GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


151 to 200 of 1,960 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

egg: 1d20 ⇒ 1 yep


Inner Sanctum

Ive always been a fan of the unlucky one.. Nat 1's are about the same as nat 20's when it comes to prizes..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

That's the way they do them at my local cons. You roll a 1 or 20 to get one of the boon sheets if you are playing PFS.


Inner Sanctum

Yea ive always played it that way when i gm.. Only for prizes though..

Ive won several boons.. Nothing crazy rare but quite a few none the less.. My best was prob the Kitsune Boon..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I thought I had only won one by a GM giving it to me, but I know I have at least 1-2 others (though I've not used them, they were very meh).

I think I did win my first one on a roll. It was the assimar one back before those were made available to everyone.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Egg: 1d20 ⇒ 7


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Happy Easter!

my Easter egg: 1d20 ⇒ 4

May the fours be with you...


Inner Sanctum

Lol.. As soon as we get the other 2 rolls ill divvy out some candies..


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

egg: 1d20 ⇒ 20


Inner Sanctum

Ha.. At least 2 top notch eggs.. Just need Calla..


Inner Sanctum

Rajik you may select any 2 2nd level potions..

Hemket you may select any 1 2nd level pot and any 1 1st level pot..

Marius and Hadjii may select any 1 1st level pot


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Egg!: 1d20 ⇒ 6

Happy easter for everyone! I'm having family visits so... you know...


Inner Sanctum

Yup.. All good.. You may select any 1 1st level pot Calla.. Hope yall like ur eggs!


Inner Sanctum

Let me know what potions are selected plz


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

1st oil of bless weapon
2nd potion of lesser restoration


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

1st: Hide from undead potion


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

1st: Comprehend languages;


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

You do realize the only way to kill swarms of insect size is AOEs right? With that knowledge check you should be aware of that.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Yes. That's why I've asked about the door. We could make a bonfire on the door and open it. It would certainly kill most part of it (rules taken lightly)


Inner Sanctum

The building is composed mostly of stone, but there are some wooden properties..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Yes yes, but is this specific door (which we are listening through) made from wood?

Think about it, putting it on fire would kill a good part of the swarm, and those who did not burn from the direct fire would suffocate and cook with the smoke/heat... That's why I said with rules taken lightly. Calla is smart enough to come up with that option, if none of the structure surrounding the door is made of wood, of course. So, is it possible?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

a bonus potion -- way cool! thanks! Hadjii will snag an Oil of Bless Weapon.


Inner Sanctum

Is the oor wood? Yes.. Is there enough wood to burn the place out? No..


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Blur and Lesser Restoration for me.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I am working swing shifts (1pm - 11pm Mountain Time) for the next 6 days (April 23rd - 28th), so expect no afternoon or evening posts...


Inner Sanctum

Thats cool.. Ill bot yeah if i need too..


Inner Sanctum

If your wondering about you pluses to hit there Rajik ill explain..

+6 str, +2 bab, +1 mwk weapon, +1 guidance..

Adamantine weapons are always masterwork weapons, so your base attack with it would be +7..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Well, just in case those of you do not remember how I am, feel free to take liberties regarding Calla. Whatever you need to move forward, DO IT. Calla will follow.


Inner Sanctum

Sorry busy day.. Baseball games and yard work..


Inner Sanctum

Ok somethings screwed up because i cant post in the gameplay.. Hopefully theyll get it fixed soon..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

weird....

Try after me...


Inner Sanctum

Yea no bueno.. Tried different alias and everything.. Tried signing out and in.. Its fubar atm..


Inner Sanctum

Ok something is screwed up.. It lets me post some thing sbut not others.. Like Init for example.. Hopefully itll be fixed soon.. I sent em a message..

Init Order:

Chick
Marius
Hemket
Bandit
Calla
Hadjii
Rajik
Zombies


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Ok so we're heading up...


Inner Sanctum

You're all up.. The chick hasn't joined the party yet.


Inner Sanctum

Guys it still not working right so i guess we'll be on pause till it gets fixed..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I find if I modify the url to just end in 'gameplay' -- so there are no special characters after the final slash -- my browser will open the tab on the first page. Then I can go to the last page and scroll down...


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

I cannot reach gameplay right now for some reason, so Pox please bot me if you can reach gameplay.


Inner Sanctum

There's something up for sure.. Ive sent a message but they dont work on weekends i dont think.. Ill send another if i dont get a response by tm..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Persistence, my friends...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I've had a little trouble, but if I remove special characters from the url, it works every time -- it takes me to page 1 of 'gameplay': I then navigate from there, and it seems to work...

try this link


Inner Sanctum

Yea its still f'in up bad but i managed to get a post going.. Map is updated as well..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Seriously, how is a mage supposed to live in the beginning of the game with this overpopulated dungeons? I'm feeling in D&D 2nd edition right now...


Inner Sanctum

Your supposed to be carried by your physical damage dealers till you become a God in the teens levels..

Dont tell me to stop whinning btw.. Whiny ass.. Lol..

P.S. Havelyn hits like a MaC Truck.. Oh and we're supposed to be 5th level fighting his ass not 4th..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Wouldn't make much of a difference, in my opinion. Don't you have the freaking Lay on Hands?

BTW I was about to call you a pussy for wanting to withdraw...


Inner Sanctum

You didnt call Kharn one for withdrawing.. He kills me with another hit and he's not gonna miss.. And yes i have LoH but im saving it to use with my immdiate action spell that provides another 1d6 healing.. Hoping that if he drops me it keeps me alive..

And sure it would.. Another BaB and i might have hit on his first attack.. I would have another feat and more hps.. It could totally mean the difference.. But anyways why dont yall just drop him so we can be done with it..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

He didn't withdraw, he just stepped back to let you assume the post, cause the 5-foot-step cannot be made over a corpse... But no one need to remember that, right?

I've acted already... You should be using your Lay on Hands everytime you can, like he did. He's on the verge of death, but I'll have a hard time hitting him...

Everything will be fine... or maybe not...


Inner Sanctum

If i had used my LoH in my turn i would have gotten 2d6 heals and burned my swift/immediate for the turn.. If i wait till im hit i get 3d6 out of it.. And i cant use the spell if ive already burnt my swift for the round..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Hmmm... By staying alive you endanger me...

^_^ We will manage...


Inner Sanctum

Storming bad here this evening.. Ill post tm.

1 to 50 of 1,960 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Pox's "The Mummy's Mask" Discussion All Messageboards

Want to post a reply? Sign in.