Carthas Brambleroad |
Carthas flinches slightly at Katyeva's question, and replies, "I do know something of anatomy, and as such, I could cut a throat and ensure the person bleeds out. However, it isn't exactly something I've made a particular amount of use of, seeing as I typically spend time healing wounds instead of inflicting them."
Rickus Vordayne RPG Superstar Season 9 Top 16 |
"Well, it's good to know you can do both. We will definitely need healers, but I am afraid we are going to be sorely short on soldiers as well, and once we get out of this village, I doubt the fight will be over. I don't think this was a simple attack. I'd really like to get a look inside that fort, but I think that will need to wait for another day."
Rickus begins looking for both survivors and anything useful as wilderness survival supplies once he's certain the immediate hobgoblin threat is dispatched.
GM R0B0GEISHA |
Olaf's flailhead slams into the side of the hobgoblin's knee, its screams punctuated with the sound of splintering bone. The soldier collapses, its ruined leg laying at a disturbing angle.
Over the screams of the dying hobgoblin, you can tell that the fire has spread along the wet thatch roof. Pounding and muffled shouts can be heard from within the trading post proper. Its doors and windowed shutters are all closed.
The doors to the smithy, a separate building adjoined to the trading post, stand open.
On his wrist, you find a wrist sheath loaded with a masterwork dagger. His tattered grey cloak is lined with secret pockets. You find a labeled potion of hide from animals and four vials of an oily green liquid.
Olaf Lodbrok |
Olaf calmly finishes off the mangled hobgoblin with an almost casual swing of his flail, cutting off its annoying screams.
Noticing the flames spreading to the tadehouse and noticing the pounding on the doors hr moves to help those trapped.
Not to mention potentially useful supplies inside
He starts with the door, trying to force it open if it is stuck.
Strength: 1d20 + 4 ⇒ (7) + 4 = 11
Once he finishes with the door (success or failure) he looks to the flaming roof.
Here, try this little trick Create Water
He repeats gestures and words Whispered in his mind, focusing above the spreading flame and... magically... water falls from nowhere, splashing over the flames.
Grinning, he tries to fight the fire with his magic water.
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Rickus Vordayne |
"At first I thought that the hobgoblins might be back in the employ of Molthune. It's not looking like that is the case here." Hearing the sounds from the door, Rickus tries to help Olaf bursting the door, waiting to check on the Molthune spy until afterwards.
assist strength: 1d20 + 1 ⇒ (9) + 1 = 10
Failing that, Rickus joins Olaf in creating water to try to quell the fire, thankful that the spell doesn't require a holy symbol to function, and that he kept that spell in his memory all throughout his imprisonment in order to keep himself from dying of thirst. I'm not sure we can keep with the fire even with two of us. "Olaf, I'll try to control the flames as best I can. I think you have the best chance of getting that door open. Someone is trapped in there."
Carthas Brambleroad |
Carthas looks over the scene, then at the door where Olaf and Rickus try to break it open before causing water to appear over the roof and drop onto the fire. Shouldering his crossbow, Carthas purposefully strides over to the door, looking to see if there is any sign that the hobgoblins wedged the door shut to prevent it from opening. If there is not, he will pound on the door and say, "My name is Carthas Brambleroad. We've killed the hobgoblins out here, but the roof is on fire. Please come out."
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
Olaf Lodbrok |
"Olaf, I'll try to control the flames as best I can. I think you have the best chance of getting that door open. Someone is trapped in there."
Olaf grunts his assent and goes back to trying to open the door and shutters.
"A hand would be welcome."
you will fail... they will die... it is your fault...
ENOUGH!
My out of combat terrible rolls continue, first a bard that can't be charming, now a stongman who fails at being strong... le sigh
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Otho Goodbarrel |
Otho winces as Olaf finishes off the hobgoblin. Ouch.
"At first I thought that the hobgoblins might be back in the employ of Molthune. It's not looking like that is the case here.”
”There’s no time for gods now. We need to get the people out!" Otho says as he runs up to a shuttered window.
I won’t be much help opening that door.
Otho gives a quick tug at the shutters, trying to pull them open.
Strength: 1d20 ⇒ 14
Otho curses under his breath and pulls out his hand axe.
”Stand back in there!” Otho yells before slashing his axe into the weakest point of the shutter.
Handaxe Melee Attack: 1d20 + 2 ⇒ (18) + 2 = 20 (+1 BAB, +1 Size)
Damage: 1d4 ⇒ 4
Olaf Lodbrok |
Didn't we find a wooden symbol of erastil in the shrine? I thought I saw that in the loot. If so, we need to get that ro Rickus
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Olaf Lodbrok |
Also, we should provably set up a loot/supply tracking sheet. I would have time but I only have my phone most of the time, not sure how that'll play out.
