GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I did miss the post about that bonus...with +8 does Sheeba's 34 at least come close enough to pop an image?


Inner Sanctum

She currently has no images.. Just to negate the wonder, currently her AC is 41, with displacement up..


Inner Sanctum

Hemket and Marius
Caster
Logos, Pally, Hadjii, Sheeba

MAP

Pally -66
Caster -135

Marius fort vs his boneshatter: 1d20 + 14 ⇒ (9) + 14 = 23 pass, take 16, down to 23 hps..

Logos is still up before the caster again..

That round the pally was waiting on someone to fail to use her Paladin's Sacrifice spell so she will use it on Hadjii to negate the 90 damage.. She takes 1/2..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Okay then Marius will move out of the room and do the double channel again.

Channel 1: 6d6 ⇒ (5, 3, 1, 6, 3, 6) = 24
Channel 2: 6d6 ⇒ (4, 1, 1, 2, 3, 4) = 15

Again this is to everyone but the enemy.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the Paladin's Sacrifice means Hadjii's summoning wasn't disrupted by taking 90 hit points! So he actually finished casting Summon Monster 6...

Hadjii manages to summon 1d3 + 1 ⇒ (3) + 1 = 4 AUGMENTED <large air elementals>! They all swirl in a procession through the air above the foul witch, each one touching down in her square -- doing a <WHIRLWIND ATTACK> as a fly-by attack. If she happens to somehow miss one of those four DC 20 Reflex saves, she's caught in the Whirlwind...

(I imagine her bonus to Reflex saves is much higher than 20, so this only happens if she has the bad luck to roll a nat '1' on one of her four saves...)

(I've placed the four elemental icons just outside the room, representing their presence in the room -- swirling around the ceiling of the room, above the party...)


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Totally slammed at work

Logos roars and claws at the caster!

BTW: Saves 20+, AC 41... seriously... sheesh. Need a 20 to hit the b*%#~... TPK here we come... insane

Logos's AC is 2 higher than normal

As far as I can tell, Logos should have flanking with someone, considering all the reach going on and how crowded we are around her.

PA Claw 1: 1d20 + 17 + 1 + 2 + 1 + 2 ⇒ (2) + 17 + 1 + 2 + 1 + 2 = 25
PA Claw 2: 1d20 + 17 + 1 + 2 + 1 + 2 ⇒ (4) + 17 + 1 + 2 + 1 + 2 = 27
PA Gore: 1d20 + 17 + 1 + 2 + 1 + 2 ⇒ (20) + 17 + 1 + 2 + 1 + 2 = 43
PA Claw Haste: 1d20 + 17 + 1 + 2 + 1 + 2 ⇒ (10) + 17 + 1 + 2 + 1 + 2 = 33
PA Gore, Confirm: 1d20 + 17 + 1 + 2 + 1 + 2 ⇒ (2) + 17 + 1 + 2 + 1 + 2 = 25

Dmg Gore: 1d8 + 6 + 6 + 2 + 1 + 9 ⇒ (3) + 6 + 6 + 2 + 1 + 9 = 27 + Acid: 1d6 ⇒ 4 + Sneak: 1d6 ⇒ 5

Cornigan SMash: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27


Inner Sanctum

She had 4 rounds to buff and has an artifact so yea, tough fight.. Pretty sure I noted it was a tough fight.. If retreat is not an option that it could quite possibly be a tpk yes.. Also missed that reflex vs 90 elec dam there Logos..

Marius your action for the round was to cast boneshatter, which was deflected on you, you cannot decide to channel after the fact. You can channel once though as casting a spell via mythic point is a swift action.. So everyone was healed 24..

Reading Whilrwind Hadjii she has to make 2 saves for each one.. The first to negate damage, the 2nd to negate being picked up..

Reflex vs Damage: 4d20 ⇒ (1, 15, 20, 6) = 42
Reflex vs Being picked up: 4d20 ⇒ (10, 1, 12, 10) = 33

Lucky you! Rolled damage twice and she is caught up in teh whilewind..

Logos manages a hit on the caster as well..

-161


Inner Sanctum

She auto succeds concentration to cast a spell and she vanishes!

Teleport..

With the groups high perception its easy to hear casting coming from the next room.. Limited Wish was cast with a swift action..

4d8 + 18 ⇒ (6, 6, 5, 1) + 18 = 36

Hp -125

The group is up again and for the moment you have reprieve from the caster.. Although its painfully obvious that she is re-upping her efforts to destroy you all in the next room..

