GM Pox |
Inside you find:
A silver-and-jasper ankle bracelet inset with three gems that glow magic.
A fancy scimitar that glows magic and has the name Vortex carved on the side.
A wand that glows magic.
A 1-foot-high malachite statuette of a jackal-headed man.
You do not get the time to identify the items as all four sarcophagus's burst open and crazy big mummy things crawling out of the to devour you..
Combat incoming tm..
Arduino the Lesser |
"AHHH!"
GM Pox |
As the creatures burst from their slumber they are wrapped in mummy like clothing..
Know Religion and Arcana
Otherwise they look like..
This hulking beast has slick, gray, hairless skin. Its numerous yellow eyes and wide toothy maw are its only facial features.
Amarantha: 1d20 + 6 ⇒ (6) + 6 = 12
Khufu: 1d20 + 5 ⇒ (19) + 5 = 24
Arduino: 1d20 + 6 ⇒ (12) + 6 = 18
Hadjii: 1d20 + 6 ⇒ (10) + 6 = 16
Hemket: 1d20 + 14 ⇒ (14) + 14 = 28
Toothy: 1d20 + 8 ⇒ (1) + 8 = 9
Init Order:
Party
Monsters
Map is updated.
Hemket |
Deciding that he does more damage if he lives, Hemket moves back to the party.
Then he studies the NW critter and shoots it once.
to hit: 1d20 + 25 ⇒ (11) + 25 = 36 damage: 1d8 + 22 + 4d6 ⇒ (7) + 22 + (1, 5, 4, 2) = 41
Amarantha Van der Griest |
Arcana: 1d20 + 17 ⇒ (12) + 17 = 29 Surge: 1d8 ⇒ 5
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity on me even though I beat their initiative.
GM Pox |
Will get all relevant info for round 1 in the morning.. If you are going to cast buffs spells etc feel free..
Arduino the Lesser |
"Huh..." Arduino pauses, as the creatures fully reveal themselves. Then, he smiles. "It's been tight so long... haven't had a chance to let Kin spread her wings properly yet!"
Spreading his hands, he quickly utters two spells, the first hastening the party's movements, the second doubling Kin's size, causing the immense roc to let loose a prideful caw.
Haste on everyone, or everyone who's not a pure caster if I can't get everyone.
Mythic power for Animal Growth on Kin.
+1 AC, reflex saves
+28HP, -1 AC
Moving up, Kin tears into one of the creatures.
1d20 + 22 ⇒ (15) + 22 = 37 2d6 + 24 ⇒ (3, 2) + 24 = 29
1d20 + 22 ⇒ (10) + 22 = 32 2d6 + 24 ⇒ (3, 5) + 24 = 32
1d20 + 22 ⇒ (3) + 22 = 25 1d8 + 24 ⇒ (7) + 24 = 31
1d20 + 22 ⇒ (9) + 22 = 31 1d8 + 24 ⇒ (8) + 24 = 32
1d20 + 20 ⇒ (10) + 20 = 30 1d8 + 14 ⇒ (5) + 14 = 19
1d20 + 20 ⇒ (6) + 20 = 26 1d8 + 14 ⇒ (2) + 14 = 16
Khufukhaf |
"Thanks!" Khufu says to Ard.