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Katyeva |
Katyeva runs over to the burning building, heedless of the flames; she discovered some time ago that fire doesn't seem to bother her the way it bothers most people (a legacy, unknown to her, of her less-than-human heritage). Smoke, on the other hand, is still very much a problem for her.
She examines the door to the trading post, seeing whether she can finesse it open where strength has failed.
Disable device: 1d20 + 8 ⇒ (19) + 8 = 27
GM R0B0GEISHA |
The door opens a crack, thudding into an obstacle. A pile of furniture blocks the way, likely thrown up as a barrier to keep the hobgoblins out.
A gruff woman's voice calls back from the burning building. "We can't get out. We blocked all of the ex-" She descends into a fit of hacking coughs.
---
Otho's ax hacks into the shutter, splintering the wood. A few more hits should destroy it.
---
Rickus manages to hold back the encroaching fire with his conjured water. By himself, he should be able to keep it back and eventually extinguish it.
Olaf Lodbrok |
Olaf notices Othos success with his axe and figures his flail might work on the door.
"Get back from the door! He yells"
Waiting a moment he whirls his flail and smashes the door.
Smash: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d10 + 6 ⇒ (5) + 6 = 11
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Rickus Vordayne RPG Superstar Season 9 Top 16 |
Olaf Lodbrok |
Olaf whirls his flail and twice more smashes the door.
Smash: 1d10 + 6 ⇒ (10) + 6 = 16
Smash: 1d10 + 6 ⇒ (6) + 6 = 12
Then attempts to pull the splintered door apart to remove obstructions.
Strength: 1d20 + 4 ⇒ (10) + 4 = 14
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Katyeva |
Seeing that the others have things well in hand here, Katyeva runs over to the open doors of the smithy to see if there's anything there that's salvageable.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Carthas Brambleroad |
Carthas looks at what's before him and gets out his sickle to help Otho break open the shutters.
Break shutters: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Rickus Vordayne |
Rickus goes back to the Molthunr spy, grabbing the cloak wrist sheath, dagger, and all 5 vials, worrying about identifying the green substance when time was in more abundance.
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Otho Goodbarrel |
As Carthas removes his sickle from the shutter, Otho hits it again with his handaxe to make sure that they will be able to open it up.
Handaxe Melee Attack: 1d20 + 2 ⇒ (19) + 2 = 21 (+1 BAB, +1 Size)
Damage: 1d4 ⇒ 2
"Carthas, I think I can fit in. Give me a boost!"
Acrobatics to squeeze through the window and hopefully not fall flat on his face on the other side: 1d20 + 5 ⇒ (12) + 5 = 17
GM R0B0GEISHA |
With Rickus holding the flames back, Carthas, Otho, and Olaf smash through the windows and doors. Smoke billows from the openings, rising into the sky.
"Help me clear the furniture," shouts the gruff voice from inside.
DC 10 Strength check to clear furniture. 4 successful checks required.
---
Katyeva slips past the open doors of the smithy. The centuries-old forge here provided ample space for working iron and steel as well as limited farrier serves. Most of the weapons and armor here have already been pilfered, snatched up by the meaty paws of the Ironfang invaders. A pair of longbows lie discarded on the floor.
A wounded hobgoblin drags itself towards Katyeva from the shadows, battered and bleeding. It struggles for a moment before being set upon by a second, roughly humanoid creature formed from dirt and stone. It raises one heavy, blunt limb and finishes crushing the life from the hobgoblin. The creature looks up and regards the tiefling with a pair of glowing gemstone eyes.
Olaf Lodbrok |
Oh, snap Katyeva. Curiosity and cats and all
"Die stupid door" Olaf roars as he finishes bashing his way through the wood panels. Only to find furniture blocking his way.
And smoke, lots of smoke.
Just breathe it in oaf, let it fill your lungs and give in. It is just a matter of time, the Iron Fang will get you eventually.
Grumbling about annoying ghosts in his head and smoke making his eyes water Olaf starts dragging furnature from the doorway.
Strength: 1d20 + 4 ⇒ (15) + 4 = 19
Strength: 1d20 + 4 ⇒ (5) + 4 = 9
Strength: 1d20 + 4 ⇒ (7) + 4 = 11
Strength: 1d20 + 4 ⇒ (1) + 4 = 5
Strength: 1d20 + 4 ⇒ (5) + 4 = 9
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Olaf Lodbrok |
um... wow. Hopefully yall can help Olaf on secondary checks
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Rickus Vordayne |
Rickus continues to chant and gesture, dropping water a gallon at a time on the various fires. "Hurry up in there. All of this water is creating white smoke instead of black. It's only a matter of time before the hobgoblins notice this plume isn't the same as the others, and they send someone to investigate."
