GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

(net 40 down after channels, DR, and damage)

Bless of F for +2 to hit and +2 dodge

Khufu's flail keeps spinning as he grinds rock off of the faces of the constructs.

Attack Haste: 1d20 + 19 + 1 + 2 + 2 ⇒ (13) + 19 + 1 + 2 + 2 = 37 (haste, blessof f, heroes feast, power attack, combat expertise/stalwart, beacon of hope)
Attack 1: 1d20 + 19 + 1 + 2 + 2 ⇒ (13) + 19 + 1 + 2 + 2 = 37
Attack 2: 1d20 + 14 + 1 + 2 + 2 ⇒ (12) + 14 + 1 + 2 + 2 = 31
Attack 3: 1d20 + 9 + 1 + 2 + 2 ⇒ (13) + 9 + 1 + 2 + 2 = 27

damage h: 1d10 + 29 ⇒ (2) + 29 = 31
damage 1: 1d10 + 29 ⇒ (10) + 29 = 39
damage 2: 1d10 + 29 ⇒ (10) + 29 = 39
damage 3: 1d10 + 29 ⇒ (6) + 29 = 35


Inner Sanctum

Anohter one cumples under the combined assault.. Only one remians..

Amarantha, Ard, and Kin is up..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Channel: 7d6 ⇒ (4, 3, 1, 1, 3, 6, 3) = 21
Quicened Channel: 7d6 ⇒ (3, 3, 2, 2, 2, 5, 3) = 20


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Don't burn through those channels too fast, we've got boss monsters to fight at some point.


Inner Sanctum

Still waiting on Ard and Kin.. Ill bot again if he doesn't post soon..


Inner Sanctum

Devastated, Ard sits on his thumbs.. Tired of botting..

The remaining creature attacks..

3d20 ⇒ (10, 17, 15) = 42 2 hits
Dam Khufu: 4d8 + 50 ⇒ (1, 7, 1, 7) + 50 = 66

Party is up again..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Kin lashes out, while Arduino watches on nervously.

Bite 1d20 + 19 ⇒ (15) + 19 = 34 1d6 + 17 ⇒ (6) + 17 = 23
Bite 1d20 + 19 ⇒ (9) + 19 = 28 1d6 + 17 ⇒ (6) + 17 = 23
Claw 1d20 + 19 ⇒ (11) + 19 = 30 1d4 + 17 ⇒ (4) + 17 = 21
Claw 1d20 + 19 ⇒ (2) + 19 = 21 1d4 + 17 ⇒ (4) + 17 = 21


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii holds his action until just after his bugs have grouted the remaining construct;

the insects do: 4d6 ⇒ (1, 4, 5, 1) = 11 points of damage

then Hadjii uses his action to dismiss the spell.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Time to off the last one.

to hit: 1d20 + 24 ⇒ (1) + 24 = 25 damage: 2d8 + 44 ⇒ (7, 2) + 44 = 53
to hit: 1d20 + 24 ⇒ (7) + 24 = 31 damage: 2d8 + 44 ⇒ (5, 8) + 44 = 57
to hit: 1d20 + 24 ⇒ (3) + 24 = 27 damage: 1d8 + 22 ⇒ (6) + 22 = 28
to hit: 1d20 + 24 ⇒ (3) + 24 = 27 damage: 1d8 + 22 ⇒ (2) + 22 = 24
to hit: 1d20 + 24 ⇒ (9) + 24 = 33 damage: 1d8 + 22 ⇒ (2) + 22 = 24
to hit: 1d20 + 19 ⇒ (18) + 19 = 37 damage: 1d8 + 22 ⇒ (3) + 22 = 25

Now that's some rolling there.


Inner Sanctum

Big chunks are knocked off, but it still stands..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

(42 down after DR and damage)

Bless of F for +2 to hit and +2 dodge

Khufu's tries to drop the last guardian.

Attack Haste: 1d20 + 19 + 1 + 2 + 2 ⇒ (12) + 19 + 1 + 2 + 2 = 36 (haste, blessof f, heroes feast, power attack, combat expertise/stalwart, beacon of hope)
Attack 1: 1d20 + 19 + 1 + 2 + 2 ⇒ (13) + 19 + 1 + 2 + 2 = 37
Attack 2: 1d20 + 14 + 1 + 2 + 2 ⇒ (13) + 14 + 1 + 2 + 2 = 32
Attack 3: 1d20 + 9 + 1 + 2 + 2 ⇒ (13) + 9 + 1 + 2 + 2 = 27

damage h: 1d10 + 29 ⇒ (9) + 29 = 38
damage 1: 1d10 + 29 ⇒ (1) + 29 = 30
damage 2: 1d10 + 29 ⇒ (9) + 29 = 38
damage 3: 1d10 + 29 ⇒ (10) + 29 = 39


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama will delay hoping Khuf kills it


Inner Sanctum

He indeed does, crushing it to pieces with his flail.. Combat over..

