GM Pox |
1d20 ⇒ 9
Hemket barely makes it in the door when his trapdar goes off.. He spots whats appears to be a trap ahead..
GM Pox |
With a quick flick of the wrist Hemket disarms the blade barrier trap..
You may go north along a hallway, or to the west into another room..
Additional info, all squares are 5', ceilings are 10' high, and the area is lit by continual flames lanterns along the walls..
GM Pox |
You move and see..
"The walls of this rectangular chamber have been rounded off to create smooth corners. A ten-foot-diameter, one-foot-high stone disk, its rim decorated with hieroglyphs and its center bearing an ankh-shaped indentation the width of a human hand, sits on the floor in the middle of the room. A cylindrical hallway exits the chamber to the north. The walls of this hallway are incredibly smooth and are lit with rings of light every ten feet, while at the far end, the final section of the hall is lined with what appears to be copper plating."
Amarantha Van der Griest |
Ama will be invisible ready to aid at a moments notice
Arduino the Lesser |
I may have lost track, is that big bird thing meant to be Kin?
Arduino blinks, peering over Hemket's shoulder. "I... huh. Believe it or not, I think I know a machine when I see one. I... guess this is part of what activates the trenches? Possibly something we're meant to return to later?"
He suggests the party proceed further down the corridor.
GM Pox |
You guys reach the end of the hallway and take a right turn.. You then see:
"The passageway widens into a large, low, cathedral-like space whose ceiling arches up to a height of twenty feet. The floor is decorated with complex patterns of hieroglyphic carvings and geometric designs. To the east, a ten-foot-wide archway opens into an oversized alcove that contains several smaller alcoves."
There are also 4 15' high statues of the ancient god Set in the room..
GM Pox |
Hemket fires an arrow that strikes the statue.. All four begin to move and attack..
Amarantha: 1d20 + 6 ⇒ (18) + 6 = 24
Khufu: 1d20 + 5 ⇒ (17) + 5 = 22
Arduino: 1d20 + 6 ⇒ (6) + 6 = 12
Hadjii: 1d20 + 6 ⇒ (1) + 6 = 7
Hemket: 1d20 + 14 ⇒ (2) + 14 = 16
Guardians: 1d20 + 6 ⇒ (11) + 6 = 17
Init Order:
Amaranth
Khufu
Guardians
Rest of Group
G1 -22
G2 -0
G3 -0
G4 -0
Amarantha and Khufu are up!
Please draw a line on the map of your movement into the room please...
Khufukhaf |
Khufu moves forward and assumes meat shield position. Swift action to grow in size.
He swings his flail around his head, ready to smack any statues that move close enough.
Arduino the Lesser |
Arduino grins. "Good guess." Kin caws excitedly.
Amarantha Van der Griest |
Ama delays, she will wait and hope no one gets hit
GM Pox |
The two statues in the back move up and toss their spears at Khufu.. The spears instantly reform in their hands.. The two up front toss their spears 4 times each at Khufu, each time the spear returns to their hands.. All 4 cast haste as a swift action before doing anything..
Attacks at Khufu: 10d20 ⇒ (19, 2, 4, 13, 3, 1, 8, 1, 10, 5) = 66 he's luckily only hit 3 times..
Dam: 6d6 + 33 ⇒ (3, 4, 2, 3, 5, 3) + 33 = 53
Elec Dam: 3d6 ⇒ (1, 5, 1) = 7 You also have 6 bleed damage as well..
Rest of the part is up then Khufu again..
Amarantha Van der Griest |
Using faiths reach, Ama casts CCW: 4d8 + 12 ⇒ (4, 2, 8, 7) + 12 = 33 on Khuf, followed by quickened channel 6d6 ⇒ (3, 1, 1, 5, 3, 1) = 14.
Beacon of hope to all in the channel
Hemket |
Continue with the statue I already shot (we'll say upper middle). Shift targets if it drops (to lower middle).
activate boots of speed
deadly aim, rapid for 2 extra, clustered, etc.
to hit: 1d20 + 26 ⇒ (19) + 26 = 45 damage: 2d8 + 46 ⇒ (8, 5) + 46 = 59
to hit: 1d20 + 26 ⇒ (5) + 26 = 31 damage: 2d8 + 46 ⇒ (8, 8) + 46 = 62
to hit: 1d20 + 26 ⇒ (18) + 26 = 44 damage: 1d8 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 26 ⇒ (18) + 26 = 44 damage: 1d8 + 23 ⇒ (2) + 23 = 25
to hit: 1d20 + 26 ⇒ (5) + 26 = 31 damage: 1d8 + 23 ⇒ (2) + 23 = 25
to hit: 1d20 + 21 ⇒ (12) + 21 = 33 damage: 1d8 + 23 ⇒ (7) + 23 = 30
GM Pox |
The two manyshots destroy the first one and the second is heavily damage but remains upright..
