GM Ragged's Keep on the Unknown Borderlands

Game Master waynemarkstubbs

The captain's map

The Killing Garden


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Henris Flynn wrote:

And here is Phntm888's submission. Presenting Henris Flynn, Transmuter Wizard and Jeweler.

Please, review him and let me know if there is anything he needs.

Thank you -that is a model submission.

That anytool thing is seriously undercosted.

Liberty's Edge

4d6 ⇒ (4, 2, 1, 5) = 12(11)
4d6 ⇒ (5, 2, 3, 1) = 11(10)
4d6 ⇒ (4, 6, 4, 3) = 17(14)
4d6 ⇒ (2, 1, 6, 2) = 11(10)
4d6 ⇒ (6, 3, 2, 1) = 12(11)
4d6 ⇒ (2, 4, 1, 6) = 13(12)

Well, that is superlatively abysmal.

I guess it's point-buy for me, but it's going to be tough keeping up with all these submissions with multiple 16+ stats. :-/


The dice gods tend to even these things out over time.


4d6: 4d6 ⇒ (5, 6, 4, 2) = 17 15
4d6: 4d6 ⇒ (4, 5, 5, 1) = 15 14
4d6: 4d6 ⇒ (4, 3, 5, 1) = 13 12
4d6: 4d6 ⇒ (4, 1, 6, 3) = 14 13
4d6: 4d6 ⇒ (4, 1, 5, 4) = 14 13
4d6: 4d6 ⇒ (6, 4, 6, 1) = 17 16

I think I can work with that. Hope to have something up in a few days.


Howdy All!

4d6 ⇒ (6, 2, 5, 4) = 17 15
4d6 ⇒ (2, 4, 4, 5) = 15 13
4d6 ⇒ (5, 3, 4, 2) = 14 12
4d6 ⇒ (2, 5, 3, 5) = 15 12
4d6 ⇒ (4, 5, 2, 4) = 15 12
4d6 ⇒ (6, 2, 5, 2) = 15 13

Do you have any problems with standard Paizo content, or with there be limitations on which classes you'd like to see or not see at all?


I missed out on a lot of the classic D&D games/adventures/modules back in the day and everyone in my home group have played them. Things like Temple of Elemental Evil and all the others. I've heard of Keep on the Borderlands and I'm totally keen on playing it. And any other old school with new rules (Pathfinder or 5e) type games.

It's 1am now so I'm gonna hit the sack. But tomorrow I'll give some thought to a character for this. Right now I'm thinking Hunter, Stalker, Fighter, Cavalier, Shaman or Druid. I'll give it a think. Hope I get in!


4d6 - 1 ⇒ (1, 4, 2, 4) - 1 = 10
4d6 - 1 ⇒ (3, 5, 1, 6) - 1 = 14
4d6 - 2 ⇒ (5, 6, 3, 2) - 2 = 14
4d6 - 1 ⇒ (5, 4, 4, 1) - 1 = 13
4d6 - 1 ⇒ (3, 6, 4, 1) - 1 = 13
4d6 - 1 ⇒ (2, 1, 6, 4) - 1 = 12

Not great but the dice have spoken and thus they shall be obeyed.


Well, here he is: Margût of the Maroon Marauders! I'll most likely write a few more extracts into his formula book, but otherwise I think he is good to go. Let me know if there is anything I need to tweak.

For him, the adventure would pick up right where his backstory left off. I deliberately left him in an uncertain place mentally, so as to leave some room for the other characters to influence him, one way or another.

Sovereign Court

Ok, I'm working up full aliases & backgrounds for a pair of possible hunters - one middle-of-the-road and easy to fit in, the other a big weirdo who will raise more than a few eyebrows.

The first is Feredis, an elven hunter who is a devotee of Ketephys. He enjoys living in the boundary space that is the collision of the humanoid world with nature - the liminal place where stars are still visible in the sky, but the call and clangor of the small town rural life can be heard. He is a quiet and cryptic man who says little but excels with the bow. If @Talomyr also gets into the game, the two would have a bit of shared history from after the time that Lucian gave up his banditry. Feredis is on the frontier because he is following up on a merchant caravan that was attacked by evil humanoids and he wants to find them and destroy them before they grow in numbers and threaten the other good folk of the region.