You still have a nasty trap lingering though ..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino quiets troglodyte-Kin, while he waits for someone to disarm the trap.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Somebody get rid of these roaches...."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31
Khufukhaf wrote:
"Somebody get rid of these roaches...."

see Thursday 5:45am post - the bugs are already gone as the fight finishes


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama wraps a bandana around her head covering her eye sockets and meanders over to Khuf.

B.O.L: 5d8 + 13 ⇒ (8, 2, 8, 3, 8) + 13 = 42 and a CMW: 2d8 + 13 ⇒ (7, 8) + 13 = 28

How bad is Kin?


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Much obliged Amarantha" Khufu bows his head to the oracle in thanks.

He moves so as to not block the passage for anyone negotiating the eyeball trap.


Inner Sanctum

Hemket cannot fail the disarm of the trap so we will say he gets it done and you guys just need to pick a direction.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"The doors in front of us look like a good place to start."


Inner Sanctum

Opening the door reveals a small room with another set of double doors..

Opening those doors you see..

A pair of massive iron double doors with no visible handles, locks, or hinges stand in the wall opposite this chamber’s entrance. The chamber’s walls glitter and shine and writhe, swarming with hundreds of strange glowing scarab beetles that scuttle across the walls, filling the room with the soft hum of thousands of tiny rasping legs and the strange prismatic glow cast by their luminescent wings.

You also see four nasties in the room.

Draped in fine dark robes, this undead creature’s body seems to be made of equal parts bone, leathery flesh, and blood-red smoke.

Know Religion

Init:

Amarantha: 1d20 + 6 ⇒ (4) + 6 = 10
Khufu: 1d20 + 5 ⇒ (6) + 5 = 11
Arduino: 1d20 + 6 ⇒ (7) + 6 = 13
Hadjii: 1d20 + 6 ⇒ (17) + 6 = 23
Hemket: 1d20 + 14 ⇒ (10) + 14 = 24
Nasty: 1d20 + 13 ⇒ (4) + 13 = 17

Init Order:
Hemket
Hadjii
Nasties
Rest of Group

Hemket and Hadjii are up!


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

know (religion): 1d20 + 10 ⇒ (6) + 10 = 16


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Well since I can't see them...


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino quickly stammers out a description of the creatures for Amarantha.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will start with the NE one.

(normal archery stuff as usual)
to hit: 1d20 + 22 ⇒ (2) + 22 = 24 damage: 2d8 + 46 ⇒ (2, 5) + 46 = 53
to hit: 1d20 + 22 ⇒ (8) + 22 = 30 damage: 2d8 + 46 ⇒ (7, 6) + 46 = 59
to hit: 1d20 + 22 ⇒ (6) + 22 = 28 damage: 1d8 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 22 ⇒ (1) + 22 = 23 damage: 1d8 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 17 ⇒ (18) + 17 = 35 damage: 1d8 + 23 ⇒ (6) + 23 = 29

well that is one hell of a set of rolls


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

eager to try out the <Sunbeam>spell, Hadjii foolishly pushes his way forward -- and uses a Mythic Point to cast Sunbeam through two evil undead:

Sunbeam damage: 15d6 ⇒ (3, 3, 6, 3, 1, 1, 3, 3, 4, 6, 6, 2, 4, 6, 5) = 56

(DC 28 Reflex for half -- blind if fail)

then Hadjii will use his rod of Quicken Spell to quick-cast his prepared Summon Nature's Ally 7, to bring forth 1d3 + 1 ⇒ (3) + 1 = 4 augmented shambling mounds!

three mounds attack baddie #2 (counting clockwise with #1 closest to Hadjii):

north shambling mound's 1st attack: 1d20 + 13 ⇒ (4) + 13 = 17 ...
north shambling mound's 2nd attack: 1d20 + 13 ⇒ (6) + 13 = 19 ...

