GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

Hemket blows the two closests ones into pieces while the two at the back drop off the platform into the lava where you lose sight of them..

Rest of the group is up, but you have no targets atm..


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

"Well I for one am not going in after them. "


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay doesn't even know what they are?


Inner Sanctum

Sry, I missed the arcana check.. They are Tophets, construct guardians that like to eat things.. Immune to fire and normal construct stuff, resist none, they have a swallow whole ability with nasty side effects, and damage reduction..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

hearing about the swallow whole ability, Hadjii will fly to 30' above Canaan, and use Faith's Reach to cast his prepared Freedom of Movement on the fighter...


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama will go invisible


Inner Sanctum

Assuming everyone holds their positions until the two remaining things show up..

Moments later they pop up and attack! One bites at Findlay and one bites at Can.. With Hemket and Amarantha invisible you are the only targets..

Vs Findlay: 1d20 ⇒ 17 hit
Vs Can: 1d20 ⇒ 8 miss

Dam Findlay: 2d8 + 10 ⇒ (5, 8) + 10 = 23

Grab: 1d20 ⇒ 20 grappled in it's jaws Findlay..

Rest group is back up!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay still has a couple of Mythic Points left -- so, of course, just before getting hit he'll use his reaction (and use a Mythic Point) to do the Mirror Dodge thing again; unfortunately, the only place he can go is between the two goons!

when his turn comes around, he'll use a 2nd-level spell slot to cast his prepared Invisibility on himself, and hope they don't have scent...

Findlay's Cast Defensively check: 1d20 + 15 ⇒ (15) + 15 = 30

I doubt either will survive the volley of now-invisible Hemket's nuclear-tipped arrows -- but even if they both die, Findlay will go invisible anyway


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will open on the swallower first.

eadly aim, rapid for 2 extra, clustered shot, hero's feast

to hit: 1d20 + 30 ⇒ (2) + 30 = 32 damage: 2d8 + 50 ⇒ (8, 5) + 50 = 63 sneak: 5d6 ⇒ (5, 3, 3, 5, 6) = 22
to hit: 1d20 + 30 ⇒ (8) + 30 = 38 damage: 2d8 + 50 ⇒ (4, 4) + 50 = 58 sneak: 5d6 ⇒ (5, 2, 5, 2, 6) = 20
to hit: 1d20 + 30 ⇒ (5) + 30 = 35 damage: 1d8 + 25 ⇒ (6) + 25 = 31 sneak: 5d6 ⇒ (4, 5, 2, 1, 2) = 14
to hit: 1d20 + 30 ⇒ (3) + 30 = 33 damage: 1d8 + 25 ⇒ (3) + 25 = 28 sneak: 5d6 ⇒ (4, 5, 5, 4, 4) = 22
to hit: 1d20 + 30 ⇒ (8) + 30 = 38 damage: 1d8 + 25 ⇒ (7) + 25 = 32 sneak: 5d6 ⇒ (2, 4, 5, 3, 4) = 18

It does say d20 right?


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

In case Hemket didn't tidy up Canaan will engage his malefactor.

power attack, hero's feast, beacon of hope, adamantine
to hit: 1d20 + 39 ⇒ (9) + 39 = 48 damage: 1d6 + 22 ⇒ (4) + 22 = 26
to hit: 1d20 + 34 ⇒ (8) + 34 = 42 damage: 1d6 + 22 ⇒ (2) + 22 = 24
to hit: 1d20 + 29 ⇒ (4) + 29 = 33 damage: 1d6 + 22 ⇒ (4) + 22 = 26

Still not a d20


Inner Sanctum

Hemket and Can easily dispatch the guardians.. Out of combat.

Where to?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Try west.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

yeah, west


Inner Sanctum

Moving west you see..

"A square pool of fuming lava lies directly west of this chamber’s only entrance, and a recumbent jackal is painted in shades of blue on the floor near the western wall. Painted on the floor in the north and south areas of the chamber are images of large, extended hands holding workers. Black stone statues of jackal-headed humanoids stand at attention against the walls, holding staves topped with cobra heads. At the foot of each statue lies an emaciated human clad in only a loincloth and head cloth. Burns and marks from a whip’s lash scar their abused flesh. Each person’s left ankle is caught in a manacle whose chain is secured around the statue’s waist like a belt."

A few of you recognize the jackal's as a reference to Anubis, God of the Dead. At a distance it appears the shackled slaves may still be alive.

Move in?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket, who should still be invisible for a short time moves in for a closer look.

perception: 1d20 + 31 ⇒ (5) + 31 = 36


Inner Sanctum

Hemket determines that there is a fake wall on the west side. Nothing else happens unless you speak or make your prescence known.


Inner Sanctum

On yall


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

The usual canary in the coal mine will move up and get the ball rolling.

Canaan moves up and asks.
[b]"Ok, what's going on in here!"[/]


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii peers in, looking past the three invisible folks in the corridor, and readies to cast one of his prepared Greater Dispel Magic spells -- in case he sees some bad magic befall the fighter...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

so the others are less likely to bump him as he wanders down the corridor, Findlay will think out to the others:

"I'm entering the corridor"

(Findlay has Permanent See Invisibility, thus he can mentally coordinate the movement of others...)

as he passes by Hadjii, he'll beckon the big elemental down from the ceiling for a moment, and use a 2nd-level spell slot to cast Invisibility on him:

"Join the club!"


Inner Sanctum

As Can moves in the closest slave opens his eyes and says "Water!" in a barely audible voice..


