Olaf Lodbrok |
Up with da yoopers then. Beautiful country.
I try to watch Escanaba in da moonlight every few years prior to gun deer season to set the mood.
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Olaf Lodbrok |
You had a decent reflex throw, plus we've looted a goodly number of cure potions
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Rickus Vordayne |
You had a decent reflex throw, plus we've looted a goodly number of cure potions
Do we have enough to run an entire militia for however many months this might take? That is the question. Hopefully one or more of the people saved will know how to craft cure light wounds potions or wands.
Olaf Lodbrok |
Olaf Lodbrok wrote:You had a decent reflex throw, plus we've looted a goodly number of cure potionsDo we have enough to run an entire militia for however many months this might take? That is the question. Hopefully one or more of the people saved will know how to craft cure light wounds potions or wands.
Olaf cares not for such things, he will kill the whole Iron Fang by himself.
Carthas Brambleroad |
Yep. I got us covered with CLW potions.
CLW potions for dayyyyssssss....
Can't do wands though. Strictly speaking, I don't meet the Caster Level requirement of having a Caster Level.
Carthas Brambleroad |
Magic Item Creation is primarily abstracted in Pathfinder. For instance, I'd be willing to bet that the ingredients a Druid would use to make a CLW potion are different than those a Cleric would use, even if the outcome is the same.
Further, the Player's Guide actually recommends that the players should take Item Creation feats. I would interpret that as the GM should let the players craft items as they need and have the gold pieces to do so. However, we should not be able to sell loot to gain gold pieces, so if we don't have gold pieces, then we can't craft.
Much like the items in a Spell Component Pouch or Alchemy Crafting Kit aren't categorized and don't need to be refilled after X spells or extracts with Material Components are cast, as long as the cost is paid, I see no reason we can't craft in the middle of nowhere. The gold expenditure can represent offering a bounty for the militia bringing in the necessary components as they find them in the wild.
Otho Goodbarrel |
Right, and I don't know how this campaign works, but I feel like that might be part of the challenge of the campaign. No access to civilization means that some things that are usually very easy are not possible.
The gold expenditure can represent offering a bounty for the militia bringing in the necessary components as they find them in the wild.
I like that explanation. That would actually work with the flavor. Although, GM might limit that to a survival roll or something to determine if the militia are able to find the specific herbs/ingredients required.
Katyeva |
Gah - heathens! Have you never read/watched Lord of the Rings?! Does the name athelas mean nothing to you...?
Katyeva is with you on this, though: as far as she's concerned there's nothing in the wilderness; apart from, well, more wilderness. There's a reason I didn't give her the Survival skill, after all ^_^
Otho Goodbarrel |
I totally agree that there should be some ability to make healing potions in the wild (that is where herbs are from after all), but I just think it might be more limited than normal.
Olaf Lodbrok |
If Olaf hits a tree enough time with his flail, do potions fall out?
He wants to know so he can start tree bashing right away.
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Rickus Vordayne |
Yep. I got us covered with CLW potions.
CLW potions for dayyyyssssss....
Hoping we'll have NPC's for that...Olaf will need you for things like enlarge person.
As far as supplies, I think a bramble brewer probably specializes in making potions from other stuff. Should be super useful for a forest based campaign.
No idea how the actual mechanics go or how widespread the ironfang legions is, but I would assume there may be opportunities to trade for some things at some point. Likely nowhere near normal, but there are other settlements in the area.
Olaf Lodbrok |
Olaf will need you for things like enlarge person.
Olaf is a fan of this plan.
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Katyeva |
Question for the DM: can Carthas make the stump remover here in the shop, or does it have to be put together at the bridge? 1 minute is a long time for 1st level PCs to hold off a hobgoblin army.
Olaf Lodbrok |
Olaf can hold off armies for many 1 minutes!
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Rickus Vordayne |
I'm seeing the light(or is that an explosion) at the end of Act 1. (I'm assuming this is act 1 based on how other AP's are usually structured. This is my first AP PBP that has reached that point. (I have a Jade Regent that is lagging through act 1, even though it started before this.)
1) Really like the mix of characters. I was a little concerned about are arcane power, and that might bite us later, but I think it's a good mix of skills, combat ability, and personality. I really appreciate the depth you all put into our characters, as that is what really makes the PbP experience with an AP stand out from playing tabletop.
2) One out of character thing I'm really wondering about. Did the order of the buildings matter? I ask because of all the named NPC's, only the last building we went to had the named NPC dead when we arrived. It might be that it was just a static thing, and Oreld is always dead when you get there. Really interesting if the order we did things had an impact on the results. I wonder if it really matters, as I'd assume going in a ring is probably the default order anyway.
3) We know there is resource points for provisions. Really looking forward to seeing how act 2 and beyond handle forest survival, and how much focus will be on that vs normal adventuring. I actually think our group is well equipped for that part. Kat will be out of her element, but should have the skills and survival instincts to cope. Everyone else should actually be somewhat at home in the woods.
