GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Sheeba can see the other bridge that leads from that ledge on the south cliff to the corner of that little square balcony just west of the current room on the north cliff: she ventures out onto the cliff face and heads along the vertical surface over to the little square balcony. Being difficult to restrain in her current atavistic state, Hadjii is obliged to keep up! The invisible druid calls back to the group as he spider-climbs out onto the cliff:

"I think we will wind up on that little square balcony over there -- why don't we just spider-climb along this cliff face to get to there, instead of crossing these narrow bridges?"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Sure. " and he will follow after Hadjii.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos follows.


Inner Sanctum

Yall are out of combat a wand of curing could save those channels.. And btw ur 9hd now so its 5d6 channel not 4d6..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"If you say so." She replies to the GM and keeps moving with the group to avoid losing precious time of their spells. "Don't worry about me, I'm almost undamaged. We have no time to lose!"


Inner Sanctum

Ok the group quickly heals up and continues..

Channel Dice Marius didn't roll: 3d6 ⇒ (1, 3, 4) = 8 more heals..

The rogue/ranger follow Calla onto the bridge.. She makes it about 1/2 way and suddenly a cultist appears before her swinging his falchion! Another comes visible behind him and casts a spell and a lightning bolt rips down the path.. Assuming you all followed Calla each of you is hit..

LB: 8d6 ⇒ (2, 6, 2, 1, 6, 5, 3, 5) = 30 DC 16 for 1/2

2d20 ⇒ (1, 11) = 12 Rogue fails and eats it.. Ranger evades the damage.. Did yall have elec resist up as well?

Attack Calla: 3d20 ⇒ (18, 15, 5) = 38 Can you update your header to correct Ac plz.. And you have images? How many if so?
Confirm: 1d20 ⇒ 4

2 hits are for sure and crit is confirmed..

Damage: 6d4 + 51 ⇒ (2, 4, 4, 1, 3, 4) + 51 = 69

Not sure about iamges.. You can roll

Yall are up after the dust settles..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Two things : First, Logos has See Invisibility cast, so they don't get to just appear unless they teleported. Second, we were going to spider climb over the stones to avoid the bridges.


Inner Sanctum

With Calla taking the lead she still would have been attacked.. You yelling at her that there is an invisible man in front of her doesn't change a thing. As far as spiderclimbering goes thats fine but her avartar is on the bridge. Thats why im not moving yalls guys at this point. Move them where you want them to be. She was there so she is attacked.. As far as the lightning bolt goes it extends all the way into the room so your hit with it regardless when you attempt to exit. Although i do see now communal resist elec 20 is up. Btw around 5 mins has passed since yall buffed originally..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

The point is, Logos looked out the doorway, so rather than allowing Calla to be attacked by going first, had you informed him he saw someone invisible, he would instead have begun launching chakram's at the invisible person. Without knowing the invisible man was there, however, there's no way for Logos to warn Calla and do so. So I can't perform the actions that I would have with the information.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

reflex save: 1d20 + 15 ⇒ (3) + 15 = 18 15 damage, though I think Hadji put up lightning resistance

volley at the attacker to the rear threat(study him first)
deadly aim, rapid for 3, haste, etc
to hit: 1d20 + 21 ⇒ (12) + 21 = 33 damage: 2d8 + 130 ⇒ (4, 3) + 130 = 137
to hit: 1d20 + 21 ⇒ (4) + 21 = 25 damage: 1d8 + 15 ⇒ (4) + 15 = 19
to hit: 1d20 + 21 ⇒ (4) + 21 = 25 damage: 1d8 + 15 ⇒ (5) + 15 = 20
to hit: 1d20 + 21 ⇒ (20) + 21 = 41 damage: 1d8 + 15 ⇒ (3) + 15 = 18
to hit: 1d20 + 16 ⇒ (17) + 16 = 33 damage: 1d8 + 15 ⇒ (1) + 15 = 16

confirm: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 2d8 + 30 ⇒ (7, 5) + 30 = 42


Inner Sanctum

Haste is gone Hemket and looking back there is no post that Logos peeked out the door before Calla went.. You posted you followed her.. Both cultists were in position with readied actions when the group exited the doorway. This is why all of you are hit with the lightning bolt.. With the resistance up i doubt much damage is taken from that anyways.