Free action-amazing initiative to advance
Swift Action-smite evil on evil dude in NE corner
Current DR:8, Current AC vs Bad Guy 30
haste attack: 1d20 + 19 + 3 + 1 ⇒ (12) + 19 + 3 + 1 = 35 (power attack, combat expertise/stalwart)
attack 1: 1d20 + 19 + 3 + 1 ⇒ (8) + 19 + 3 + 1 = 31
attack 2: 1d20 + 14 + 3 + 1 ⇒ (20) + 14 + 3 + 1 = 38
attack 3: 1d20 + 9 + 3 + 1 ⇒ (6) + 9 + 3 + 1 = 19
confirm 2: 1d20 + 14 + 3 + 1 + 4 ⇒ (15) + 14 + 3 + 1 + 4 = 37
haste damage: 1d10 + 29 + 2 ⇒ (7) + 29 + 2 = 38
damage 1: 1d10 + 29 + 2 ⇒ (8) + 29 + 2 = 39
damage 2: 1d10 + 29 + 2 ⇒ (10) + 29 + 2 = 41 + crit: 1d10 + 42 + 2 ⇒ (3) + 42 + 2 = 47
damage 3: 1d10 + 29 + 2 ⇒ (1) + 29 + 2 = 32
GM Pox |
Amarantha knows that this creature used to be a Gray Render, but has now been mummified it seems..
In life its saves went: Fort>Reflex>Will
It had no immunities or resistances
It had a rend attack
No special defenses
No Combat Reflexes
However with it now being undead it surely has other abilites.. Where the know religion came in.
Which brings me to their first one.. And I should have mentioned this last night, but I just got their sheet in my hands so.. Sorry..
When you see the Mummy Gray Renders your body attempts to seize up in fear.
Everyone needs to make 2 will saves vs fear.. If you fail you are paralyzed for 1d4 rounds, but roll 2d4 and take the highest if you fail both.. If you save you are instead Shaken for 1d4 rounds.. You may roll all your d4s.. The DC for the fear is 23..
Depending on how people save the above actions might have to be retconned..
Amarantha Van der Griest |
Religion: 1d20 + 18 ⇒ (19) + 18 = 37...I totally spaced on this yesterday
Will: 1d20 + 20 ⇒ (14) + 20 = 34
Will: 1d20 + 20 ⇒ (18) + 20 = 38
Shaken not stirred: 2d4 ⇒ (4, 2) = 6
GM Pox |
Amarantha shakes off the paralysis, but is still shaken.. Hemket however is not so lucky and is paralyzed for Rounds: 1d4 ⇒ 2..
Amarantha delves into her knowledge and realizes these things are Mummy Lords as well.. They have standard undead immunities as well as strong damage reduction and are immune to cold and electricity. It also channels its more potent mummy rot through its melee attacks.
Amarantha Van der Griest |
After relaying the pertinent info to the group, Ama casts remove paralysis on Hemket
Arduino the Lesser |
Ard 1d20 + 15 ⇒ (12) + 15 = 27
Ard 1d20 + 15 ⇒ (16) + 15 = 31
Kin 1d20 + 12 ⇒ (12) + 12 = 24
Kin 1d20 + 12 ⇒ (15) + 12 = 27
Arduino the Lesser |
Withstanding their aura, Arduino and Kin continue with their actions.
Hadjii |
Hadjii's Will save: 1d20 + 23 + 4 ⇒ (17) + 23 + 4 = 44
Hadjii's Will save: 1d20 + 23 + 4 ⇒ (5) + 23 + 4 = 32
shaken: 1d4 ⇒ 2
JACK'S Will save: 1d20 + 7 ⇒ (5) + 7 = 12
JACK'S Will save: 1d20 + 7 ⇒ (16) + 7 = 23
paralyzed: 1d4 ⇒ 3
Hadjii will use Totemic Summons to spontaneously cast Summon Nature's Ally 6 as a standard action, scratching his prepared Dust Form to bring forth 1d4 + 2 ⇒ (1) + 2 = 3 (crap!) <AUGMENTED DIRE WOLVES> (with 47 hit points each, and DR5/epic) -- placing them to block mummies from coming out for a round...
(I assume Kin is flying, and that wolf is under the great bird...)
advanced augmented Dire Wolf's Will save: 1d20 + 2 ⇒ (20) + 2 = 22
advanced augmented Dire Wolf's Will save: 1d20 + 2 ⇒ (17) + 2 = 19
advanced augmented Dire Wolf's Will save: 1d20 + 2 ⇒ (7) + 2 = 9
one of 'em saves vs fear! and bites at a mummy:
advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 - 2 ⇒ (7) + 9 + 2 - 2 = 16 ...