shambling mound # two's 1st attack: 1d20 + 13 ⇒ (7) + 13 = 20 ...
shambling mound # two's 2nd attack: 1d20 + 13 ⇒ (13) + 13 = 26
if AC 26 hits, then 2d6 + 7 ⇒ (5, 4) + 7 = 16 damage
shambling mound # two's GRAB: 1d20 + 13 ⇒ (18) + 13 = 31

shambling mound three's 1st attack: 1d20 + 13 ⇒ (4) + 13 = 17 ...
shambling mound three's 2nd attack: 1d20 + 13 ⇒ (7) + 13 = 20 ...

the south one attacks #3...

south shambling mound's 1st attack: 1d20 + 13 ⇒ (17) + 13 = 30
if AC 30 hits, then 2d6 + 7 ⇒ (4, 3) + 7 = 14 damage
south shambling mound's GRAB: 1d20 + 13 ⇒ (17) + 13 = 30

south shambling mound's 2nd attack: 1d20 + 13 ⇒ (3) + 13 = 16 ...


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"An army of moss monsters at your beck and call...." Khufu muses.


Inner Sanctum

Hemket hits twice for decent damage, not all of the first attack went through though..

Hadjii, your quicken rod only goes to 6th level spells.. Can't quicken a 7th with it. You may retcon your action if you wish.

SR: 2d20 ⇒ (19, 19) = 38 all good on the sunbeam

Reflex: 2d20 ⇒ (7, 13) = 20 the first one takes full damage, the 2nd half..

NW -56, blind
NE -78
SW -28
SE -0

After Hadjii amends his action everyone else can go.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Religion: 1d20 + 18 ⇒ (2) + 18 = 20...Surge: 1d8 ⇒ 1

Knowledge:
1. The order of their saves in order from highest to lowest. (e.g. Fort - Will - Ref)
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity on me even though I beat their initiative.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

wooops! my bad -- forgot about the 6th-level limitation...I reckon Hadjii loses his swift action as he starts and gets an annoying buzz from the rod: *ding* *dong* *you're wrong!* -- and he doesn't cast anything after the Sunbeam!

too, bad, too -- he ran up, and now he's a little exposed, where all 4 can attack him! I hope his Stoneskin is enough to keep him alive...maybe the blind one will miss...


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Mmm, does seem he could use some help. Let's see.

Arduino waves a hand and summons an aura of speed, then touches Khufu and Kin and blinks them into the thick of it.

Haste on pretty much everybody, Mythic for Dimension Door as directed.

GM I'm not sure on the positioning on the map, but if possible, I'd like to put Kin in the square between Hadjii and the enemy.

Kin attacks
Bite 1d20 + 19 ⇒ (1) + 19 = 20 1d6 + 17 ⇒ (4) + 17 = 21
Bite 1d20 + 19 ⇒ (19) + 19 = 38 1d6 + 17 ⇒ (3) + 17 = 20
Claw 1d20 + 19 ⇒ (11) + 19 = 30 1d4 + 17 ⇒ (1) + 17 = 18
Claw 1d20 + 19 ⇒ (19) + 19 = 38 1d4 + 17 ⇒ (1) + 17 = 18
Claw 1d20 + 19 ⇒ (10) + 19 = 29 1d4 + 17 ⇒ (2) + 17 = 19


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Once again I am the unwilling meat shield...." Khufu sighs as he attacks the northwest undead critter.

Burn a mythic point to cancel power attack penalties for a minute.

Attack Haste: 1d20 + 19 + 1 + 3 ⇒ (13) + 19 + 1 + 3 = 36 (haste, blessof f, heroes feast, power attack, combat expertise/stalwart)
Attack 1: 1d20 + 19 + 1 + 3 ⇒ (6) + 19 + 1 + 3 = 29
Attack 2: 1d20 + 14 + 1 + 3 ⇒ (3) + 14 + 1 + 3 = 21
Attack 3: 1d20 + 9 + 1 + 3 ⇒ (13) + 9 + 1 + 3 = 26

damage h: 1d10 + 29 ⇒ (8) + 29 = 37
damage 1: 1d10 + 29 ⇒ (7) + 29 = 36
damage 2: 1d10 + 29 ⇒ (5) + 29 = 34
damage 3: 1d10 + 29 ⇒ (4) + 29 = 33


Inner Sanctum

On 12 hr shifts and kinda made a tired booboo.. The baddies were supposed to go after Hadjii.. That said I'm not going to amend for my mistake.

Kin lands 3 blows, but finds she does not do max damage.. COuld not fit between Hadjii, so she attacks NE one..

Khufu lands only one blow, but hits hard as usual..

Amarantha knows these things are called Greater Ghuls, but nothing else.

Amarantha is up, then the baddies..