Lol 137 damage Hemket? I assume its +30 not +130.

Hemket sinks 4 arrows into the back caster dropping him.. His body falls 100' and hits the ground below..

Now that Logos is out in the open he can see 4 other cultist position along the route to the top.. They haven't acted yet.. ill place them on the map..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

At some point above, you described the walkways outside, and how they led over to the other platform. The only way we could see that was to look outside. *sigh* But it's fine, from now on I'll give detailed detailed posts on what all I do because otherwise see invisible is useless.

"MORE INVISIBLE CULTISTS!"

Logos pulls a chakram, enrages, and throws it at an invisible cultist. He then looks all around to see if there are any invisible flying things above, or behind, or underneath.

Save: 1d20 + 9 ⇒ (10) + 9 = 19

10hp taken

Attack, Chakram: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

oops, yes, +30


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

My header is up to date.

Spells:
- False Life Greater 21 HP (Mythic point - 11 hours) 10 remaining
- Defending Bone 50/50 (Mythic point - 11 hours)
- Mage Armor (1st - 9 hours)
- Extended Shield (1st - 18 minutes)
- Extended Mirror Image 5+1 Callas (2nd - 18 minutes)
- Communal Resist Energy (Fire 20) (3rd - 10 minutes each)
- Communal Resist Energy (Lightning 20) (3rd - 10 minutes each)
- Mega Bless
- Communal Spider Climb (10 min - Hadjii)
- Communal Resist Energy (XXX 20) (10 min - Hadjii)
- Communal Feather Step (10 min - Hadjii)
- Communal Life Bubble (2 hours - Hadjii)

Although Hadjii gave a marvelous idea to use their spider climb, Calla was curious about what was the trap on the bridge, so she went that way. Yes, I positioned my avatar there to fall at the trap.
Reflex for LB: 1d20 + 7 ⇒ (2) + 7 = 9
She did not evade the Lightning bolt that suddenly appeared out of the blue, but it did not matter much. 20 damage was absorbed by Hadjii's spell, and the rest by her False Life.
Images: 1d6 ⇒ 6
Images: 1d5 ⇒ 3
Images: 1d4 ⇒ 3 In case he hits... Down to 2 images + Calla

Unfortunately for the cultists Calla evades all three hits, putting an image on her place instead. Still, she's gonna see this man suffer. A lot. She dimensional slides to the back and retributes his kindness.
"Boneshatter!"
Damage: 11d6 ⇒ (4, 2, 4, 1, 2, 1, 4, 5, 2, 4, 3) = 32


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will zap the next guy on the bridge with the Lightning Storm he called about 5 minutes ago (he used MP, so the storm will last 11 minutes):

Lightning: 5d6 ⇒ (5, 4, 1, 1, 5) = 16 points of damage DC 23 Reflex for half

Sheeba eagerly rushes onto the edge of the balcony and snaps at the fella on the bridge:

Sheeba's bite attack: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
if AC 25 hits, then 2d6 + 10 + 2 ⇒ (2, 1) + 10 + 2 = 15 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 vs CMD...

how narrow is that bridge? if a CMB check of 26 trips that guy, any chance he falls off the bridge?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Reflex saving throw: 1d20 + 9 ⇒ (10) + 9 = 19

Marius will avoid the worst of the lightning bolt and then let his magic take care of the rest following behind Marius will use a mythic point to recast haste on his allies.

Spending a point for wild arcana so casting haste at CL 8. Maris will get everybody, but hadjii, and sheeba who are too far away.


Inner Sanctum

Ok so you have a 14 dex, mage armor, and shield up and your AC is only 16? I count 20. And i can only go by what actions yall post.. I cant assume you do things. The flavor text of what you see is just that. You still have to move from the building to see said things.. No worries as im sure you'll mop all this up with relative ease..

Hadjii does Sheeba have see invis? Do you? because the only visible enemy is on the other bridge, which are 5' across btw..

Logos moves out onto the ledge and throws the chakram but misses.. Calla shifts and hits the cultist with necrotic energy..

1d20 ⇒ 15 but manages to avoid most of the nastiness.

Hadjii do you still wanna move to the balcony consiering you cant see the cultist? I assume you lightning bolt the visible one..

