GM Polygoon's Beginner Box Campaign - Goblin Hunt!

Game Master Jerran_Kell

This campaign was created to give new players a chance to play Pathfinder using the Play By Post method here on the Paizo forums.


351 to 400 of 639 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

I completely missed that, I just looked at the total number.

Confirm Critical: 1d20 + 4 ⇒ (1) + 4 = 5

Welp, looks like you could say... no dice


Female Human Sorcerer/1 Hp: 10/10 | AC:12/16 with Mage Armor T:12 FF:10 | CMB+0 | CMD:12 | Fort +1 Ref +2 Will +2 | Init +2 | Perc +1
Spells/day:
Lvl 1- 3/4 VWoMA-10

Navika moves forward and aims her light crossbow at the wolfboy goblin. "Thank you Desna for the hit." she calls out as her arrow strikes the goblin.

Attk: 1d20 + 2 ⇒ (14) + 2 = 16 Dmg: 1d8 ⇒ 8


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Eal moves to get a clear line of sight to the wolf, and takes a shot at it.

N17 to L13

attack: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Do we get a -4 on attacking this target (or the goblin rider) because he's in melee with Vortok?

an additional +1 to attack and damage on this shot from point-blank shot


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

"Desna weeps!"


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Ah well, the AoO missed.

The wolf snarles nastily at Fyfe.

Krakkegolas nails another goblin in the head.

The shot took a -4 penalty for being in melee and potentially another -4 for being in cover from the other guys, but still hit.

This one keeps fighting, or would, but is promptly tripped by the leopard.
Goblin2 Prone

Navika's shot sadly misses as she is also firing into a melee with cover provided by Vortok. Same with Eal.

I could have missed something, let me know.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

For everyone's reference:

Prone:

The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

I don't have the -4 penalty for melee since I have Precise Shot.


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

"Hey Gobbo, did you have a nice trip? I think my friend Grognar wants to axe you a question."

I'm so sorry everyone, but I realized that Krakkagar loves terrible puns. But they're intentionally terrible.


Common Check Text Current Location : GoblinHuntMap Loot Sheet

goblin2(prone) attack xilanfur
Goblin2: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

goblin6 move to j29, attack Xilanfur
Goblin2: 1d20 + 2 ⇒ (1) + 2 = 3

Goblin3 move from AA20 to x16, attack fyfe
Goblin3: 1d20 + 4 ⇒ (19) + 4 = 23
damageFyfe: 1d6 ⇒ 4

Wolf attack Vortok
Bite
Wolf: 1d20 + 2 ⇒ (20) + 2 = 22
confirmCrit: 1d20 + 2 ⇒ (17) + 2 = 19
damageVortok: 1d6 + 1 ⇒ (2) + 1 = 3
damageVortok: 1d6 + 1 ⇒ (3) + 1 = 4

if hit, then trip: 1d20 ⇒ 3
I think the trip misses

Wolfboy drops javelin, draws longsword, attacks Vortok
Wolfboy: 1d20 + 2 ⇒ (6) + 2 = 8


Male Half-Orc Barbarian/1 HP: 14/18 AC: 15 | T:10, | FF: 13 | CMB: +8 | CMD: 18 | F: +5, R: +2, W: +2 | Init: +2 | Perc: +4, |Darkvision|rage 10/13 left |+2 on to hit until ending of campaign

Grognar swings back his axe and tries to swing the goblin out of the park.

attack roll: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d12 + 4 ⇒ (10) + 4 = 14

damn those dice really don't like us prone and still missing.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

ouch, lucky wolf. If someone has some time to heal me, I would appreciate that.

Vortok swings his fist at the goblin "Your wolf got lucky, lets see if you are also so lucky"

attack, flurry of blows, hatred: 1d20 + 3 - 1 + 1 ⇒ (5) + 3 - 1 + 1 = 8

damage: 1d6 + 3 ⇒ (3) + 3 = 6

attack, flurry of blows, hatred: 1d20 + 3 - 1 + 1 ⇒ (9) + 3 - 1 + 1 = 12

damage: 1d6 + 3 ⇒ (5) + 3 = 8

He is lucky. Grr.


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Currently Navika, then Fyfe, then Xilanfur
I can neither confirm or deny bribing the dice roller with digital chocolate.


