GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

AoO: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Marius will heal Chester.

convert grace to cmw.

cmw: 2d8 + 3 ⇒ (4, 8) + 3 = 15


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Bandit's attack of opportunity: 1d20 + 7 ⇒ (4) + 7 = 11

Hadjii will use Pearl of Power to recall his CLW; Bandit chases the airborne thing.


Inner Sanctum

Before Marius can use his spell Sebiti enters the fray.. "Now that is Enough! They have more than proven themselves having taken several hits from him.. I will not have them wasting their resources anymore! Now you will abide by judgement or I will have you detained Nakht.." She points to the Vanth.. "And you will cease or be destroyed.."

The Inquisitor looks like he's about to protest, but then just gives it up.. "As you wish.. As usual you are right.. I apologize" Before leaving he hands the group a pair of scrolls.. "These should help yall.."

One is a scroll of summon esobok and 1 is a summon vanth..

Sebiti will channel to heal yall back to max..

9d6 ⇒ (1, 6, 1, 3, 5, 1, 6, 1, 1) = 25

Fixing to eat and ill move it forward..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla approaches Marius and whisper to him: "See, the 2000th post is too powerful for any creature!"

"Thank you. It was a tough fight!" What? Is she serious?! "We will get the city rid of the infestation!"

Can any class use those scrolls?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I reckon it's one of these:

<Summon Lesser Psycopomp>


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Want to keep them Hadjii?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii is too focused on nature to summon such outsiders...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Marius?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

they could be useful.


Inner Sanctum

One is Summon Lesser Psychopomp(CL 9th) and one is Summon Vanth(CL 11th).. Either of you can use them, but just remember you will have to make caster level checks to use them, so whoever has the higher caster level should prob use them..

After the Vanth and Inquisitor have left Sebiti fills you in on whats next.. She wants you to infiltrate the Necropolis and discover the source of the undead rising.. Over the last few days the living city has been scoured, so she's pretty convinced the source has hidden itself in the Necropolis.. With that in mind she fills you in on a bit of inside info..

When the necropolis was first walled off nearly 1,800 years ago, more than a dozen necromantic detectors called elegiac compasses were concealed inside. These devices can sense large sources of necromantic energy, and church inquisitors have used them to track and subdue fell influences in the necropolis. As of 30 years ago, the last time they were used, five elegiac compasses remained functional and could possibly be used to triangulate the source of the undead uprising. Sebiti doesn’t know whether all of the elegiac compasses are still operational, but she provides you with a map to their locations(marked with red x's on your map).

She also suspects that a cult of atheist lamias called the Amushet might be behind the undead uprising, no doubt agitated by the church’s ill-advised exploration program. According to Sebiti, the lamias know bizarre magics and have been known to take paramours from the city’s populace, releasing them only after blinding them and driving them insane. The Amushet inhabit the Cenotaph of the Cynic(yellow star) in the necropolis, treating it as their personal playground.

Ptemenib steps in and adds that in his investigations of Wati’s grave-robbing gangs, he regularly visits the necropolis, and has made contact with a clan of dark folk called the Xotl who dwell beneath Vizier’s Hill(green flag). Ptemenib suggests that the you seek out the Xotl leader, named Unwrapped Harmony, in the old villa of the Asetiti family and sketches them a quick map showing the villa’s location. Among the less dangerous of the necropolis’s denizens, the dark folk are tolerated by the church, and Ptemenib believes they could have information about the outbreak of undeath in the city.

Sebiti tells you the best way to enter the Necropolis now is to scale the walls.. Entering through the gates would be difficult.. She will send some soilders to help get you over the walls..

Before departing Sebiti loans the group a lesser ectoplasmic metamagic rod and gives them a wand of cure mod(12 charges)..

Any questions?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I'm afraid of getting too much of our resources already. I've taken tons of things to use...

Calla's cleverness is mentally preparing their path!
"Yes, first, what do these Elegiac Compasses look like?
Then, has this Unwrapped Harmony any reason to cooperate with us? I mean, if he was already robbing tombs before you allowed it, his life just got a lot worst, haven't it? Couldn't they be the ones behind all this?"

Was it a Lamia that we found on the Erudite Eye?