The second is Orono the Black Widow, a human huntress (verminous) who has always had a fascination for insects and arachnids. Her parents ran a rural trading post and she came from a moderately large family. Since she lived on the outskirts of civilization and met many hunters and trappers, she took up that trade, as her large family meant little chance of an inheritance, and she had no interest in staying to run the trading post or (worse still) to marry one of the banal trappers who came through the area from time to time. She has come to the Borderlands to test her skills and make her own living. She will probably cause some consternation because her best friends are spiders!

I will post links when these aliases are fully completed.

Sovereign Court

Ok, here they are: Feredis, elf divine hunter; this one is a pretty stock character who does the hunter thing pretty well and is a taciturn combatant. He can do ranged combat with a bow or melee with sword & shield. Just don't expect him to talk much. He's an expert survivalist and very good at rounding up food in the outdoors. He can also make his own bows and arrows. His backstory includes a connection to Lucian (@Talomyr's submission) if both are picked.

Orono the Black Widow, human verminous hunter, has many of the same skills, but she's not as strong in combat. She is more sociable, but is very weird in terms of personality, and her predilection for vermin tends to make people nervous around her. In addition to having good survival skills, she is a skilled bowyer and also knows how to make and use some poisons.

So if you like 'em, pick one for the group. :)


Joshua9093 wrote:


Do you have any problems with standard Paizo content, or with there be limitations on which classes you'd like to see or not see at all?

No problem with standard content. I think the original summoner is ovepowered, and am badly inclined towards them, but I will try to be open minded.


Can I submit more than one character?


That Sean fellow wrote:
Can I submit more than one character?

Of course


GM_Ragged wrote:


That anytool thing is seriously undercosted.

I know, right? It's crazy how cheap the Traveler's Any-Tool is.

I still purchased a set of masterwork artisan's tools, since I felt that jewelry-making was one of those crafts that required very specialized tools, but it will work fine for turning into the tools needed to make crossbow bolts - which is why I gave him Craft (weapons). Apparently, crossbows aren't part of Craft (bows).


GM_Ragged wrote:
That Sean fellow wrote:
Can I submit more than one character?
Of course

Awesome! Saves me some agonizing over which ones narrow down. Will post later today :)


4d6 ⇒ (3, 1, 2, 6) = 12
4d6 ⇒ (1, 4, 2, 2) = 9
4d6 ⇒ (6, 3, 4, 1) = 14
4d6 ⇒ (6, 3, 2, 5) = 16
4d6 ⇒ (6, 4, 1, 6) = 17
4d6 ⇒ (5, 6, 2, 3) = 16

8, 11, 13, 14, 14, 16

Very passable.

How high are we expecting to go, level-wise?


Burnscar wrote:

4d6

4d6
4d6
4d6
4d6
4d6

8, 11, 13, 14, 14, 16

Very passable.

You're right there, Obadiah.

I would imagine topping out at around 8th.


I'll try and update Minah to get her inline with the build rules tomorrow when I get home, though I may not be able to get to her until Tuesday next week.


OK - submissions list below. If you've made a submission and I've missed it, let me know. List 1 is full submissions. List 2 is advanced character concepts that I'd be willing to consider even though the stats aren't fully done yet. List 3 needs to beef up their submissions a bit - at least some more background, if not full stats.

List 1

Henris Flynn - Human Transmuter
Margut - Hobgoblin Pyromaniac
Feredis - Elven Divine Hunter*
Orono - Spidery Hunter*

*same player

List 2
Minah Waits For The Sun - Lion Totem Druid
Lucien Faucon - Unchained Rogue
Blaughter - Slayer /Desna Cleric

List 3
Zedth's oddball human sorcerer
Zedth's oddball dwarven witch
Frenchwolf's Forest witch
Maxxson (maybe - he seems to be applying for multiple games simultaneously)
Ichabod Ironbottom - Dwarf cleric


Just need to finish spending gold/equipping and Lucian will be ready. I should have that done by this evening.


