GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

It's not so much that it bugs me I've just never seen abilities added to crunch before they actually have them. To avoid my confussion lets just not do that please.

As far as the feats go Mythic feats are so much more powerful than regular ones that I would never consider using a mthic feat to take a normal one. Even if you don't have the pre-req's for some mythic feats it's worth it to take others..

You can always burn one for another path ability, or legendary item etc..

In the end it's your character I was just throwing that out there.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
You see Greater Shadows, Dread Wraiths, and Geists. You think you would probably die if you attacked alone.

Yikes...that's a bit beyond me


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Holy crap that's a lot of damage.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Mythic is Mythically silly.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

You ain't joking


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Meh, the mythic's only making it easier to hit and adding a couple of points with the titan's rage. The majority of he damage you could get without mythic.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I'd say it has a very large effect on archers. Between precision, mythic rapid, many, and deadly aim, there's a quite large effect on my output.


Inner Sanctum

The damage output can get redonk with a high crit 2 hander as well.. Mythic power attack and Mythic Improved crit on a falchion is brutal. If they ever make the weapon legendary for foe biter you can climb upwards of 600 damage in 1 crit..

But I agree Hemket is broken.. At the same time the high up enemies are aware that he is as well..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

And I'm a glass cannon which bodes very ill for me.

OTOH, if I had to build a new character, I could make one hell of a silly tank.


Inner Sanctum

A did a rough draft of a straight Barb(Invul Rage) 12/CHampion 4 just to see.. Its redonk..

Base Hps 169, Raging and Titan's Rage 241

Base Str 28, Raging and Titan's Rage 38

Mythic feats and Path abilties

Power Attack 1st
Improved Crit 3rd

Legendary Weapon
Extra Feat(Imp Crit)
Legendary Weapon
Titan's Rage

Weapon +3 Furious, Falchion(Legendary, but the only thing that matters for this is Foe Biter)

Base crit damage would be roughly 2d6+61x4, so an average of 276 on a crit.. Foe biter would double to 550 range.. With powerful that could be done twice a day lol.. Mythic is quite silly.

Hmm.. Perhaps this should be Hakotep's bodyguard! A few levels higher obviously lol..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Which is why I build a character I enjoy playing, instead of playing the damage olympics.


Inner Sanctum

Believe me I'm rather pleased noone went to overboard with broken shit.. It would make my job that much harder..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
Well Logos did just take 90ish damage. Id say that qualifies as hurt lol..

Missed that one, I'll change my post


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I look at Mythic as the chance to play stuff you haven't or can't play otherwise due to how the system works. The mythic allows me to play a barbarian spell caster and actually still be useful. Bloodragers are, from my experience playing Logos, useless as casters, and poor melee classes. I think they make halfway decent barbarian shamans though (IE: A barbarian 'wizard' who isn't all that good a wizard, but he's better than all those supersticious barbs) for NPCs. :)


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I have the mythic book but haven't had the chance to test drive it so this is pretty cool.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
Once you reach the end of the hallway the floor drops out beneath you and had you not had a fly spell still active you would have surely plummeted 500' to your death.. The door is fake..

Oh it's one of those mods


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I'm sure it's an exaggeration and we would've got reflex saves and the like if we hadn't had fly spells active.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos would have landed on his feet, taken 30 hp damage, and then gathered up all the body parts and gotten them reincarnated.


Inner Sanctum

There is no survivng a 500' fall, I don't care what your hp or damage reduction is.. But yes you would have gotten a reflex had it mattered..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

50d6 ⇒ (3, 1, 6, 4, 1, 5, 4, 1, 2, 1, 2, 1, 1, 2, 6, 2, 3, 3, 2, 4, 3, 2, 5, 1, 3, 4, 2, 3, 5, 2, 2, 2, 1, 1, 6, 3, 4, 3, 3, 5, 4, 2, 3, 2, 6, 2, 3, 2, 4, 3) = 145 That probably would be just short of what's necessary to kill Kin outright.
We're mythic now, ancient Osiriani moon doors aren't necessarily instant deaths.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

GM, are you alright? You seem a little down. Are you not happy with how the campaign's progressing?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

@GM - Logos has a magic item that reduces damage from a fall to minimum (20 hp for terminal velocity). Or are you saying that the magic item is vorbidden in your game? If it's not allowed, I will take the cash back and buy something else.

