GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will use a Totem Transformation to become rather wolf-like -- taking the option where he gains the SCENT ability -- and sniff around the room with the floating disk: is this a busy place? Any significant smells?

Hadjii's Survival check: 1d20 + 21 ⇒ (6) + 21 = 27

Hadjii's Perception check: 1d20 + 23 ⇒ (3) + 23 = 26

when the golem starts moving in then next room, Hadjii will peer in -- and use a Mythic Point to cast <Rusting Grasp>: Faith's Reach puts the thing in range for a touch attack from the door...

touch attack with spell: 1d20 + 10 ⇒ (16) + 10 = 26
if AC 26 hits golem's touch AC, then 3d6 + 13 ⇒ (1, 6, 3) + 13 = 23 points of RUST damage...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Time to strike sparks.

deadly aim, rapid for 3, etc.

to hit: 1d20 + 22 ⇒ (10) + 22 = 32 damage: 1d8 + 36 ⇒ (2) + 36 = 38
to hit: 1d20 + 22 ⇒ (4) + 22 = 26 damage: 1d8 + 36 ⇒ (3) + 36 = 39
to hit: 1d20 + 22 ⇒ (20) + 22 = 42 damage: 1d8 + 18 ⇒ (6) + 18 = 24
to hit: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 1d8 + 18 ⇒ (7) + 18 = 25
to hit: 1d20 + 17 ⇒ (10) + 17 = 27 damage: 1d8 + 18 ⇒ (7) + 18 = 25

confirm: 1d20 + 22 ⇒ (4) + 22 = 26 damage: 2d8 + 36 ⇒ (7, 1) + 36 = 44


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino touches Kin's amulet, readying himself for when she responds.

Delay until Kin's action.


Inner Sanctum

Hadjii's spell hits the golem and a bit of it falls off, rusted..

Hemket's arrows streak out but 2 fail to connect, and the crit does not confirm.. Regardless the arrows that hit leave smoking holes in the poor golems carapace..

-110

Marius and Logos are up..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos roars and charges the golem!

MP to avoid PA penalties, I believe we're back to full right?

Claw 1: 1d20 + 17 + 6 + 2 ⇒ (6) + 17 + 6 + 2 = 31
Claw 2: 1d20 + 17 + 6 ⇒ (2) + 17 + 6 = 25
Gore: 1d20 + 16 + 6 ⇒ (8) + 16 + 6 = 30

Damage, Claw 1: 2d6 + 6 + 6 + 9 ⇒ (2, 4) + 6 + 6 + 9 = 27 + Acid: 1d6 ⇒ 6 + Fire: 1d6 ⇒ 1
Damage, Claw 2: 2d6 + 6 + 6 + 9 ⇒ (1, 4) + 6 + 6 + 9 = 26 + Acid: 1d6 ⇒ 3 + Fire: 1d6 ⇒ 5
Damage, Gore: 1d6 + 6 + 6 + 9 ⇒ (3) + 6 + 6 + 9 = 24 + Acid: 1d6 ⇒ 4


Inner Sanctum

Cant charge through allies, but your 1 attack hits.. Not all damage goes through..

-142

Edit: Forgot about Dragon Style.. The gore hits too..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Was about to copy/paste the dragon style text :)


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius not having anything particularly effective against golemns decides to wait and see what it can do.

K. arcana: 1d20 + 16 ⇒ (20) + 16 = 36 Special weakness, Special defenses, Immunities, Resistances, and Spell-like abilities. Also, delaying until after it acts.


Inner Sanctum

Its an Iron Golem, has DR/Adamantium, immune to magic that allows SR, although elec will slow it and fires heals/hastes it. It also has a nasty breath weapon.

The team takes turns beating the poor golem up until it is its turn to act.. It first blows a cloud of poisonous gas on top on Logos and Hemket.. Fort DC 21

If you fail you take Con Damage: 1d4 ⇒ 1..

It then moves 5' and swings its heavy fist at the archer that mega damaged it..

Attack Hemket: 2d20 ⇒ (1, 17) = 18 miss, hit.
Dam Hemket: 2d10 + 20 ⇒ (6, 6) + 20 = 32

Kin and Marius are up.. Then the group again..

-142


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Fort: 1d20 + 15 ⇒ (5) + 15 = 20 Seriously? Surge to succeed, down another


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Stretching the fingers on his left hand as he touches Kin's neck with his right, Arduino makes an arcane symbol then vanishes, reappearing next to the golem with his friend. "...if you would."