1d20 ⇒ 5 fail

-59

The rogue 5' steps and attacks 3 times at the cultist in front of her..

1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (1) + 16 = 17
1d20 + 11 ⇒ (9) + 11 = 20 but only lands 1 strike

Dam: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

Ranger fires 4 times..

1d20 + 13 ⇒ (3) + 13 = 16
1d20 + 13 ⇒ (6) + 13 = 19
1d20 + 13 ⇒ (20) + 13 = 33
1d20 + 8 ⇒ (7) + 8 = 15

1d20 + 13 ⇒ (11) + 13 = 24 1 hit no crit as well..

2d6 + 10 ⇒ (2, 5) + 10 = 17

The staggered cultist attacks back at the rogue.

1d20 ⇒ 7
2d4 + 17 ⇒ (2, 2) + 17 = 21

Rogue -31

Logos you see the other 4 cultist moving to take action as they've been noticed.. 2 of them unload on Sheeba, which afterwards can make her attack since they will be visible.. One 5' steps for flank.

The other 2 move to intercept the bridge..

Attack on Sheeba: 6d20 ⇒ (13, 5, 7, 4, 20, 4) = 53 hit, miss, miss, miss, potential, miss
confirm: 1d20 ⇒ 18 confirmed

dam: 6d4 + 51 ⇒ (3, 3, 4, 2, 2, 2) + 51 = 67

He bite then hits but fails to trip the guy..

-15

The other 2 cast mirror images..

1d4 + 2 ⇒ (2) + 2 = 4
1d4 + 2 ⇒ (4) + 2 = 6

Hero's GO!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will engage the cultist on the bridge.

deadly aim, rapid for 3, haste, etc

to hit: 1d20 + 21 ⇒ (6) + 21 = 27 damage: 2d8 + 30 ⇒ (2, 8) + 30 = 40
to hit: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 1d8 + 15 ⇒ (4) + 15 = 19
to hit: 1d20 + 21 ⇒ (13) + 21 = 34 damage: 1d8 + 15 ⇒ (7) + 15 = 22
to hit: 1d20 + 21 ⇒ (18) + 21 = 39 damage: 1d8 + 15 ⇒ (8) + 15 = 23
to hit: 1d20 + 16 ⇒ (1) + 16 = 17 damage: 1d8 + 15 ⇒ (2) + 15 = 17 miss


Inner Sanctum

He falls the 100' to the ground and makes a coyote type dust cloud appear upon landing..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Was the 16 AC question to me? Logos is at 24 right now

Logos moves to the top of the ledge behind the cultist attacking the wolf, and flanks and swipes.

PA, Rage Claw: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24 +2 Flank
Damage: 2d6 + 17 ⇒ (3, 3) + 17 = 23 + Sneak: 1d6 ⇒ 2 + Acid: 1d6 ⇒ 3


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Meep Meep!"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Sheeba does not see invisible (nor does Hadjii). She was moving to the balcony specifically because she saw no targets when she came out the window, and went to the balcony looking for something to chomp. (she wouldn't go across the bridge, because at the time of this movement there was nothing interesting visible anywhere -- she smells bad guys, but can't see 'em, so she would figure they must be inside...) I only stopped her there because I saw figs on the map -- if they weren't visible then she continued right on by and into the room behind the balcony! Thus she should be placed beyond those badguys and inside the cliff (unless they took AoO when she charged past 'em)...

everything else looks fine: she turned around and chomped when somebody attacked her and became visible. Hadjii was still outside, and stopped to zot the fiend who attacked his friend Calla.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii hears Sheeba's yelp from the crit, and the sounds of her attacking -- he'll spider-climb above the cliff entry, leaning down to where he can see her, and send a lightning bolt at the guy she just bit:

called Lightning Storm bolt #3: 5d6 ⇒ (2, 3, 4, 1, 5) = 15 - DC=23...


Inner Sanctum

No it was for Calla.. Her header was updated but her AC was still off by 4..

1d20 ⇒ 12 fail.. The cultist gets zapped..

Logos drops in behind the man and delivers a claw as well.. No sneak as that is a building top.. The entrance is around the corner..

-56

Sheeba and the rest of the gang is up still!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I've placed Sheeba where she should be if she started to run past the guard because he was still invisible...