4d6 ⇒ (5, 4, 4, 1) = 14 13
4d6 ⇒ (5, 1, 3, 1) = 10 9
4d6 ⇒ (5, 2, 2, 5) = 14 12
4d6 ⇒ (3, 6, 4, 3) = 16 13
4d6 ⇒ (6, 3, 1, 5) = 15 14
4d6 ⇒ (5, 1, 5, 6) = 17 16

Im gonna submit two characters to choose from. So I'll just use these stats since only one might get picked. Hope that's alright.

I'm leaning towards a Bard or Skald for the one. And the other I've been itching to play which is a Cavalier. Since there's already a few Hunters and Druid types on the list.

Dark Archive

GM_Ragged wrote:
Was it something I said?

:P no i just am one of those players who make exotic characters who no-one accepts because they either are far fetched or not one of the races acceptable. :P

plus.. I'm applying to like 4 other games I don't need another thread to have to keep coming back to.


Oops, actually my Cavalier is already built with the 20pt buy, so I'll use the stats above for the other character then.


Okay so here's my first character Option. Next one will be done tomorrow probably.

Finnick Lockwood & Mr Scruffles
Finnick the Halfling Cavalier from the Order of the Paw and his trusty friend and faithful mount, the fearsome (adorable and shaggy) hound Mr Scruffles. Need they say more?! The pair have made a name for themselves as being friendly, helpful, daring and courageous. Never backing down from a fight defending those in need or helping the helpless. They might well become legends... if they live that long.


Hitting a schedule snag at the moment. Curious on what the posting expectations are going to be like? I'm pretty sure I can finish up the sheet in time, I'm just worried about keeping up over the next week if it's something crazy like min of multiple posts a day. After this coming week I should be solid.


Pathfinder Adventure Subscriber

Ichabod Silverbottom

Character Sheet

Spoiler:

Ichabod Silverbottom
Male dwarf cleric of Omrataji 1
NG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft., scent (precious metals); Perception +4
--------------------
Defense
--------------------
AC 14, touch 9, flat-footed 14 (+5 armor, -1 Dex)
hp 14 (1d8+6)
Fort +6, Ref -1, Will +6
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger -1 (1d4-1/19-20) or
. . light mace -1 (1d6-1) or
. . mwk silver spiked chain +0 (2d4-2)
Ranged sling -1 (1d4-1)
Special Attacks channel positive energy 4/day (DC 9, 1d6), hatred
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . At will—mending
. . 7/day—acid dart (1d6 acid), artificer's touch (1d6 , bypasses DR and hardness 1)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—cure light wounds, magic stone[D], summon monster I
. . 0 (at will)—detect magic, resistance, vigor
. . D Domain spell; Domains Earth, Artifice (Toil subdomain)
--------------------
Statistics
--------------------
Str 9, Dex 9, Con 16, Int 10, Wis 18, Cha 8
Base Atk +0; CMB -1; CMD 8
Feats Extra Channel, Toughness
Traits ancestral weapon (numeria), child of the temple, insular
Skills Acrobatics -5 (-9 to jump), Appraise +4 (+6 to assess nonmagical metals or gemstones), Diplomacy -1 (-2 with non-dwarves), Knowledge (religion) +5, Sense Motive +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
Other Gear scale mail, dagger, light mace, mwk silver spiked chain, sling, 93 gp
--------------------
Special Abilities
--------------------
Acid Dart 1d6 acid (7/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Artificer's Touch 1d6 (7/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Cleric Channel Positive Energy 1d6 (4/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Domain (Toil)
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Scent (precious metals) (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect oppon

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Ichabod Silverbottom was not your normal Dwarf. He was a normal young dwarf, if a bit unathletic, until came the event that changed his life forever. His father worked a second job as a laborer in a silver smelting operation deep in a isolated hold high in the mountains. One evening due to his mother being sick his father had to take him to work. A terrible accident occurred, and Ichabod fell into a vat of molten silver. Though his father reacted swiftly and pulled the boy out, he was horribly burned, and none thought he would survive.

That evening as they wept by his side, his mother received a vision from a little known spirit known as Omrataji, who promised to spare the boys life in return for a lifetime of service. Eager to do anything to save their youngest son, she agreed, and took the boy's fragile form and left it barely clinging to life atop a played out silver vein deep in a tunnel. The last sound they heard that evening was the young boy's tormented wails of pain. When they returned the next morning he was nowhere to be found.

