Navika |
Navika rushed over to stand behind the line of protection, with her back up against the ruins. She says a few words and a shimmer appears for a second.
I now have mage armor on. Vortok, let me know when you want yours from the wand. I'm assuming the creator of the wand was 1st level, so once cast it'll last an hour. Apologies on the delay. Didn't get home till late Saturday and went straight to bed.
Fyfe Holme |
Xilanfur to move closer to Fyfe (moved to L-18)
Fyfe casts Entangle from the wand at V-27 (casting time, one standard action).
School transmutation; Level druid 1, ranger 1
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw: Reflex partial; see text; Spell Resistance: no
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
We'll be just out of range of the spell, but not by much. I've placed a green circle on the map to indicate roughly the area of effect.
GM, reflex saves for the goblins, please.
GM Polygoon |
Current Round = 1
From what I can find the DC of the reflex save is 10+1(caster level)+2(intelligence modifier)
DC13
Goblin1 Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Goblin2 Reflex: 1d20 + 2 ⇒ (3) + 2 = 5 = Entangled
Goblin3 Reflex: 1d20 + 2 ⇒ (3) + 2 = 5 = Entangled
Goblin6 Reflex: 1d20 + 2 ⇒ (9) + 2 = 11 = Entangled
Goblin7 Reflex: 1d20 + 2 ⇒ (10) + 2 = 12 = Entangled
Ouch, lol.
Result will be marked on map icons.
EDIT
Hmm, counting from each side of V27 40ft in each direction leaves out Wolfboy from the effect, so I'm thinking he's not entangled.
Vortok |
Current Round = 1
From what I can find the DC of the reflex save is 10+1(caster level)+2(intelligence modifier)
DC13
small correction on that according to the rules
In other words, the save DC of entanglement cast by Fyfe is 15, as Fyfe's wisdom is 18. So Goblin 1 is also entangled
but you can argue that goblin 1 is on rocks/stone, so he is save, but is screwed when he enters the grass
And I agree with the wolf, he should be save from the spell.
The minus 4 to dex results in an AC of 14 and a touch AC of 11 for the goblins and an additional -2 for a total of -4 on ranged attack rolls.
Nice casting Fyfe
Now open fire everyone
Vortok |
Does Xilanfur still have her turn or am I up?
Xilanfur moved at the same time as Fyfe.
So round two started, go ahead and shoot some goblins :)
GM Polygoon |
Ah, Druids use wisdom, I see.
Also the clumps of trees would logically block LOS, but as I didn't specify that in the rule I'm guessing I should play it this way this mission.
Vortok |
Ah, Druids use wisdom, I see.
Also the clumps of trees would logically block LOS, but as I didn't specify that in the rule I'm guessing I should play it this way this mission.
Luckily for you all goblins are either at extreme long range, or in cover, so most would be pretty save from ranged attacks. I now wish Navika had Magic Missile on her spell list.
GM Polygoon |
Current Round = 2
Xilanfur moved
Krakkagar missed
Eal
Goblins
Grognar
Navika
Vortok
Fyfe
The goblins in Cover are at AC20 at the moment.
The goblins squirm and fuss as they wrestle with the weeds holding them.
All yours Eal.
Fyfe Holme |
The spell's effect will last for 10 rounds, so there's still opportunities to run closer to your opponents.
GM Polygoon |
THIS THREADThis thread has a good illustration on affected squares in a 40 foot radius circle. It looks like it's just squares completely within the circle.
GM Polygoon |
Current Round = 2
Eal's shot is a miss.
The way I read it Entangled seems to mean half speed movement in the zone, since the grass could be pulled up by goblin legs.
Goblin 1 moves at half speed out of the zone N28 to M38 (wall segment blocks LOS there)
Goblin 2 moves at half speed out of the zone R31 to Q34
Goblin 6 moves at half speed out of the zone X35 to V36
Goblin 7 moves at half speed out of the zone Y35 to W36
Goblin 3 Returns fire at Eal.