NW -83, blind
NE -104
SW -28
SE -0


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama delays


Inner Sanctum

All four of them cast a quickened spell and go invisible.. Unseen the hero' are attacked..

Vs Hadjii: 3d20 ⇒ (11, 13, 6) = 30 3 hits
Dam: 3d6 + 42 ⇒ (3, 6, 6) + 42 = 57
Rend: 1d6 + 10 ⇒ (5) + 10 = 15 You bleed for 2 on your turn as well.. You subtract 30 from DR.

Khufu: 6d20 ⇒ (9, 13, 4, 11, 12, 3) = 52 3 hits.
Dam: 3d6 + 42 ⇒ (2, 2, 2) + 42 = 48 plus 2 bleed. Dr applies 3 times..

Vs Kin: 3d20 ⇒ (3, 2, 15) = 20 all miss..

Group is up.. Amarantha can use her action before the start of a new round..


Whoa, quickened greater invisibility, that's a very high-level spell. Careful, all.

Arduino thinks quickly. "...I can dispel their invisibility, but I need to see them first. For the moment..."

Based on the directions the attacks came from, Arduino lobs a glob of glittering dust, and makes Kin disappear.
Glitterdust to hopefully hit two of them, DC 23 or Blinded
Mythic for Greater Invisibility on KIn

Invisible, Kin attacks the invisible foes.
Would you like to roll concealment GM or should I?
Bite 1d20 + 19 ⇒ (9) + 19 = 28 1d6 + 17 ⇒ (2) + 17 = 19
Bite 1d20 + 19 ⇒ (17) + 19 = 36 1d6 + 17 ⇒ (4) + 17 = 21
Claw 1d20 + 19 ⇒ (19) + 19 = 38 1d4 + 17 ⇒ (3) + 17 = 20
Claw 1d20 + 19 ⇒ (9) + 19 = 28 1d4 + 17 ⇒ (3) + 17 = 20


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Ama! They've gone invisible!" she is blind after all

Hemket will wait on invisibility purge from Ama.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Luckily I am immune to bleed. 12 damage. Waiting to hear if glitterdust made any of them visible


Inner Sanctum

The two in the middle become visible as the dust settles on them..

Will: 2d20 ⇒ (20, 17) = 37 both save. Kin hits twice.

NW -83, blind
NE -125
SW -28
SE -0


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu switches to the southwest ghul because it is visible.

Attack Haste: 1d20 + 19 + 1 + 3 + 1 ⇒ (3) + 19 + 1 + 3 + 1 = 27 (haste, heroes feast, power attack, combat expertise/stalwart)
Attack 1: 1d20 + 19 + 1 + 3 + 1 ⇒ (10) + 19 + 1 + 3 + 1 = 34
Attack 2: 1d20 + 14 + 1 + 3 + 1 ⇒ (11) + 14 + 1 + 3 + 1 = 30
Attack 3: 1d20 + 9 + 1 + 3 + 1 ⇒ (20) + 9 + 1 + 3 + 1 = 34

confirm Attack 3: 1d20 + 9 + 1 + 3 + 1 ⇒ (12) + 9 + 1 + 3 + 1 = 26

damage h: 1d10 + 29 ⇒ (10) + 29 = 39
damage 1: 1d10 + 29 ⇒ (9) + 29 = 38
damage 2: 1d10 + 29 ⇒ (7) + 29 = 36
damage 3: 1d10 + 29 ⇒ (7) + 29 = 36


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Since there's a visible target Hemket will start shooting. He will try to killsteal the one Khuf hit.

haste, deadly aim, rapid for 2 extra, point blank, clustered, studied target
to hit: 1d20 + 23 ⇒ (9) + 23 = 32 damage: 2d8 + 46 ⇒ (4, 1) + 46 = 51
to hit: 1d20 + 23 ⇒ (14) + 23 = 37 damage: 2d8 + 46 ⇒ (5, 6) + 46 = 57
to hit: 1d20 + 23 ⇒ (15) + 23 = 38 damage: 1d8 + 23 ⇒ (1) + 23 = 24
to hit: 1d20 + 23 ⇒ (7) + 23 = 30 damage: 1d8 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 23 ⇒ (4) + 23 = 27 damage: 1d8 + 23 ⇒ (1) + 23 = 24
to hit: 1d20 + 23 ⇒ (5) + 23 = 28 damage: 1d8 + 23 ⇒ (5) + 23 = 28


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama casts Invisibility Purge


Inner Sanctum

Amarantha's spell reveals the four creatures and Kin again.. Khufu and Hemket tag team to take one down.