Exactly 30-days later the young boy emerged from the tunnels naked but for a finely wrought silver spiked chain, wrapped about his young body. He was horribly scared from the burns, but seemed to be thriving otherwise. In addition to the scars which limited his strength and dexterity, the young boy had also somehow inherited piercing silver eyes, and silver hair, which shown alongside his dark gray complexion. Young Ichabod never spoke in detail about what happened during those 30 days, and perhaps it is not clear to him either. He knows only that he was taken away, to a place that smelled of... silver... and that he now feels a connection to that one known as Omrataji.


expected posting frequency -every other day minimum, once per day preferred. With the understanding of course that life happens occasionally.


Sounds good GM Ragged. If selected I should be able to do a post every day, even with the current time constraints, and can definitely manage one every other.

Should have gear and the last few details finished up by tonight. Any critiques/questions/adjustments yet?


Now this looks like a great time!
Sadly my long running old-school, new rules campaign went on semi-permanent hiatus a few months ago and I'd love to fill the void it left behind. Just hope I'm not late to the party.

Now, first things first :
4d6 ⇒ (4, 3, 5, 4) = 16 = 13
4d6 ⇒ (1, 4, 5, 4) = 14 = 13
4d6 ⇒ (4, 6, 4, 5) = 19 = 15
4d6 ⇒ (3, 2, 5, 4) = 14 = 12
4d6 ⇒ (6, 4, 1, 4) = 15 = 14
4d6 ⇒ (6, 6, 3, 1) = 16 = 15

Well, it seems the dice gods are in a relatively generous mood.

I'll be back later today with a concept that peaks my interest.
I think any preliminary questions have all been answered upthread.

As for posting, I can commit to once a day or more regularly with the possible exception of Sundays.


While I'm updating Lucian's equipment list, lets see how the dice gods treat him.

4d6 ⇒ (1, 2, 4, 5) = 12 => 11
4d6 ⇒ (5, 6, 4, 2) = 17 => 15
4d6 ⇒ (6, 4, 3, 6) = 19 => 16
4d6 ⇒ (6, 3, 6, 1) = 16 => 15
4d6 ⇒ (1, 2, 4, 6) = 13 => 12
4d6 ⇒ (4, 2, 6, 6) = 18 => 16

Not bad at all...


Finnick Lockwood & Mr Scruffles
Finnick the Halfling Cavalier from the Order of the Paw and his trusty friend and faithful mount, the fearsome (adorable and shaggy) hound Mr Scruffles. Need they say more?! The pair have made a name for themselves as being friendly, helpful, daring and courageous. Never backing down from a fight defending those in need or helping the helpless. They might well become legends... if they live that long.

As a young Halfling, Finn was taught that he should always strive to help those he could. So naturally he got into more than a few scuffles. Usually stepping in when someone was being bullied. He lost more fights than he won but it made him tougher nonetheless.
He never mentioned it but he always felt like despite the good he always tried to do, he felt incomplete in a way that he couldn't explain.
That changed the day came he was coming back from the market and stumbled across a group of goblins that seemed to have cornered something in the woods.
Finnick had to interevene, it was gobbos so it couldn't have been anything good! He took out his newly made Slingstaff and charges forward sending off a couple of bullets dazing one of the goblins. Then when he got close he reversed his grip and took a while haymaker of a swing which connected and sent the next gobbo head over heels into the dirt.
Unfortunately he miscounted and didn't see the third one which tackled him to the floor and started trying to choke the life from Finnick.
Suddenly Finn knew what the goblin had cornered, is was little dog, merely a pup! Which had now become Finn's saviour as it barked and took a little bite on the goblin! Distracting him just long enough for Finn so reach for his Slingstaff and bring it biting right into the goblins nose, shattering it completely!
And with that the goblins ran off. They may have outnumbered these two but they were definitely outmatched by these scrappers.
"That was quite a scuffle we had there didn't we?" he said and looked at this fluffy runt of a pup. He picked him up and cradled the the furball in his arms and continues, a bright gleam in his eye. "In fact I think I shall call you Scruffles." The pup barked at him. "Okay okay, MISTER Scruffles it is then." He said with a smile as the puppy licked his nose.
For the first time, Finn felt whole. And Mr Scruffles grew bigger and their bond grew strong and they became inseparable. They soon felt it was their duty to defend the halflig community and the goodly folk by joining the Cavalier Order of the Paw!

