GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

Yall start to leave the ledge heading down and notice that a raging storm is going on below.. Elements of each type can be seen arcing around like lightning bolts and the wind seems much stronger.. You can barely make out the balcony below at 60'..

I'll pause for a moment to let yall retcon anything you want before moving forwards..


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

"Umm, that doesn't look good. "


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Nothing has looked good since we entered this forsaken place

Same action, follow behind invisibly


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

"OK folks, I'll test out Anti-Magic Shell -- if it protects me, I'll come out and you guys can gather around me..."

with that, Findlay will cast <Anti-Magic Field>, and spider-climb 20' down into the maelstrom -- racing right back out if the field does not protect him!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

What resistances do we currently have up? Anyway. Hemket might be the best explorer for that since he's got a good reflex save and evasion.


Inner Sanctum

You realize antimagic field removes your spider climb right? As well as all magic item buffs and current spells active.. Findlay would know this. I have Doc's appointments this morn, but I will update this afternoon..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, checked, protection from cold, fire, lightning. That will have to do.

Seeing Findlay not decide to drop to the bottom of the pit, Hemket will climb down into the arcing nastiness and see if it's a trap or something.

perception: 1d20 + 38 ⇒ (2) + 38 = 40


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

silly me -- that's what I get for posting too quickly after being up for 25+ hours! I reckon Findlay never said that...


Inner Sanctum

Taking his advice the group lets Hemket go first.. Moving down into the gale is what you expect it to be, nasty.. Roughly half there Hemket notices a dispel magic trap that spans the width of the shaft. He is able to dispel but takes a extra hit from elemental bolts in the process. You need to make 4 reflex saves Hemket to reach the balcony.. The rest of you need to make 3 to reach the balconies saftey..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

reflex save: 1d20 + 23 ⇒ (19) + 23 = 42
reflex save: 1d20 + 23 ⇒ (6) + 23 = 29
reflex save: 1d20 + 23 ⇒ (17) + 23 = 40
reflex save: 1d20 + 23 ⇒ (18) + 23 = 41

evasion if those make it


Inner Sanctum

Hemket takes no damage like a ninja..


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will follow Hemket down.

reflex: 1d20 + 17 ⇒ (9) + 17 = 26
reflex: 1d20 + 17 ⇒ (14) + 17 = 31
reflex: 1d20 + 17 ⇒ (5) + 17 = 22

he also has evasion (ring)


Inner Sanctum

Saves once..

Acid: 10d6 ⇒ (1, 2, 5, 4, 6, 5, 2, 4, 3, 2) = 34 take 34 acid
Cold: 10d6 ⇒ (4, 6, 3, 2, 3, 1, 2, 5, 2, 3) = 31 89 pro cold left
Fire: 10d6 ⇒ (5, 6, 6, 6, 2, 5, 1, 6, 5, 3) = 45 75 pro fire left
Lightning: 10d6 ⇒ (6, 5, 1, 3, 5, 1, 3, 3, 5, 2) = 34 76 pro lightning left.

Please keep track of remaining points.

It's been approx 15 mins since last invis was cast Hadjii so you become visible. Please reduce other buffs by 15 mins as well.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the now visible Hadjii will climb after Canaan, knowing he'll suck up some acid damage -- but hoping for some nice channeling afterward...

Hadjii's Reflex save: 1d20 + 14 ⇒ (1) + 14 = 15

Hadjii's Reflex save: 1d20 + 14 ⇒ (18) + 14 = 32

Hadjii's Reflex save: 1d20 + 14 ⇒ (17) + 14 = 31

it looks kinda funny: a big air elemental spider-climbing down the wall...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay figures the rest of the party knows what they are doing, and trails along...

Findlay's Reflex save: 1d20 + 15 ⇒ (10) + 15 = 25

Findlay's Reflex save: 1d20 + 15 ⇒ (4) + 15 = 19

Findlay's Reflex save: 1d20 + 15 ⇒ (4) + 15 = 19

I don't suppose any of those were successful...


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Reflex: 1d20 + 14 ⇒ (6) + 14 = 20
Reflex: 1d20 + 14 ⇒ (10) + 14 = 24
Reflex: 1d20 + 14 ⇒ (13) + 14 = 27


Was gone all weekend working.. Will move forwards in the morn.. Sry folks it was last minute..


Inner Sanctum

Hadjii takes

Acid: 5d6 ⇒ (4, 3, 2, 3, 1) = 13
Cold: 5d6 ⇒ (6, 1, 1, 3, 5) = 16
Fire: 5d6 ⇒ (3, 3, 1, 4, 5) = 16
Elec: 5d6 ⇒ (4, 3, 1, 2, 4) = 14

13 acid damage

Please reduce protections and keep track..

Findlay takes.