"I believe Remove Fear is in order, Miss van der Giest, rather than Remove Paralysis..."
GM Pox |
1st one 2 roudns, other 4 rounds
"Round One"
Hemket and Khufu, as well as some summoned critters go stiff, but Amarantha saves the day with a remove paralysis, hitting everyone..
The Remove Paralysis hits up to 4 creatures, which free's everyone but one of Hadjii summoned critters.
Summoned Paralyzed: 1d4 ⇒ 2
Hemket moves back to the group and fires once hitting for good damage. Khufu advances and swings his flail at the same one hitting three times and confirming the critical. Despite the beating it remains standing..
Ard speeds up the group and Kin attacks her's hitting 4 times.. Note if your attacks did not include the -2 from shaken only 2 hits.. Plz let me know..
Hadjii summons a group of wolves, one of which freezes up, the NE one.. They do no good with attacks..
NW -166
SW -72
NE -0
Se -0
The beasts attack back.. They each have a burst of speed in their attacks, biting twice instead of once.
Vs Khufu: 4d20 ⇒ (13, 17, 19, 18) = 67 all hits vs AC 30..
Dam: 10d6 + 96 ⇒ (3, 2, 1, 1, 6, 1, 5, 1, 2, 3) + 96 = 121 -32 for DR
Rend: 2d6 + 21 ⇒ (2, 1) + 21 = 24
You need to make 4 saves vs Mummy Rot as well, DC 23 Fort
Ignoring the summoned wolf the SW one attacks Kin..
Attacks: 4d20 ⇒ (6, 7, 11, 13) = 37 Kin's AC is 38? IS that with Haste? Two claw hits if so..
Dam: 4d6 + 48 ⇒ (2, 2, 5, 1) + 48 = 58
Rend: 2d6 + 21 ⇒ (5, 2) + 21 = 28
Plus 2 saves vs Mummy Rot, DC 23 Fort..
The other two attacks summoned wolves..
4d20 ⇒ (4, 18, 19, 4) = 45 Not sure their AC but low hit is AC 30
4d20 ⇒ (2, 9, 4, 19) = 34
Both wolves go "Poof", as even with DR theirs to much damage to survive..
"Round 2"
Party is up!
Hemket |
Shooting at the one in the NE corner (by map reckoning, if N were up it would be SE).
swift to study additional target
"Thanks Amara, I was pretty worried for a sec there. "
haste, shaken, clustered shot, rapid for 2 extra, deadly aim, studied target.
to hit: 1d20 + 22 ⇒ (17) + 22 = 39 damage: 2d8 + 44 ⇒ (8, 2) + 44 = 54
to hit: 1d20 + 22 ⇒ (12) + 22 = 34 damage: 2d8 + 44 ⇒ (3, 2) + 44 = 49
to hit: 1d20 + 22 ⇒ (7) + 22 = 29 damage: 1d8 + 22 ⇒ (6) + 22 = 28
to hit: 1d20 + 22 ⇒ (2) + 22 = 24 damage: 1d8 + 22 ⇒ (4) + 22 = 26
to hit: 1d20 + 22 ⇒ (18) + 22 = 40 damage: 1d8 + 22 ⇒ (7) + 22 = 29
to hit: 1d20 + 17 ⇒ (4) + 17 = 21 damage: 1d8 + 22 ⇒ (4) + 22 = 26
Khufukhaf |
"These things bite hard. Maybe I can kill it before it eats me."