Character Sheet:
Finnick Lockwood
Male halfling cavalier 2 (Pathfinder RPG Advanced Player's Guide 32)
CG Small humanoid (halfling)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1 shield, +1 size)
hp 18 (2d10+2)
Fort +5, Ref +3, Will +3; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee halfling sling staff +4 (1d6+1/×3) or
. . lance +4 (1d6+1/×3) or
. . longsword +4 (1d6+1/19-20)
Ranged sling +5 (1d3+1)
Special Attacks challenge 1/day (+2 damage, mount gains +1 AC while threatens), tactician 1/day (Share Healing, 4 rds)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 13, Int 10, Wis 14, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats Share Healing[ACG], Undersized Mount[ACG]
Traits broken, not beaten, well-informed
Skills Acrobatics -1 (-9 to jump), Craft (armor) +4, Craft (weapons) +4, Diplomacy +3 (+4 to gather information), Handle Animal +9, Perception +5, Profession (stable master) +6, Ride +6, Survival +6; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ danger ward, halfling cavalier/samurai, mount (dog named Mr Scruffles), order of the paw[ARG], paw's skills
Other Gear studded leather, buckler, halfling sling staff, lance, longsword, sling, artisan's tools, artisan's tools, backpack, belt pouch, flint and steel, torch (10), 86 gp, 7 sp
--------------------
Tracked Resources
--------------------
Broken, Not Beaten (1/day) - 0/1
Danger Ward (3/day) (Ex) - 0/3
Paw's Challenge +2 (1/day) (Ex) - 0/1
Tactician (Share Healing, 4 rds, 1/day) (Ex) - 0/1
Torch - 0/10
--------------------
Special Abilities
--------------------
+1 dam. when make AoO vs. challenged foe. Add +1/2 to the cavalier's effective class level for the purposes of determining the damage he deals when making an attack of opportunity against a challenged foe.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Danger Ward (3/day) (Ex) Prepare allies to reroll a saving throw once per type per day with a +4 bonus.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Mount (Ex) Gain the services of a special animal companion.
Paw's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, mount gains +1 dodge bonus while threatening target.
Paw's Skills Use mount's speed to determine tracking penalty.
Share Healing You may divide healing evenly between you and adjacent companion.
Tactician (Share Healing, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Undersized Mount You can ride creatures of your size category.
--------------------
Finnick Lockwood & Mr Scruffles
Finnick the Halfling Cavalier from the Order of the Paw and his trusty friend and faithful mount, the fearsome (adorable and shaggy) hound Mr Scruffles. Need they say more?! The pair have made a name for themselves as being friendly, helpful, daring and courageous. Never backing down from a fight defending those in need or helping the helpless. They might well become legends... if they live that long.

As a young Halfling, Finn was taught that he should always strive to help those he could. So naturally he got into more than a few scuffles. Usually stepping in when someone was being bullied. He lost more fights than he won but it made him tougher nonetheless.
He never mentioned it but he always felt like despite the good he always tried to do, he felt incomplete in a way that he couldn't explain.
That changed the day came he was coming back from the market and stumbled across a group of goblins that seemed to have cornered something in the woods.
Finnick had to interevene, it was gobbos so it couldn't have been anything good! He took out his newly made Slingstaff and charges forward sending off a couple of bullets dazing one of the goblins. Then when he got close he reversed his grip and took a while haymaker of a swing which connected and sent the next gobbo head over heels into the dirt.
Unfortunately he miscounted and didn't see the third one which tackled him to the floor and started trying to choke the life from Finnick.
Suddenly Finn knew what the goblin had cornered, is was little dog, merely a pup! Which had now become Finn's saviour as it barked and took a little bite on the goblin! Distracting him just long enough for Finn so reach for his Slingstaff and bring it biting right into the goblins nose, shattering it completely!
And with that the goblins ran off. They may have outnumbered these two but they were definitely outmatched by these scrappers.
"That was quite a scuffle we had there didn't we?" he said and looked at this fluffy runt of a pup. He picked him up and cradled the the furball in his arms and continues, a bright gleam in his eye. "In fact I think I shall call you Scruffles." The pup barked at him. "Okay okay, MISTER Scruffles it is then." He said with a smile as the puppy licked his nose.
For the first time, Finn felt whole. And Mr Scruffles grew bigger and their bond grew strong and they became inseparable. They soon felt it was their duty to defend the halflig community and the goodly folk by joining the Cavalier Order of the Paw!