After the lightning strikes him, Sheeba lays into that creep; if he falls in battle, she'll turn to the guy with his back to the wall with gusto:

Sheeba's bite attack: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
if AC 28 hits, then 2d6 + 10 + 2 ⇒ (6, 4) + 10 + 2 = 22 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 vs CMD...

Sheeba's Multi-Attack bite check: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
if AC 23 hits, then 2d6 + 10 + 2 ⇒ (6, 4) + 10 + 2 = 22 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 vs CMD

I don't think AC 24 is gonna help Logos much -- Sheeba's is 34 and even that is woefully inadeqaute!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Yeah I know, why I've given up on getting armor improvements, why waste money on armor enchantment when it won't help. Might as well max out HP and to-hit, not being hit is not an option in this AP apparently. (Note, that's just the way things go, nothing meant against the GM). At mid to high level, the only way to get AC that can't be hit on each attack is to go full plate + jingasa + amulet of NA + ring of Def + buffs, and even then it's easy to get hit.


Inner Sanctum

Hasted, which they are, their attacks are +18/+16/+11 for 2d4+17. They are buffed with a few spells to get to here. I have bumped the peons considerably as yall deal lots of damage quickly, ntm you have 2 9th level npcs along for the ride and while their not built op their still 9th level.. It will get interesting before its done.

Sheeba bites the man once and does considerable damage, but he stays up and avoids the trip to boot. Her second bite misses the mark and snaps in the air beside his leg..

-78


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Actually I firmly believe you cannot do really good AC without a shield. Though as a bloodrager you can cast shield, which covers that aspect, but I also agree that full plate in a key ingredient. It costs a lot of money and resources (feats, slots) to pump up AC to where it is decisive. Most people aren't willing.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Well, there's also the issue of the full plate being heavy armor, which bloodragers are not able to use, and also aren't able to spell cast in (unless it's Mithral, and some GMs still wont' allow it).


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I figured they were at least +21, since that first 13 they rolled in their attacks hit Sheeba at AC 34...

I've done the "lots of hit points instead of armor" thing -- my barbarian has 336 hp when raging! There are advantages and disadvantages, but he's made it to 18th level on that philosophy: instead of spending a lot of resources on maximum armor, he spends a lot of resources on recovering large numbers of hit points!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Actually there is a Bloodrager archetype which gets heavy armor and armor training.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Yeah, but you lose the enhanced movement and uncanny dodge and DR, not really a great archetype (imho). Not that rageshaper is much better, it's primary ability doesn't come into play until level 12 or 16.


Inner Sanctum

IMO heavy damage dealers that lack AC its better to invest in mitigation threw either DR or Miss chance, preferably both.. Woo's Ring of Blinking is a fine example and while you might not have the scratch atm potion/scroll of displacement, mistmail or something similar would go along way for you.. And hadjii they had Sheeba flanked so it was +21/+19/+14, they have the +1 additional to hit while flanking trait.. Normally there only +15/+10 to attack.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I hardly use Shield, so I forgot about its bonus.

Calla will make the cultists life a little more complicated with one of her favorite spells:
"Grease!" DC 21 Reflex for the poor cultists at the bridge or fall, plus additional possible effects at GM's discretion.


Inner Sanctum

2d20 ⇒ (7, 8) = 15 both trip.. 2d20 ⇒ (17, 1) = 18 One manages to grab ahould and not fall.. The other isn't so lucky and falls the 100' to the ground below. 1d8 ⇒ 7

10d6 ⇒ (4, 1, 1, 5, 1, 2, 5, 2, 4, 6) = 31 ummppphhhh.. He slams into the ground but gets up quickly..

The rogue attacks her target again, as does he ranger. She feints the man of out his boots in addition..

5d20 ⇒ (14, 15, 11, 10, 11) = 61 4 hits..

1d6 + 2 + 1d6 + 5d6 + 8d6 + 40 ⇒ (1) + 2 + (3) + (1, 6, 3, 3, 2) + (1, 6, 2, 4, 6, 1, 6, 1) + 40 = 88 The plummits from the bridge to his death below..