Rickus takes a moment to glance again at the body near his feet. Doesn't look like they care one bit about whether someone is Nirmathi or Molthuni. I don't know if poor Vadal had it coming or not. I wonder if he had a family back home who won't be seeing him return. Both sides were fighting for their homes and families. I don't know who these butchers are fighting for, but it certainly doesn't seem like they are trying to protect their families. Today is just about getting out of here. Survive first. Answers later."
Olaf, you "strongman" about as well as I shoot.
Carthas Brambleroad |
Carthas looks at the furniture, then sighs and begins attempting to move it aside.
Strength: 1d20 + 1 ⇒ (3) + 1 = 4
Strength: 1d20 + 1 ⇒ (18) + 1 = 19
Rickus Vordayne |
Seeing both Olaf and Carthas having issues moving the furniture, Rickus glances at the fire, then makes the decision to stop casting for the moment to help with the door. He lowers a shoulder and tries to charge through the furniture at the door, hoping the impact will help more than hurt.
After 2 rounds of struggles (I think they'll have 2 successes and 2 fails at that point, then Rickus will join in the strength checks on round 3. I'll then resume create water spells to cover the evacuation.
strength: 1d20 + 1 ⇒ (15) + 1 = 16
Katyeva |
Katyeva hasn't seen anything like the rock-thing before, and she meets its gaze doubtfully. Still, it did just crunch up that hobgoblin, so it's not exactly an enemy, even if it's not exactly a friend.
"OK. Here's the deal. I'll stay out your way and you stay outta mine, right?" Even if it doesn't understand her, she hopes that it will get the tone of voice she's using.
Sidling around the thing, she keeps a wary eye on it as she moves into the smithy in search of useful stuff.
Otho Goodbarrel |
Otho slides through the window and into the building, barely managing to keep himself from falling on his face on the other side. Seeing Carthas, Rickus, and Olaf handling the furniture, Otho decides to look around inside to see how many people are there as well as if there is anything that could help in their escape or survival afterwards.
That furniture looks to big for me to be much of a help moving it. I would probably just get in the way.
"Sir! Are you alright? Is there anyone else here? We need to get everyone out of the village."
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Rickus Vordayne |
We should get through the door on round 3.
Round 1: Olaf Success, Carthas Fail (1/4 success)
Round 2: Olaf Fail, Carthas Success (2/4 success)
Round 3: Olaf Success, Rickus Success, Carthas ? (4/4 success)
Also hoping Kat doesn't get squished by a big rock by round 3.
Updated with Olaf's success in round 3!
Olaf Lodbrok |
Olaf rolled an 11 on round 3, so that should get us number 4
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Carthas Brambleroad |
Yep. That's why I stopped rolling after my second roll. Plus I wanted to leave room for Otho to move something.
Rickus Vordayne |
I just wanted to make sure we had enough successes on the board so that when the GM posts, he isn't waiting on us for additional roles. So it was a totally metagame reason I helped, not Rickus trying to steal the glory being the one to break through. :)
Now the rest of you can do the real work, while I get back to looting my former classmate.
Carthas Brambleroad |
No worries. I'm glad Rickus helped, cause Carthas isn't exactly a Strength-based character.
Olaf Lodbrok |
nor is Olaf, apparently.
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GM R0B0GEISHA |
With the furniture removed, a group of villagers, led by a stocky female dwarf, stumble coughing from the smoke-filled shop.
Kining Blondebeard is the current owner of the Phaendar Trading Post and the town's only smith. Countless burn scars mar her pale skin and she keeps her iron grey hair cut in a short wedge.
She stops by the party. "Tha-" she begins before descending into a fit of coughing.
Rickus Vordayne |
Seeing the villagers heading out of the building, Rickus finally gets around to grabbing the items from the body of Vadal, and saying a short prayer to Erastil, that the dead may continue their hunt in a happier place.
Looking at the wrist sheath and the quality of the dagger he picked up results in a moment of recognition. "Where did Kat go?
Katyeva |
Katyeva snarls; she is having a Really Bad Night. The closest place she's had to a home since, well, ever is being overrun; she's been stabbed and only narrowly escaped dying; her vest and leggings are sticky with her own blood and she's grimly aware it will be a long time before she gets a hot bath; and now some stupid earth-thing is threatening her.
Her eyes glitter with a feral, predatory light as she growls at the thing: "We.Had.A.DEAL. Now back the frag off!"
Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24
Carthas Brambleroad |
Carthas looks up from helping villagers get clear, then looks for Katyeva. "I don't know. I didn't see."
Carthas will listen for any calls from Katyeva.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Olaf Lodbrok |
Catching his breath after furiously shoving furnature out of the way, Olaf assists those stuck inside out into the clean air.
Looking back into the trading house, he wonders aloud.
"Shouldn't we try to gather as many useful supplies as we can before that thing burns down? Rickus seems to have the fire tamed for the moment."
