GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Folks, I am about tapped out on spells for the day, so I would sugest a rest period


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"When the healer says rest, we rest. Now did we have a good location for that?"


Inner Sanctum

Currently you are in a creepy, cold, dark room.. With a map and the wand to activate said map..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Isn't there a big, stone plug between us and the surface?"


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino shrugs. "I'm not saying they're not real or powerful, just that I can't much predict them."

Arduino encourages someone to use the wand to activate the map.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"It seems we are supposed to do something with that wand and the objects in this room. Perhaps we should do whatever that is and then return to the surface and rest."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"This seems to be in the realm of magic, so I leave it to the caster's. I'll see if the wand action does something. "


Inner Sanctum

Amarantha recalls a vert specific order in which the Sekespheres have to be activated.. Probably a good idea to do that..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Sekespheres:
“Each of the Sekrepheres is associated with one of the gods of Osirion whose teachings, in one way or another, influenced Hakotep’s work at the Khepsutanem. They must be activated in the following order: Horus, Ptah, Isis, Ra, Khepri, Osiris, Sobek, Maat, Sekhmet, Thoth, and finally Set. Once you’ve activated all eleven in this order, the Sun Disk can be used to call down Hakotep’s pyramid.”


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"Hold on for a moment, please, Mr Hemket..."

the Hadj will have his Unseen Servant get the pen and paper out of his polymorphic pouch, and take notes: listing the Sekrespheres in the order Amarantha specified, like a checklist.

"...now proceed!"

then he checks 'em off as Hemket proceeds -- making sure we get them in the right order.


Inner Sanctum

Hemket moves up and touches the wand to the dot representing Horus and you all see a small spark leap from the wand causing the dot to glow bright blue.. Nothing else is noticed..

Keeping going in order I assume?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Correct.


Inner Sanctum

Hemket follows the direction of Amarantha and soon has all the lights lit up..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Pretty lights. "


Inner Sanctum

All is silent again.. There are two yet searched rooms down here as well if you wish to show interest.. If not Dimension Door will get the group out..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Might as well search the last rooms. Closer one first.

perception: 1d20 + 29 + 6 ⇒ (5) + 29 + 6 = 40 check for traps


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"I need a nap."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"I'd like to make sure this place is clear before we leave or rest. "


Inner Sanctum

The doors are not trapped..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I'm waiting to see if people have strong objections to clearing these last rooms. If they are completely spent, I'm willing to wait and come back.


Inner Sanctum

I figured as much and while I'm not going to provide info to the rooms contents I will tell you they are not empty.. Could be a Pit Fiends luggage, or could just be a Pit Fiend..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I leave the decision of whether you wish to explore the rest of the rooms to you all


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"I have my shiny new bracers to try out, but most of my other power is spent."

(Open the door, if it's a pit fiend I'll wall it off with stone and run for the exit.)


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, he opens the door.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

.
"HOLD UP!"

note that Hadjii never used his <Gloves of Reconaissance> for this day: just before Hemket opens the door, Hadjii flies in front of the Slayer, and activates the gloves to look in for four rounds -- then he flies to the other unopened door and uses the remaining rounds to look in the very last room...

after reporting what he observes:

"OK, let's do it!"

Hadjii has a couple of Mythic Points left -- and many of his prepared spells...


Inner Sanctum

Been working out of the office today and will be doing so tm and friday as well.. So not to many posts till after..

In the first room Hadjii see's..

Dozens of ceramic jars rest upon the stone shelves that wrap around this chamber’s walls..

In the second room you see..

A single stone shelf runs along the walls of this large chamber. Dozens of canopic jars sit atop the shelves, each caked with dust and sealed with a ceramic lid.

There appears to be writings/paintings on the walls as well, but you can't make out what they are..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino frowns, and waves a hand.
Detect Magic on the jars and the paintings.
After we go in.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu uses detect evil before entering.


Inner Sanctum

The group opens the doors with some spells running. As yall step into the room the light dims just a bit and you all get a chill the runs down your spine.

Khufu detects mutiple evil sources in the room, to many to make heads or tails of with the spells.. Int Check Khufu

Likewise Ard detects immense magic in the room, likely coming from the jars..

9

Red thinds are the shelves on the map.. Ard is Kin still huge? If so she is squeezing to get into the hallway.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Mins/level, so could be, yes.

Hearing about the evil sources and spotting the magic, Arduino gulps. "Oooo-kay, those jars are brimming with magic and probably evil too. So... either a horde of new pharaohs, or their heirlooms..." He looks around. "I wouldn't even recommend smashing the damn things, might summon up something nasty..."

"If we're feeling REALLY curious... I could hit it with a few Dispels and hope for the best..."

Take 10 on K Arcana and Spellcraft for 18 and 22 to ID. More if people aid.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Int: 1d20 + 2 ⇒ (6) + 2 = 8


Inner Sanctum

Can't aid knowledge checks, and you will have to physically mess with the jar to ID them further.. You do this?

Not being the brightess bulb currently Khufu can still figure out the mutiple evil sources are coming from the over 100 jars in the room..

Others actions?


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"I sense a great and ancient evil here..... We should proceed cautiously, if at all." Khufu proclaims.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"I'm a 'let sleeping dogs lie' kinda guy. Doesn't look like anything we need in here. We'll check the other room, then vamoose. "


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Arcana: 1d20 + 17 ⇒ (19) + 17 = 36 + Surge: 1d8 ⇒ 3


Inner Sanctum

Despite being well versed in Arcana Amarantha doesn't know to much more than normal about these things.. You get the feeling the jars might hold portions of peoples soul, mainly the doubts and fears..

8


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Everyone step back then." Khufu commands.

"We'll leave this evil buried here for all time."

He seals the doorway with a wall of stone and shuts the doors.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino hesitates. "Yeah, unless those jars are holding the Pharaoh's doubts and fears and releasing them is the only thing we can do to prevent him from his tyrannical path..."

Sensing a few odd looks, he shrugs. "I never said it was likely.... just possible..."


Inner Sanctum

The doorway is forever sealed.. Unless something comes along to unseal it.

To the other door?


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Yep. Same routine probably, with the Gloves of Reconnaisance.


Inner Sanctum

Already gave a description of the romm from the gloves.. Have to go in for a more detailed description.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Have the meat shield open the door and we'll check it out.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu will pull open the last set of doors.


Inner Sanctum

Once you enter the room you all notice the eastern wall is decorated by a large bas-relief of several Ancient Osirian scholars enjoying a meal. Closer examination reveals an increasing number of disturbing qualities in the carving. First, the tables that the scholars are using for their feast are stacked not with food, but with canopic jars similar to those sitting on the surrounding shelves. Further examination reveals that the contents of those jars that have been opened are not entrails, but writhing coils of what look like centipedes or worms that the scholars are either voraciously eating or simply allowing to crawl into their gaping mouths.

Checking the jars once again gives off a magic aura, but this time its different than the prvious room. They give off a moderate aura of necromancy.. All but one that is.. One of the jars glows his a aura of strong necromancy instead..

Know History or Aracana roll plz


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"If the picture is a manual, it tells me the jars are full of bugs. I don't like bugs. "


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Detect Evil


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Arcana: 1d20 + 17 ⇒ (16) + 17 = 33 Surge: 1d8 ⇒ 2


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino goes white-faced, and dry-retches in the corner for a minute or two.

K Arcana 1d20 + 12 ⇒ (8) + 12 = 20


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"And evidently our friend here really doesn't like bugs. "


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"I thought druids liked bugs ..... or was that shamans that like bugs....I can never remember."

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