Also...

EDIT : Max is 20d6 from a fall, not 30, my memory is borked obviously.


Inner Sanctum

Some things I rule on with common sense.. Falling off a mountain will kill you no matter ur level/hps/items.. I could see survivng 100' but after that the chances are not good..

And I am fine, but thanks for asking.. I've just gotten where i dont have alot of timenin the evenings to post anymore.. There are still several posts a day though usually so i dont think its going bad.. We are in book 5 and i havent seen many online ones get that far..

Logos if u wanna swap the item thats fine.. I just thinknits silly to survive over 100' falls..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Magic potions that let you fly 100' per turn are not silly, magic items that make it so you don't die when you fall are silly. Got it. So feather fall is also a forbidden spell.

I'll either drop the item, or the game, not sure which. Honestly, I don't mind house rules, but house rules becuase 'magic A is silly but magic B is not' kind of annoy me, especially with core spells/items.


Inner Sanctum

If u dont mind house rules why the fuss.. U didnt even have to suffer the traps effect.. If u wanna move over this than feel free.. It wasnt even an issue with me i was just stating apoint.. Crashing into the ground from 500' will kill u in this game.. If u dont like or cant handle that move on..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I imagine the difficulty he has is that there are magic items meant to minimize the effect of falls. You just tossed those out.

He's not saying that you survive a fall by being a large sack of HP, he's saying magic can save you.


Inner Sanctum

Magic can save you, spells like flying etc can.. If u are relying on an item or a pile a hps to save u from cratering at 500' it will not.. Methods to stop u from hitting ground are perfectly fine.. It was never intended for this to become a heated debate tbh..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

So feather fall isn't a spell anymore? It is a valid question in case someone owned such a ring as they are pretty common (mind you I'd probably go for freedom of movement at this level, but whatever).

I'm just curious because house rules that pop up which we don't know about in advance can be a bit upsetting.

No danger of me wondering off mind you, I'm enjoying this.


Inner Sanctum

what are yall talking about.. Yes featherfall will work.. If u have an item that casts feather fall great.. It would certainly keep u from hitting the ground at 120mph.. Just to be clear, what i meant was that if u fell 500' and hit the ground with nothing to slow u down or stop u than u would die, no save.. If u have an item that reduces damage taken from 120 mph crater impacts it will not save u.. I u have 10000 hp and crater it will not save u.. If u have an item that will keep u from hitting the ground at terminal velocity it can certainly save u..


Inner Sanctum

I dont keep up with all yalls gear.. I trust yall to keep it under wbl.. What he described was something that reduces falling damage not a feather fall spell.. Damage reduction will not save u from a terminal velocity impact.. Sry it was mentioned before as it as never came up.. Tbh it prob wont again in this campaign.. How we got to this redic discussion is beyond me, but it obviously some of my fault.. I am im ok with ending it now..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Boots of the cat, which the GM approved way way back when I first made the character, use featherfall to negate your speed as you hit the ground, using magic. So basically, the GM let me spend 2000 for a tattoo of an item he never intended to let me actually use. This means he took up 2000 of my WBL (at a level when 2000 was a good chunk of change) for no reason other than he apparently wanted to #$(*#$&* with me at this level (whatever we are now). That's honestly what really torques me off, that the GM approved the character as created, with that item, then get's all snotty about the item later. IF it was a problem for the GM, he should have said something 7 levels ago, instead of letting me waste my WBL on an item he never ever intended to let me use.

I think I'll bow out, the game has been going downhill, no RP, just one combat after another lately. This is just, to me, sillyness that Ring of Featherfall works, but Boots of the Cat (same spell with a different mechanic, one that actually makes you take damage rather than being immune to it) doesn't.

Have fun everyone.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Tsk I thought this might happen. Unfortunate.


Inner Sanctum

Thats perfectly fine with me, I had rather gotten tired of the constant complaining about every little thing anyways.. As far as lack of RP goes I said from the start this would not be a heavy RP game. I told the whole group that if you wanted to search out NPC's to RP with than you could but the inherent nature of the module does not have much.. I mean mummies don't care to talk and that's just about all yall have been around lately.