G1 Dead
G2 -97
G3 -0
G4 -0
Party still up..
Khufukhaf |
Currently at DR3 and immune to bleed. Immediate Action - Mythic Absorb Blow - Stop 20 damage and give myself stacking DR1/Epic and Resist Electricity 5
Khufu takes 31
Arduino the Lesser |
"Let's see..."
Arduino summons speeding magics then vanishes with Kin, reappearing to strike.
Cast Haste on everyone, mythic for Dimension Door
Kin strikes at the first statue.
Bite 1d20 + 20 ⇒ (5) + 20 = 25 1d8 + 18 ⇒ (3) + 18 = 21
Bite (Haste) 1d20 + 20 ⇒ (16) + 20 = 36 1d8 + 18 ⇒ (3) + 18 = 21
Talon 1d20 + 20 ⇒ (10) + 20 = 30 1d6 + 18 ⇒ (2) + 18 = 20
Talon 1d20 + 20 ⇒ (7) + 20 = 27 1d6 + 18 ⇒ (2) + 18 = 20
Wing 1d20 + 18 ⇒ (10) + 18 = 28 1d8 + 10 ⇒ (3) + 10 = 13
Wing 1d20 + 18 ⇒ (14) + 18 = 32 1d8 + 10 ⇒ (4) + 10 = 14
GM Pox |
And you recieved healing as well Khufu so you are full after the attack..
Kin hits 3 times, but finds there stony exterior deflects much of her damage..
G2 -122
G3 -0
G4 -0
It remains but just barely..
Top of the round..
Khufu and Amrantha are up!
Amarantha Van der Griest |
Ama delays
Khufukhaf |
Khufu moves southwest to charge the southernmost statue.
flail charge: 1d20 + 19 + 2 + 2 + 1 ⇒ (8) + 19 + 2 + 2 + 1 = 32 (power attack, combat expertise/stalwart)
damage: 2d8 + 37 + 2 ⇒ (8, 4) + 37 + 2 = 51
(Current DR9)
GM Pox |
Hits and does considerable damage..
G2 -122
G3 -0
G4 -41
The statues attack in melee this round.. Two on Kin, one on Khufu..
Attacks Kin: 8d20 ⇒ (15, 4, 13, 6, 7, 9, 14, 13) = 81 Not sure what Kin's AC is atm, I assume 37 since its been quite some time since you cast shield on her..
She's hit 3 times..
Dam: 6d6 + 33 ⇒ (5, 1, 4, 1, 4, 6) + 33 = 54 plus 6 bleed damage
Elec Dam: 3d6 ⇒ (6, 5, 1) = 12
Attacks Khufu: 4d20 ⇒ (8, 3, 18, 6) = 35 3 hits as well
Dam: 6d6 + 33 ⇒ (2, 3, 3, 5, 6, 3) + 33 = 55
Elec Dam: 3d6 ⇒ (4, 3, 6) = 13
Looks like 28 damage after DR and 1 elec damage..
Group is up again..
Amarantha Van der Griest |
CSW: 3d8 + 12 ⇒ (2, 4, 5) + 12 = 23...On Khuf
Khufukhaf |
Khufukhaf laughs as he unleashes upon the statue in front of him. "Taste the wrath of Anubis oh scum of Set!!!!"
Haste Attack: 1d20 + 19 + 2 + 1 ⇒ (13) + 19 + 2 + 1 = 35
Attack #1: 1d20 + 19 + 2 + 1 ⇒ (20) + 19 + 2 + 1 = 42
Confirm Attack #1: 1d20 + 19 + 2 + 1 ⇒ (17) + 19 + 2 + 1 = 39
Attack #2: 1d20 + 14 + 2 + 1 ⇒ (4) + 14 + 2 + 1 = 21
Attack #3: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
damage haste attack: 2d8 + 37 + 2 ⇒ (1, 8) + 37 + 2 = 48
damage attack #1: 2d8 + 37 + 2 + 2d8 + 37 + 2 ⇒ (4, 3) + 37 + 2 + (2, 1) + 37 + 2 = 88
damage attack #2: 2d8 + 37 + 2 ⇒ (4, 4) + 37 + 2 = 47
damage attack #3: 2d8 + 37 + 2 ⇒ (8, 1) + 37 + 2 = 48
If the statue crumbles in the middle of the attack, Khufu will take a 5' step forward and strike the statue in front of the roc.