Current DR:8, Current AC vs Bad Guy 30
haste attack: 1d20 + 19 + 3 + 1 - 2 ⇒ (17) + 19 + 3 + 1 - 2 = 38 (power attack, combat expertise/stalwart,shaken)
attack 1: 1d20 + 19 + 3 + 1 - 2 ⇒ (19) + 19 + 3 + 1 - 2 = 40
attack 2: 1d20 + 14 + 3 + 1 - 2 ⇒ (16) + 14 + 3 + 1 - 2 = 32
attack 3: 1d20 + 9 + 3 + 1 - 2 ⇒ (14) + 9 + 3 + 1 - 2 = 25
confirm haste: 1d20 + 19 + 3 + 1 + 4 - 2 ⇒ (13) + 19 + 3 + 1 + 4 - 2 = 38
confirm 1: 1d20 + 19 + 3 + 1 + 4 - 2 ⇒ (8) + 19 + 3 + 1 + 4 - 2 = 33
haste damage: 1d10 + 29 + 2 ⇒ (3) + 29 + 2 = 34 + crit: 1d10 + 42 + 2 ⇒ (7) + 42 + 2 = 51
damage 1: 1d10 + 29 + 2 ⇒ (2) + 29 + 2 = 33 + crit: 1d10 + 42 + 2 ⇒ (1) + 42 + 2 = 45
damage 2: 1d10 + 29 + 2 ⇒ (2) + 29 + 2 = 33
damage 3: 1d10 + 29 + 2 ⇒ (5) + 29 + 2 = 36
Fort v Rot 1: 1d20 + 21 ⇒ (16) + 21 = 37
Fort v Rot 2: 1d20 + 21 ⇒ (20) + 21 = 41
Fort v Rot 3: 1d20 + 21 ⇒ (2) + 21 = 23
Fort v Rot 4: 1d20 + 21 ⇒ (15) + 21 = 36
Hadjii |
moderately satisfied with the previous round's delaying tactic, Hadjii will again use Totemic Summons, this time to spontaneously cast Summon Nature's Ally 5 as a standard action, swapping out one of his 2 remaining prepared Stoneskins to produce 1d3 + 1 ⇒ (1) + 1 = 2 (crap!) <AUGMENTED DIRE WOLVES> -- once again placing them to block mummies from coming out for a round...
advanced augmented Dire Wolf's Will save: 1d20 + 2 ⇒ (18) + 2 = 20
advanced augmented Dire Wolf's Will save: 1d20 + 2 ⇒ (8) + 2 = 10
they are both paralyzed during their brief existence...
the brave one tries to bite again:
advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 ...
Jack races over to snap at the one on Khufu, using SPRING ATTACK to step in, take a chomp, and step back 10':
JACK'S bite attack: 1d20 + 16 ⇒ (8) + 16 = 24
if AC 24 hits, then 2d6 + 11 ⇒ (3, 6) + 11 = 20 points of damage
...*and* JACK'S TRIP attempt: 1d20 + 20 ⇒ (19) + 20 = 39 vs CMD...
GM Pox |
Hemket only hits twice, but the beast goes down.. Khufu is left with nothing to swing his flail at..
I'll keep your attack rolls, but I'll let you move your token.. No full attack unless amazing initiative is used again..
Jack needs another target as well..
Amarantha Van der Griest |
Ama hits the group with Blessing of Fervor following with a quickened channel 7d6 ⇒ (1, 1, 4, 2, 5, 2, 5) = 20 and getting the benefit of Beacon of hope
Hadjii |
since Jack could have seen Hemket drop the northwest one before Hadjii's initiative came around, the big wolf ran to the southeast one instead. With Spring Attack, he can attack from the dire wolf's square, then step back behind the dire wolf...
GM Pox |
Jack gives it a try, but fails to bite the one to the SE..
Ard casts a spell, sealing the NE one off with a wall of stone, buying the group more time.
Kin attacks
6d20 ⇒ (10, 17, 3, 4, 4, 13) = 51 but only lands 2 blows.
Dam: 2d6 + 1d8 + 38 ⇒ (5, 6) + (2) + 38 = 51 31 damage
SE -178
NW -0
SW -0
It retaliates agaisnt the bird..
