GM Ragged's Keep on the Unknown Borderlands

Game Master waynemarkstubbs

The captain's map

The Killing Garden


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Questions, complaints, discussion, jokes, obligatory Monty Python quotes and blatant rules lawyering go here.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Dotting


Male Rock Gnome Artificer / 1

Dottage


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Dotting.

Thanks again for including me in this little endeavor.
Seems we have a good group assembled.


Healed today by CLW - Finn

Sorry for the no show yesterday - I had a sudden call up at work.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

It would seem we wait primarily on our barbarian friend Nogrogomed, yes? Perhaps he is sleeping one off in one of the wagons for the time being?


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

I know it was mentioned during recruitment but I don't remember an answer.

Now that we are settling into our groups, would small character tweaks be permissible? Changes to skill selection and the like to round out the groups capabilities?

In general though I feel we have a very well rounded party shaping up! Plenty of healing, passable arcane backup, a rather capable front line. Looks good!


Minor tweaking, as long as it doesn't break anything in the character background, or already established in game.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Looks like I've got some catching up to do!


It's not my intention to make you track every mug of ale or piece of soap at the inn (unless you want to). I suggest you give yourself a budget -e.g. 1gp for basic lodging, stabling and a few drinks, 2-3gp if you're going to be drinking wine or spirits - and just deduct that every night you are at the Inn.


Healed today by CLW - Finn

Skillwise Opalia has know (arcana), know (history) and know (nature as her majors. She can also develop UMD and heal along the way. Not very perceptive which is unusual in one of my characters so I will have to rely on someone else being the early warning system.

For the future, DM Ragged, I would like to get into the scribing and crafting sideline to a) help the Keep and b) provide a strong base for her good witchiness.

For now, Opalia is meant to be a healer and take some of the burden off Ichabod. With the size of the party, he could use some. But longer term I'm already looking at branching more into arcane hexes and spells. Mainly to support you warriors.

Cheers
FW


Healed today by CLW - Finn
GM_Ragged wrote:
It's not my intention to make you track every mug of ale or piece of soap at the inn (unless you want to). I suggest you give yourself a budget -e.g. 1gp for basic lodging, stabling and a few drinks, 2-3gp if you're going to be drinking wine or spirits - and just deduct that every night you are at the Inn.

My hope is that Opalia can reach a place where she doesn't pay so much but instead works every morning to help the soldiers, Inn and stables in fair trade for a bed and meals.

Will have to meet this apothecary to see how the land lies there though.


Opalia may not need much sleep, but she still needs 8 hours of rest if she is going to prepare spells. So she can't just work double shifts all the time.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Well Finn is a professional stablemaster so he can help with the animals and will also help with crafting to outfit the soldiers with better arms and armour. He's pretty much gonna try get lighter but stronger armour for him and his mount.
I think the other guys in the group also have a loft of crafting skills and probably cover weapons and armour, if so then he'll do more stablehand work if need be. Thats when there's time and he's not out adventuring.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Garrun is a competent armorer and will ply his trade where possible. Long term, I'm rather hoping him and some of our other armorers might be able to pool resources on crafting some heavy armor once we have a little more gold for materials.

I'm thinking I'm going to shift some skill point into knowledge(dungeoneering) as it's rather fitting and seems to be something we lack.

The Exchange

GM_Ragged wrote:
Opalia may not need much sleep, but she still needs 8 hours of rest if she is going to prepare spells. So she can't just work double shifts all the time.

Righty ho


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Apologies guys, busy weekend kind of got away from me. Post incoming.


I'm use the 'batch' method for initiative. This is halfway between the 'everyone acts in a strict order' approach and the 'everyone does everything at once' approach.

Each time, I'll mark two or three people in the order as 'can post' - have a look at the list of names at the bottom of my long post. Those three people can act, and we'll resolve their actions in the order that they post. Once they've posted, I'll move on to a new 'batch' of a few more people.

This helps keep the combat going at a reasonable pace.

There's no reason you can't have your character talk, shout something or similar even when it is not your turn.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Sounds good. And the Mounted thing since we're sharing a space?


Ideally, we'd have a "Finn" icon, a "dog" icon, and a "Finn on a dog" icon to cover all eventualities, but we'll stick with what we have for the moment.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

I put one of him mounted on there if that helps :)

Not sure where to move the other two icons then.


