GM Pox |
The floor doesn't look trapped but then again you're not very good and sniffing out such things.. The corpses do not move..
Logos The Mad |
Logos gets the dust of disappearance out, and tosses it over himself. Then he will move as quickly and defensively as possible back to the others, avoiding coming within reach of the corpses if at all possible. He'll avoid the glowey statue.
Marius Bergan |
Marius will wonder about the creatures Special abilities, Special defenses, any Spell like abilities, vulnerabilities, and any special senses.
GM Pox |
Busy today.. I should be able to update this afternoon.. I have an outage starting next week so my posting rates will be down for a few weeks..
GM Pox |
Ok sry for the lateness guys..
Marius and Calla combine the heads and spout off everything there is to know about this guy, including what he had for breakfast..
1/day it can teleport all individuals w/in 50' in random direction. It has DR/Bludge and Magic, along with the standard undead traits. It has some sla's, and thats about it.
Dust Timer: 2d6 ⇒ (4, 1) = 5
Logos tosses some dust on himself going invis and heads back towards the party.. Hemket heads back as well..
Marius and Calla are up..
Logos The Mad |
Logos moves to the door, avoiding knocking anyone down. "I'll go in first, I'm invisible." He tells the group, opening the door and stepping in the room, expecting it to explode on him.
Calla Voni |
There is something in THIS room, Logos, and not on the other one. There is something like an undead, in the middle of the door. We had not received any description on its physical appearance, aside from knowing it's a Crypt Thing, I believe, but it's still there.
Calla draws the wand os Scorching Ray and unleashes the last charge on the thing!
Touch Ray: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23! Fire Damage: 4d6 ⇒ (3, 4, 5, 3) = 15
"Use magical bludgeoning weapons!" As if anyone had them...
Logos The Mad |
It's hard for me to know that when that information is behind a spoiler. The only thing I saw outside of a spoiler was the statue moved and we went bamp and teleported.
In that case, I'll do something different, when I can. I'm not sure what order we are on or anything.
Hadjii |
Hadjii must double-move towards the exit, winding up on the stairs; Sheeba apparently cannot act this round...
Marius Bergan |
Marius will step back 5 ft. and fire out a ray of fire at the creature.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 versus touch
Damage: 4d6 + 1 ⇒ (4, 1, 3, 3) + 1 = 12 fire damage
GM Pox |
Sheeba can act but her initiative is after the thing.. The teleporting thing was it's surprise round..
I added a token in the middle of the room that represents the creature.. Appearence wise..
Shreds of leathery flesh cling to this skeletal figure's body, while twin motes of fiery light glow deep in its eye sockets.
Calla and Marius both blast the thing with Scorching Rays.. It doesn't like it.
-27
The thing steps towards Marius and attacks..
1d20 ⇒ 20
confirm: 1d20 ⇒ 4 If your AC is 16 than it does..
Damage: 2d8 + 8 ⇒ (6, 5) + 8 = 19
Marius and Calla need to make a DC 18 Will save vs a Fear affect as well.
Sheeba is up! If/when she or Logos comes with 10' of the thing you need to make the fear save as well.. Dont forget the Scepter's +2 to fear saves..
GM Pox |
After Sheeba the rest of you can go again. Hadjii your fear only lasted 1 round so this round you can make your way back if you wish.
Hadjii |
Hadjii will move from the stairs to the middle of that hall between rooms, peering through the door to see the undead thing -- then he'll cas his prepared Call Lightning, and zap the foe:
Call Lightning damage: 3d6 ⇒ (6, 3, 5) = 14
Sheeba will charge, leaping over pesky obstacles:
SHEEBA'S Acrobatics check: 1d20 + 10 ⇒ (6) + 10 = 16
SHEEBA'S Will save: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Sheeba's bite attack: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
for 2d6 + 9 ⇒ (3, 2) + 9 = 14 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 vs CMD...
crit confirm check: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 ...
Logos The Mad |
Logos moves around everyone to flank the creature with Sheeba.
Will Save: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Logos spends a mythic point to get a sudden attack, and also rages and power attacks
RPA Invis Attack vs Flat Foot: 1d20 + 12 + 2 + 2 ⇒ (20) + 12 + 2 + 2 = 36
RPA vs Normal AC: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Confirm Crit: 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31 I'm going to assume that confirms
Damage, Crit: 4d6 + 24 + 1d6 ⇒ (5, 5, 3, 5) + 24 + (2) = 44
Damage 2: 2d6 + 12 + 1d6 ⇒ (2, 2) + 12 + (4) = 20
Calla Voni |
Calla releases a minor spell at the thing, and although it will not prevent it from being functional, it may cause enough damage to kill it!
