GM Polygoon's Beginner Box Campaign - Goblin Hunt!

Game Master Jerran_Kell

This campaign was created to give new players a chance to play Pathfinder using the Play By Post method here on the Paizo forums.


601 to 639 of 639 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

"Not that we have much choice but we should just let Grognar run headlong into enemies more often, it really seems to be working well." Krakkagar gives Grognar a thumbs up.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

"Well, let's see what's in this chest then."

Fyfe inspects it to see if it's locked or possibly trapped.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

"We should try to open it the standard way before just having Grognar smash it." Fyfe says with a laugh.


Common Check Text Current Location : GoblinHuntMap Loot Sheet

The chest is really a simple box made of wood that is rotting from the moisture and is already half open. The box contains:

1 Potion of Invisibility(it's labeled)
1 Potion of Levitate(it's also labeled)
175 gold pieces in a leather sack
A longsword decorated with metal inlays shaped like scales and dragon wings.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"If a sword is that decorated, you have a chance it is a magic weapon. Can someone cast detect magic on it?"


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Per Vortok's request, Fyfe casts Detect Magic and concentrates on the longsword.


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Fyfe gets strong vibes of magical energy from the sword. It seems to be slightly more deadly than the usual sharpened bit of metal.

The sword glows slightly with the Detect Magic spell active and another shrieking roar, almost sounding frustrated and angry, can be heard deep in the distance of the caverns.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Sensing the magic coming from the sword, Fyfe attempts to identify its nature.

Knowledge (Spellcraft): 1d20 + 6 ⇒ (18) + 6 = 24


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"What is making those sounds? Has anyone heard that kind of roar before?"

Is there a knowledge check we are allowed to make to figure this out?


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Should be knowledge (nature) or knowledge (dungeoneering).

After Fyfe finishes trying to identify the sword, he turns his attention to the roar, trying to place it.

Knowledge (Nature): 1d20 + 8 ⇒ (13) + 8 = 21


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Eal has a feeling he may know what made that roar.

knowledge(nature): 1d20 + 4 ⇒ (7) + 4 = 11

But he can't place it.


Common Check Text Current Location : GoblinHuntMap Loot Sheet

The sword has power to it. (+1 Longsword)
You notice that when you hear the roar the glow from Detect Magic started glowing more intensely. Whatever power the sword holds grows stronger when associated with whatever that thing is.

It must be big. That must be why there are cow and horse carcasses around, they were too big for the goblins to feast on, even the bugbear.

Should probably just go home.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Fyfe holds up the sword to admire it. "It's almost a shame I never learned to use one of these."

Looking at Grognar, Krakkagar and Eal, "It's definitely magical and powerful, and it sounds like we may need it. Which of you wishes to wield it?"


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

"Think best Grognar take it, but if none other, I will."


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

"I agree with Eal, it's Grognar's if he wants it. I'm more of a 'hang back and shoot pointy sticks' kind of guy."


Male Half-Orc Barbarian/1 HP: 14/18 AC: 15 | T:10, | FF: 13 | CMB: +8 | CMD: 18 | F: +5, R: +2, W: +2 | Init: +2 | Perc: +4, |Darkvision|rage 10/13 left |+2 on to hit until ending of campaign

I can use a new toothpick but I want to check if there is anything else to smash in this cave

just so you know I think that the big baddy might have something that gives a set bonus.


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Fyfe, to the others, "So how do we get this chest back ashore?"


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"Does anyone know how to pick a lock?" has a skillpoint in disable device?

"Otherwise, our only option is to let the barbarian 'pick' the lock"


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Vortok, we already have the chest open. Fyfe is just worried about getting the potions across the water intact.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

potions weight next to nothing, stuff them in your belt or backpack, or just slowly swim with them. No need to take the smashed chest with you


Common Check Text Current Location : GoblinHuntMap Loot Sheet

You make it across the water safely.