For round 2 Amarantha and Hadjii are still up..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

pleased with the Sunbeam spell, Hadjii will Spider-Climb up the wall next to him -- tumbling to avoid provoking an AoO:

Hadjii's Acrobatics check: 1d20 + 7 ⇒ (4) + 7 = 11

(I guess he doesn't avoid the AoO...)

then he crawls down to where he can burn 'em all (using a Mythic Point to cast):

Sunbeam power: 15d6 ⇒ (5, 1, 1, 2, 1, 6, 4, 1, 1, 4, 6, 4, 4, 5, 2) = 47 of damage

SR checks: 3d20 ⇒ (20, 19, 16) = 55

(again, DC 28 Reflex for half -- blind if fail)

(note that Hadjii's Legendary Item -- his Cloak of Protection -- can negate critical hits, and will do so when you roll the obligatory nat '20' on this AoO...)


Inner Sanctum

AoO: 1d20 ⇒ 7 no 20, but a hit..
Dam: 1d6 + 16 ⇒ (5) + 16 = 21 plus another bleed, your up to 3 I believe. DR applies.

Reflex: 3d20 ⇒ (20, 12, 12) = 44 two fail..

NW -106
NE -172
SE -47

They do not seem to mind being blind..

Amarantha up, then baddies..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Not having eyes sucks so Ama will climb to the top of the roof.

Can these things reach me up here?


Inner Sanctum

One moves and all three attempt to kill Khufu..

Attacks: 9d20 ⇒ (9, 5, 15, 19, 6, 8, 3, 4, 20) = 89
2d20 ⇒ (18, 9) = 27 5 hits two crits..

Dam: 7d6 + 112 ⇒ (1, 2, 1, 1, 3, 2, 4) + 112 = 126 DR applies 5 times..

His stony hide shrugs off much of the damage..

Group is up..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will volley at the one to the west (shift eastward if it drops)

haste, deadly aim, rapid for 2 extra, point blank, clustered, studied target
to hit: 1d20 + 23 ⇒ (15) + 23 = 38 damage: 2d8 + 46 ⇒ (1, 4) + 46 = 51
to hit: 1d20 + 23 ⇒ (9) + 23 = 32 damage: 2d8 + 46 ⇒ (1, 4) + 46 = 51
to hit: 1d20 + 23 ⇒ (14) + 23 = 37 damage: 1d8 + 23 ⇒ (5) + 23 = 28
to hit: 1d20 + 23 ⇒ (12) + 23 = 35 damage: 1d8 + 23 ⇒ (1) + 23 = 24
to hit: 1d20 + 23 ⇒ (12) + 23 = 35 damage: 1d8 + 23 ⇒ (1) + 23 = 24
to hit: 1d20 + 18 ⇒ (15) + 18 = 33 damage: 1d8 + 23 ⇒ (6) + 23 = 29


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

in case the Ghuul adjacent to Hadjii was not killed by Hemket's rocketry, when Hadjii's turn comes around he will cast defensively:

1d20 + 24 ⇒ (9) + 24 = 33

using a Mythic Point (and Faith's Reach) for another 150-point <HEAL> on Khufu...


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

@Pox: 20% fortification?

@Hadji: Barely hurt, save the heals

DR stops 60, take 66.

"You don't have me surrounded .... I have you surrounded!"

Attack Haste: 1d20 + 19 + 1 + 3 + 1 ⇒ (13) + 19 + 1 + 3 + 1 = 37 (haste, heroes feast, power attack, combat expertise/stalwart)
Attack 1: 1d20 + 19 + 1 + 3 + 1 ⇒ (16) + 19 + 1 + 3 + 1 = 40
Attack 2: 1d20 + 14 + 1 + 3 + 1 ⇒ (15) + 14 + 1 + 3 + 1 = 34
Attack 3: 1d20 + 9 + 1 + 3 + 1 ⇒ (17) + 9 + 1 + 3 + 1 = 31

confirm Attack 3: 1d20 + 9 + 1 + 3 + 1 + 4 ⇒ (14) + 9 + 1 + 3 + 1 + 4 = 32

damage h: 1d10 + 29 ⇒ (2) + 29 = 31
damage 1: 1d10 + 29 ⇒ (3) + 29 = 32
damage 2: 1d10 + 29 ⇒ (4) + 29 = 33
damage 3: 1d10 + 29 ⇒ (2) + 29 = 31

crit damage: 1d10 + 29 + 26 ⇒ (9) + 29 + 26 = 64

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