The roc rips and tears into it.

Dimension Door
Bite 1d20 + 16 ⇒ (16) + 16 = 32 1d8 + 14 ⇒ (2) + 14 = 16
Talon 1d20 + 16 ⇒ (17) + 16 = 33 1d8 + 14 ⇒ (7) + 14 = 21
Talon 1d20 + 16 ⇒ (3) + 16 = 19 1d8 + 14 ⇒ (4) + 14 = 18
Wing 1d20 + 12 ⇒ (19) + 12 = 31 1d8 + 7 ⇒ (5) + 7 = 12
Wing 1d20 + 12 ⇒ (18) + 12 = 30 1d8 + 7 ⇒ (1) + 7 = 8


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Since Hemket doesn't actually breathe, he doesn't need to save.

He will step back and load it up again.

deadly aim, rapid for 2 extra, etc.

to hit: 1d20 + 22 ⇒ (3) + 22 = 25 damage: 2d8 + 36 ⇒ (6, 3) + 36 = 45
to hit: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 2d8 + 136 ⇒ (1, 2) + 136 = 139
to hit: 1d20 + 22 ⇒ (13) + 22 = 35 damage: 1d8 + 18 ⇒ (7) + 18 = 25
to hit: 1d20 + 22 ⇒ (20) + 22 = 42 damage: 1d8 + 18 ⇒ (1) + 18 = 19
to hit: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 1d8 + 18 ⇒ (5) + 18 = 23

HP 75/107


Inner Sanctum

Kin hits twice, but hardly scraps the golem's tough exterior.. DR 15/Adamatium reduces most of his damage.

Hemket there no where for you to 5' step and attack without eating an AoO..

Hemket fires a bunch of arrows at the Golem and is attacked in return.. Three of his attacks hit and do iron melting damage though.. It golem shuts down after delievering his AoO..

AoO on Hemket: 1d20 ⇒ 14 hit
Dam on hemket: 2d10 + 20 ⇒ (1, 10) + 20 = 31

Note that Marius goes before you, so if he does something to alter that I'll have to retcon.. Regardless the Golem dies after Hemket's attacks..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Ow! I'm not supposed to get hit. That's not in my contract. "

HP 44/107


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos calms down, breathing hard. "We get contracts? I need to have a short violent conversation with whoever negotiated mine then..."


Inner Sanctum

Now that the golem is dead the casters can put the heads together and figure out that this chamber was designed for teleportation magic.. While the rest of the Sphinx is on lock down one can teleport to and from this chamber.. Nothing else for that room..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's will use his Rusting Grasp to annihilate the remains of the iron golem over the next several rounds...

Then he'll turn to Hemket:

"I thought Logos would be the primary beneficiary of this wand -- but you are certainly welcome to a few charges, good sir!"

1 charge from wand o' Cure Moderate Wounds: 2d8 + 3 ⇒ (3, 3) + 3 = 9


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius seeing that the golemn is dead walks over and begins to heal his allies.

Channeling twice to heal everything.

Channel healing: 10d6 ⇒ (2, 6, 2, 4, 2, 6, 5, 3, 4, 1) = 35

And then seeing Hemket's wounds use another healing spell on him.

Converting Defending bone into a CMW.

CMW: 2d8 + 8 ⇒ (8, 5) + 8 = 21


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Thanks. That smarted. They're supposed to die before they get to me. I must be slipping. "


Inner Sanctum

Your channel is 6d6 at 11 hit dice Marius..

Where to now?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Move over and check out the up/down corridor on the map.
take 10
perception 31

If clear, check the door at the top for traps.

take 10
perception 36


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Kin lets out a mild cry and clasps her talons and beak to her; Arduino bends over and quietly fusses over them with her.

"Sheer stone... not good for growing claws." He stands, and lets Hemket work.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Oh yeah.

Extra healing: 2d6 ⇒ (6, 1) = 7


Inner Sanctum

In the corridor you see several doors up and down the hallway.. You head to the one at the top.. The door is not trapped or locked..

Opening it you see:

This small room contains four bare wooden cots with legs carved to resemble lions’ paws. Above each cot, a niche cut in the wall serves as a shallow shelf, adorned with a carved figure of a snarling sphinx looking out into the room.

