GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


2,851 to 2,900 of 9,433 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

YEAH BABY! that is cool! freaky eyeballs all over the place!

Hadjii turns to Hemket and dispenses another charge from the wand of CMW:

Cure Moderate Wounds on Hemket: 2d8 + 3 ⇒ (4, 8) + 3 = 15

Sheeba carefully steps into the grease, at a half move pace -- calling for a DC 10 acrobatics test:

SHEEBA'S Acrobatics check: 1d20 + 10 ⇒ (13) + 10 = 23

then she tries to nibble at the fallen bones:

Sheeba's bite attack: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29
for 2d6 + 9 ⇒ (6, 3) + 9 = 18 points of damage


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Sam routine, pick a non prone skeleton.

to hit: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d8 + 8 ⇒ (4) + 8 = 12
to hit: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d8 + 8 ⇒ (6) + 8 = 14
to hit: 1d20 + 11 ⇒ (6) + 11 = 17 damage: 1d8 + 8 ⇒ (2) + 8 = 10
to hit: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d8 + 8 ⇒ (4) + 8 = 12

mostly miss


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

LOL, I'm not sure that helps. He's blind, so I think the eyes come in blind as well. :) Doesn't say it cures Blindness. :) I think it's a GM call. Thanks for the attempt though if it doesn't work. :)


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Well, they blinded your two eyes, it's not like there are magic still affecting you, otherwise a Dispel Magic could solve it. Now you got new eyes, creepy!

The party heals up and check the remaining double doors to the west. If nothing interesting/magical/hostile is there, they move back to rest.

Now, if those countless eyes work, I could provide them to you tomorrow, so we wouldn't need to go all the way back to ask Sebti for a remove blindness. I'm thinking about finding a protected spot outside this observatory, that grants us vision to its entrance, so we can keep an eye on it while resting. Also, Marius' Undead might prove a valuable source of information. Folks?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will try to take another undead under his wing as he casts Command undead on the other skeleton that isn't prone.

DC 16 will save if intelligent or else fall under Marius's control.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Aren't all the skelly's destroyed?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius casts it anyways, because it might not be dead yet!


Inner Sanctum

All skeleton's are dead.. All is quite except for the occasional grumbling from the floating head.

Calla moves to check the other set of double doors and finds the room full of mummies again.. None of them move to attack again.

Actions?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos blinks and whirls around as the eyes suddenly grow in. "Raggh! That is an impressive blink as well. Seeing everything dead, he drops out of rage and pants. "Yuck, you have no idea how disgusting this feels." He says, holding up one hand to show the eye on the back of it blinking at Calla. "Still, at least I can see. So thank you... I think. Just don't ask me to take any of my clothes off right now, if I do I think I might puke."


Inner Sanctum

Lol..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Oh, common!! Don't be a lady now, Logos! At least you can see! Now, let's look for a place where we can rest and keep an eye on this spot."

The party disarms the trap on the way out, rearming it again so that stupid woman would hopefully activate it and die. Then they look for a building close to this one to rest, so they could observe the observatory and whatever is moving around it.

If that's not a problem, Calla will change some spells.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos looks at Calla. "I don't appreciate eye jokes just now." He says with a surly voice as they leave the building.


1 person marked this as a favorite.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Eye matey. "


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

"Yeah, come on guys keep your eye on the ball."

Marius will then begin asking the undead head more about herself like who she is, what she thinks is a safe place to stay in the surrounding area, and finally why she was down there.


Inner Sanctum

You're probably ok sleeping in the upper floor.. If you lock the doors etc..

1d100 ⇒ 87
1d100 ⇒ 18 There's some scratching outside the doors but nothing srious.. You all may rest and reset spells etc..

You should probably have a look over your gear, expecially consumables in an effort to not leave anything on the table for the end here..


Inner Sanctum

She explains that she is the grandmother of Nebta-Khufre. Who is apparently the necromancer in charge of all this non-sense. She doesn't have a clue on where to stay and she was locked in that chamber until needed further..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

looking at Logos:

"Perhaps it is time to update our team's moniker: how about The Obsidian Many Many Eyes!"

it seems like it's not all that late in the day -- I assume there's 2 hours before bedtime, for Hadjii to complete a scroll of CLW...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos, having been dumped in at the last minute, as it goes, has nothing on his character sheet that could be left on the table. :) Any loot we have is a different story. If we're going to cast the eyes thing on Logos, that potion of Darkvision might be useful for him to drink that's in the bag. The scroll of Align Weapon might be useful to align someone's weapon to Good, in case we run into creatures with DR/Good. Dust of disappearance might be very useful to throw on Logos and the Wolf to allow them to get into position to flank any big bads. Scroll of CMW could be useful if someone can manage to UMD it.


Inner Sanctum

Yea all i was doing was reminding yall that there is some helpful consumables hanging out in group treasure and it's easy to overlook or even forget about them.

If there are no more questions for the head yall let me know when you wish to continue.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Exactly, just PUT YOUR NAME on some of that stuff to use it in case we need. I've just got the Summon Vanth scroll, and I think someone else should get the Summon Esobok scroll, so we can use both at the same time when need arises. Dust of disappearance and several of the potions/scrolls should be assigned to you folks, Calla is already carrying more things/scrolls/potions/wands than she can use in a hundred rounds.

Calla gently asks Marius to ask Nebta-Khufre about who else is in this place, and what are they doing here.

She recasts her Mage Armor, along with the Defending Bone and Logos' Countless Eyes, hoping he won't see that badly.

