GM Pox |
Yall start to leave the ledge heading down and notice that a raging storm is going on below.. Elements of each type can be seen arcing around like lightning bolts and the wind seems much stronger.. You can barely make out the balcony below at 60'..
I'll pause for a moment to let yall retcon anything you want before moving forwards..
Amarantha Van der Griest |
Nothing has looked good since we entered this forsaken place
Same action, follow behind invisibly
Findlay McDougal |
"OK folks, I'll test out Anti-Magic Shell -- if it protects me, I'll come out and you guys can gather around me..."
with that, Findlay will cast <Anti-Magic Field>, and spider-climb 20' down into the maelstrom -- racing right back out if the field does not protect him!
GM Pox |
You realize antimagic field removes your spider climb right? As well as all magic item buffs and current spells active.. Findlay would know this. I have Doc's appointments this morn, but I will update this afternoon..
Hemket |
OK, checked, protection from cold, fire, lightning. That will have to do.
Seeing Findlay not decide to drop to the bottom of the pit, Hemket will climb down into the arcing nastiness and see if it's a trap or something.
perception: 1d20 + 38 ⇒ (2) + 38 = 40
Findlay McDougal |
silly me -- that's what I get for posting too quickly after being up for 25+ hours! I reckon Findlay never said that...
GM Pox |
Taking his advice the group lets Hemket go first.. Moving down into the gale is what you expect it to be, nasty.. Roughly half there Hemket notices a dispel magic trap that spans the width of the shaft. He is able to dispel but takes a extra hit from elemental bolts in the process. You need to make 4 reflex saves Hemket to reach the balcony.. The rest of you need to make 3 to reach the balconies saftey..
Hemket |
reflex save: 1d20 + 23 ⇒ (19) + 23 = 42
reflex save: 1d20 + 23 ⇒ (6) + 23 = 29
reflex save: 1d20 + 23 ⇒ (17) + 23 = 40
reflex save: 1d20 + 23 ⇒ (18) + 23 = 41
evasion if those make it
Canaan Fodda |
Canaan will follow Hemket down.
reflex: 1d20 + 17 ⇒ (9) + 17 = 26
reflex: 1d20 + 17 ⇒ (14) + 17 = 31
reflex: 1d20 + 17 ⇒ (5) + 17 = 22
he also has evasion (ring)
GM Pox |
Saves once..
Acid: 10d6 ⇒ (1, 2, 5, 4, 6, 5, 2, 4, 3, 2) = 34 take 34 acid
Cold: 10d6 ⇒ (4, 6, 3, 2, 3, 1, 2, 5, 2, 3) = 31 89 pro cold left
Fire: 10d6 ⇒ (5, 6, 6, 6, 2, 5, 1, 6, 5, 3) = 45 75 pro fire left
Lightning: 10d6 ⇒ (6, 5, 1, 3, 5, 1, 3, 3, 5, 2) = 34 76 pro lightning left.
Please keep track of remaining points.
It's been approx 15 mins since last invis was cast Hadjii so you become visible. Please reduce other buffs by 15 mins as well.
Hadjii |
the now visible Hadjii will climb after Canaan, knowing he'll suck up some acid damage -- but hoping for some nice channeling afterward...
Hadjii's Reflex save: 1d20 + 14 ⇒ (1) + 14 = 15
Hadjii's Reflex save: 1d20 + 14 ⇒ (18) + 14 = 32
Hadjii's Reflex save: 1d20 + 14 ⇒ (17) + 14 = 31
it looks kinda funny: a big air elemental spider-climbing down the wall...
Findlay McDougal |
Findlay figures the rest of the party knows what they are doing, and trails along...
Findlay's Reflex save: 1d20 + 15 ⇒ (10) + 15 = 25
Findlay's Reflex save: 1d20 + 15 ⇒ (4) + 15 = 19
Findlay's Reflex save: 1d20 + 15 ⇒ (4) + 15 = 19
I don't suppose any of those were successful...
Amarantha Van der Griest |
Reflex: 1d20 + 14 ⇒ (6) + 14 = 20
Reflex: 1d20 + 14 ⇒ (10) + 14 = 24
Reflex: 1d20 + 14 ⇒ (13) + 14 = 27
GM Pox |
Hadjii takes
Acid: 5d6 ⇒ (4, 3, 2, 3, 1) = 13
Cold: 5d6 ⇒ (6, 1, 1, 3, 5) = 16
Fire: 5d6 ⇒ (3, 3, 1, 4, 5) = 16
Elec: 5d6 ⇒ (4, 3, 1, 2, 4) = 14
13 acid damage
Please reduce protections and keep track..
Findlay takes.