Barring any serious argument, he prepares to head back into the smoke and gather as much useful gear as he can find.
not sure what if any rolls he'll need
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Otho Goodbarrel |
Otho helps all the villagers out of the building as quickly as possible.
"Tha-" she begins before descending into a fit of coughing.
"Kining, are you OK? Here, have some water." Otho says and pulls his waterskin out of his bag.
As Kining drinks the water, Otho tries to assess if Kining or any of the other survivors are wounded.
Heal: 1d20 + 6 ⇒ (10) + 6 = 16
Otho looks back as Olaf heads back into the building.
He is probably right. Of all the places that will have something useful, it would be here. As soon as I know everyone here is OK, I better go help him.
Rickus Vordayne |
Rickus puts on the tattered cloak. This is probably the warmest thing I've had in a month. Every little bit will help with the cold nights in the woods if we get out of here. The tent and bedroll will probably be needed for the wounded. He pauses a moment to chant and motion, putting another gallon of water where the flames look worst.
GM R0B0GEISHA |
"Sweet Besmara's cleat," calls down a voice from above. "You literally shouted that monster away." Glancing up, the rogue sees a pair of half-elves, a male and female both dressed in green and brown leather. They share a striking familial resemblance.
---
Kining accepts the water and takes a heavy drink. She wipes her mouth with her sleeve and hands the skin back. "I thank you, troggiti. If you and your ken hadn't arrived when you did, we'd all be dead, drowned in the smoke."
---
Before the attack, the trading post was a drab building, dominated by sacks of seed, bolts of cloth, barrels of nails, and staples like salt and flour. Kining's bedroom, off to one side, showed even less decoration than the glum shop. Now, the room is scorched and burned, with a few small fires still blazing.
Thanks to the Nirmathi free-spirited nature, Kining maintains a small stock of supplies for would-be adventurers and mercenaries: a longsword, two battleaxes, an alchemical silver rapier, a masterwork light steel shield, a masterwork backpack, a climber's kit, and eight waterskins.
Olaf Lodbrok |
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Sigh, I dont know why I even roll out of combat checks
Olaf looks about the burnt trading house, noting the adventurers gear. He gathers everything useful he can get his hands on, noting.
"Anything we leave will only benefit the invaders, we should take all we can carry. Send most of it across the bridge with the survivors."
Rickus Vordayne |
"If you have everyone out, we need to keep moving before we get more company. It's only a matter of time before another patrol or band of looters comes this way. Do we have any other stops, or can we get to that bridge?"
Rickus wasn't actually there for the plan, other than being told we are doing a circle.
Katyeva |
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Tucking a stray strand of hair behind her ear, she crooks a grin at them: "Yeah, I have my moments. I'm Katyeva; everyone calls me Kat, for some reason. Anyway, this town seems to have come down with a bad case of hobs, so me 'n a group of others, we're grabbing what we can and bugging out."
She does her best to make light of the situation, but having her home invaded and destroyed by hobs (for the second time in her life) is... well, a girl could start to take that sort of thing personally.
She pushes the thought away, and continues her conversation. "Might be a good idea to get down from there. You're welcome to join us."
Otho Goodbarrel |
"Kining, we need to get out of here. We are making our way to the bridge. If there is anything useful, we need to get it and then keep moving." Otho says as he takes his water skin back. "Is there anything you can think of? We don't have much time."
Diplomacy: 1d20 + 1 ⇒ (17) + 1 = 18
Carthas Brambleroad |
Unable to figure out where Kat is, Carthas sighs and joins the others in getting supplies from the shop.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Noticing a hinged floorboard behind the counter, Carthas goes and lifts it up, looking at the exquisite shield. Impressed, he grabs it as they gather the rest of the supplies from the shop before exiting and saying, "I do not think you meant to leave this, Kining."
GM R0B0GEISHA |
Kining eyes everything being taken from her shop and shakes her head. She scowls when she sees the buckler in Carthas's hands. "No, you lot took everything of use. Thrice-damned adventurers loot worse than the hobs..."
She stalks back towards the other survivors, muttering
---
The male half-elf nods to the female and they both scramble down from their perches. "I'm Lirosa," she explains. "And that's my brother Taidel."
"Do you have more survivors?" Taidel asks.
Olaf Lodbrok |
"Guess you would rather the hobgoblins used the supplies instead. This village is done for, anything we leave is gone for good" Olaf rumbles to Kining's back.
YES! Leave the Iron Fang all your stuff... leave your lives... leave your soulssssss... You are still here? Sad, I thought smashing your kin would shut you up for a time
He resumes packaging up what gear they could save into carryable bundles. Noticing Kat's absense he grumbles. "Where did the knife lady go? She better not be hogging hobgoblins to kill! Bah" he shrugs and moves to search the dead hobgoblins.
I don't think we've searched them yet, right?
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