Danika Keish |
I will take 2 of the Hex nails, we should all take a few, they will help protect us against the abilities of the Fey.
Halmier Diera |
Yeah, actually none of it looks that useful for me either.
After everyone splits up the nails and other things to return to Harb after hopefully a resurrection, Halmier solemnly leads the group to the ice carving contest.
Danika Keish |
I follow Hal's lead out of the maze, Harbs death weighing heavy on us all. I pull out my spell book and flip through quickly, mumbling to myself, tracing arcane symbols in the air.
Lets get this done and over with, we have to stop this before anymore life is needlessly lost to these fey.
Daphne Oleander Marid |
Mind reminding us what's left to do? I think we have the carving to interrupt but beyond that?
Yes. The carving should be just ahead.
GM Pox |
Just waiting on you guys.. The gnomes running the ice carving thing are not paying any attention to you so there is easily a surprise round if you want it.
NotPFS Wreck |
Still here, Wreck's the hitter... so point and release ;)
Danika Keish |
I will release a Fireball on the largest pack of Gnomes, hoping to take as many of them as fast as possible.
Fireball: 7d6 ⇒ (2, 4, 4, 6, 4, 2, 3) = 25
I whisper to the group Lets deal with these fey then I will introduce the Cold Rider to my heat
Halmier Diera |
Halmier casts Aid on Wreck before Wreck wades into the fray.
+1 on attacks and fear saves plus temp HP:
HP: 1d8 + 7 ⇒ (8) + 7 = 15
Halmier then follows Wreck a little closer to the gnomes, but doesn't enter the melee immediately.
Daphne Oleander Marid |
Cast barkskin on Wreck before he moves in - should last until after the cold rider at this point.
"Toughen up friend, only a few fights left then a great deal of beer."
Daphne eyes the gnomes, then grins savagely as they burst into flame.
NotPFS Wreck |
ill ppst tomorrow. But my action will be to charge the closest enemy and try to smack it flat with my hammer
-Posted with Wayfinder
Danika Keish |
I get the feeling that anyone who is Innocent is probably in the process of dying already.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
to Notice if anyone who is not a Gnome, or Fey is alive and could be save prior to the Fireball.
NotPFS Wreck |
AAAND it's saturday.... sorry guys. work got better of me
Wreck charges in, trying to land a solid blow on the closest gnome
Vital Charge!: 1d20 + 14 + 2 + 1 ⇒ (11) + 14 + 2 + 1 = 28
Damage!: 4d6 + 22 ⇒ (3, 3, 2, 2) + 22 = 32
GM Pox |
Just realized my text on the contest post got ate.. Lets try again..
Lined up in rows are impressive blocks of ice, each standing about six feet high. Dozens of revelers, including lumberjacks, children, pairs of giddy lovers, and more than one aspiring artist, gather round the blocks with hammers and chisels happily supplied by a gaggle of bushy-bearded gnomes
The blocks of ice are worked over by patrons hoping to wow others with their sculpting skills and win a hefty cash prize. Victims frozen inside the blocks are chipped away at as the ice dwindles. Statues begin to bleed as the carvers sever fingers and ears, and pulped eyes and mashed teeth join the bloody shavings at the blocks’ bases. Carvers don’t see the blood or notice the horrible wounds they inflict and continue to merrily chip away at the screaming townsfolk trapped within
And with that Danika lets the gnomes, along with several people, eat a fireball..
3d20 ⇒ (16, 19, 14) = 49 all save but still take hefty damage.
F1 DEAD
F2 -25
F3 -25
Wreck charges F1 and finishes the job, cutting him in half..
Daphne you're still up in the surprise round!
Danika Keish |
We can't worry about those who are in thrall, we have to stop this now. Innocents have died and more will die if we don't move faster.
I leaf though my mental catalogue of spells and power remaining, my wand still in my hand.
Daphne Oleander Marid |
Study a gnome in the suprise round.
"Agreed, faster is better. I'm out of fireballs however. Wreck get the one on the right."