The paladin channel heals and moves over to the wall..

Heals: 7d6 ⇒ (3, 4, 6, 1, 1, 4, 6) = 25


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will head to the next room. He will check the door for traps on the way.

perception: 1d20 + 21 + 5 ⇒ (11) + 21 + 5 = 37


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Save yet again: 1d20 + 12 ⇒ (17) + 12 = 29

No idea what the HP is at this point, I'm buried at work and barely keeping up with posting. He took 40 from the 90


Inner Sanctum

You were at 90, got healed for 50, then took 45.. You then got healed for 24 and 25 so your full hps..

Hemket heads over to the room and finds the door trapped and locked..

Just to keep things on track round wise we will call this Round 1 again.. The caster has gone, the pally has gone and Hemket moves to disarm a magical trap..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

disable device: 1d20 + 33 ⇒ (16) + 33 = 49


Inner Sanctum

Easily disarmed.. It will take another round to pick the lock though..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Can only do what I can do.

disable device: 1d20 + 33 ⇒ (11) + 33 = 44


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii had a readied action to Dispel Magic on her next spell:

Hadjii's caster level check: 1d20 + 13 ⇒ (1) + 13 = 14 crap! the nat '1's are working both for and against me...

but it would have failed miserably anyway...

is there enough gap under the door to the next room for the air elementals to go under? they can squeeze through keyholes and stuff...) If so, Hadjii will ask 'em to pursue her into that room immediately -- and whirlwind her some more!!

also, he'll take this round to turn into an air elemental himself...


Inner Sanctum

Round 1 actions thus far:
Hemket - Disabled trap
Hadjii - Turned into elemental
Caster - Healed via Limited Wish
Pally - Channeled and moved

Logos and Marius are still up for round 1

Round 2 actions looking ahead:
Hemket - Unlocks door and then opens it?
Hadjii - Performs porrly with a Dispel(more on this later)
Air Elementals will get there shot after door is open.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Holding for the door to be opened


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will open the door.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius's round 1 will be to channel twice.

Channel 1: 6d6 ⇒ (1, 6, 2, 4, 5, 5) = 23
Channel 2: 6d6 ⇒ (4, 3, 1, 2, 3, 3) = 16

For his second round Marius will spend another mythic point to cast Resist Energy Communal on everyone for Electricity, and he'll cast Protection from Energy for Cold on Logos.


Inner Sanctum

So 39 more heals.. Logos waits for the door to be opened..

Hemket and Marius
Caster
Logos, Pally, Hadjii, Sheeba

MAP

Round 2:

Hemket unlocks and opens the door.. Yall see a finely decorated room with a Sarcophagus in it.. The caster is on the other side of it..

Marius casts Communal Elec Resist 20 on everyone and Pro cold on Logos..

The caster is up. She begins to cast and Hadjii's readied goes off but a flash from her ring delfects the greater dispel harmlessly.. You obviously wouldn't have done any good with that but a ring of counterspells does not care about caster level checks so you still disarm it.. As she finishes her spell another large fist appears in the doorway and attacks Hemket..

1d20 ⇒ 18 hit
Dam: 1d8 + 11 ⇒ (1) + 11 = 12 plus DC 30 fort or be stunned a round, which doesnt matter since you already went.. Anyone trying to move past the hand needs to roll CMB as it is blocking the doorway..

She then quickens a cold ice strike at Hemket.. It will hit Hadjii as well.

Dam: 15d6 ⇒ (4, 3, 6, 1, 6, 5, 5, 1, 1, 1, 4, 2, 5, 1, 2) = 47 DC 28 reflex for 1/2.. Also to note if you are stunned Hemket you take a -5 to reflex saves from being helpless..

Logos, Pally, Hadjii, Sheeba are up!


Inner Sanctum

The paladin simply moves through the wall and attacks the caster..

1d20 ⇒ 10 hit
Miss: 1d100 ⇒ 31 miss..

Caster -125
Pally -66

Also assuming Hadjii's ari brigade does flyby's again..

4d20 ⇒ (19, 7, 15, 13) = 54
4d20 ⇒ (6, 8, 6, 3) = 23

Also still need x2 rolled damage from elementals Hadjii..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

fort save: 1d20 + 12 ⇒ (14) + 12 = 26 12 damage
reflex save: 1d20 + 17 - 5 ⇒ (16) + 17 - 5 = 28 pass, no damage


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Since the door isn't being opened on Round 1, at the end of Round 1, Logos readies an action to cast 'Magic Missile' when the woman begins to cast spells...