Female Human Sorcerer/1 Hp: 10/10 | AC:12/16 with Mage Armor T:12 FF:10 | CMB+0 | CMD:12 | Fort +1 Ref +2 Will +2 | Init +2 | Perc +1
Spells/day:
Lvl 1- 3/4 VWoMA-10

Navika moves forward so she can be within range to fire an arrow at the lone goblin. Her arrow flies right over the short thing.

attack x;16: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 ⇒ 4

bah.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Fyfe moves next to Vortok and zaps him with the Cure Light Wounds wand.

Cure Light Wounds:

School conjuration (healing); Level bard 1, cleric 1, druid 1, paladin 1, ranger 2
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

CLW Healing: 1d8 + 1 ⇒ (5) + 1 = 6

Fyfe then waves to Xilanfur to assist.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

So if I'm reading this right, since Xilanfur has a base speed of 50ft., she can move at 2x speed for a charge attack.

Xilanfur bounds over by Fyfe (K27 to P11) and lunges at the wolf.

Bite Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 charge comes with a +2 attack roll, -2 AC
Trip: 1d20 + 2 ⇒ (10) + 2 = 12
Bite Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

The goblin in J28 is still prone and gets the +4 to AC against ranged attacks, right? If so, I'll attack the one in J29.
Krakkagar looses another arrow...
Attack roll: 1d20 + 4 ⇒ (8) + 4 = 12
and it whizzes harmlessly past the goblin's head.
I'm going to retreat a bit to L21 to keep myself out of range of the goblins. I'm posting from my phone so I can't move myself, I'll do it when I get to a laptop.


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Eal moves to K9 to get a clear shot at wolf-boy, and launches another arrow:

attack: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

"Good! A hit!"

oops. forgot the -4 for shooting into melee. still a hit!


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Did Xilanfur's movement cause an Attack of Opportunity? I think they were engaged.

wolf -2 hp
wolfboy -11 hp

Goblin2 Prone, attempts to stand
Grognar Attack of Opportunity please

Goblin6 move to K28 and attacj Grognar
atGrognar: 1d20 + 2 ⇒ (13) + 2 = 15

Goblin3 attack Navika
atNavika: 1d20 + 4 ⇒ (6) + 4 = 10

Wolk attacks Fyfe
Bite: 1d20 + 2 ⇒ (15) + 2 = 17
if hit, then trip: 1d20 + 2 ⇒ (2) + 2 = 4
DamageFyfe: 1d4 ⇒ 4
Careful Fyfe, there's 8 damage on you.

Wolfboy attacks Vortok
Vortok: 1d20 + 2 ⇒ (6) + 2 = 8


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Goblin6AoO: 1d20 + 2 ⇒ (10) + 2 = 12


Male Half-Orc Barbarian/1 HP: 14/18 AC: 15 | T:10, | FF: 13 | CMB: +8 | CMD: 18 | F: +5, R: +2, W: +2 | Init: +2 | Perc: +4, |Darkvision|rage 10/13 left |+2 on to hit until ending of campaign

AoO: 1d20 + 4 ⇒ (12) + 4 = 16might get +4 extra for prone
damage: 1d12 + 4 ⇒ (12) + 4 = 16

Grognar swings and slices the goblin neatly into 2 goblin siced pieces.

finally a decent hit.

I'll do my turn in about ten hours when I've got a pc to figure it out.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I will wait for Fyfe and Xilanfur.

Fyfe, can you let Xilanfur make a 5 foot step so that he and I flank the wolf? In the meantime may I suggest you use the wand of CLW on yourself.

Final tip, with your AC and hitpoints, may I suggest staying out of close combat?


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

No good deed goes unpunished. :-)

I can't just throw weeds and stirges of doooom all the time. Sometimes I have to try to get my hands dirty.

I'm going to jump ahead here for Fyfe since the order of this doesn't really matter. Xilanfur doesn't get another action till next round.

Fyfe, dazed and bleeding, taps himself with the Wand of Cure Light Wounds and promptly backs away from the wolf. Moved to N11

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Back up to 7 HP. Fyfe lives to fight another round.

Xilanfur will be up after Navika gets a chance to inflict some pain. She (Xilanfur, that is) will move down to Q10 and will attack. Does the flanking bonus apply immediately since Vortok is on the other side on O10?


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet
Fyfe Holme wrote:


Xilanfur will be up after Navika gets a chance to inflict some pain. She (Xilanfur, that is) will move down to Q10 and will attack. Does the flanking bonus apply immediately since Vortok is on the other side on O10?