GM Pox |
Danika: 1d20 + 5 ⇒ (12) + 5 = 17
Daphne: 1d20 + 5 ⇒ (14) + 5 = 19
Halmier: 1d20 + 2 ⇒ (8) + 2 = 10
Wreck: 1d20 ⇒ 17
1d20 + 8 ⇒ (17) + 8 = 25
Init Order:
Gnomes
Party
Round 1
Both remaining Gnomes cast Mirror Image.
2d4 ⇒ (4, 1) = 5
F2 -25(8 images)
F3 -25(5 images]
Party is up!
NotPFS Wreck |
how close is Wreck to a Gnome and his doppels? and second, if close enough, would greater cleave let him be able to hit all of the doppels/real gnome in range?
GM Pox |
There is just the 3 gnomes, no dopplegangers.. Did I say there was? They were spread enough that cleave is out of the question.. You can move and attack one though..
NotPFS Wreck |
mirror image :P i will see what happens when the others attack... since it seems there might be AoE's incoming
NotPFS Wreck |
in that case!
"Waaaaargh!" the green/grey muscle mass charges another gnome!
Vital charge!: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
Splat!: 4d6 + 22 ⇒ (2, 3, 3, 2) + 22 = 32
-Posted with Wayfinder
GM Pox |
1d2 ⇒ 1 Charges F2..
Images: 1d9 ⇒ 8 image pop.. 8 of him now.
Rest of the group still up..
Daphne Oleander Marid |
multishot: 1d20 + 13 ⇒ (8) + 13 = 21 2d8 + 24 ⇒ (2, 3) + 24 = 29
rapidshot: 1d20 + 13 ⇒ (14) + 13 = 27 1d8 + 12 ⇒ (6) + 12 = 18
Daphne fires a burst at the studied gnome.
"This will teach me to memorize more fire. You're right Danika."
Halmier Diera |
Posting from phone, so sorry for brevity. I still have a fireball scroll and spontaneous cast if Wreck can get out of the way. Feel free to roll for me if that's the case. Otherwise, I'll ward Wreck for now.
GM Pox |
We'll say you fire at the one not on Wreck..
Images: 1d6 ⇒ 2 pop
Images: 1d5 ⇒ 1 hit!
F1 -25(7 images)
F2 -43(4 images)
Hal wards Wreck granting him more defense..
Still need an action from Danika on the round..
Danika Keish |
I will point my wand at one of the Gnomes, unleashing a gob of acid.
Range touch: 1d20 + 5 ⇒ (14) + 5 = 19
1st round: 2d4 ⇒ (1, 3) = 4
2nd round: 2d4 ⇒ (4, 2) = 6
GM Pox |
Assume you fire at the one not in melee..
Images: 1d5 ⇒ 2 image pop
Round 2
The one gnome moves to flank Wreck.. They both attack Wreck.
F1: 3d20 ⇒ (3, 18, 1) = 22
F2: 1d20 ⇒ 18 2 hits
Dam Wreck: 2d4 + 8 + 2d6 + 2d6 ⇒ (3, 3) + 8 + (2, 4) + (6, 2) = 28
At the same time an unseen party attacks Daphne..
Attacks: 2d20 ⇒ (13, 5) = 18 both hit
Dam: 2d4 + 4d6 ⇒ (2, 1) + (5, 2, 5, 5) = 20 Plus a DC 15 Will save or fall to sleep
F1 -25(7 images)
F2 -43(3 images)
Invis -0
PC's up again!
You can make perception checks to try and locate the invisible thing..
Danika Keish |
Perception: 1d20 + 8 ⇒ (13) + 8 = 21 I will activate Detect Magic as well to notice any auras or someone trying to just be stealthy.
GM Pox |
That will take up this rounds actions if you cast a spell.. You dont notice anything with perception..
Halmier Diera |
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
If he can determine the location well enough, Halmier casts Dispel Magic in an attempt to reveal the invisible foe.
Caster Level Check: 1d20 + 7 ⇒ (20) + 7 = 27
Daphne Oleander Marid |
will: 1d20 + 10 ⇒ (17) + 10 = 27
multishot: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 2d8 + 24 ⇒ (6, 3) + 24 = 33
rapid: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d8 + 12 ⇒ (6) + 12 = 18
Daphne continues shooting, stepping calmly to the side as she gets hit.