Just move them to the top left corner of the map.

The Exchange

Eh icons ...as a complete technophobe where can I get a donkey? If you can talk me through it I'll have a crack at adding one to the map.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

I have taken the liberty of adding one for you :) If you find an image you like better, you can copy and paste it in to the document (map), and then resize as needed.

The Exchange

will do - thanks Nogrogomed. If he gets hit much more it may not matter.

Cheers mate.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

So does a partial charge not get all the bonuses of a full charge? Just wanna check :)


It's just like a charge - except you can make it during a surprise round. You make a single move and make a single attack at the end of it. Normally a charge is a full-round action.

From the SRD:

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.


Male Rock Gnome Artificer / 1

This is the surprise round where Ichabod can't act still right???


yep


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

I think you may have one dice too many on the charge. Without spirited Charge the lance only deals double damage not triple, making it triple on a crit.

Unless I'm missing something?


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8
Garrun Fain wrote:

I think you may have one dice too many on the charge. Without spirited Charge the lance only deals double damage not triple, making it triple on a crit.

Unless I'm missing something?

I believe this is correct


Noted.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Much to my chagrin, I was in fact missing something. Lances are x3 crit, meaning the quadruple damage is correct. Sorry for the confusion.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

I'm uncertain, are the green tiles next to the road difficult terrain?

Trying to figure out if I'm fine to get to a flank with Lucian or not?


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Yikes Nogrogomed, you're correct. I've never actually bothered to take weapon specialization before. I think I swapped it for Power Attack during character creation. I'll just swap it back and everything should average out just about the same! Thanks for the catch!

On another note, we should really try to keep ooc stuff over here guys. Makes keeping track of the gameplay thread a lot easier.


The light green tiles are not difficult terrain.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Excellent, that was my assumption but I wanted to be sure before I lost the ability to edit.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8
Garrun Fain wrote:

Yikes Nogrogomed, you're correct. I've never actually bothered to take weapon specialization before. I think I swapped it for Power Attack during character creation. I'll just swap it back and everything should average out just about the same! Thanks for the catch!

On another note, we should really try to keep ooc stuff over here guys. Makes keeping track of the gameplay thread a lot easier.

Sorry, still new to PbP, I'll try to better about distinguishing which posts go to which tab in the future.

Though it looks like Nogrogomed might be Owlbear food in a second, so we may not need to worry about it much longer :)


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Don't worry I'm also a super noob to Pbp. This is like my second week playing ever.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

I can try stabbing out with the lance and it won't give me a penalty or leave m open for an AoO will it?


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8
Finnick 'Finn" Lockwood wrote:
I can try stabbing out with the lance and it won't give me a penalty or leave m open for an AoO will it?

A standard attack will not draw an AoO. Your dog gets to attack too. You wouldn't be able to charge, or otherwise move more than 5 feet, without provoking an AoO though.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Cool, yeah that stuff I sorta know, just wasn't sure if I could still attack with a lance without it being a charge. :)


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Yessir!


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Don't worry I'm 6HP away from seeing my ass as well eek.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Aso I have literally just rolled 1's for damage! Ugh, facepalm.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

I've never noticed that before. Do Cavaliers really not start with Mounted Combat? How is that possible?


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

I know, weird right. You've gotta spend a feat for it.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

I think you're a little behind the action there Opalia :P


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Should we establish a standard marching order to make it easier for the DM to understand our general orientation? Being a front-line fighter with decent perception and survival, I'm happy to be up-front. The wild cards are Finn and Lucian. Finn will need space for charging, and I'm guessing Lucian will want one of two things: To be upfront to make use of perception, and have a chance to act early for surprise round sneaks, OR to hang back, giving us rear guard perception, and the ability to come forward once we've set up flanking positions for him.

I've used the map from the last encounter to try and parse out possible set-ups. We could space it out of course, but I just threw it together for context. Warpriest, witch (plus donkey), and cleric in the middle, me and Finn up front (me for perception, he for chargability) the archer and rogue in the back.

Alternatively, we could move the rogue to the second rank so he can still provide perception, but can move forward or backward to react.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

I kind of like the idea of being either up front or in the second rank.

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