"Ear Piercing Scream!" DC 18 Fortitude to take half.
Sonic Damage: 3d6 ⇒ (2, 4, 4) = 10!
Hadjii |
Hadjii moves to the double doors leading to the next room, and peers in:
"Sheeba! Go in and sniff the water in that fountain, tell me what it smells like!"
GM Pox |
Once the doors are opened you all can see the fountain and the enormous statue of Anubis.. Once Sheeba steps foot into the room in animates and moves to attack! None of you openly displayed a Holy Symbol of Anubis right?
Init: 1d20 + 4 ⇒ (19) + 4 = 23
Sheeba: 1d20 + 2 ⇒ (14) + 2 = 16
Logos: 1d20 + 2 ⇒ (20) + 2 = 22
Calla: 1d20 + 2 ⇒ (6) + 2 = 8
Hadjii: 1d20 + 2 ⇒ (10) + 2 = 12
Hemket: 1d20 + 7 ⇒ (1) + 7 = 8
Marius: 1d20 + 10 ⇒ (15) + 10 = 25
Order:
Marius
Big Statue
The Rest.
Marius can go!
Logos The Mad |
Depends, Logos is wearing his Ankh openly. And he also did cross over and back because of it. Not sure if it counts as a holy symbol or not.
Logos The Mad |
No, you just asked if anyone had any holy symbols visible, Ankh is Anubis' symbol, if I remember correctly. Logos doesn't worship anyone right now, it never came up. His 'mother' was a dryad, so she was sort of outside the whole worship thing.
GM Pox |
Right and in the grand scheme of things it doesnt matter.. It wouldn't attack the wearer of one, but it would retaliate if you attacked it..
Marius is still up first!
Marius Bergan |
Marius will try to identify the creature's special defenses and weaknesses.
K. arcana: 1d20 + 17 ⇒ (8) + 17 = 25
Calla Voni |
Saving you some time here, Calla will also gather what she knows about the creature. K.Arcana: 1d20 + 15 ⇒ (5) + 15 = 20 Special abilities, please.
Logos The Mad |
K(Arcana): 1d20 + 5 ⇒ (3) + 5 = 8 Adding absolutely nothing to the knowledge, not even aiding another, lol
Hadjii |
even Hadjii has Know:Arcana!
Hadjii's Knowledge:Arcana check: 1d20 + 3 ⇒ (6) + 3 = 9
but not really!
Marius Bergan |
Marius unleashes another ray of fire at the construct.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 versus touch ac
Damage: 4d6 + 1 ⇒ (4, 3, 3, 1) + 1 = 12 fire damage
Sr roll: 1d20 + 3 ⇒ (10) + 3 = 13
Logos The Mad |
Logos casts enlarge self on himself, then move into the room to the right of the statue. See arrow for where he's going. Note, going ahead and posting, as Logos is up after the construct, and I'm going to be busy today. Also, not sure if the thing will attack him or not with the ankh on display. Either way, he wouldn't know that, so the acrobatics is appropriate.
Acrobatics to avoid AoO: 1d20 + 9 ⇒ (4) + 9 = 13
GM Pox |
Marius's ray hits the thing square in the middle but fizzles as he fails to bypass its SR.
The statue doesn't move and instead casts a spell..
Haste
The rest of you may go.. And then Marius again.
Wearing the holy symbol the statue does not attack Logos with an AoO.
Calla Voni |
Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17 You're freaking kidding me!
Statues are usually heavy and clumsy, so Calla thought a thin layer of slippery grease was going to solve half of their problems:
"Grease!" DC 18 or fall GOLIATH FALL!
Hemket |
Hemket will take a move action to study the statue and then spend a mythic point to activate distant barrage.
deadly aim
to hit: 1d20 + 13 ⇒ (5) + 13 = 18 damage: 1d8 + 10 ⇒ (4) + 10 = 14 miss probably
Hadjii |
Hadjii casts Shield Companion on Sheeba, and pulls a scroll of Cure 'Moderate Wounds at CL10';
Sheeba tries to dodge her way into a flank with the thing;
SHEEBA'S Acrobatics check to avoid AoO: 1d20 + 10 ⇒ (16) + 10 = 26
Sheeba's bite attack: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
for 2d6 + 9 ⇒ (3, 6) + 9 = 18 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 vs CMD...
GM Pox |
1d20 ⇒ 11 it stays upright from the grease. Thanks to that Haste spell.. Muahahahahaha
Hemket's arrow chicks off of the thing.