4) The player guide didn't give a ton of detail about Miltiia, but we know that will be a factor. Wondering how much focus that will be as well. (Possible that might not even come into play until book 2. Kingmaker and Wrath of the Righteous both held off on armies until that late.) I have a feeling that this might come into play as early as act 2 of book 1 though, since it seems more like a cross between army and small settlement rules, than all out military stuff. Establishing (and feeding) our settlement would seem like a priority unless we are going to have a more Ulysses-like next two acts and go from obstacle to obstacle looking for a place to call home. (Based in the previews of this campaign, I think settling down in some way will play in sooner than later.)
Overall, looking to see where this goes next (assuming we don't all die horrible deaths trying to get across a bridge.)
Olaf Lodbrok |
GM, are we going to be using retraining rules? If so as soon as we have downtime I'm gonna take Olaf in a little different direction to better (I think) fit his role in the party.
In a completely unrelated question ( :P ), how does this campaign mesh with mounts?
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Olaf Lodbrok |
Olaf Lodbrok |
Agreed! Though it sounds like Olaf is gonna be eating some bombs from time to time
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Carthas Brambleroad |
It's quite fun - not full on Jekyll and Hyde, but a little different. That's Dex mutagen Carthas, though - I may whip up a Strength mutagen in preparation for the next fight, and you'll get a more melee effective but not as smart Carthas. He'll probably mostly forget words at (in)appropriate times, since that carries an Int hit.
You will probably never see Constitution mutagen Carthas, since I can't think of why I'd need it, but you never know. That one might get a little...rude...and a bit disgusting.
GM R0B0GEISHA |
Olaf Lodbrok |
GM, did you ever get a chance to see if this campaign is mount friendly?
Olaf is asking for uh, a friend
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Katyeva |
You will probably never see Constitution mutagen Carthas, since I can't think of why I'd need it, but you never know. That one might get a little...rude...and a bit disgusting.
OK, before you had my interest. Now, you have my attention ^_^
Carthas Brambleroad |
The bonus to Constitution comes with a penalty to Charisma. I'd mostly play it as being more rude than normal - a general lack of manners, possibly even a slight stench - kind of like a mushroom farm. The Bramble Brewer's mutagen has a kind of plant-based aesthetic to it, so I'm trying to find ways to work that in.
Olaf Lodbrok |
Forget my mounts question, I've got my plan now.
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GM R0B0GEISHA |
Forget my mounts question, I've got my plan now.
In case you change your mind, the only evidence I could find about it being mount friendly is a suggestion to take the beast rider archetype in the Player's Guide.
Looking at the encounters going forward, I'd say that 50% of them are mount appropriate.
Olaf Lodbrok |
Olaf Lodbrok wrote: Forget my mounts question, I've got my plan now. You have me intrigued.
Being the primary beatstick, depending on oracle spells (and standard actions) to power up seems less ideal, so I am gonna mix in a martial class.
I had thought Ghost Rider cavalier might be fun (and work with Olafs ghost infestation) but I think Ill go in a more... bloodragery... direction
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Carthas Brambleroad |
Carthas's will come after he blows the bridge and the mutagen wears off. He's not one for contemplation at the moment.
Olaf Lodbrok |
I would like to change Oracle archetype. Is now a good time to do so, or should I wait and use the retraining rules?
Katyeva |
Yay, level 2!
+1 BAB
+1 Reflex save
+8 hit points
Evasion
Rogue Talent: Combat Trick (Piranha Strike)
8 skill points
Acrobatics
Bluff
Diplomacy
Disable Device
Intimidate
Perception
Sense Motive
Stealth
Rickus Vordayne |
Kat, remember Background skills. Should be +2
RICKUS
+1 BAB
+1 Fort, Will
Blessings +1/day
Fervor 3/day
Added Mending, Divine Favor as spells
Spells +1 0 level, +1 1st level
Skills:
Heal, Intimidate, Spellcraft, Survival
Background Skills:
Knowledge (Geography), Profession (Farmer)
Fervor is the big game changer for me once I get a holy symbol in my hands.
Carthas Brambleroad |
Woohoo! Level up!
HP: 1d8 ⇒ 6
HP: +7
BAB: +1
Fort +1
Ref +1
Skills: 6+3 Int+1 FCB=10, 2 Background
Craft (Alchemy) +1
Craft (Carpentry) +1 (Background)
Diplomacy +1
Heal +1
Knowledge (arcana) +1
Perception +1
Profession (herbalist) +1 (Background)
Spellcraft +1
Stealth +1
Survival +1
Class Features: Infused Curative, Poison Resistance +2, Briar Bombs
+1 Bomb per day
+1 extract per day
New Extract Known: identify
Olaf Lodbrok |
Multiclassing with Blood Rager (Steelblood)- Destined Bloodline
+1 BAB
+2 FORT
Bloodrage 6/Day
Destined Strike 3/Day
Intimidate +1
Know (Arcana) +1
Perception +1
Survival +1
Climb +1
HP: 1d10 + 2 ⇒ (2) + 2 = 4 -- And I'll take the half, so 5 +2 for con
If it is OK to change Archetypes I'd like to change to a Warsighted Oracle, if not, whatever, standard Oracle is fine too.
Katyeva |
Hit points: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
I'll take it!
@Rickus: thanks for the reminder on background skills. Taking sleight of hand and linguistics (Goblin).