GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

Where's beast fury from?


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Dual Pathing into Hierophant to gain one of their Divine Surge abilities, specifically Beast Fury.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will use one of the spell-like abilities from the Mask of the Forgotten Pharoah, putting <Eyebite> on the thing:

mask's SR check: 1d20 + 17 ⇒ (12) + 17 = 29

not much chance of the thing failing a DC19 FORT save, though...

Sheeba desperately tries to save her companion:

Sheeba's bite attack: 1d20 + 13 ⇒ (19) + 13 = 32
if AC 32 hits, then 2d6 + 10 ⇒ (4, 1) + 10 = 15 points of damage

Sheeba's HASTE attack: 1d20 + 13 ⇒ (16) + 13 = 29
if AC 29 hits, then 2d6 + 10 ⇒ (5, 4) + 10 = 19 points of damage

Sheeba's Multi-Attack bite check: 1d20 + 8 ⇒ (14) + 8 = 22
if AC 22 hits, then 2d6 + 10 ⇒ (5, 2) + 10 = 17 points of damage


Inner Sanctum

Between the pets and a madman the beast is torn asunder.. It falls back into the pool from which it came..

Out of Combat..

Save the Eyebite Hadjii..

Assuming some looting happens..

The beserkers were carrying +2 greataxes and nothing else to speak of.. There's nothing else visible in the room to speak of..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will cast Detect Magic and scan around the room -- carefully avoiding party members -- and paying particular attention to anything in the water...


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius moves up to Ard and pulling on his restoration gloves cures him of some blood loss.

Curing Ard of all of his con drain.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino slides back into invisibility and blinks, shaking off water from the creature's embrace. "...that was horrible." He looks at the sucker-marks at his skin in some dismay before turning and reassuring Kin to calm her down. He raises an eye to Marius. "Thank you, sir." He pulls out a wand and touches it to Kin and himself.

He walks over to Hadjii. "Friend Hadjii, I do apologize. I nearly put you in fatal danger, I am most ashamed."

Infernal Healing, 4 charges for Kin and 5 for me.
Cast False Life, Greater on Kin 2d10 + 10 ⇒ (1, 1) + 10 = 12


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii moans a bit as well...

"It was indeed a rather unfortunate experience! Perhaps a few doses from your wand of Infernal Healing would help me recover..."

having taken 33 hit points of damage, if he gets 30 point back from Infernal Healing, he'll eat 3 Goodberries to get to full


Inner Sanctum

There's no magic coming from the pool.. Perc Check Hadjii..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Perception check: 1d20 + 21 ⇒ (15) + 21 = 36


Inner Sanctum

You do make out some shinnies coming from the depths..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

is it the right depth for a Mage Hand to scoop it up? does Marius even have Mage Hand prepared? if not, Hadjii can summon a small water elemental to fetch the coins...


Inner Sanctum

The pool is about 10' deep.. There are sevreal different shinnies seen..

A platinum circlet set with a brilliant oval diamond (worth 1,150 gp)
A gold armband shaped like a serpent with emerald chips for eyes, worth 750 gp in total.
Assorted coins in the amount of 1200 gps..

It appears this may have been some sort of wishing pool at some point..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will use the infernal healing wand on Hadjii if he needs it.

If anyone else is down hp just say so since we can use the wand.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will go ahead and wild shape into a water elemental (ending his earth elemental form early), and fetch all the goods from the pool. Then he'll use Totem Transformation to morph into a wolfish-looking human with 50' movement ability. He'll use this form's ability to cast Speak with Animals (canines only) 'at will' to chat with Sheeba about the new party members...


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Marius steps in before Arduino can proffer his own; the eagle-field stows it away in his pocket. "One that I can promise will not happen again, Friend Hadji."

Arduino scans the pool for magic, and asks Marius to check whether the pool is any sort of proper shrine. Then, he gestures for Kin to sweep the jewels and coins out of the water with a mighty wing-slap.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius not seeing any iconography to Nethys in the well or around it immediately dismisses the wishing well as anything other than fantasy. "The pool is no shrine, but if it makes you feel a bit better we can donate some coins after we clear out this dungeon. We can wish for the good fortune and health of the Temple of Nethys and the people of this land or not your choice." Marius thinks for a few moments before nodding. "I'll at least donate some coin."


Inner Sanctum

It is a shrine to an evil deity btw..

Where to next?


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Room directly north of us, then the room directly north of that.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos casts 'Enlarge' on himself before continuing on. He doesn't bother with spider climb.


Inner Sanctum

Assuming Logos is taking the lead.. No traps on the door. When it is opened he see's..

"White and green flagstones cover the floor of this opulent chamber in an interlocking pattern. Tiles of semiprecious stone decorate the north wall in an elaborate mosaic depicting a ferocious lion devouring a multi-headed serpent. A fine linen curtain curves around the northeastern corner of the room; the form of a large bed shows through the delicate fabric. On either side of a curtained archway leading south, green flames burn atop white stone pillars that reach almost to the ceiling."