I will find another replacement.. Sorry for you to come in and see this right off the bat Amarantha. It was not my intention when the stupid discussion about falling started.

If anyone else feels they need to leave please do it now. I have no qualms with any of you though and will be finsihing what I started regardless.


old guy nerd engineer3

no complaints from me (I like Hadjii!) -- I think you've done a fine job on a tough-to-run campaign made tougher to run due to experimenting with Mythic. I believe a lesser GM would have bailed long ago: Your commitment and ability to adapt and overcome keep me checkin' posts every day. The personal touches -- like Logos' amulet and Hadjii's Huntmaster feat -- demonstrate exceptional attention to detail and desire to add fun for players. I've seen some pretty good RP here on all our parts (especially Logos -- don't see why he thinks it's missing...), for a play-by-post we ham it up pretty well!

I suppose other factors come into play in people's lives, and they can misidentify the source of their stressors. I also imagine many folks playing via PBP are barely able to get even that in, suggesting they are overloaded and stressed already -- and the escape that an RPG is supposed to provide just becomes instead another stressor (gotta keep up with posts!). You are doing right by letting 'em vent, and letting 'em fade away or storm off as needed.

We do, however, need a new front line...

Keep up the good work!


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
Sorry for you to come in and see this right off the bat Amarantha. It was not my intention when the stupid discussion about falling started.

No worries Pox, from what I've seen and read. I enjoy the "beer and pretzels" style you have going on here. Frankly I have more important things to argue about than a fantasy game.


Inner Sanctum

Thanks Duhwoo.. I'll start a new recruitment for a frontliner.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I'll stick around. GM I would encourage you to try to put a little more effort into your sentence structure and use of slang; sometimes it can make your tone appear snippier and crankier than you intend. Sorry if this sounds overly critical.


Working on a frontline guy to join in.

I'm currently thinking of a scaleheart skinwalker. A big crocodile headed worshipper of Sobek to fit in with the Osiran/Egyptian theme of the AP.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Focus on being tough, I have damage pretty well nailed down (which will likely get me killed).


Morphing to something using the Living Monolith PrC.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Living Monolith, that's nice put impact on your weapon for some extra umph


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Here's a go at character:

Khufukhaf - The Mortal Herald of Anubis

I've never built anything quite like it before, so feedback is appreciated.

I looked at Impact for his flail, but I decided that a +3 was better than a +1 Impact. He'll be taking penalties to hit from Power Attack and Combat Expertise/Stalwart when he swings so I think that +2 to hit and damage is a better deal than +d8 damage.

I'll need to build a stat block for him under righteous might for reference.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

That's a cool character, I am a big fan of the living monolith PrC


Inner Sanctum

I like the build. There's only a couple things I noticed though. Your CMB is way low.. It should be like +23, +29 for trip I think.

Your to hit and damage seem to be off by 1 as well. Assuming you power attack I have you at +20 for 1d10+28. Using combat expertise it would be +17.. Hopefully most of your mythic points will be reducing those penalties lol..

Also can you provide your stat layout for points spent and points added etc.

Also I'm not sure if you just like extra skills, but I would put that 14 in wisdom over int.. You are at the level where failing a will save can be deadly..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

The CMB is showing modifiers for both power attack and combat expertise.

Tripping may not work with him, even when he's hulked out.

The Int is for combat expertise to make stalwart work.


Inner Sanctum

Ah yes I forgot about the 13 int req for combat expertise..

Your CMB would be BAB +10, Str +7, Weapon +3, Weapon Training +3 = +23
For tripping +6 more +29.. Thats pretty solid vs none large stuff at this level. If you are spending mythic points to negate penalties than its still +29 even when combat expertising and power attacking.. Not to mention if your using Righteous Might thats another +3, +7 if their medium size..

In genreal I think using stalwart should be a round by round decision.. If you need more to hit or more AC you have the option..


Inner Sanctum

I wont be.able to post till tues


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Does anyone keep track of treasure or shall I?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Not really very important to since we are doing WBL. If there's a special item that someone wants, they can claim it.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ok cool

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