Inner Sanctum

I dont believe so.. You can roll Knowledge Nature on Lamia's for general info.. Just so you know the check to use scrolls not of your level is a caster level check = to caster level +1, or in this case Caster Level 10 and 12th.. If you fail you could be subject to a mishap..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Oh yes I remember all too well the wisdom chance you wanted me to roll ^_^

K.Nature: 1d20 + 10 ⇒ (8) + 10 = 18


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Knowledge:Nature check on Lamias: 1d20 + 11 ⇒ (1) + 11 = 12

a typical Hadjii Knowledge check...

The Hadj would like to carry the wand o' Cure Moderate Wounds.

"I am thanking you very much for these supplies, good lady! Do the Xotl speak a particular known language?"


Inner Sanctum

Working on some new maps.. Ill have everything up and running tm morn..


Inner Sanctum

The darkfolk is Knowledge Local, They speak Osirani, Dark Folk, or Undercommon..

Calla knows Lamia's have some sla's and wisdom draining attacks.. They have no special defenses normally.. It varies depending on what flavor you get..

Let me know when yall are ready and what's the course of action..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"I suppose we might as well go see those Darkfolk like they recommend. "


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Agreed."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"It is clearly necessary to go there -- we might as well proceed at once! Perhaps we should bring a gift of some sort, or perhaps a note from the temple, or even from Sebiti herself. I would like to have an edge in negotiating with these denizens of the necropolis..."


Inner Sanctum

Sounds like the consensus is to go talk with the dark folk.. I have training classes all day tm and friday so posting will be short till i get home..

The group heads out and with help they manage to get over the wall without to much trouble.. It's just a short walk to Vizier’s Hill, location of the Asetiti Estate and home of the dark folk.. Once you enter the villa's grounds 3 small humanoids in rags approach you.. Know Local

"Halt! You are entering the realm of the Dark Folk! What is your business here?"


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla raises her hands, showing she's not armed. "Hello, we're here on special mission to exchange information with your leader, which will certainly benefit the Dark Folk as well. Could we please speak with him?"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Knowledge:Local check: 1d20 + 3 ⇒ (6) + 3 = 9

"We wish to parlay with your leader: we've been told you have information for us"


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

"We really would like to speak to your leader for matters that would benefit us both."

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25


Inner Sanctum

You guess these are Dark Folk?

The little guys speak to themselves in undercommon a second and then respond in Osiriani.. "Who sent you to talk with our leader?"


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Ptemenib suggested we come to speak with you, and he said your leader is called Unwrapped Harmony. Please, the subject requires urgency."


Inner Sanctum

With the cleric's name mention the attitudes of the little dudes get a lot better.. "Well why didn't you say so.. Come, come.." They lead you to what appears to be a manor house and after a small wait a figure appears before you..

This tall humanoid’s pale brow and black, soulless eyes are all that can be seen above a black scarf wrapped around its face.

She has what appear to be to guards/hand maidens with her..

"I'm told you're a friend of Ptemenib so I'll listen to what you have to say.. By all means.."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"There seems to be something in the Necropolis stirring up the dead and bringing them to unlife. Do you know anything about that? We'd like to eliminate it if possible. "


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"If you don't know the source of what is the raising the dead, Ms Harmony, perhaps you can show us the locations of some Elegiac Compasses, which we may use to triangulate on the necromantic power being used!"

Hadjii's Sense Motive check: 1d20 + 5 ⇒ (2) + 5 = 7

Hadjii has no idea if she's trustworthy or not...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla is as focused as an Owl in detecting any strange behavior from the dark folk, trying to discern their lies.
Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21


Inner Sanctum

She responds in turn.. "Well that's nothing I didn't already know.. I have some information that would likely help your cause I will not give it up for free. I need a favor.. Do it and I'll help you.." She awaits a response..

Calla feels she's telling the truth..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

<sigh>"Shoulda known. Ok, what is it?"


Inner Sanctum

Sorry for the delay folks..

She goes on to explain that periodically, small gangs of dark folk have splintered from the primary Xotl clan to form their own breakaway clans that embrace dissenting ideas. Usually these factions die out or eventually crawl back to the fold, but recently Unwrapped Harmony’s own apprentice, a dark slayer named Gaunt Cadaver, left the Xotl to form his own clan. "And what's worse he's been dabbling in necromancy himself.. He's began to turn his follower's into undead and must be stopped. Go there and slay him and bring me proof.. Such proof can had by removing a magic stone from his stomach. The stone protects his vital organs, but can be removed if his is slain.. Do this and I shall help you in any way I can.."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"That seems simple enough. How competent is he? I mean, are we likely to have trouble with him? Also, how many followers does he have?"