Damage: 4d4 + 4 ⇒ (4, 1, 2, 4) + 4 = 15


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

augmented medium air elemental's slam damage: 1d8 + 6 ⇒ (1) + 6 = 7
augmented medium air elemental's slam damage: 1d8 + 6 ⇒ (2) + 6 = 8 pathetic!

so the '3' she rolled was sufficient to dodge the whirlwind?

Hadjii's Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12 ouch...

when the air elementals fly into the room with the fiend, he'll join the conga line -- looking like just another elemental -- then he'll try once more to reduce her buffs, burning his last Mythic Point for Greater Dispel Magic (no more surges available...):

Hadjii's caster level check: 1d20 + 13 ⇒ (16) + 13 = 29

and join the swirl of elementals to obfuscate which one is him! (he had Flyby Attack, so he can cast at any point during his move, and continue moving and join the cloud...)

Sheeba moves closer to the door, whining at her inability to assist, and looking for an opportunity to do something (I believe this amounts to readying an action to attack the big hand if it reaches past the door...)

Sheeba's AoO, just in case: 1d20 + 16 + 10 ⇒ (15) + 16 + 10 = 41
for 2d6 + 13 + 10 ⇒ (3, 2) + 13 + 10 = 28 points of damage
...*and* Sheeba'S TRIP attempt -- if applicable: 1d20 + 28 ⇒ (16) + 28 = 44 vs CMD...


Inner Sanctum

Logos, your missiles are spell turned on you.. If you have a shield spell up its all good, if not take the 15 damage..

Hadjii, yes the 3 passes DC 20.. The elementals do not bypass her DR 10/Adamntine, but do tick away its point..

The hand is not moving from the door. Its blocking it, but will attack every round if something is close enough.. It can take damage but has alot of hps..

Hadjii tries for a dispel magic and her spell turning collapses as it is unable to fully reflect the spell.. There is a chance however that Hadjii is the one targetd.. The spell readies divide the number of charges left by the spell level and that the chance it reflects.. In this case theres a 67% chance it reflects on you. 4/6 =66.666667 etc.. As always high is good for pcs..

1d100 ⇒ 10 Using a mythic point that would have been caster level 13 right? So thats 3 spells gone off of you Hadjii.. It starts with the highest level ones first. Sry.. Knowing that the spell could still be reflected I would allow you to dispel the hand again if you wish though..

Round 3: Marius and Hemket are up!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

She can only spell turn so many levels, and that took up some of them. I have to crit to hit her at 41, so that's more useful than anything else. As we can see by it failing on the dispel :)


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Ok, barrage time.

rapid for 2, skip deadly aim, haste, megabless
to hit: 1d20 + 31 ⇒ (16) + 31 = 47 damage: 2d8 + 18 ⇒ (4, 4) + 18 = 26 miss: 1d100 ⇒ 18
to hit: 1d20 + 31 ⇒ (15) + 31 = 46 damage: 2d8 + 18 ⇒ (3, 4) + 18 = 25 miss: 1d100 ⇒ 69
to hit: 1d20 + 31 ⇒ (10) + 31 = 41 damage: 1d8 + 9 ⇒ (8) + 9 = 17 miss: 1d100 ⇒ 3
to hit: 1d20 + 26 ⇒ (12) + 26 = 38 damage: 1d8 + 9 ⇒ (4) + 9 = 13 miss: 1d100 ⇒ 79

Spend I mythic point for distant barrage
to hit: 1d20 + 34 ⇒ (4) + 34 = 38 damage: 1d8 + 9 ⇒ (8) + 9 = 17 concealment doesn't apply


Inner Sanctum

You know has and BoF are up.. There is also a prayer buff active.. Does that change ur attack mods?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yes, add +2 more to hit and +1 damage.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos lost Haste to a dispel, which leaves him with the other buffs and a +19 or +20 to hit, which is still crit to hit. The best he can do is ranged attacks and spells for now while the summons keep her busy. Make her use up resources and then go toe-to-toe when she's lower on spells and get a flank.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

it is consistent with Hadjii's previous behavior -- so yes, he will dispel the hand instead of casting on her. That better helps the rest of the party get to her...


Inner Sanctum

Hadjii removes the hand, clearing a path.. Perhaps Logos could grapple her instead.. Also I have your to hit as +10 bab, +7 str, +3 amulet, +2 bof, +2 bless, +1 prayer. Or +25 without power attacking..

