GM Ragged's Keep on the Unknown Borderlands

Game Master waynemarkstubbs

The captain's map

The Killing Garden


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Male Rock Gnome Artificer / 1

The middle is good for Ichabod. He can move either up or back as needed, and reach almost anyone for healing.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

I'm wondering what Finn will prefer. Perhaps he would have no problem being second rank and letting Lucian and Nogrogomed be the front rank.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

I'm fine in the second rank but Garrun shouldn't be any further back than that. High AC and Swift healing mean he's who we want the enemy attacking if possible.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Hmm. Perhaps we have an over abundance of melee, 5 if you count the dog. Each will want to be in the front for various reasons. Not unmanageable, but perhaps it won't be so easy to settle on a generally acceptable order.


Healed today by CLW - Finn

Opalia is happy in the middle. I think AC would be a good way to choose the front liners. Then the rest of the warriors can swarm round our targets.

Cheers


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

I don't mind being first or second. Either gives me a chance to get charging :)


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

In my experience, I've learned it's often invaluable to leave a few spots open in any marching order to both mitigate the damage of area attacks and to allow us to re-position much easier when trouble arises.

I've moved the right hand group on the Borderlands ambush map to illustrate my thoughts.

As a rogue, Lucian is best off having a small lead on the rest of us to scout things out. His AC is impressive enough to survive a surprise and the spacing gives him room to easily fall back behind myself and Nog if we find ourselves with limited space to maneuver. If a fight breaks out I'll attempt to leave space in my own advance for Finn to make a charge and if it's not possible, he can still attack from behind given his lance's reach.

Let me know what you all think?


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Works for me.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Cool with me.

The Exchange

Sounds good GF.

I'm away at a con until monday now. Please look after the donkey...

Cheers
FW


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

I think we can continue on with Opalia on auto-pilot, we have six actives. That way we don't have to wait most of a week to continue.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

we'll keep the donkey alive. Enjoy the con!


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Hey now, what if we get hungry?! Nogrogomed is a growing boy!


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

No worries. Hope you had a good weekend!


Healed today by CLW - Finn

Thanks chaps. I'll back and spent the day yawning. Must be out of practice. But getting to see friends I haven't seen for years is so memorable.

Will catch up later.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

"What donkey?" Nogrogomed says innocently, while wiping his his mouth, missing a bloody bit on the corner of his mask.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Hey guys, sorry for the delay. Canadian Thanksgiving has led straight into a nasty flue. I'll try to have a post up later today.

The Exchange

I'm a great believer in whisky and ginger ale - warmed. Proper knock out juice.

Get well soon, Otm.

Cheers


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Not that it makes much difference given his rolls lately but Garrun's perception is actually +2 rather than +1 :)


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Finn seems to be absent from the map, on my phone so I'm not able to add him myself.

I'm compelled to ask, do we have time for any actions yet before we drop into init? Or are we just waiting for Nogrogomed to raise the alarm?


You're not in init yet, but only Init yet, but only Nogrogomed has spotted the spiders


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

I'm afraid I'm still uncertain so I'll elaborate.

My plan before you posted about Nog seeing the spiders was to move to Lucian and grant him a blessing based on the suspicion of an immanent attack.

Is it reasonable to do so before Nog sounds the alarm and we move to initiative or would there be too little time following Lucian's return?


see the main post I'm just about to put up


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Sorry guys, not on my laptop cos it's acting up so I can't move Finnick myself till tomorrow. But he'll move to the square 4 across and 3 down.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

And moved. Here's hoping your laptop isn't completely bricked, that really sucks.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Thanks man! Tell me about it. I need it to work and just started a big project too. Going to a friend to try fix it.

The Exchange

Good luck Finn


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Did you try turning it off and then back on again? :P


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Haha lol. I love that show.
Got it working but have to buy a new machine stat.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Don't forget you guys have a chance to reroll any failed Fortitude save with a +4 bonus.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Oh so if that's the case re. Web has no -4 on escape artist, does that mean I'm out or should I play it as I get out next round or keep rolling to get out as if I'm still stuck?


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

In either case it would take you action next turn, as I think you acted twice in the same round


What they said. You are out (on your next action), Scruffles isn't. You can thereafter attempt to rip the web yourself (without the -4 penalty) to let the dog out, or Aid Another on the dog's Escape Artist check.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Oops. So is it my next actio now and do I get a +2 from Ophalia for the aid another. Wasn't sure if it was an automatic +2.


You made a successful roll earlier when it wasn't your turn, so we'll let you take that roll and action now, which means you escape from the web now.

I would have taken Opalia's roll as assisting Scruffles' next roll, but a 7 isn't high enough to make any difference.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Awesome. Gonna get out and try help Mr Scruffles.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Haha man this fight is going poorly. I don't think a spidey fight has gone this bad ever.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Well, no one has been poisoned yet at least


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Haha yeah, the spiders seem to be rolling as poorly as we are.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Should we consider botting dear Ichabod for this round?


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Glad to hear from you Ichabod, however the spider in range of you has been well taken care of already. You might want to edit your post if you see this in time :)


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Oh man I was so not useful in that fight at all. Hahaha.


Healed today by CLW - Finn

I beg to differ - you made us all look good! Them dice are the bane of some of my PCs. It all goes fine up until then.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

haha thanks. I'm making up for my crit in the previous fight.


Male Rock Gnome Artificer / 1

I find it's often useful in PbP to come up with standard watch / marching orders so we don't have to keep repeating them. Usually determine the following:

1. Standard Watch Schedule (Ichabod is fine with last watch)
2. Marching order in wilderness: (Not Ichabod's forte, so middle is fine. Then he can go either way with healing, and his high wisdom's perception can go in both directions.
3. Marching Order in Dungeon: (Ichabod being used to underground would prefer near the beginning of the order, or near the rear).


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Agreed Ichabod.
I believe we've worked out #2 so far.

As for watches, my personal philosophy has always been to concentrate those with darkvision and low light near the middle of the order when there will be the least light available.

That said, with a party of seven plus Scruffles I think we have two main options here. We can each take a short watch of just over an hour, or we could double up some of the watches for a more traditional 5 sets of 2 hour watches.

Personally, I would favor the second option heavily. By pairing up our least perceptive members (myself included) we greatly reduce the chance of getting caught unaware due to a bad roll.

Tentatively I might suggest :
1: Lucian
2: Ichabod & Dia
3: Nogrogomed
4: Garrun & Opalia
5: Finn & Scruffles

Now most can be moved around easily enough based on preference, the main points being that Ichabod and Nogrogomed are in the middle and Garrun, Opalia and Ichabod not be left alone.

Thoughts, Suggestions?


Healed today by CLW - Finn

My only concern with that is Lucian and one bad roll even at +9 could be quite scary. All part of the fun though. Perhaps we would be safer with one less watch?

But frankly I am happy with the order. Also Opalia is probably best in the middle. She is very squishy.

Cheers

My 1 silver piece.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

I'm cool with the order of marching as before and with the order of watch.

And hey, we don't have to be the most efficient team. I'm not that kind of player. Sometimes missing the rolls makes for great roleplaying and stories to talk about later. :)


Hi all - I've been rather unwell hence the silence. Bear with me please, and I'll post a bunch of updates tomorrow.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Ultimately, I'm fine either way as far as watches go, but would prefer the 4 watch option Opalia had suggested.

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