--------------------

Mr Scruffles
Male dog
N Small animal
Init +3; Senses low-light vision, scent; Perception +1
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 17 (+3 armor, +3 Dex, +3 natural, +1 size)
hp 23 (3d8+9)
Fort +5, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee bite +4 (1d4+1)
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +2; CMD 15 (19 vs. trip)
Feats Improved Natural Armor, Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track
Skills Acrobatics +0 (+4 to jump), Survival +2, Swim +3; Racial Modifiers +4 to survival when tracking by scent
SQ combat riding, track
Other Gear studded leather, bedroll, hemp rope (50 ft.), pot, riding saddle, saddlebags, trail rations (5), waterskin
--------------------
Tracked Resources
--------------------
Trail rations - 0/5
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.

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Okay, Lucian should be ready to go.


Hi. Throwing up a dot and a roll re-reading that and it sounded sick :( and cattish >_>

Rolls:
4d6 - 2 ⇒ (2, 2, 2, 6) - 2 = 10
4d6 - 2 ⇒ (2, 3, 4, 2) - 2 = 9
4d6 - 1 ⇒ (4, 1, 4, 3) - 1 = 11
4d6 - 1 ⇒ (1, 6, 6, 6) - 1 = 18
4d6 - 3 ⇒ (4, 6, 3, 6) - 3 = 16
4d6 - 2 ⇒ (3, 3, 2, 5) - 2 = 11

9, 10, 11, 11, 16, 18
Woot! I got an 18. That might make one of my ideas below feasable :)
Actually, thats only a 27pb, just a very specialized one. (actually that almost screams Min-Maxed if that had been made with a pb >_>)
Anyways, innitial concepts include a Farmer turned Leshy Druid, a Halfling Fighter with an oversized glave and the cleave feat, a human fighter with a tower shield who is(was) a town guard, a Ghost Rider Cavalier who rides in on the wind?, or maybe a Gunslinger trick shooter with the express intrest on trying to make a high gold concept work in a low resourse world?
Anyways I am still in the researching phase and will have to read more :)

Quick Questions.
Will a farmer in town to sell his goods but gets "caught up" in affairs work?
Does the keep have a Heraldry of some sort? Any tennants/code of ethics?
Can I know more about the Castellian and how he runs things?
For that matter, can I be a local?
Predijuces against races?


Dang! Only just found the recruiting thread. :(

Fate has me going on shift within 6 hours... Which will mean limited time and computer access for four or five days. :(

Ah well... dotting for interest! :)

DM's ideas about 'Gunslingers' and 'Spellslingers'?

Would/will the DM allow the 2nd level starting moneys to 'stack' with 1st level traits?

Also have an idea for a fully armored fighter.

Thoughts and feedback welcome.

Edit: Oh, yeah.. those rolls...

Will probably go with point buy, though...

1)4d6 ⇒ (3, 3, 6, 5) = 17
2)4d6 ⇒ (4, 3, 2, 5) = 14
3)4d6 ⇒ (1, 2, 6, 3) = 12
4)4d6 ⇒ (2, 2, 3, 1) = 8
5)4d6 ⇒ (5, 3, 5, 6) = 19
6)4d6 ⇒ (5, 1, 1, 3) = 10

Much cheers to all. (^_^)


And... we missed the editing allowed time by a fraction of nothing. :P

1)4d6⇒(3,3,6,5)=17 (17-3=14)
2)4d6⇒(4,3,2,5)=14 (14-2=12)
3)4d6⇒(1,2,6,3)=12 (12-1=11)
4)4d6⇒(2,2,3,1)=8 (8-1=7)
5)4d6⇒(5,3,5,6)=19 (19-3=16)
6)4d6⇒(5,1,1,3)=10 (10-1=9)

Interesting...