There is also 2 very visible cultists hanging out.. They draw blades and issues a warcry at the door opening..

Init:

Sheeba: 1d20 + 2 ⇒ (13) + 2 = 15
Logos: 1d20 + 6 ⇒ (14) + 6 = 20
Arduino: 1d20 + 4 ⇒ (13) + 4 = 17
Kin: 1d20 + 3 ⇒ (7) + 3 = 10
Hadjii: 1d20 + 5 ⇒ (1) + 5 = 6
Hemket: 1d20 + 12 ⇒ (20) + 12 = 32
Marius: 1d20 + 13 ⇒ (4) + 13 = 17
Mine: 1d20 + 8 ⇒ (13) + 8 = 21
1d20 + 4 ⇒ (3) + 4 = 7

Order:
Hemket
Cultists
The Rest minus Hadjii
Other
Hadjii

Hemket is up!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Oh, more cultists. "

and he will load them up.
deadly aim, etc. rapid for 3
to hit: 1d20 + 22 ⇒ (4) + 22 = 26 damage: 2d8 + 36 ⇒ (1, 2) + 36 = 39 sneak: 6d6 ⇒ (3, 4, 1, 6, 1, 3) = 18
to hit: 1d20 + 22 ⇒ (17) + 22 = 39 damage: 2d8 + 36 ⇒ (7, 5) + 36 = 48 sneak: 6d6 ⇒ (6, 1, 3, 1, 4, 6) = 21
to hit: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 1d8 + 18 ⇒ (8) + 18 = 26 sneak: 3d6 ⇒ (3, 6, 6) = 15
to hit: 1d20 + 22 ⇒ (20) + 22 = 42 damage: 1d8 + 18 ⇒ (2) + 18 = 20 sneak: 3d6 ⇒ (2, 4, 3) = 9


Inner Sanctum

One of them gets mowed down before it can act.. The other moves into the other room out of sight..

The rest are up minus Hadjii..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hmm, just noticed I had a crit. Oh well.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos moves up to the doorway...

Pausing for the GM to have the hidden 400 mm cannon in the next room attack Logos


Inner Sanctum

As you move to where you can see..

"A glowing pool occupies the center of this chamber, illuminating the room with a rippling green light reminiscent of being underwater. Silk pillows cover a raised dais next to the well. On the western side of the room, a white stone statue of a sixlegged, faceless sphinx gazes unseeingly toward the well."

You also see a cultist to your right a left along with what you can only describe as a stone crocidle man over in the corner..

As in he looks to be made of stone but most certainly alive.. By crocidile i mean he gots big teeth..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos pulls a chakram off his hip as he moves the last few feet and the cultist comes into view. Readying weapon as part of move He flings the chakram at the cultist.

Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

"Got a stone croc man over here..." He mutters over his shoulder.


Inner Sanctum

His frizby sails wide of the cultists and strikes the wall..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Waving a hand, Arduino calmly summons another Haste spell, speeding everyone's movements. Kin shifts through the corridors and takes up a position next to Logos, readying to attack any enemies that try to pass through.

Everyone is HASTEd, Kin readies an attack.
1d20 + 17 ⇒ (12) + 17 = 29 1d8 + 14 ⇒ (7) + 14 = 21


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Sheeba looks at Hadjii expectantly, waiting for direction (delay Sheeba's initiative to just after Hadjii's)...


Inner Sanctum

The croc man moves up beside the cultist and readies an action.. They seem content to not let yall have the upper hand..

Hadjii and Sheeba are up.. Then Hemket..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii can tell he and Sheeba are too far back to get into the fight; he'll proceed to the other door into the hall (it looks like it's on the north wall because the map is turned 90 degrees -- it's actually the east wall). He'll look it over carefully before opening it:

Perception: 1d20 + 21 ⇒ (9) + 21 = 30

Sheeba squeezes out into that hallway....


Inner Sanctum

Yea the directions are stupid on that map.. Put your avatar where your talking about plz..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius moves up into the room and activates his protection aura to assist hid allies.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will advance into the next room, but cannot see any targets, so bides his time.


Inner Sanctum

You the hallway split Hadjii, one going east and one going west..

In the room there is a mexican standoff.. No side wants to give an advantage to the other.. They seem content to wait it out..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino half-covers a smile. "Well, SOMEONE had better make a move..."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos pulls another chakram off his belt and flings it at the cultist.

Chakram: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Once he does, he takes a diagonal step back, still covering the doorway with reach, but leaving an opening for Hemket to fire through.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will to the space vacated by Logos and take a single shot.

deadly aim, etc.
to hit: 1d20 + 22 ⇒ (4) + 22 = 26 damage: 1d8 + 18 ⇒ (1) + 18 = 19 bah


Inner Sanctum

not sure what u were throwing that at.. They have hard cover..

I assume Hemket is firing at the croc man right?