Yes, flanking happens immediatly. You have to remeber that this a continues fight whereby all involved members are constantly dodging, blocking and attacking, and the single die roll per turn determines if we hit someone in a 6 second period. So imagine you are fighting with two people and one of them steps behind your back, good luck watching both of them.

Navika, remember your daily elemental powers, those go against touch AC, which is usually lower than normal AC. The rest of the attack is the same as your normal attack with ranged weapons.


Male Half-Orc Barbarian/1 HP: 14/18 AC: 15 | T:10, | FF: 13 | CMB: +8 | CMD: 18 | F: +5, R: +2, W: +2 | Init: +2 | Perc: +4, |Darkvision|rage 10/13 left |+2 on to hit until ending of campaign

Goblin 2 hasn't stopped falling yet when Grognar turns and stares intensely to Goblin 6.

He yels: For Gorum

He swings his axe and tries to separate the goblin from his head.

attack roll: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d12 + 4 ⇒ (12) + 4 = 16

Sadly the goblin ducks just in time and the swing goes wide.

wish I could change the results around would still be more than enough.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Xilanfur gives a steady growl and moves to flank the wolf with Vortok (moved to Q10). With a loud roar she lunges at the wolf again.

Bite: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Claw1: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw2: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
If hit then trip: 1d20 + 2 ⇒ (6) + 2 = 8

Bite Dam: 1d4 + 1 ⇒ (3) + 1 = 4
Claw1 Dam: 1d3 + 1 ⇒ (1) + 1 = 2
Claw2 Dam: 1d3 + 1 ⇒ (3) + 1 = 4


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Vortok decides that after seeing how the goblin and wolf perform, it is time to work on the far more dangerous wolf.

attack, flurry of blows, flanking: 1d20 + 3 - 1 + 2 ⇒ (11) + 3 - 1 + 2 = 15

damage: 1d6 + 3 ⇒ (5) + 3 = 8

After crushing the wolf, he focuses again on the goblin. "That was your wolf, now it is your turn to die"

attack, flurry of blows, hatred: 1d20 + 3 - 1 + 1 ⇒ (8) + 3 - 1 + 1 = 11

damage: 1d6 + 3 ⇒ (2) + 3 = 5

Afterwards he takes a 5 foot step O10 to O9 to prevent the goblin from running away. And setting up for a flank next turn

That guy is very lucky


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

Moving to L24 to get a better shot at the goblin in K28.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5

Oh good, a 1, just what I was hoping for. I'm assuming these rolls are the real curse from me insulting the Runelord.

Krakkagar yells to Grognar, "Well big fella, I know how disappointed you get when you don't get to squish some goblins, so I wanted to leave this one for you."


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Eal moves K9 to L6 to get a clear shot at wolf boy.

attack: 1d20 + 4 + 2 + 1 - 4 ⇒ (13) + 4 + 2 + 1 - 4 = 16
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

"Hah! Desna smiles!


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Nice work Vortok and Eal!


Common Check Text Current Location : GoblinHuntMap Loot Sheet

That's a lot of knocked out goblins!
Looks like everyone's down except Goblin3 and Goblin6
Let's see if Navika takes out the goblin she's been having a shootout with. Her opponent is looking pretty worried about what's happening to his friends.


Female Human Sorcerer/1 Hp: 10/10 | AC:12/16 with Mage Armor T:12 FF:10 | CMB+0 | CMD:12 | Fort +1 Ref +2 Will +2 | Init +2 | Perc +1
Spells/day:
Lvl 1- 3/4 VWoMA-10

Navika moves forward and targets the same goblin she tried to hit a moment ago. This time she uses her innate magical ability and a fire ray shoots out and hits the goblin.

ranged touch attack: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 6


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Nice shot.
Goblin3 scowls at Navika and raises his bow to shoot, but is surprised to find a hole burnt into the center of his chest. He falls over.[/ooc]

Only Goblin6 remains of the outdoor attackers. He looks terrified but takes a swing at Grognar anyway.
shortsword: 1d20 + 2 ⇒ (13) + 2 = 15

No hit.

Ok the turn order is muddled up, Navika just went so it's Fyfe now.

Xilanfur
Krakkagar
Eal
Goblins
Grognar
Navika
Fyfe
Vortok


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet
GM Polygoon wrote:


Ok the turn order is muddled up, Navika just went so it's Fyfe now.

If I may make another suggestion to improve our initiative troubles. You could take the average of our initiative rolls and those of the enemy, and then have two groups operate. So first all of the PC's and then the enemies or vice versa. The main advantage will be that you only have to check if everyone went before the enemies are again.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Nice work Navika!