Acid: 15d6 ⇒ (1, 4, 1, 4, 3, 5, 4, 5, 2, 3, 6, 6, 3, 4, 2) = 53
Cold: 15d6 ⇒ (6, 3, 5, 2, 1, 1, 1, 6, 3, 1, 5, 1, 5, 4, 2) = 46
Fire: 15d6 ⇒ (2, 5, 4, 1, 4, 6, 2, 3, 6, 3, 6, 3, 2, 4, 3) = 54
Elec: 15d6 ⇒ (5, 6, 4, 3, 5, 1, 6, 2, 5, 5, 2, 6, 4, 2, 4) = 60
So mostly just 53 acid..
Amarantha takes.
Acid: 10d6 ⇒ (2, 1, 6, 4, 6, 6, 3, 3, 2, 6) = 39
Cold: 10d6 ⇒ (1, 4, 3, 6, 6, 4, 1, 3, 1, 1) = 30
Fire: 10d6 ⇒ (5, 5, 1, 5, 3, 3, 6, 6, 2, 6) = 42
Elec: 10d6 ⇒ (3, 3, 2, 6, 4, 5, 3, 3, 2, 3) = 34
39 acid damage.
After getting blasted by the elementals the team reachs the destination..
Hieroglyph-covered pillars support the vaulted ceiling of this long hall. Paintings of ibises grace both the floor and the walls. A sarcophagus sits to the east in a small alcove flanked by basalt statues depicting imposing seated figures.
The Ancient Osiriani hieroglyphs on the pillars tell the story of Hakotep’s only offspring by his beloved wife Neferuset— Hakmothes, a studious boy who showed no interest in martial pursuits. This ran against the wishes of his father, who wanted Hakmothes to be a great warrior. The writings describe the boy’s impressive intellect and achievements—he wrote several treatises on Osirian history and religion, and documented his father’s wars against the Shory. However, one day the pharaoh forced the youth to accompany some of his generals on a hunt, hoping to encourage him to take up the sword. During that ill-fated hunt, the prince was killed by a dreadful manticore named Ochipanthes.
Scattered in the alcove about the sarcophagus are the bones of a dozen humans—the unmummified remains of the generals and retainers who accompanied the prince on the hunt and failed to keep him safe. The bones show signs of torture.
The seated statues depict Hakotep and Neferuset, watching over their son in death. The sarcophagus sits on a limestone platform and is made of precious woods inlaid with decorative strips of gold. The lid of the sarcophagus depicts an adolescent boy holding a crook and f lail and
adorned with a prince’s crown.
Amarantha Van der Griest |
Ama will fire off a couple of channels
2 Channels: 18d6 ⇒ (3, 5, 5, 1, 2, 5, 6, 4, 4, 5, 3, 3, 5, 3, 3, 5, 1, 3) = 66
Hopefully that tops everyone off, if not let me know
Hadjii |
"Gosh, I wonder if those bones will animate when we touch something? Who here would like to see a Wall of Stone completely fill that alcove?"
Amarantha Van der Griest |
Gosh, I wonder if those bones will animate when we touch something? Who here would like to see a Wall of Stone completely fill that alcove?"
*Raises Hand*
GM Pox |
Silence fills the room as you ponder what lies in the sarcophagus..
I find it funny in a high level game when PC's are paranoid about everything.. Granted there have been plenty of jump scares in this game.
Hadjii |
when Findlay nods enthusiastically at the druid's suggestion, two votes is all Hadjii needs: he'll burn a Mythic Point to cast Wall of Stone, shaping it to fill the alcove of bones -- thus preventing any animated bones in that location from attacking...
then he thinks across the Telepathic Bond:
"We don't know if there is a benefit unless we check: it is at least possible the dead child has some clue that will help us defeat his psycho dad..."
Findlay McDougal |
once Hadjii fills the bone-laden void with stone, Findlay will suggest everyone take their preferred combat position:
"If there are no objections, I'm thinking of casting Telekinesis, and using the magic to lift the lid off the sarcophagus..."
GM Pox |
Lifting the lid you see..
"Within is the mummified body of Hakmothes, bedecked in rich finery that includes a funerary mask identical in design to the Mask of the Forgotten Pharaoh, crafted from platinum."
Nothing springs to life to attack..
Findlay McDougal |
Findlay will cast Detect Magic, and scan into the coffin -- and around the room...
Hadjii |
Hadjii has a thought:
"Perhaps this mask can be used as the key to the upper platform -- so I need not give up the one I bear!"
Findlay McDougal |
"I am confident at least a one spirit will be angry when you touch that mask -- perhaps the child *and* the mom! I'm guessing we should prepare for a big banshee and a little banshee..."