Acid: 15d6 ⇒ (1, 4, 1, 4, 3, 5, 4, 5, 2, 3, 6, 6, 3, 4, 2) = 53
Cold: 15d6 ⇒ (6, 3, 5, 2, 1, 1, 1, 6, 3, 1, 5, 1, 5, 4, 2) = 46
Fire: 15d6 ⇒ (2, 5, 4, 1, 4, 6, 2, 3, 6, 3, 6, 3, 2, 4, 3) = 54
Elec: 15d6 ⇒ (5, 6, 4, 3, 5, 1, 6, 2, 5, 5, 2, 6, 4, 2, 4) = 60

So mostly just 53 acid..

Amarantha takes.

Acid: 10d6 ⇒ (2, 1, 6, 4, 6, 6, 3, 3, 2, 6) = 39
Cold: 10d6 ⇒ (1, 4, 3, 6, 6, 4, 1, 3, 1, 1) = 30
Fire: 10d6 ⇒ (5, 5, 1, 5, 3, 3, 6, 6, 2, 6) = 42
Elec: 10d6 ⇒ (3, 3, 2, 6, 4, 5, 3, 3, 2, 3) = 34

39 acid damage.

After getting blasted by the elementals the team reachs the destination..

Hieroglyph-covered pillars support the vaulted ceiling of this long hall. Paintings of ibises grace both the floor and the walls. A sarcophagus sits to the east in a small alcove flanked by basalt statues depicting imposing seated figures.

The Ancient Osiriani hieroglyphs on the pillars tell the story of Hakotep’s only offspring by his beloved wife Neferuset— Hakmothes, a studious boy who showed no interest in martial pursuits. This ran against the wishes of his father, who wanted Hakmothes to be a great warrior. The writings describe the boy’s impressive intellect and achievements—he wrote several treatises on Osirian history and religion, and documented his father’s wars against the Shory. However, one day the pharaoh forced the youth to accompany some of his generals on a hunt, hoping to encourage him to take up the sword. During that ill-fated hunt, the prince was killed by a dreadful manticore named Ochipanthes.

Scattered in the alcove about the sarcophagus are the bones of a dozen humans—the unmummified remains of the generals and retainers who accompanied the prince on the hunt and failed to keep him safe. The bones show signs of torture.

The seated statues depict Hakotep and Neferuset, watching over their son in death. The sarcophagus sits on a limestone platform and is made of precious woods inlaid with decorative strips of gold. The lid of the sarcophagus depicts an adolescent boy holding a crook and f lail and
adorned with a prince’s crown.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama will fire off a couple of channels

2 Channels: 18d6 ⇒ (3, 5, 5, 1, 2, 5, 6, 4, 4, 5, 3, 3, 5, 3, 3, 5, 1, 3) = 66

Hopefully that tops everyone off, if not let me know


Inner Sanctum

Everyone is full and you are in the room with the description above.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Check out the room for traps (particularly the sarcophagus).

perception: 1d20 + 38 ⇒ (6) + 38 = 44


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"Gosh, I wonder if those bones will animate when we touch something? Who here would like to see a Wall of Stone completely fill that alcove?"


Inner Sanctum

No traps present.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Is there any likely benefit to opening the sarcophagus? I know something will attack. "


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
The Hadj wrote:
Gosh, I wonder if those bones will animate when we touch something? Who here would like to see a Wall of Stone completely fill that alcove?"

*Raises Hand*


Inner Sanctum

Silence fills the room as you ponder what lies in the sarcophagus..

I find it funny in a high level game when PC's are paranoid about everything.. Granted there have been plenty of jump scares in this game.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

when Findlay nods enthusiastically at the druid's suggestion, two votes is all Hadjii needs: he'll burn a Mythic Point to cast Wall of Stone, shaping it to fill the alcove of bones -- thus preventing any animated bones in that location from attacking...

then he thinks across the Telepathic Bond:

"We don't know if there is a benefit unless we check: it is at least possible the dead child has some clue that will help us defeat his psycho dad..."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

once Hadjii fills the bone-laden void with stone, Findlay will suggest everyone take their preferred combat position:

"If there are no objections, I'm thinking of casting Telekinesis, and using the magic to lift the lid off the sarcophagus..."


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

"That seems like a splendid idea. Go ahead. "


Inner Sanctum

Lifting the lid you see..

"Within is the mummified body of Hakmothes, bedecked in rich finery that includes a funerary mask identical in design to the Mask of the Forgotten Pharaoh, crafted from platinum."

Nothing springs to life to attack..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay will cast Detect Magic, and scan into the coffin -- and around the room...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii has a thought:

"Perhaps this mask can be used as the key to the upper platform -- so I need not give up the one I bear!"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"That's a bit of a letdown. "

and he'll closely inspect the remains.

percetion: 1d20 + 31 ⇒ (9) + 31 = 40 if traps add +7


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

"I am confident at least a one spirit will be angry when you touch that mask -- perhaps the child *and* the mom! I'm guessing we should prepare for a big banshee and a little banshee..."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"Indeed; Ms van der Griest, would you please cast Silence in the vicinity of the child's sarcophagus?"