Since we're running out of baddies to kill, especially if Grognar and Krakkagar improve their aim ;-), I'm thinking we should regroup before we proceed to the cave entrance.

We've done, what, 5 rounds of combat thus far? Entangle should wear off after this next round, assuming we're still in combat after the goblin in K28 is polished off.

Fyfe moves in closer to the fallen Wolf-rider Goblin (move to O10) and kneels down to search him for anything useful, because someone's got to do it.

To the others, "Anyone on this side need healing or first aid?"

Xilanfur stays put and snorts at the downed wolf.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"I am good.

Vortok walks towards Grognar and Krakkagor.

O7 to N19


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

Attacking the goblin in K28

"Cayden guide my aim."

Attack roll: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

"Wooo! First round's on me when we get back to Sandpoint!"


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Eal moves quickly towards the last remaining goblin. double move to M18

"Good shot, Krakkagar!"


Common Check Text Current Location : GoblinHuntMap Loot Sheet

The goblin is knocked off his feet as Krakkagar's arrow smacks into him.

I think Krakkagar should do a show where he's shooting apples off of people's heads.

All of the goblins are knocked out. You can either assume they proceed to dead or if you want to do something else with them that's fine.

END OF COMBAT for now
Free movement because no enemies in LOS

Wolf rider loot
Leather armor
Longsword
2 Javelins
1 potion of cure light wounds
and..

Fyfe con you please roll a d100 twice.
What happens next? I'll need to compute xp.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

d100: 2d100 ⇒ (83, 9) = 92


Female Human Sorcerer/1 Hp: 10/10 | AC:12/16 with Mage Armor T:12 FF:10 | CMB+0 | CMD:12 | Fort +1 Ref +2 Will +2 | Init +2 | Perc +1
Spells/day:
Lvl 1- 3/4 VWoMA-10

Nice going, everyone. Shall we go over there to were they first appeared?


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Fyfe also finds:

Rolls:

minor magic item
MinorMagicItem: 1d100 ⇒ 34
Potion: 1d100 ⇒ 23

-Potion of Mage Armor
- GoldFound: 3d6 ⇒ (6, 4, 5) = 15


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

If possible, I'd like to loot the goblin with the shortbow. I used a lot of my arrows.

"There was the one goblin that ran into the cave screaming about getting his boss. If the boss can control a wolf-riding, magic using goblin, that could be bad news."

Can I roll a Knowledge check to see if I know anything about goblin hierarchy?


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Let's loot all the goblins first, while looking to see if anything comes out of the cave

I copied the loot sheet from the other group I am playing with. You can find it Here

@GM Polygoon, if you like it, can you add the link to the sheet after the link to the map below your map.

Can everyone check out the link to see if it works and if you can change the sheet yourselfs?

This way we can track what we have found, how much money it is worth, and who claimed which magic items. By the way, I claim the mage armor potion.


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

Looks like it works to me, Vortok.


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Krakkagar re: knowledge check, go right ahead

Cool form, thanks Vortok

Looting all four goblins you find:

4 leather armor
4 light wooden shield
4 shortbow
74 arrows
4 short sword

And I need the following rolls for treasure pls.
Navika 5d100
Krakkagar 5d100
Vortok 5d100
Grognar 5d100


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I remembered we had some trouble with calculating loot last time, this will save us a giant headache at the end of the adventure

Updated the loot sheet that is now linked at the end of my statline. Anyone willing to correct anything, go ahead.

Vortok Loot: 5d100 ⇒ (87, 38, 77, 21, 85) = 308


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Nice work, Vortok.

Fyfe calls dibs on one of the wooden shields and the potion of Cure Light Wounds if nobody else wants it.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Fyfe and Xilanfur moved to M16 and N16, respectively.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet
Fyfe Holme wrote:


Fyfe calls dibs on one of the wooden shields and the potion of Cure Light Wounds if nobody else wants it.

Go ahead with the potion, but I am not sure medium creatures like humans can use shields for small creatures like goblins, this is for the GM to decide


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

Knowledge(Goblins): 1d20 + 2 ⇒ (12) + 2 = 14

Krakkagar Loot: 5d100 ⇒ (78, 56, 83, 53, 79) = 349

Since Eal, Navika and myself are the only archers, we should probably just split the arrows. I'll take 24 and you guys can have 25 each

351 to 400 of 639 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Beginner Bash Gameplay All Messageboards

Want to post a reply? Sign in.