GM Pox |
I will take that as your round 3 attacks Khufu, gonna wait and see what the others do round 2 first though..
Hemket |
Start with northernmost target shift if it drops.
deadly aim, rapid for 2 extra, etc.
to hit: 1d20 + 26 ⇒ (14) + 26 = 40 damage: 2d8 + 46 ⇒ (3, 3) + 46 = 52
to hit: 1d20 + 26 ⇒ (3) + 26 = 29 damage: 2d8 + 46 ⇒ (1, 8) + 46 = 55
to hit: 1d20 + 26 ⇒ (17) + 26 = 43 damage: 1d8 + 23 ⇒ (1) + 23 = 24
to hit: 1d20 + 26 ⇒ (13) + 26 = 39 damage: 1d8 + 23 ⇒ (5) + 23 = 28
to hit: 1d20 + 26 ⇒ (4) + 26 = 30 damage: 1d8 + 23 ⇒ (1) + 23 = 24
to hit: 1d20 + 21 ⇒ (4) + 21 = 25 damage: 1d8 + 23 ⇒ (4) + 23 = 27
GM Pox |
Hemket clears out two more, which just leaves the one Khufu is on..
Hadjii and Ard are still up.. Hadjii never took a first round action either.. I assume he held his action..
Hadjii |
before Khufu advanced, air-Hadjii flew by Khufu, tagged him with the wand of Cure Moderate Wounds:
CMW from wand: 2d8 + 3 ⇒ (1, 3) + 3 = 7 . pathetic!
and flew back around the corner to avoid spear attacks...
________________________
at the end of round three, Hadjii will do the same fly-by thing with the wand to heal Khufu:
CMW from wand: 2d8 + 3 ⇒ (3, 4) + 3 = 10 . a little better...
but he won't be able to get back around the corner, so he'll just go up 20' above and behind Khufu...
Arduino the Lesser |
Arduino lets loose shielding magics; Kin moves along and tears into the remaining foe.
Extended Shield on Kin
Bite 1d20 + 20 ⇒ (5) + 20 = 25 1d8 + 18 ⇒ (8) + 18 = 26
Bite 1d20 + 20 ⇒ (19) + 20 = 39 1d8 + 18 ⇒ (2) + 18 = 20
Talon 1d20 + 20 ⇒ (12) + 20 = 32 1d6 + 18 ⇒ (4) + 18 = 22
Talon 1d20 + 20 ⇒ (6) + 20 = 26 1d6 + 18 ⇒ (4) + 18 = 22
Wing 1d20 + 18 ⇒ (3) + 18 = 21 1d6 + 10 ⇒ (6) + 10 = 16
Wing 1d20 + 18 ⇒ (10) + 18 = 28 1d6 + 10 ⇒ (6) + 10 = 16
GM Pox |
Kin hits twice on the remaining threat and then Khufu finishes it off with some serious pounding..
Out of Combat..
Whenever Hemket finally move into the room he notices some traps on te floors that the party luckily managed to avoid.. I marked them on the map.. They appear to be a illusionary wall that when dispelled reveals holes in the floor that drop to an area below..
Arduino the Lesser |
"Fine work avoiding those..."
Arduino peeks into the western annex.
Arduino the Lesser |
Arduino hesitates. An empty alcove?
He searches for magical auras, and encourages people to look for hidden features.
Hadjii |
the Hadj will fly to a hole in the floor, and push his head carefully through the illusory floor, to peer through into the area one falls into below...
GM Pox |
Peeking his head through he see's darkness below. However roughly 50' down he see's an erie green glow lightning the area. He can tell it's a natural cave formation though.
Arduino the Lesser |
"Rope seems simplest."
Arduin unwinds a tangle of silk rope and has Kin lower everyone down.
GM Pox |
Yall make your way to the bottom on the pit..
"These winding tunnels appear to be naturally formed, with periodic stalagmites and stalactites here and there along their length. Numerous patches of green lichen that appears to burn with a strange light cling to the walls and ceiling. Here and there, ancient human bones lie scattered on the ground."
The green lichen provides enough light to be considered dim lighting.. Know Nature on the plant
Also, large creatures have to squeeze to move down here..
Hadjii |
Hadjii's Knowledge:Nature check: 1d20 + 19 ⇒ (8) + 19 = 27
GM Pox |
Hadjii knows this plant is called Greenfire Lichen. It obviously puts off a glow that can be used for lighting, but is also poisonous if ingested.
Hemket takes up the lead as you all move through the tunnels.. After moving a bit you come to a fork in the road..