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Sadly, I do not possess that spell


Inner Sanctum

Dont think it's trapped.. The mask is magical, but only slightly. Perhaps just to keep it shiny all these years.. There is no other magic in the room, although there are several pieces of expensive jewelry on the body..

If you wish to know what exactly the jewelry is let me know, but it is of no consequence to the mission.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will grab the mask out of the tomb.

"Ok, so how to we get back up there now? Not sure we want to go through that elemental storm again. Can someone teleport?"


Inner Sanctum

It is indeed back through the elements.. You can try to teleport, but you need a caster level check if you do so..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

would Findlay's 'Eldritch Breach' apply?

"Everybody gather 'round, and get ready to run through the dimensional door when I create it!"

when all are ready, he'll use a Mythic Point to cast <Dimension Door>, targeting the upper balcony.

Findlay's caster level check: 1d20 + 17 ⇒ (20) + 17 = 37


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii cringes when Hemket reaches for the mask -- the sight of a huge air elemental cringing is just a little but comical...

(in a bit of panic) "But what about the...banshees..oh...OK! Whew!"

he'll use the dimensional door instead of just flying up -- but he'll go last, so nobody is stuck behind the long wispy cloud as it trails through.

then (being not in a bit of panic), he communicates with Findlay mentally:

"Could you please make me invisible again, Findlay? Oh please-o-please-o-please?"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

never mind about the 'Eldritch Breach', I guess!

(teasingly) "Boy are you needy! Needy, needy, needy!"

Findlay will use up another 2nd-level slot to cast Invisibility on the big air elemental


Inner Sanctum

No on the Eldritch Breach.

Findlay casts the teleportation spell and struggles to overcome the pyramids defense mechanism. In the end his will is strong enough to push through, but just barely.. The group ends up on the upper balcony facing the door with the mask indentation again.

Just for reference Findlay feels he hit the number on the head of what it takes to teleport here. It's not easy.


Inner Sanctum

Yall are on the upper level and it still does not seemed trapped. The storm still rages above you as well.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"I believe you should put the child's mask into the slot it fits so well into, Hemket"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

He does so.


Inner Sanctum

With the mask in place you all hear a distant, melodious bell sound in the shaft and the stone block descends an inch.

As you do this you all hear a screech from the storm above you as 3 massive thunderbirds appears to attack!

This enormous bird has feathers the color of a stormy sky, a resemblance enhanced by the lightning that dances over its body.

Know Arcana

Init:

Amarantha: 1d20 + 7 ⇒ (13) + 7 = 20
Canaan: 1d20 + 8 ⇒ (20) + 8 = 28
Findlay: 1d20 + 14 ⇒ (7) + 14 = 21
Hadjii: 1d20 + 8 ⇒ (7) + 8 = 15
Hemket: 1d20 + 16 ⇒ (5) + 16 = 21
Birds: 1d20 + 9 ⇒ (18) + 9 = 27

Init Order:
Can
Birds
Rest of Group

Can is up!


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Arcana: 1d20 + 18 ⇒ (19) + 18 = 37

Knowledges:
1. The order of their saves in order from highest to lowest. (e.g. Fort - Will - Ref)
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity on me even though I beat their initiative.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will activate his winged boots and fly up to intercept the birds (trying to get 2 within 10' of him).

He will also spend 1 mythic point to activate cage enemy.


Inner Sanctum

Amarantha knows there are Thunderbirds.

Saves: Fort, Reflex, Will
Immune: Electricity and Sonic

Can uses the opportunity to move up..

Forgot to mention that the storm moves down with the birds..

1d4 ⇒ 1 Ranged attacks are at -4 and a random bolt of lightning stikes..

1d5 ⇒ 2 Can
Elec Dam: 12d6 ⇒ (6, 3, 6, 6, 1, 5, 1, 3, 5, 5, 4, 1) = 46 DC 24 reflex Can

The one on the right attacks Can.

Attacks: 3d20 ⇒ (6, 9, 13) = 28 they all miss

The one in the middle attacks Amarantha.

3d20 ⇒ (2, 2, 1) = 5 lol all miss too..

The last one attacks Air Hadjii

3d20 ⇒ (20, 3, 2) = 25 all hit
Confirm: 1d20 ⇒ 4 yes
Dam: 4d8 + 32 + 4d6 + 48 ⇒ (2, 1, 7, 5) + 32 + (5, 6, 3, 4) + 48 = 113 You may reduce by 30 from stoneskins..

Not sure if you can be crit or not being an elemental. If you cant reduce damage by 28 as well

Grapple: 2d20 ⇒ (20, 8) = 28 Air Hadjii is grappled..

Rest of group is up..

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