All three of the rooms up there look the same..

1d20 ⇒ 3

Perc Checks from the 3 up front..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

perception: 1d20 + 21 ⇒ (6) + 21 = 27


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Perception: 1d20 + 19 ⇒ (12) + 19 = 31 Remember, perma see invis


Inner Sanctum

Yea there is no invis..

Both Logos and Hemket easily spot the shaodwy figure hanging out in the shadows.. It doesn't seem to notice yall have noticed it though..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"If you don't like perforation, I would suggest you come out where everyone can see you. "


Inner Sanctum

You startle it a bit and without respond it sinks down through the floor..

Know Planes Hemket or Logos..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

No can do. No ranks.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Ditto. But did the amulet respond to it?


Inner Sanctum

The amulet did not light up..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos rubs his chin thoughtfully, careful of his claws. "Whatever it was, wasn't dead." He glances at the ghost. "Can you poke your head down through the floor and see where it went without losing it?"


Inner Sanctum

She smiles.. "It would be my pleasure.." She disappears and a few minutes later returns.. "It was a shadow demon and a powerful one at that.. Regardless it could not stand before the light of Iomedae.. I sent it back to the Abyss.."

Where too?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Does the amulet still glow at her? Making sure it's not the demon in disguise

Logos looks to Hemket, the scout, to see where they are going next. When the paladin's ghost returns, he humphs. "Nice job."


Inner Sanctum

It is still her.. She just went and beat his ass and there was not much he could do..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Search the top room.

take 10 for 31.

Then the other 2 rooms up there (same way)

Then move to the door to the left, and check it for traps.

take 10 for 36.


Inner Sanctum

All those rooms are rmpty.. Just the two at the bottom are left.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, try the right one first, taking 10 as usual.


Inner Sanctum

No traps.. You open the door to see..

"A withered heap of wood and tattered cloth in the corner of this chamber is all that remains of a bed. Wooden frames hang on the walls, holding brittle and faded sheets of papyrus that seem on the verge of crumbling away."

The scrolls are valuable but touching them would casue them to crumble.. If you were to use a make whole spell or the application of unguent of timelessness they could be saved and sold..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Mending spells might make them solid enough to put in bag of holding for repair later." Logos suggests, thinking they don't have the resources to fix them all right now.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino mimes vainly searching his pockets for such a spell, and shrugs helplessly. He gestures for the next room.


Inner Sanctum

When hemket gets to the other door he can hear spells being cast in the room..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"I think they know we are coming. They seem to be prepping. "


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos shrugs. "Maybe a face through the door will distract them while we break in?" He raises an eyebrow at the ghost.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Or Hadjii could use his gloves to see what is in there. As we are not in any rush, we could just seal the door shut and wait a while as the spells run out of duration. Anyone bring cards?"


Inner Sanctum

As yall wait more spells are being cast.. The paladin speaks, "If you wish for me to go in first I will.."

Through the wall its tough to hear but the spells seem to be buffs..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Actually, Hemket's got a good idea. We can just seal the door, as long as they don't hoof it." He shakes his head at the ghost. "Just thought it might be useful for you to distract them before we entered. But letting them waste spells first is even better, then you distract them before we slam in."


Inner Sanctum

AS you all are hatching plans the door opens and you see what appears to be a large woman wielding a spear.. She is surrounded by some sorta shield.. Catching the group off guard she casts a spell..

She calls down unholy flames on yalls asses.. Auto defensive cast.

Flamstrike: 14d6 ⇒ (3, 2, 3, 4, 4, 1, 2, 6, 4, 1, 2, 6, 2, 5) = 45 DC 21 for half, it will hit Hemket, Logos, Ard, and Kin..

Init:

Logos: 1d20 + 6 ⇒ (1) + 6 = 7
Arduino: 1d20 + 4 ⇒ (14) + 4 = 18
Kin: 1d20 + 3 ⇒ (14) + 3 = 17
Hadjii: 1d20 + 5 ⇒ (2) + 5 = 7
Hemket: 1d20 + 12 ⇒ (20) + 12 = 32
Marius: 1d20 + 13 ⇒ (15) + 13 = 28
Lady: 1d20 + 7 ⇒ (8) + 7 = 15

Order:
Everyone minus Logos and Hadjii
Lady
Logos and Hadjii

"Round !"

FIGHT!

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