Shortbow: 1d20 + 2 - 2 - 2 ⇒ (3) + 2 - 2 - 2 = 1 = fail
Wolf with rider double moves AA19 to Z9
Eal Longwalker |
Does that tree block my line of sight to the wolf and rider?
The bowman is entangled, so takes -4 to Dex. Doesn't that reduce his AC from 13 to 9? If so, shouldn't I have hit?
Vortok |
Does that tree block my line of sight to the wolf and rider?
The bowman is entangled, so takes -4 to Dex. Doesn't that reduce his AC from 13 to 9? If so, shouldn't I have hit?
-4 dex is equal too -2 AC, as for each two points in dex you get + 1 AC. The goblins started at 16 ac, so they are now down to 14 normal AC
Grognar the Bold |
Grognar walks after Krakkagar and heaves his axe ready to strike the first goblin that comes near
walking From M20 to M23
Fyfe Holme |
Fyfe stays put this round.
Xilanfur moves from L-18 to L-26.
Xilanfur Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
With that kind of roll she's going to have to count on the goblin in M-28 being too dim to notice her.
Xilanfur will attack the goblin next round or try to scare it back into the entangled area.
GM Polygoon |
Goblins are pretty dim.
Next up is Krakkagar.
GM Polygoon |
Correcto, you would need to pass a reflex save vs DC15to avoid
Krakkagar |
I don't have a clear shot on anyone and can't get one yet without putting myself in melee range so I'm going to move to I24 for now
Krakkagar mutters a few curses under his breath and falls behind Grognar and Xilanfur, keeping an eye on the column where he saw the goblin hide.
GM Polygoon |
You might be interested in the Ready Action rule, and we can play it where if you take a shot you'll keep the same initiative order, so it's a bit tidier..
GM Polygoon |
Current Round = 3
Active effects:
Navika- Mage Armor
Vortok- Mage armor
Entangle zone from V27
Krakkagar Ready Action (Bow attack->see goblin)
Sounds good Krakkagar
Eal is next
Eal Longwalker |
Eal takes a 5 foot step south and launches another arrow at the goblin archer.
M17 to N17
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Not rolling worth a damn, am I?
GM Polygoon |
It's the dice, I'm convinced.
Ok going to take this one step at a time, the intended movements are marked.
wolf moves Z9 to F10
wolboy goblin dismmounts and draws javelin, there's something about him...
Checks please:spellcraft, knowledge(arcane), any skill that would make you recognize goblin qualities. Goblin hating bonuses apply, be creative with the skills you have.
Goblin 1 moves, doesn't notice Xilanfur in the tallish grass.
Krakkagar attacks with the readied action!
Attack roll please Krakkagar, with +2 bonus for goblin moving through rough ground. Roll high!
Then the others will go, you can see what they mean to do.
Eal Longwalker |
Eal sees that the goblin bowman is not currently a threat (his LOS is blocked) so concentrates on the wolf rider.
knowledge(nature): 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
+2 favored enemy bonus
Navika |
Navika watches the goblins. She notices the one of the wolf and she's sure that he's special but she doesn't know why.
"Guys, are they trying to surround us? We'd better be careful.
Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10
How sad is it that i do not have k arcana? sad.. very sad. I'd put my 3rd little point into perception, a skill that isn't even a class skill. /hangs my head in shame....
Fyfe Holme |
Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge (Nature): 1d20 + 8 ⇒ (2) + 8 = 10
I think you're right about the dice being jinxed.
Krakkagar |
Krakkagar fires an arrow at the goblin that just left cover.
Attack roll: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Finally! A good roll!
He turns his head and notices Navika studying the goblin with the wolf and feels something 'off' about him.
Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
And right back to my usual rolls.
Vortok |
Let's be creative, Vortok will try to sense the motives of the wolfgobbo. I am a Monk, I get 2 or 3 skillpoints per level, I have nothing else except perception and acrobatics.
sense motive, hatred: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Have the goblins already moved this turn?
Navika, put on your wishlist: Wand of magic missile
GM Polygoon |
Krakkagar's arrow pegs Goblin1 right between the eyes. The goblin stands blinking for a couple of seconds, then his eyes roll back and he falls backward, his feet sticking straight up.