Hemket, I forgot your Bof got dispeled, but your aspect is active.. Did your figure that? AC 41 is he target so currently you hit once.

Marius is still up!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

10 BAB, 5 Str, +2 for Rage, +1/-1 for growth, +1 amulet (unless it improved and you didn't tell me, or she's undead and the amulet didn't glow to let me know it's bane is active), +2 bof, +1 bless, +1 Prayer = 22, needing a 19 to hit (I forgot about the prayer). I guess a 19/20 is better than a nat 20.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Nope, forgot aspect, but that gives me the same ultimate (additional) bonuses as I listed above.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

with the big hand dispelled, Sheeba would have had no reason to stop at the door -- so the crazed she-wolf double-moved, winding up adjacent to the evil one...


Inner Sanctum

The amulet has always been a +1 furious undead bane amulet, meaning +3 while raging.. The bless buff is +2 not +1..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will move into the room and cast haste on all of the elementals, Sheeba, Hadjii, and the paladin.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Ok, then on my next action I'll try to attack and flank, now that the hand is gone. Forgot the amulet was furious. My apologies on that, I'm really really under water at work (60 hours weeks).


Inner Sanctum

Sry for the delay folks ive been on vacation and memorial day etc.. I will be back to posting wends..


Inner Sanctum

Hemket and Marius
Caster
Logos, Pally, Hadjii, Sheeba

Marius casts haste on the group in the room..

MAP

Surrounded yet again the caster does her best to destroy you all..

She auto defensive casts Stormbolts via mythic point as a swift action and the auto defensive casts a Prismatic Spray as well..

The Stormbolts will hit everyone but Logos.. The spray will hit everyone but Hadjiia and his flying brigade..

Stormbolt: 18d6 ⇒ (4, 2, 4, 1, 1, 6, 5, 5, 1, 2, 2, 4, 1, 5, 2, 6, 3, 5) = 59 DC 30 Fort for 1/2, if you fail you are stunned a round as well.. Remember your Elec Resist 20 as well..

PS Sheeba: 1d8 ⇒ 7 Will DC 29 or be sent to another plane
PS Pally: 1d8 ⇒ 4 Immune so it dont matter
PS Marius: 1d8 ⇒ 8 see below
PS Hemket: 1d8 ⇒ 2 Reflex DC 29 or take 40 Acid
PS Logos: 1d8 ⇒ 1 Reflex DC 29 or take 20 Fire

Marius double: 2d8 ⇒ (5, 5) = 10 x2 Fort DC 29 or Flesh to Stone

Caster -125

Logos, Pally, Hadjii, Sheeba are up..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

reflex save: 1d20 + 17 ⇒ (10) + 17 = 27 spend surge for 1d6 ⇒ 1 bah 40 damage

67/107 HP


Inner Sanctum

Pally Reflex: 1d20 ⇒ 17 makes it, take none after resistance/incorporeal..

She relatiates

Attack: 4d20 ⇒ (11, 3, 15, 5) = 34 3 potential hits
Miss: 3d100 ⇒ (43, 99, 51) = 193 2 hits
Dam: 2d8 + 30 + 28 ⇒ (3, 3) + 30 + 28 = 64

Two devestating blows rip the caster hard.. She is in bad shape..

-189

Hemket you hps are actually 129 atm with the Aspect up..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Still Totally slammed at work

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11 20 - 10 = 10 HP taken

Logos roars and charges the caster! (using the walls to get to her if needed, but looks like a straight trip, can't update map, on mobile)

Logos's AC is 2 higher than normal

As far as I can tell, Logos should have flanking with something to the north, summon?

PA Claw 1: 1d20 + 25 + 2 ⇒ (8) + 25 + 2 = 35
PA Claw 2: 1d20 + 25 + 2 ⇒ (7) + 25 + 2 = 34
PA Gore: 1d20 + 25 + 2 ⇒ (3) + 25 + 2 = 30
PA Claw Haste: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42

Claw: 2d8 + 6 + 6 + 2 + 1 + 9 + 2 ⇒ (6, 7) + 6 + 6 + 2 + 1 + 9 + 2 = 39 + Acid: 1d6 ⇒ 1 + Sneak: 1d6 ⇒ 1 + Fire: 1d6 ⇒ 6

Cornigan SMash: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22


Inner Sanctum

Hemket you missed the reflex for 40 acid.. It was fort for the stormbolts which you failed regardless

miss: 1d100 ⇒ 4

Logos pounces in and delivers what he thought was a hit but instead swipes through her blurry image.. Mythic point for additional attack?