4d6 ⇒ (5, 5, 2, 1) = 13
4d6 ⇒ (4, 1, 5, 6) = 16
4d6 ⇒ (3, 3, 1, 6) = 13
4d6 ⇒ (2, 2, 5, 3) = 12
4d6 ⇒ (6, 5, 6, 2) = 19
4d6 ⇒ (5, 2, 3, 1) = 11

Enzio is a fighter who joined up with the Keep's garrison towards the end of last season. He is bright and eager to learn more of the soldier's life. His sword skill is developing. So far he has ignored some of the caravan masters that have come through in hiring him. After all, he is young and he shows promise.

He takes the duties seriously, but he does have a sense of longing. What the the citizen of the Keep don't know is the Enzio is hiding at the Keep from a Thieves Guild. They blame him for a loss of prestige, so Enzio is hiding in the Keep.

In fact, the name Enzio is the name of someone he killed on the way to the Keep. It was a fortunate case of self defense... Enzio buried that body in a shallow grave 27 miles from the Keep.

Liberty's Edge

4d6 ⇒ (5, 2, 5, 1) = 13 (12)
4d6 ⇒ (5, 2, 5, 6) = 18 (16)
4d6 ⇒ (6, 4, 1, 4) = 15 (14)
4d6 ⇒ (5, 1, 2, 5) = 13 (12)
4d6 ⇒ (6, 3, 2, 1) = 12 (11)
4d6 ⇒ (1, 6, 6, 4) = 17 (16)

Was looking to play a monk-Zen Archer. Will get crunch up asap!!

Liberty's Edge

Ok...here is my crunch for my character..will work on fluff now!

Dai:

Dai
Human (Vudrani) monk (unchained, zen archer) 2 (Pathfinder RPG Advanced Player's Guide 115, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +4; Senses Perception +8
--------------------
Defense
--------------------
AC 18, touch 18, flat-footed 13 (+4 Dex, +1 dodge, +3 Wis)
hp 20 (2d10+4)
Fort +4, Ref +7, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee kama +4/+4 (1d6+2) or
. . unarmed strike +4/+4 (1d6+3)
Ranged or
. . darkwood composite longbow flurry of blows +5/+5 (1d8+2/×3) or
. . darkwood composite longbow +7 (1d8+2/×3)
Special Attacks flurry of blows (unchained)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 16, Cha 11
Base Atk +2; CMB +4; CMD 22
Feats Deadly Aim, Dodge, Improved Unarmed Strike, Perfect Strike[APG], Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits open palm of irori (vudrani), quain martial artist
Skills Acrobatics +10, Craft (bows) +4, Diplomacy +1, Knowledge (religion) +7, Perception +8, Sense Motive +7, Stealth +9
Languages Common, Shoanti, Vudrani
Combat Gear potion of cure light wounds (2); Other Gear darkwood composite longbow (+2 Str), kama, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, trail rations (5), waterskin, 260 gp, 1 sp
--------------------
Special Abilities
--------------------
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20, 2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.


Pathfinder Adventure Subscriber

Duh! I don't know how I missed second level. I'll update shortly...

1d8 ⇒ 1 HP Level 2j

and the magnificent luck continues :-).

I wonder if I can find a god of unluck to represent.

New and improved Ichabod

Character Sheet

Spoiler:

Ichabod Silverbottom
Male dwarf cleric of Omrataji 2
NG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft., scent (precious metals); Perception +5
--------------------
Defense
--------------------
AC 16, touch 9, flat-footed 16 (+7 armor, -1 Dex)
hp 18 (2d8+9)
Fort +7, Ref -1, Will +7
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +0 (1d4-1/19-20) or
. . light mace +0 (1d6-1) or
. . mwk silver spiked chain +1 (2d4-2)
Ranged sling +0 (1d4-1)
Special Attacks channel positive energy 4/day (DC 10, 1d6), hatred
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . At will—mending
. . 7/day—acid dart (1d6+1 acid), artificer's touch (1d6+1 , bypasses DR and hardness 2)
Cleric Spells Prepared (CL 2nd; concentration +6)
. . 1st—cure light wounds, magic stone[D], shield of faith, summon monster I
. . 0 (at will)—create water, detect magic, resistance, vigor
. . D Domain spell; Domains Earth, Artifice (Toil subdomain)
--------------------
Statistics
--------------------
Str 9, Dex 9, Con 16, Int 10, Wis 18, Cha 8
Base Atk +1; CMB +0; CMD 9
Feats Extra Channel, Toughness
Traits ancestral weapon (numeria), child of the temple, insular
Skills Acrobatics -7 (-11 to jump), Appraise +4 (+6 to assess nonmagical metals or gemstones), Craft (armor) +2, Diplomacy -1 (-2 with non-dwarves), Knowledge (religion) +5, Perception +5, Sense Motive +11; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ unlearned
Other Gear +1 holy reliquary breastplate, dagger, light mace, mwk silver spiked chain, sling, bedroll, belt pouch, dwarven trail rations[UE] (5), masterwork artisan's tools, masterwork backpack[APG], oldlaw whiskey (per bottle)[UE], sack, sack, scroll case, silk rope (50 ft.), silver holy symbol flask (omrataji) (worth 30 gp, 2 lb), 74 gp, 3 cp
--------------------
Special Abilities
--------------------
Acid Dart 1d6+1 acid (7/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Artificer's Touch 1d6+1 (7/day) (Sp) Melee touch attack deals 1d6+1 damage to objects or constructs, bypassing 2 hardness.
Cleric Channel Positive Energy 1d6 (4/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Domain (Toil)
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Scent (precious metals) (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect oppon
Unlearned (Knowledge [geography]) You cannot attempt untrained checks with knowledge skills other than the one selected.

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You may opt to take a Disadvantage and either reroll hp or take half HD plus 1. Obviously you dont get a free trait if you do this.


Alright, Minah is done and ready for review. Good luck to all!


Q&A

Will a farmer in town to sell his goods but gets "caught up" in affairs work?

No reason why not. The nearest farming hamlets are 3 days' wagon travel away, but the farmers know that they can sell pretty much any surplus to the keep at reasonable prices, so some make the trek up to the valley.

Does the keep have a Heraldry of some sort? Any tennants/code of ethics?

The Castellan is doing his best to avoid showing any sort of affiliation until someone comes to relieve the keep or bring fresh orders. Until then, he enforces basic law.

Can I know more about the Castellian and how he runs things?

The Castellan's loyalty is to the Keep and his men. Anyone who endangers them (like adventurers annoying the local humanoid tribes) is his enemy. Anyone who helps them out (like adventurers defeating the local humanoid tribes) is his friend.

For that matter, can I be a local?

Sure - like I say the nearest lowland villages are a few days travel away - the Keep recruits from them occasionally. There is a small civilian population at the Keep too.

Predijuces against races?

I don't, but the locals in game will.

DM's ideas about 'Gunslingers' and 'Spellslingers'?

Sell me the character, rather than the class. You'll have to make your own black powder.

Would/will the DM allow the 2nd level starting moneys to 'stack' with 1st level traits?

Like 'Rich Parents'? - yes, absolutely. It's grossly underpowered as a trait, but if you want it for RP reasons sure.


How much does a house in the Keep cost? Can the 1,000 gp go towards that?


Space at the keep is very limited - most buildings are shops or workshops with rooms above. There are no houses for sale.


Crap, forgot to buy a couple Healing Potions for my Halfling!


4d6 ⇒ (4, 3, 3, 4) = 14 11
4d6 ⇒ (6, 2, 2, 5) = 15 13
4d6 ⇒ (3, 1, 2, 6) = 12 11
4d6 ⇒ (6, 1, 6, 6) = 19 18
4d6 ⇒ (6, 2, 2, 1) = 11 10
4d6 ⇒ (2, 2, 3, 1) = 8 7

I hope there's still time for me to work something for it :)


Nogrogamed wishes to be considered. Stat block and background in profile.


Linky => The story of Sunset

Here's a 'Sunset' spellslinger that's needing to be taken down a couple of levels.

What?! 'Rich parents' and 'Chosen child' are usually my 'Go too' traits. Jus' sayin'...

Much cheers and best wishes to every one.


Here is Houk Fine

Fighter flinger of Starknives


Crunch done, fluff to do next

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