Hemket's arrow ricochets off the things stone skin, doing no damage..

Ill update some more in a bit..


Inner Sanctum

Ok after reviewing the creature i forgot an ability..

As Logos and now Hemket see the croc creature they need to make a DC 23 fort or take Logos Str, Dex, Con Drain: 1d4 ⇒ 3, Hemket Str, Dex, Con Drain: 1d4 ⇒ 3..

On his turn he lets out a wail that sends shivers down every ones spines.. DC 23 Will save or be Shaken for a bit..

The bird chicks have been casting spells the last 2 rounds.. Cats Grace and Greater Magic Weapon so far..

Hemket
Cultists
The Rest minus Hadjii
Other
Hadjii
Sheeba

Hadjii and Sheeba are up then its Hemket again..

Remember its drain not damage so odd numbers reduce modifiers.. If you fail that is..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

fort save: 1d20 + 12 ⇒ (7) + 12 = 19 mythic surge: 1d6 ⇒ 6 whew.


Inner Sanctum

Yea its a nasty ass gaze attack.. Need that will save though.. Once you save from the gaze ur fine.. If you fail it still only hits once.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

will save: 1d20 + 9 ⇒ (16) + 9 = 25


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Kin Will 1d20 + 11 ⇒ (2) + 11 = 13
Arduino Will 1d20 + 11 ⇒ (10) + 11 = 21

Striding into the room, the sorcerer reaches out for Hemket and Hadjii as Kin presses a wing against him. "Let's reshape this battle a little..." Averting his eyes from the crocodile, he calls a barrage of golden dust then teleports the group.

[ooc]Swift Action Arcane Surge Glitterdust to hit the croc and cultist; hopefully I don't have to see the croc to hit it as glitterdust is a 10ft burst.
Then, cast Dimension Door.

Kin glares at the crocodile and attacks.
Fort vs Gaze 1d20 + 14 ⇒ (14) + 14 = 28
Bite 1d20 + 15 ⇒ (10) + 15 = 25 1d8 + 14 ⇒ (8) + 14 = 22
Talon 1d20 + 15 ⇒ (19) + 15 = 34 1d8 + 14 ⇒ (5) + 14 = 19
Talon 1d20 + 15 ⇒ (17) + 15 = 32 1d8 + 14 ⇒ (8) + 14 = 22
Wing 1d20 + 10 ⇒ (20) + 10 = 30 1d6 + 7 ⇒ (2) + 7 = 9
Wing 1d20 + 10 ⇒ (17) + 10 = 27 1d6 + 7 ⇒ (2) + 7 = 9


Inner Sanctum

Ok were off on init order here.. Its Hadjii and Sheeba's turn, then Hemket, then the Cultists which are casting again, and then the group can go.. Ill take your posted actions as your turn when it comes to it though.. Currently everyone is still outside of the room.. Also without anyone saying anything theres no way for you to know the creature has a gaze attack to avoid..

Hadjii, Sheeba, and then Hemket are up..

Will vs Dust: 2d20 ⇒ (16, 12) = 28 both save when the action comes..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Will save: 1d20 + 17 ⇒ (16) + 17 = 33

Sheeba's Will save: 1d20 + 10 ⇒ (2) + 10 = 12

Hadjii moves up next to Sheeba in the hall, puts his hands on the wall, using his Gloves of Reconnaissance to see what's going on in there. When he sees there are no party members in there, he'll call out what he observes.

Shaken, Sheeba saunters to the south end (to the right) of the hallway and peers 'down' to the west.


Inner Sanctum

Hadjii does his thing and Hemket is up..

I assume you were looking into the room with the croc guy and cultist? If so you relay there is a stone croc guy and 2 cultists..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Assuming I can see the croc guy, I will arrow the heck out of him.
deadly aim, etc.
to hit: 1d20 + 22 ⇒ (9) + 22 = 31 damage: 2d8 + 36 ⇒ (5, 6) + 36 = 47
to hit: 1d20 + 22 ⇒ (15) + 22 = 37 damage: 2d8 + 36 ⇒ (4, 8) + 36 = 48
to hit: 1d20 + 22 ⇒ (20) + 22 = 42 damage: 1d8 + 18 ⇒ (6) + 18 = 24
to hit: 1d20 + 22 ⇒ (15) + 22 = 37 damage: 1d8 + 18 ⇒ (3) + 18 = 21

confirm: 1d20 + 22 ⇒ (15) + 22 = 37 damage: 2d8 + 36 ⇒ (4, 2) + 36 = 42


Inner Sanctum

He has soft cover but yea you can full attack..

Hemket only lands 1 attack on the stone croc, it does not however confirm.. It takes less damage than intended..

The cultist cast yet another spell, divine favor..

Ard does his thing and everyone is now in the room.. His Roc attacks away at the croc man but is unable to score a hit..

Marius and Logos are up!!

CM -19
C1 -0
C2 -0

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