Hadjii |
"Indeed; Ms van der Griest, would you please cast Silence in the vicinity of the child's sarcophagus?"
Amarantha Van der Griest |
Sadly, I do not possess that spell
GM Pox |
Dont think it's trapped.. The mask is magical, but only slightly. Perhaps just to keep it shiny all these years.. There is no other magic in the room, although there are several pieces of expensive jewelry on the body..
If you wish to know what exactly the jewelry is let me know, but it is of no consequence to the mission.
GM Pox |
It is indeed back through the elements.. You can try to teleport, but you need a caster level check if you do so..
Findlay McDougal |
would Findlay's 'Eldritch Breach' apply?
"Everybody gather 'round, and get ready to run through the dimensional door when I create it!"
when all are ready, he'll use a Mythic Point to cast <Dimension Door>, targeting the upper balcony.
Findlay's caster level check: 1d20 + 17 ⇒ (20) + 17 = 37
Hadjii |
Hadjii cringes when Hemket reaches for the mask -- the sight of a huge air elemental cringing is just a little but comical...
(in a bit of panic) "But what about the...banshees..oh...OK! Whew!"
he'll use the dimensional door instead of just flying up -- but he'll go last, so nobody is stuck behind the long wispy cloud as it trails through.
then (being not in a bit of panic), he communicates with Findlay mentally:
"Could you please make me invisible again, Findlay? Oh please-o-please-o-please?"
Findlay McDougal |
never mind about the 'Eldritch Breach', I guess!
(teasingly) "Boy are you needy! Needy, needy, needy!"
Findlay will use up another 2nd-level slot to cast Invisibility on the big air elemental
GM Pox |
No on the Eldritch Breach.
Findlay casts the teleportation spell and struggles to overcome the pyramids defense mechanism. In the end his will is strong enough to push through, but just barely.. The group ends up on the upper balcony facing the door with the mask indentation again.
Just for reference Findlay feels he hit the number on the head of what it takes to teleport here. It's not easy.
GM Pox |
Yall are on the upper level and it still does not seemed trapped. The storm still rages above you as well.
Hadjii |
"I believe you should put the child's mask into the slot it fits so well into, Hemket"
GM Pox |
With the mask in place you all hear a distant, melodious bell sound in the shaft and the stone block descends an inch.
As you do this you all hear a screech from the storm above you as 3 massive thunderbirds appears to attack!
This enormous bird has feathers the color of a stormy sky, a resemblance enhanced by the lightning that dances over its body.
Know Arcana
Amarantha: 1d20 + 7 ⇒ (13) + 7 = 20
Canaan: 1d20 + 8 ⇒ (20) + 8 = 28
Findlay: 1d20 + 14 ⇒ (7) + 14 = 21
Hadjii: 1d20 + 8 ⇒ (7) + 8 = 15
Hemket: 1d20 + 16 ⇒ (5) + 16 = 21
Birds: 1d20 + 9 ⇒ (18) + 9 = 27
Init Order:
Can
Birds
Rest of Group
Can is up!
Amarantha Van der Griest |
Arcana: 1d20 + 18 ⇒ (19) + 18 = 37
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity on me even though I beat their initiative.
Canaan Fodda |
Canaan will activate his winged boots and fly up to intercept the birds (trying to get 2 within 10' of him).
He will also spend 1 mythic point to activate cage enemy.
GM Pox |
Amarantha knows there are Thunderbirds.
Saves: Fort, Reflex, Will
Immune: Electricity and Sonic
Can uses the opportunity to move up..
Forgot to mention that the storm moves down with the birds..
1d4 ⇒ 1 Ranged attacks are at -4 and a random bolt of lightning stikes..
1d5 ⇒ 2 Can
Elec Dam: 12d6 ⇒ (6, 3, 6, 6, 1, 5, 1, 3, 5, 5, 4, 1) = 46 DC 24 reflex Can
The one on the right attacks Can.
Attacks: 3d20 ⇒ (6, 9, 13) = 28 they all miss
The one in the middle attacks Amarantha.
3d20 ⇒ (2, 2, 1) = 5 lol all miss too..
The last one attacks Air Hadjii
3d20 ⇒ (20, 3, 2) = 25 all hit
Confirm: 1d20 ⇒ 4 yes
Dam: 4d8 + 32 + 4d6 + 48 ⇒ (2, 1, 7, 5) + 32 + (5, 6, 3, 4) + 48 = 113 You may reduce by 30 from stoneskins..
Not sure if you can be crit or not being an elemental. If you cant reduce damage by 28 as well
Grapple: 2d20 ⇒ (20, 8) = 28 Air Hadjii is grappled..
Rest of group is up..