3d20 ⇒ (19, 20, 18) = 57
Confirms: 2d20 ⇒ (20, 6) = 26 So 3 hits, one is a crititcal.. Still need fort saves from last round to Ard..
Dam Kin: 10d6 + 96 ⇒ (4, 3, 4, 3, 1, 3, 6, 3, 6, 2) + 96 = 131
Rend: 2d6 + 21 ⇒ (2, 5) + 21 = 28
Plus another 3 fort saves..
With shield other I count you and Kin both taking 121 damage so far.. Kin needs to make 6 fort saves as well.
The one in the SW corner attacks the wolf, NW tries to but out of the wall..
3d20 ⇒ (1, 9, 8) = 18 summoned wolf dies.. He 5' steps after.
3d20 ⇒ (13, 2, 7) = 22 These things look to be made to tear objects up as the wall comes crumbling down in one round.. Amarantha knows Gray Render's do double damage to objects..
Round 3
Party is up!
Hemket |
OK, I'll aim at the SE one (which is actually what I aimed at last time because I defined things using the compass on the map, but meh)
shaken, deadly aim, rapid for 2 extra, haste, blessing of fervor for +2s, clustered shot, manyshot
to hit: 1d20 + 23 ⇒ (8) + 23 = 31 damage: 2d8 + 44 ⇒ (7, 2) + 44 = 53
to hit: 1d20 + 23 ⇒ (9) + 23 = 32 damage: 2d8 + 44 ⇒ (5, 8) + 44 = 57
to hit: 1d20 + 23 ⇒ (2) + 23 = 25 damage: 1d8 + 22 ⇒ (1) + 22 = 23
to hit: 1d20 + 23 ⇒ (6) + 23 = 29 damage: 1d8 + 22 ⇒ (1) + 22 = 23
to hit: 1d20 + 23 ⇒ (4) + 23 = 27 damage: 1d8 + 22 ⇒ (6) + 22 = 28
to hit: 1d20 + 18 ⇒ (1) + 18 = 19 damage: 1d8 + 22 ⇒ (7) + 22 = 29
I'm pretty sure I said d20...
GM Pox |
The maps are screwy in this module I agree..
Hemket lets her rip, but is unable to land a single arrow on the creature..
Amarantha Van der Griest |
As an immediate action Ama uses Divine Interference sacrificing a 1st level spell to negate the crit on Kin.
Khufukhaf |
Current DR:8, Current AC vs Bad Guy 30
haste attack: 1d20 + 19 + 3 + 1 - 2 + 2 + 2 ⇒ (2) + 19 + 3 + 1 - 2 + 2 + 2 = 27 (power attack, combat expertise/stalwart,shaken,haste,blessing,beacon)
attack 1: 1d20 + 19 + 3 + 1 - 2 + 2 + 2 ⇒ (12) + 19 + 3 + 1 - 2 + 2 + 2 = 37
attack 2: 1d20 + 14 + 3 + 1 - 2 + 2 + 2 ⇒ (5) + 14 + 3 + 1 - 2 + 2 + 2 = 25
attack 3: 1d20 + 9 + 3 + 1 - 2 + 2 + 2 ⇒ (1) + 9 + 3 + 1 - 2 + 2 + 2 = 16
haste damage: 1d10 + 29 + 2 ⇒ (2) + 29 + 2 = 33
damage 1: 1d10 + 29 + 2 ⇒ (10) + 29 + 2 = 41
damage 2: 1d10 + 29 + 2 ⇒ (7) + 29 + 2 = 38
damage 3: 1d10 + 29 + 2 ⇒ (2) + 29 + 2 = 33
GM Pox |
Crit Reroll: 1d20 ⇒ 9 still a hit but 37 less damage, so they have only taken 103 each..
Khufu swings, but hits only once.. It stills stands..
Amarantha, Ard, Hadjii, and pets still up..
Hadjii |
"Sheeba! Disengage! Come here, now!"