The Arcanist swaps Command Undead for Mirror Image, and is ready to move.


Inner Sanctum

Ill give it till tm morn for everyone to get ready.. Then i assume yall go downstairs.


Inner Sanctum

Correction to Calla's questions, she is the grandmother of Nebta-Khufre, she didn't tell him her name.

She confers to him that she's not sure what all he has down there because she only went once. She did meet some outsider type, but wasn;t sure what he was. She tells him the entrance room below is also trapped..

Which I assume knowing that yall take it easy descending and Hemket can attempt to disarm.. Entering the room yall see..

An immaculate chamber tiled in blue ceramic lies at the bottom of a long flight of stairs. Large bronze double doors exit the room to the south.

Map is updated..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos puts some stuff in his haversack, including the shield wand, since it's on his spell list. He can put shield on everyone for 1 minute before we enter the inner sanctum


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Unless you have some special ability with respect to changing personal spells to something else, no you won't.


Inner Sanctum

You can however put it on yourself..

Wanna roll Disable Hemket?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will also ask the grandmother if there are any buff spells she could cast on Marius, or his allies to help them out.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Nope, just forgot it was self only. Oh well, I can hand the wand around for people who want to try to UMD it, or I can add it to myself, who needs more AC given I give up 4 of it to go large and berserk.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

dsiable device: 1d20 + 20 ⇒ (16) + 20 = 36


Inner Sanctum

She has some Hold Person's or Murderous Commands she can cast on them if you wish.. Are you taking the head with you?

Hemket succesfully disables the trap, which he takes note that it was a very difficult despite his abilities.. You're pretty sure you all would have tiles flying at your face at high speeds if you hadn't been so precise.

Perception as yall move into the room.. Unless yall are taking 20 of course..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I suggest leaving the head out here on watch, having it scream if invisible woman comes back. I think having it with us downstairs is asking for trouble. My $0.02


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I agree that it might not be a particularly trustworthy ally. Better to leave it on rear guard.

perception: 1d20 + 11 ⇒ (17) + 11 = 28


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Perception check: 1d20 + 14 ⇒ (16) + 14 = 30

SHEEBA'S Perception check: 1d20 + 5 ⇒ (2) + 5 = 7


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

That pugwampi ability is pretty powerfull man... But it makes sense that they could try to retake control over it, and then we're screwed... After all they are still controlling it...

Perception: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius asks the kind grandmother if she would mind guarding the upper room and looking out for a dastardly woman who is trying to harm him.


Inner Sanctum

The head stays behind..

A couple of you notice a secret door. Opening it reveals piles of tiles that are apparently for trap rebuilding. You also find a magic coin..

Calla knows it a Coin of the Untrodden Road. Which btw seems to be a useless item..

She also notices the double doors have something magical attached to them.. Spellwise.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

A single coin that's worth 3000gp? I'd say that's all sorts of useful every day of the week.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

As useless as it comes, magically speaking! Maybe for a barbarian to look less bulky and more social in some way?

So the arcanist analyzes the wave of the spell in order to understand what does the door do! Spellcraft Take 10: 1d20 + 15 ⇒ (10) + 15 = 25

If by chance it is an alarm spell and I dispel it, the caster does not realize the spell has been disrupted, right?


Inner Sanctum

There's 2 spell's active. 1 is Alarm, the other is Arcane Lock and no it wouldn't alert if dispeled..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

is there any sign of recent passage (other than us)?

Hadjii's Survival check: 1d20 + 16 ⇒ (20) + 16 = 36

does Sheeba smell anything of note?

SHEEBA'S Survival check: 1d20 + 1 + 5 ⇒ (14) + 1 + 5 = 20


Inner Sanctum

There have definitely been humanoids coming and going through here..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Thinking that surprise is of essence, the arcanist spends precious resources to unravel the threads of the Alarm spell. "Unweaving the Flaw!"
Dispel Magic through Mythic Point, CL 8. Plus Eldritch Breach to roll twice if non-mythic spell.
CL check: 1d20 + 8 ⇒ (19) + 8 = 27
CL check: 1d20 + 8 ⇒ (10) + 8 = 18

Then she grabs a scroll from her storage and opens it, finishing the completion of another spell.
"Knock Knock!"
CL check: 1d20 + 3 + 10 ⇒ (19) + 3 + 10 = 32 As Knock Spell

Now go go power rangers!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

as usual, Hadjii stays back, restraining the eager wolf from running in and ruining any parley opportunities: he'll look up the long stairs we just cam e down, to ensure nothing bad is coming down behind us.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos casts Enlarge on himself, while Calla is casting (5 minutes) and then uses the wand of shield on himself (1 minute).


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

When everyone indicates readiness, Hemket will open the door.

perception: 1d20 + 11 ⇒ (11) + 11 = 22


Inner Sanctum

Calla strips away the Alarm spell and then knocks the door open..

A fifteen-foot-tall statue of a matronly woman with long, flowing hair stands in the center of this chamber between two large stonetables. Ten curtained alcoves break up the hieroglyph-covered walls. Enormous bronze doors stand to the south.


Inner Sanctum

Actions?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos follows the trap spotter, ready to attack over his head if anything attacks.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will go check the door to the NW for traps.

perception: 1d20 + 14 ⇒ (19) + 14 = 33


Inner Sanctum

The only sets of doors is to the south. The rest are curtained alcoves. You have no clue whats behind the curtains..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, then he listens at the alcove.

2,851 to 2,900 of 9,433 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Pox's "The Mummy's Mask" All Messageboards

Want to post a reply? Sign in.