Sheeba tries to whip inside but is unable to bypass its defenses and it swings it's mighty flail at her..
1d20 ⇒ 10 and hits her.
Dam: 2d6 + 12 ⇒ (5, 2) + 12 = 19
Afterwhich she lands a vicious bits.. Unfortunately she is unable to trip it..
-13
Logos casts a spell and moves up.
Marius is up!
Logos The Mad |
Again, busy today, so will go ahead and post. It appears that until I attack it, it won't attack me, so it shouldn't make a difference. This will happen after Marius & Statue go.
Mythic point spent (2 of 5) for sudden attack
Rage
RPA - Attack 1: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
RPA - Attack 2: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
RPA - Attack Extra: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Damage 1: 3d6 + 14 + 1d6 ⇒ (6, 1, 5) + 14 + (1) = 27
Damage 2: 3d6 + 14 + 1d6 ⇒ (3, 5, 3) + 14 + (3) = 28
Damage Extra: 3d6 + 14 + 1d6 ⇒ (5, 3, 3) + 14 + (5) = 30
Marius Bergan |
Marius casts magic missile at the construct.
SR roll: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
GM Pox |
Marius penetrates the constructs Sr this time and does some damage..
-22
The thing then attacks Sheeba three times since Logos hasn't attacked yet..
Attacks: 3d20 ⇒ (2, 7, 4) = 13 and somehow manages to miss on all three attacks..
Logos then tears the thing apart.
COmbat over!
Calla Voni |
"You know, I think those eyes make you lucky!"
"Let's keep moving swiftly!"
Hadjii |
indeed! Hadjii's Call Lightning spell still has a couple of minutes on it!
Hadjii will carry out the action he intended when he pulled the scroll last turn --
Cure Moderate Wounds at CL10 (on Sheeba): 2d8 + 10 ⇒ (4, 8) + 10 = 22
-- and precisely heals Sheeba to full hit points!
Calla Voni |
Calla refuses to spend another mythic point and to lose time with that, so she gestures the others to just activate the alarm spell and burst everything that comes in their path.
Hadjii |
While Hemket takes 20, Hadjii will ask Marius to use a couple of charges from the wand of CLW the future Mystic Theurge carries (Hadjii is down 12 hit points)...
GM Pox |
As Hemket unlocks the doors there is an audible alarm that goes off.. As the doors open you all see..
A raised, pyramidal platform in the center of this large, circular chamber holds an opulent sarcophagus, bedecked with human skulls and profane symbols scrawled in blood, standing between two braziers burning with blue flame. An elevated walkway runs around the perimeter of the hall, behind massive stone statues of Pharasma that support the room’s domed ceiling. Elaborately appointed crypts, each fit for royalty, sit beneath each statue’s feet. Hundreds of desiccated bodies lie haphazardly strewn across the chamber’s polished floor.
Standing on the platform is a figure wearing a golden mask. He radiates an aura of evil even at your distance. There is something "Mythic" about him. Along side him a pair of mummies hang out. As yall open a door he finishs a spell, obviously alerted by the alarm spell.
He points for the mummuis to attack and he begins another spell.
K Init: 1d20 + 7 ⇒ (13) + 7 = 20
M Init: 1d20 + 2 ⇒ (7) + 2 = 9
Sheeba: 1d20 + 2 ⇒ (16) + 2 = 18
Logos: 1d20 + 2 ⇒ (20) + 2 = 22
Calla: 1d20 + 2 ⇒ (18) + 2 = 20
Hadjii: 1d20 + 2 ⇒ (13) + 2 = 15
Hemket: 1d20 + 7 ⇒ (2) + 7 = 9
Marius: 1d20 + 10 ⇒ (20) + 10 = 30
Init Order:
Marius
Logos
K
Calla
Sheeba
Hadjii
Hemket
Mummies
Marius and Logos can go! The floor is considered diffuclt terrain due to the amount of bodies covering it. It will also be double movemnet to ascend the stairs..
HERO'S GO!
Good Luck Guys! I will not be pulling any punches.. Not that do normally but still.
Calla Voni |
Let's destroy these filthy necromancer! There can be only one winner!
Logos The Mad |
Logos grins and readies an action to cast Magic Missile at the spell caster when he is in the middle of his spell.
Magic Missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4
I see no reason to allow him to cast uninterrupted, and I have to go first to do this.
GM Pox |
Ill assume Marius activates the Blessing of Fervor from his Scepter.. Ill give him till the morning before i do it for him.