The big wolf follows commands, and once Sheeba is clear, Hadjii will spend a Mythic Point to cast <Wall of Thorns> at CL 15 -- filling the east half of the room with fifteen 10' cubes of gnarly brambles...
"That should slow 'em down for a couple of rounds..."
the one wolf that made it's fear save tries pathetically to chomp again:
advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 ...
Amarantha Van der Griest |
Ama hits Kin with a Full Heal
GM Pox |
Dont you mean Jack? Poor Sheeba was a good pup though, hard to forget her.
Amarantha heals Kin to full, getting the great bird back in the fight!
Although depending on fort saves he might die before you get a chance to do this.. If Ard hasn't posted by morning ill roll for him.
Arduino the Lesser |
Sorry GM, could have sworn I'd posted. Let me see.
Attacks did not include the -2 from Shaken.
With haste and animal growth, AC is 38.
Fort 1d20 + 17 ⇒ (14) + 17 = 31
Fort 1d20 + 17 ⇒ (11) + 17 = 28
Fort 1d20 + 17 ⇒ (16) + 17 = 33
Fort 1d20 + 17 ⇒ (8) + 17 = 25
Fort 1d20 + 17 ⇒ (6) + 17 = 23
DC 23 wasn't it? Should be covered for the fort saves.
GM, Kin has DR 5/Epic, is that calculated into her damage taken?
Arduino beams in gratitude at Amarantha as she heals his friend.
So, round 3, I'm up?
Waving a hand, Arduino compels the great bird to vanish.
Greater Invisibility on Kin. Should give her some attack roll bonuses and the enemy some AC penalties. GM, I won't include those numbers in my attacks, for your convenience; enemies might have senses.
Undaunted, Kin slashes, bites and bats at the creature.
1d20 + 22 ⇒ (13) + 22 = 35 2d6 + 24 ⇒ (3, 3) + 24 = 30
1d20 + 22 ⇒ (11) + 22 = 33 2d6 + 24 ⇒ (5, 3) + 24 = 32
1d20 + 22 ⇒ (15) + 22 = 37 1d8 + 24 ⇒ (8) + 24 = 32
1d20 + 22 ⇒ (18) + 22 = 40 1d8 + 24 ⇒ (6) + 24 = 30
1d20 + 22 ⇒ (3) + 22 = 25 1d8 + 14 ⇒ (1) + 14 = 15
1d20 + 22 ⇒ (7) + 22 = 29 1d8 + 14 ⇒ (3) + 14 = 17
GM Pox |
2d4 ⇒ (4, 1) = 5 Kin was shaken for 4 rounds, the -2 effects saves as well.. I had not factored epic DR.. After DR and splitting the damage Ard and Kin both took 92 damage. Kin failed a save vs the rot as well. For now he is at full hps, your at -92.. Also 2 of kins hits missed with a -2 so the creature has 31 more hps.
Hadjii summons a wall of brambles to impeed the west creatures advance, Amarantha heals Kin, while Ard makes her invisible.. Kin attacks hitting 3 times for good damage.. The creature cannot stand the damage and dies leaveing the thorny ones to the west..
NW -0
SW -0
The creatures try to push through the thorns, their tough hide deflecting the damage they would have taken.. The northern one kills the summoned wofl before moving to the wall.. The southern one tries to move through.
Str Check: 1d20 + 14 ⇒ (13) + 14 = 27 makes it 5' in..
"Round 4"
Group is up!
Amarantha Van der Griest |
While waiting Ama hits Ard with Full Heal
Arduino the Lesser |
Arduino encourages everyone to move aside to allow Kin to rest ready next to the wall of thorns, then prepares to attack.
Ready action to attack first enemy that breaks through the wall.
GM Pox |
The party awaits the enemy.. Who tries to push through the wall of thorns..
Str Checks: 2d20 ⇒ (17, 6) = 23
The southern ones moves 10', the northern one none..
Party up again.