Marius is up!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will cast a fireball down at the bottom of the fall to try and end the cultist.

fireball damage: 6d6 + 1 ⇒ (2, 5, 2, 2, 2, 3) + 1 = 17

DC 18 reflex save to half


Inner Sanctum

Marius tosses a flaming ball on the man below..

1d20 ⇒ 16 saves for 1/2

-39

He casts a spell and flys up into the air and lands behind Sheeba.. Its obvious a retreat is in way.. The other cultist casts a spell and disappears from sight.. Only 3 are visible and all 3 are over by Sheeba.. 1d20 ⇒ 20

Logos you see a man in robes exit the door behind Hadjii.. Noone else see's him though.. He stares at Hadjii, focusing on the mask he's wearing. He casts a spell.

Will save Hadjii

The cultists both continue their assault on Sheeba, determined to put the beast down!

6d20 ⇒ (19, 13, 16, 19, 10, 1) = 78 2 potentials the rest miss
2d20 ⇒ (17, 12) = 29 1 confirms

Dam: 6d4 + 51 ⇒ (3, 3, 3, 2, 3, 2) + 51 = 67 and unfort I think thats it for Sheeba.. A valiant run for your 2nd companion.

The group is up again!

The rogue moves forwards but stops at the greased area.. She quick draws he crossbow and fires at the flying cultist.

1d20 ⇒ 6 but misses

The ranger tries the same..

4d20 ⇒ (14, 16, 11, 7) = 48 and manages 3 hits, including the manyshot..

8d6 + 40 ⇒ (6, 5, 6, 4, 4, 3, 4, 2) + 40 = 74 death..

The rest of yall are up..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will study and engage the cultist attacking Logos (I assume I can see him)

deadly aim, rapid for 3, haste, etc
to hit: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d8 + 28 ⇒ (7, 7) + 28 = 42
to hit: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 1d8 + 14 ⇒ (4) + 14 = 18
to hit: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 1d8 + 14 ⇒ (6) + 14 = 20
to hit: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 1d8 + 14 ⇒ (2) + 14 = 16
to hit: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 1d8 + 14 ⇒ (1) + 14 = 15


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Will save: 1d20 + 15 ⇒ (2) + 15 = 17

isn't Hadjii still invisible from the Dust of Disappearance?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

also, I nearly forgot <thispost> from last week:

Hadjii wrote:

[dice= Hadjii's Knowledge:Local check]d20+3

upon landing, the Hadji will bring out Sheeba's figurine and restore his wolf friend. Then he'll use his new scroll of Stoneskin on her, for 100 minutes of superior protection.

Hadjii will then use a Mythic Point to cast Life Bubble on himself, Sheeba, Calla, Logos, and Marius -- two hours duration for each!

unless they wield Adamantine blades, Sheeba is still up! (it was later noted there's only 70 minutes of protection, or 70 points -- 7 hits -- but even there's still 20 points still in effect...)


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos yells at Hadjii. "AAAGGHGHHH!!!" The voice reverberates and bounces off stone. He then charges past Hadjii to the invisible priest.

Acrobatics, avoid AoO: 1d20 + 13 ⇒ (1) + 13 = 14 Oh well, AoO away

Logos then attacks the priest, and spends an MP 3 remaining to get a sudden attack. As he does so, his body is enveloped in a strange icy mist.

Rage PA Claw 1: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
Rage PA Claw E: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
Damage 1: 2d6 + 17 ⇒ (5, 1) + 17 = 23 + Acid: 1d6 ⇒ 3 + Cold: 1d6 ⇒ 1
Damage E: 2d6 + 17 ⇒ (3, 2) + 17 = 22 + Acid: 1d6 ⇒ 6 + Cold: 1d6 ⇒ 2


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

if the Dust of Disappearance is indeed still active, Logos cannot actually see Hadjii or Marius -- the description sez See Invisibilty and other magical means do not work...


Inner Sanctum

I indeed forgot about the stoneskin.. It seems Sheeba may still be alive atm.. Considering the fact that the caster cant see Hadjii this round the will save falls to Logos.. If you make it ill talk about your attacks and such.

Also forgot the roll images for the dam ranger on cultist.. Oh well..

Hemket burns down another cultist.. 1 left visible but you are aware of the other one that went invisible..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

what kind of.will? Get bonuses to some.

