plugg beats you."
You get a few laughs from the jest, but Scourge just sneers and Plugg's face scrunches up like he'd just smelled something foul. He puts a boot to Owlbear's backside and pushes. The motion is merely symbolic, as Plugg moves further backwards than Owlbear does forward, but it still gets the big man moving in your direction. Fight like a good dog, and ye'll see a fine reward.
Owlbear glances at Louly, his expression one of confusion, but the look is cut short by the sound of Scourge's whip, which cracks the air just behind him. Owlbear rushes towards Gregor, his massive fists raised to pummel!
Please roll initiative and act; Owlbear got...you guessed it...a 1. Kehlysch and anyone else who'd like to include an action - please roll as well. While I didn't put you guys into the map, consider yourselves on the very outskirts of the fight. Many of the pirates (your friends included) have moved up to the foredeck, while the officers have moved up to the poop deck. You can see the massive form of the captain among them, his expression one of mild amusement. Gregor - you've got your gear, so consider your armor bonuses.
Owlbear stops, shaking his head slowly, then more quickly as the message continues in his head. Mister Plugg and Master Scourge look at the big man in confusion, and then Owlbear adds his own perplexed look as he scans the area about him for the source. Plugg shoots a meaningful look at Peppery Longfarthing, who stands on the poop deck, and the woman's sharp eyes begin to scan the crowd arrayed around the fight.
Owlbear looks at Louly with a pained expression, and then turns to Gregor. He advances, though with no malice, his fists raised seemingly because he doesn't know what else he should do.
Seeing Plugg and Scourge's reactions, Kehlysch stops his spell and joins the cheering and whooping of the crew. He tries to remain in the center of the crowd, and does his best to watch Peppery without being too obvious.
Perception: 1d20 ⇒ 11
Owlbear keeps with you, though his footwork is clumsy at best. He steps into a swing of his massive fist.
Unarmed strike1d20 + 5 ⇒ (6) + 5 = 11
Nonlethal damage1d3 + 3 ⇒ (1) + 3 = 4
You're able to slip the punch with some level of grace. The officers, and Scourge call their outrage at the miss, then proceed to offer all manner of vulgar insults at you - either to distract you or to get you to fight harder, undoubtedly.
Perception 1d20 + 5 ⇒ (15) + 5 = 20
Switch to fighting defensively.
Punch 1d20 + 1 ⇒ (2) + 1 = 3
Owlbear sense motive DC101d20 - 2 ⇒ (16) - 2 = 14
Owlbear eyes you suspiciously, undoubtedly thinking that you were out to play some trick on him. He grunts a noncommittal sound then steps into you with another heavy-handed punch.
Unarmed strike1d20 + 5 ⇒ (15) + 5 = 20
Damage]1d3 + 3 ⇒ (2) + 3 = 5
The punch connects quite firmly with your jaw, igniting a series of small explosions behind your eyes.