Inner Sanctum

"No more than a handful of Dark Creepers joined him, but who knows what undead he has conjured up in his lair.. He himself is a powerful Dark Caller who also has Oracle insights.."

Know Local on the Dark Caller/Creepers


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

knowledge local: 1d20 + 8 ⇒ (10) + 8 = 18


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

K.Local: 1d20 + 10 ⇒ (14) + 10 = 24

"You're putting us at a pretty tight spot, miss. We're running out of time, and we should not lose any more of it with things that are not related to our main quest." Calla tries to get more... diplomatic and convince the woman to speed up the process. "Whoever is making undeads in this city is our enemy, and the Pharasman church has been tolerant on all of you since you don't make so much damage, and even provide some aid if need arises, but we don't have time to go there and come back. Our main goal is in the other corner of the dead city, and by going somewhere else, then having to return here might rob us of time an power we should not lose." She sighs and continues. "We just want what's best for the city, and we understand that these necromancer is no good either, but we need to focus. We are honorable folk, and thus I would like to speed up our negotiations for a bit. If we give you our word that, leaving this place, the first thing we do would be destroying this necromancer, couldn't you trust us and tell us what you know? We really don't have time to lose!"


Inner Sanctum

She responds.. "I really don't care if the city is taken over by undead.. I would rather continue my talks with Ptemenib because you surface dwellers interest me, but I have no obligation to help this city.. We get along fine as the undead dont really bother us, and we can always retreat to the Darklands if they do suddenly.. While I understand your plight my people do not give information away for free.. The deal is on the table, take it or leave it.."

Your not dealing with a nice Ole Grandma here.. She's a cold, calculating cunt..


Inner Sanctum

And her response has left the crowd speechless!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Well then I guess we better be on about our task. Where do we go exactly?"


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Can we at least get a general overall on what you know? We need to know if it's worth taking this task, and where is their hideout."

If you would read Calla's mind right now you would see she would even go the their enemies and exchange information over them, to get some revenge on this cold b#+#*!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii whispers to Calla:

"I am with Mr Hemket: let us destroy this necromancer -- even if just on general principle! If it secures information from this...woman...then that is a fine bonus!"

then he addresses Unwrapped Harmony:

"We will return with this stomach-stone you speak of!"

Hadjii calls to Bandit, and starts making his way to the badguy.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

"Well the faster we kill this necromancer the faster we can deal with the city's problem."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"It's not like killing off a necromancer isn't in our interest anyway. Let's get on with it. "


Inner Sanctum

Unwrapped Harmony provides you with directions, which aren't that far away.. Once you arrive..

A desolate garden choked with thorny brambles surrounds this small noble estate. A large, run-down house rises above the overgrowth in the center of the estate, its few windows dark and forbidding.

Map is updated.. Now using Random 2..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

He'll check the door on the left for traps.

perception: 1d20 + 10 ⇒ (16) + 10 = 26


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla gets all pissed with their decision, but her mood soon improves when she thinks about all the treasure they will gain. On the road to the place the arcanist thinks a bit on what they could do. "So, I'm thinking about entering the place as information dealers, and offer information about Unwrapped Harmony in exchange for information about what is happening on the city. Then we kill them! But otherwise I'm still thinking of ways to deal with the darkness we will meet. Can you cast Daylight Hadjii?"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"Indeed I can, Ms Voni! While I haven't prepared that spell today, I can use some of the strange power we all gained when that mummy's energy exploded out of it during it's death throes -- and Daylight cast that way will last nearly an hour!"

If needed Hadjii will aid Hemket in disarming any traps found on the door...


Inner Sanctum

As you move closer you can tell the windows are actually painted black.. The door does not appear to be trapped..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"I see a red door and I want it painted black! No colors any-more I want them to turn black! Oh sorry, got carried away."
Calla detects magic on the door when they are close, realizing her idea of speaking with the monster was also denied from her group. Yes you're evil ^_^


Inner Sanctum

I never said it was denied.. I never said the info couldnt be forced from Unwrapped Harmony.. Nothing is out of the question, esp for a mostly neutral group.. It's ok to think outside the box.. In the current situation i doubt there will be any hand slapping form Sebiti..

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