-Posted with Wayfinder


Inner Sanctum

Mind Affecting


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

what's left of Sheeba retaliates before she dies:

Sheeba's bite attack: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
if AC 30 hits, then 2d6 + 10 + 2 ⇒ (5, 2) + 10 + 2 = 19 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 vs CMD...

Sheeba's Multi-Attack bite check: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
if AC 27 hits, then 2d6 + 10 + 2 ⇒ (4, 5) + 10 + 2 = 21 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 vs CMD
__________________________

Hadjii will use Totemic Summons to spontaneously swap out his prepared Animal Growth for a Summon Nature's Ally V, as a standard action. He chooses to summon 1d4 + 2 ⇒ (4) + 2 = 6 AUGMENTED ADVANCED hyenas (with Totemic Summons, Hadjii can add the Advanced template to any canine summons by bumping them up a level, so what are normally hyenas from the 2nd-level table -- augmented by the Augment Summoning feat -- become Advance Augmented Hyenas on the 3rd-level table...)

Hadjii then uses his move action to retreat back on the roof, so he cannot be seen by baddies that he can see...
_______________________________________

the hyenas lick their chops: (numbering clockwise from top, so #1, #2, #4, and #6 are flanking...)

1st advanced augmented hyena's bite attack, with flank: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29
crit confirm check: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
for 1d4 + 6 + 3 ⇒ (1) + 6 + 3 = 10 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17 vs CMD...

2nd advanced augmented hyena's bite attack: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20
if AC 20 somehow hits, then 1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 + 2 + 2 ⇒ (15) + 5 + 2 + 2 = 24 vs CMD...

3rd advanced augmented hyena's bite attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
if AC 23 hits, then 1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 vs CMD...

4th advanced augmented hyena's bite attack: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29
crit confirm check: 1d20 + 5 + 2 + 2 ⇒ (19) + 5 + 2 + 2 = 28
for 1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11 points of damage
if AC 28 confirms, then another 1d4 + 6 + 3 ⇒ (1) + 6 + 3 = 10 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 + 3 + 2 ⇒ (5) + 5 + 3 + 2 = 15 vs CMD...

5th advanced augmented hyena's bite attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 ..

6th advanced augmented hyena's bite attack: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10 ...

(these hyenas have AC 18, and 28 hit points each)


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

just in case that guy surrounded by hyenas does anything to provoke AoOs:

1st advanced augmented hyena's AoO: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
if AC 19 hits,1d4 + 6 + 3 ⇒ (4) + 6 + 3 = 13 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 vs CMD...

2nd advanced augmented hyena's AoO: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 ...

3rd advanced augmented hyena's AoO: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
if AC 23 hits, then 1d4 + 6 + 3 ⇒ (4) + 6 + 3 = 13 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 vs CMD...

4th advanced augmented hyena's AoO: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10 ...

5th advanced augmented hyena's AoO: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
if AC 24 hits, then 1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 vs CMD...

6th advanced augmented hyena's AoO: 1d20 + 5 + 2 + 2 ⇒ (12) + 5 + 2 + 2 = 21
if AC 21 hits, then 1d4 + 6 + 3 ⇒ (1) + 6 + 3 = 10 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 vs CMD... ...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Will Save: 1d20 + 5 ⇒ (3) + 5 = 8 LOL, well that was useless.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Burning Arc!" Calla aims her fire spell at the cultist surrounding Sheba.
Fire Damage: 10d6 ⇒ (5, 1, 1, 4, 2, 1, 1, 4, 5, 2) = 26
DC 22 Reflex for half.

Spells:
- Defending Bone 50/50 (Mythic point - 11 hours)
- Mage Armor (1st - 9 hours)
- Extended Shield (1st - 18 minutes)
- Extended Mirror Image 2+1 Callas (2nd - 18 minutes)
- Communal Resist Energy (Fire 20) (3rd - 10 minutes each)
- Communal Resist Energy (Lightning 20) (3rd - 10 minutes each)
- Mega Bless
- Communal Spider Climb (10 min - Hadjii)
- Communal Resist Energy (XXX 20) (10 min - Hadjii)
- Communal Feather Step (10 min - Hadjii)
- Communal Life Bubble (2 hours - Hadjii)


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius uses another mythic point to cast see invisibly on himself so he can see the cultist who disappeared.

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