After Hadjii and his crew Marius, if hes not stone, and Hemket are up again..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Sorry, didn't notice there were two saves in the round.
fort save: 1d20 + 12 ⇒ (16) + 12 = 28

same as last time (no deadly aim, rapid for 1 extra)
to hit: 1d20 + 31 ⇒ (19) + 31 = 50 damage: 2d8 + 18 ⇒ (1, 8) + 18 = 27 miss: 1d100 ⇒ 88
to hit: 1d20 + 31 ⇒ (1) + 31 = 32 damage: 2d8 + 18 ⇒ (6, 2) + 18 = 26 miss: 1d100 ⇒ 85
to hit: 1d20 + 31 ⇒ (9) + 31 = 40 damage: 1d8 + 9 ⇒ (5) + 9 = 14 miss: 1d100 ⇒ 51
to hit: 1d20 + 26 ⇒ (5) + 26 = 31 damage: 1d8 + 9 ⇒ (6) + 9 = 15 miss: 1d100 ⇒ 66

mythic point for distant barrage
to hit: 1d20 + 34 ⇒ (13) + 34 = 47 damage: 1d8 + 9 ⇒ (5) + 9 = 14 Distant barrage ignores all cover or concealment.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

saves vs Stormbolt:
Hadjii's Fortitude save: 1d20 + 12 ⇒ (20) + 12 = 32 !
SHEEBA'S Fortitude save: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
elemental #1's Fortitude save: 1d20 + 11 ⇒ (10) + 11 = 21
elemental #2's Fortitude save: 1d20 + 11 ⇒ (19) + 11 = 30
elemental #3's Fortitude save: 1d20 + 11 ⇒ (19) + 11 = 30
elemental #4's Fortitude save: 1d20 + 11 ⇒ (7) + 11 = 18
amazingly, Hadjii and two elementals are not stunned...

save vs Prismatic crap
SHEEBA'S Will save: 1d20 + 6 ⇒ (6) + 6 = 12
not a nat '20', so Sheeba is eliminated from play...

Hadjii will use the power of his Mask of the Forgotten Pharoah to cast <Eyebite> on her -- forcing her to check for another nat '1' saving throw...

the two hasted elementals swirl within 10' over head (large elementals have 10' reach), so they each get three check's for nat '20' on attacks rolls (+17 on each roll):

6d20 ⇒ (10, 9, 16, 6, 20, 4) = 65

and one gets a hit!
augmented elemental slam damage: 1d8 + 6 ⇒ (6) + 6 = 12
and might even dink her Stoneskin for a couple of points...

(the elementals started with 76 hit points, so two stunned ones now have 17 left, whilst the other two have 47 apiece...)


Inner Sanctum

Two arrows strike the caster.. Her Knee's buckle and she falls to the floor.. Crying out.. "You cannot stop the return.. He will end you all! MAUAHAHAAHHA!!!!!"

She then explodes in arcane damage in a 20' radius..

Untyped Damage: 5d6 + 16 ⇒ (5, 2, 3, 6, 4) + 16 = 36 DC 28 for 1/2. If you fail you are also blinded for 1 minute..

Out of Combat! Congrats on surviving! Ill get to loots and other stuff in the morn..

Ninja Hadjii!!!

Moments later the air brigade swipe to make sure the job is finished..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

saves vs Arcane blast:
Hadjii's Fortitude(?) save: 1d20 + 12 ⇒ (16) + 12 = 28 ...if it's DX, Hadjii failed -- and has only 15 hp left...
elemental #1's Fortitude(?) save: 1d20 + 11 ⇒ (10) + 11 = 21
elemental #2's Fortitude(?) save: 1d20 + 11 ⇒ (7) + 11 = 18
elemental #3's Fortitude(?) save: 1d20 + 11 ⇒ (16) + 11 = 27 ...if it's DX, this one made it...
elemental #4's Fortitude(?) save: 1d20 + 11 ⇒ (3) + 11 = 14

so two elementals are wiped out -- but two can hang around for a few more rounds...


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Fort: 1d20 + 13 ⇒ (9) + 13 = 22

Fort: 1d20 + 13 ⇒ (19) + 13 = 32

Fort: 1d20 + 13 ⇒ (4) + 13 = 17 Fail so Marius is stone.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

what kind of save on the arcane boom?

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