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

"Shouldn't your overseer tend to your needs?" The joys of being a LN Asmodean

"Where is he anyway? I see a lack of organization here. It is deplorable. "


Inner Sanctum

The only reply is "Water".. Afer a few moments more of the slaves start to rouse asking for the children, to be set free, or even put out of their misery..

It's starting to get loud in the room with all 26 begging for help..

5d20 ⇒ (15, 16, 5, 15, 2) = 53

Hadjii notices a faint translucent shimmering around the slaves..


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

"Keep down all the clamor or there will be lashes. I don't work here and don't tend you lot. Where is your overseer?"


Inner Sanctum

There is no response but continuence of requests and it's getting louder.. Im going to wait on Hadjii's response before we go any further.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

via the Telepathic Bond:

”I believe these slaves are illusory, Canaan...everybody should disbelieve this trickery!”


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will try to disbelieve.

will save: 1d20 + 18 ⇒ (11) + 18 = 29


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Will to disbelieve: 1d20 + 25 ⇒ (12) + 25 = 37


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay's Will save: 1d20 + 14 + 4 ⇒ (19) + 14 + 4 = 37

over the mind-link:

"Ah -- good catch, Hadjii! Technically, these are called figments. Note that the noise may be increasing in order to impede spellcasting...once you realize the noise is also a glamer, I believe it will sound tinny, and offer no distraction..."


Inner Sanctum

2d20 ⇒ (13, 8) = 21

The group attempts to disbelieve the slaves but finds that they are indeed real. Amarantha however believes this may be some sort of Haunt..

Which brings me to said Haunt. The cries of the slaves become a maddening cacophony in room. Everyone needs to make a Will save, DC 23. If you pass you may make a Religion or Int check.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

will save: 1d20 + 15 ⇒ (9) + 15 = 24


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

will save: 1d20 + 18 ⇒ (6) + 18 = 24


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay's Will save: 1d20 + 14 ⇒ (15) + 14 = 29

Findlay does not have ranks in Knowledge:Religion...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Will save: 1d20 + 24 ⇒ (14) + 24 = 38

Hadjii's Knowledge:Religion check: 1d20 + 3 ⇒ (15) + 3 = 18


Inner Sanctum

Thats why I said Rel or Int check Findlay.. Hadjii doesn't have a clue.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay’s raw INT check: 1d20 + 9 ⇒ (13) + 9 = 22


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Will: 1d20 + 25 ⇒ (15) + 25 = 40

Religion: 1d20 + 20 ⇒ (11) + 20 = 31


Inner Sanctum

Yall think that instead of holy energy that normally destroys Haunts, this one requires that you realease captives from their shackles to destroy it. You are also fairly certain that if you stay in the room more saves will be needed.

Just as a reminder hemket noticed a false wall on the west side of the room. It has to be breached however.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii has a <Ring of the Ram> that he has never used -- he might as well burn 30 charges to try and smash the wall:

Ring of the Ram at ST 29: 1d20 + 9 ⇒ (6) + 9 = 15
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (7) + 9 = 16
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (11) + 9 = 20
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (12) + 9 = 21
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (5) + 9 = 14
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (6) + 9 = 15
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (8) + 9 = 17
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (11) + 9 = 20
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (18) + 9 = 27
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (13) + 9 = 22

of course, it takes that many charges before I get a decent roll...


Inner Sanctum

Each time you use that it's a round Hadjii, which you can do from outside the room so I'll assume you all retreat from the noise. For some reason the break DC on this thing is 35, so ill just roll damage that you would done instead.

24d6 ⇒ (3, 5, 4, 3, 5, 1, 6, 6, 3, 5, 5, 6, 5, 2, 4, 1, 6, 5, 6, 2, 6, 4, 6, 5) = 104 takes 24 charges to bash the wall down..

The voices have ceased by this time, who's going to check it out?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will sneak over there to see what lies behind the remains of the wall.

stealth: 1d20 + 26 ⇒ (5) + 26 = 31


Inner Sanctum

In there you find a nice sarcophagus of some evil baddie thats not important. There's some gold, some nice clothes worth 10k and a staff thats magical..

Staff of the Hooded Cobra - Carved from a single piece of darkwood and topped by the head of a hooded cobra, this staff functions as a +3 defending darkwood quarterstaff. Additionally, once per day when the wielder hits a creature with the staff, she can cause the carved cobra head to bite her target. The attack deals an additional 1d6 points of damage and injects the target with a virulent poison (injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Str and 1d2 Con damage; cure 2 consecutive saves).

It's worth 43k..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

No threats?

Check for any secret stuff.

perception: 1d20 + 31 ⇒ (19) + 31 = 50


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

when the wall finally comes down, Hadjii blows on the ring...

no slaves eagerly waiting to be freed? how do we fix the haunt?


Inner Sanctum

That was the secret stuff.. No threats. Where too? Unless you wanna hang with the slaves a bit more.

The Haunt is fixed by freeing all of them, but it requires disable device on each one while the wailing goes on.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

We'll go back to the central area then south. Might as well be methodical.


Inner Sanctum

To the south there is a big ass furnace that radiates rediculous heat. Not really much else to see.


Inner Sanctum

Moving to the east you come to a room..

Painted on the floor of this circular chamber is a stylized sun, with rays extending from the solar disk’s edges and creeping up the room’s walls. Tiny flecks of metallic material are embedded in the floor’s stone.

Hemket's trapdar goes off as he approaches the room.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Close inspection to see what the problem is:
perception: 1d20 + 31 + 7 ⇒ (10) + 31 + 7 = 48

Then remove it:
disable device: 1d20 + 41 ⇒ (9) + 41 = 50


Inner Sanctum

Was gonna be a nifty sunburst in your face, but now it is disabled.. the next room has another one..

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