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

"What we do now?" Continue exploring, return to town?"


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

"We have a magical sword, and possibly more evil to face. I don't know that we're quite finished here yet."


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Eal sits cross-legged on the floor, facing southwest so he can keep an eye on both the Western and Southern passages.


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Your options are:

1. Go home to Sandpoint
2. Explore south along the hallway or
3. Try to get up the 20 foot high cliff.

There's also a treasure chest that hasn't been opened.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I suggest exploring the southern hallway, then back smashing the chest, and finishing it up by trying to get on the cliff.


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

"Let's explore that passage to the south."


Common Check Text Current Location : GoblinHuntMap Loot Sheet

The chamber to the south.
Thick webs hang from the corners and ceiling of this room. Dozens of tiny spiders crawl around on the webs, but hey're far too small to be the source of the large webs.


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Eal moves next to the obelisk in the middle of the passage (to S59) and peers into the darkness. "Someone bring torch!"


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Fyfe and Xilanfur catch up with Eal (S58, T58). Fyfe casts Light on the end of his quarterstaff and holds it into the darkness.

Fyfe Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Xilanfur Perception: 1d20 + 1 ⇒ (15) + 1 = 16


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Large cavern, thick spiderwebs along the far wall. The cavern has a tall ceiling, plenty of big shadows from rock formations. There is a body of a dead goblin (it's not a treasure chest) on the ground near the center of the room. It has the stink of a body a few days old.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Before moving forwards, Vortok walks up to the Navika: "Can you cast mage armor again?"

Afterwards, he carefully walks towards the goblin body, looking for anything that may have caused it's death.

Vortok Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Common Check Text Current Location : GoblinHuntMap Loot Sheet

The goblin looks like it's empty of all fluids, and it's wrapped up in webbing.


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Eal moves south along the wall to W59, eyes alert for any danger.

perception: 1d20 + 5 ⇒ (9) + 5 = 14 +2 vs. goblinoids

"Careful, Vortok. See anything?"


Common Check Text Current Location : GoblinHuntMap Loot Sheet

The goblin is not moving at all.
A largish shadow seems to move slightly among the shadows of the rocky ceiling.


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

Sensing movement, Eal looks sharply upwards

perception: 1d20 + 5 ⇒ (4) + 5 = 9
knowledge (nature): 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Bard/1 | HP: 9/9 | AC: 13, T: 13, FF: 10 | CMB: +1 | CMD: 14 | F: +0, R: +5, W: +2 | Init: +3 | Perception + 4, Bluff: +7, Diplomacy: + 7

Krakkagar feels like there's something watching the party and looks around. Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Druid 1 HP: 7/9 AC: 14 | T:13, | FF: 12 | CMB: +0 | CMD: 11 | F: +3, R: +1, W: +6 | Init: +1 | Perc: +8, Spell: +6, Hand Anim: +4, Know (Nat): +8, Stealth: +2, Heal: +8, Surv: +10, Acro: +1

Fyfe and Xilanfur join the others in looking around, following Eal's lead.

Fyfe Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Nature): 1d20 + 8 ⇒ (15) + 8 = 23

Xilanfur Perception: 1d20 + 1 ⇒ (5) + 1 = 6


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Eal and Fyfe know the shadow of a Giant Spider when they see it. It doesn't notice you and is just moving around above the body, still up in the ceiling's rocky shadows, hard to see clearly but it's there.


Male Human (Shoanti) Ranger 1 HP: 13/13 AC: 17 | T:13, | FF: 14 | CMB: +3 | CMD: 16 | F: +4, R: +5, W: +1 | Init: +7 | Perc: +5, SM: +2 | Favored Enemy (Goblinoids): +2

"'Ware spider!" Eal quietly warns the group.

Eal nocks an arrow and watches the spider cautiously.

601 to 639 of 639 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Beginner Bash Gameplay All Messageboards

Want to post a reply? Sign in.