"Ouch, someone's shooting back!
GM Pox |
Danika casts her spell and gets a very faint aura behind Daphne.. Hal you need a target to use detect magic. The normal dispel does not have an area affect..
Daphne fires arrows at the gnome..
Images: 1d4 ⇒ 1 hit
Her first arrow kills the gnome flanking Wreck..
Images: 1d8 ⇒ 1 lol..
Her 2nd arrow hits the other gnome.. He's looking pretty bad.
F1 -43(7 images)
Wreck is up!
Halmier Diera |
I guess that's why I said if. I'm guessing the perception check wasn't high enough. (Would having Deathwatch help?) Anyway, in that case...
Halmier also casts Detect Magic to find the target.
NotPFS Wreck |
would Wreck have seen the arrow hit the image and that it did not go "poof" like the others?
-Posted with Wayfinder
GM Pox |
There is no way to discern which one she hit.. Its a swirling mass of i mages.. No you can close your eyes and roll 50% miss chance if you wanna try and forgo the images..
NotPFS Wreck |
sounds like a plan. I do have blind fight
Frustrated with the magic tricks, Wreck swings with his eyes closed
Charge Vital Strike!: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
crit?: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
Damage: 4d6 + 22 ⇒ (5, 3, 1, 1) + 22 = 32
Potential Bonus Damage: 4d6 + 44 ⇒ (4, 5, 3, 3) + 44 = 59
Miss > 50%: 1d100 ⇒ 6
Miss > 50%: 1d100 ⇒ 41
my bad. No Blind Fight. But either way. He hits =^^=
-Posted with Wayfinder
GM Pox |
In my game miss chance, and anything rolling percentage, high is always good.. Its to easy to preview and cheese so its a set pattern for all my games.. The only exception to this is mirror image. A roll of a 1 hits the target with that..
Wreck closes his eyes to try and negate the gnomes advantage but whiffs twice regardless..
In return the gnome attacks back 3 times..
3d20 ⇒ (18, 20, 5) = 43
Confirm: 1d20 ⇒ 14 miss
2 hits, but no flank..
Dam Wreck: 2d4 + 8 + 2d6 ⇒ (1, 4) + 8 + (2, 3) = 18
The invisible foe moves and attacks Daphne again..
2d20 ⇒ (15, 16) = 31 both hit
Dam: 2d4 + 4d6 ⇒ (1, 4) + (5, 2, 2, 3) = 17
ROUND 3
Group up again..
Danika Keish |
Can I concentrate to figure out with of the images is the real Gnome is real?
Danika Keish |
I just wasn't sure if you were ok with it.
Danika take aim at one of the Gnomes hoping it is the right one, she mutters the wands power phrase and unleashes an arrow of acid.
Acid Acrrow: 1d20 + 5 ⇒ (6) + 5 = 11 ranged touch
first round: 2d4 ⇒ (1, 2) = 3
second round: 2d4 ⇒ (3, 4) = 7
Danika then whips around to Daphne shouting Walk in the snow you should be able to see foot prints if it follows you
Halmier Diera |
Am I able to make a targeted spell after using detect magic, or should I wait for footprints?
Daphne Oleander Marid |
move to walk through the snow towards balmier. Daphne leaves no trail as a Druid. Standard to clw self.
Daphne walks towards halmier, chanting a quick rhyme in Druidic as her steps loosen.
1d8 + 5 ⇒ (4) + 5 = 9
GM Pox |
You need an actual target, not a guess for dispel. Faerie Fire or See Invis would work.. If those aren't avaliable perhaps just try attacking it?
Danika's ray goes wide missing the gnome..
Daphne heals herself.
Wreck and Hal are still up.
Halmier Diera |
Not able to make out a target, but seeing his friends get hit, Halmier channels energy to heal them.
Channel Positive Energy: 4d6 ⇒ (2, 2, 4, 5) = 13