Magic Checks:
yeah, close enough...You can look at his character sheet as if the characters have heard that kind of info about certain goblins.
You notice that the goblin has a magical way about him. He runs his hands through his hair, actually it's just his ears, but he thinks he has hair, and his hands look red and glowing, almost as if on fire...
We cook yoo doggy, hehehehe
Goblins hate dogs. A lot.
Wolf Z9-p10
Wolf Boy dismount, draw javelin p9
Goblin3 move x22 to AA20
Goblin2 move q34 to j28
goblin6 move v36 to k34
goblin7 move w36 to inside the cave through some curtains aaaah! I tella big buggyboss!
GM Polygoon |
Current Round = 3
Active effects:
Navika- Mage Armor
Vortok- Mage armor
Entangle zone from V27
Goblin turn was suspended while I asked for checks and the goblin1 got killed, then the gobbo resumed their turn.
Vortok sense motive: Vortok clearly sees from the Wolfboy's body language that he's looking for an opportunity to cast some kind of spell. The wolf is almost smiling, showing big teeth, waiting for the goblin to do something.
Grognar next
Grognar the Bold |
I'm not sure if this works. If it doesn't I'll just get as close as possible and ready myself for when the goblin is in my reach
Grognar looks sad when he sees the goblin fall from something other than his sword.
He looks at the other goblin and walks with a light spring in his step towards him.
move from m23 to j27 and attack
He heaves his axe and swings wildly.
attack roll: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d12 + 4 ⇒ (11) + 4 = 15
Sadly the goblin sees him coming and ducks in time.
Grognar frowns and screams:By Gorum stand still and let me smash you.
Vortok |
Vortok sees the goblin preparing to cast a spell and decides to stop that by charging the goblin chief.
Charging the goblin chief from M16 to O10, Up to you GM if that allows for an attack of opportunity from the wolf.
attack with fist, hatred, charge: 1d20 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
damage: 1d6 + 3 ⇒ (5) + 3 = 8
GM Polygoon |
Wolfboy moves his face out of the way just in time to avoid Vortok's mighty fist.
Did some reading and it looks like because of the word 'Unarmed' you do provoke the attack of opportunity from wolf.
wolf bite: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 6 ⇒ (6) + 6 = 12 and trip(if hit)
a miss
Fyfe Holme |
Fyfe moves closer to the wolf, but still close to the nearest tree if things go wrong.
Moving from L18 to O13.
Looking the wolf in the eyes, Fyfe tries to connect with it, to calm it...
Wild Empathy: 1d20 + 1 ⇒ (4) + 1 = 5
And suddenly I'm really glad I took Climb as a skill.
Fyfe Holme |
Meanwhile Xilanfur lunges at the goblin that Grognar attacked.
Moving from L26 to K28.
Bite Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Trip: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Krakkagar |
Moving to L26, attacking the goblin in J28
Krakkagar lines up a shot between Grognar and Xialnfur and looses another arrow.
Attack Roll: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Krakkagar shouts out "The big guy, the cat and I have this side under control, how are you all holding up over there?"
Grognar the Bold |
I don't think a monk has an attack of opportunity against him with unarmed strikes
Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk. The unarmed damage values listed on Table: Monk is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Small or Large Monk Unarmed Damage on the table given below.
Vortok |
Did some reading and it looks like because of the word 'Unarmed' you do provoke the attack of opportunity from wolf.
I am a Monk, all monks get the Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
But maybe because of me charging past the wolf on my way to the goblin.
My AC is now 18 until my next turn. (16 from myself + 4 from mage armor, -2 from charging
Vortok |
Moving to L26, attacking the goblin in J28
Krakkagar lines up a shot between Grognar and Xialnfur and looses another arrow.
[dice=Attack Roll]1d20+4
[dice=Damage]1d6+2
Krakkagar, you rolled a critical hit, rol the attack (with the same bonuses) again to confirm the hit. If you do so, you do critical damage, that is for your short bow 3x normal damage. This means you roll the damage dice an additional 2 times, with all the usual damage bonuses