GM Poisonbladed Hollow's Last Hope (Inactive)

Game Master Ross Hearne aka poisonbladed

Right o' a deadly plague, a mysterious forest, goblins? Whats not to love.


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Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni frowns at the girl, a bad taste in his mouth, and nods at Makvor. "What is done, is done."

Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon, turns and follows Makvor.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Sense Motive 1d20 - 1 ⇒ (14) - 1 = 13

The gnome looks down at his feet, turns towards the others, and follows behind them.


Makvor sense a bit of dread, her look was a vengeful one.

Take off a rationing of water and food. Less if you have create water as normal or some other way around using stores. Its well into the late afternoon by the time you reach the logging camp.

The Lumber Consortium Camp cuts an ugly scar of stumps into a dense stand of proud darkwood trees. Five sturdy-looking log buildings seemingly a bunkhouse, meal hall, office, barn, and smithy—stand with numerous wide carts and sleds amid the sawdust-covered clearing.

Men and horses are at work dragging and stacking the logs that have been taken from deeper inside the forest. The pyramid stacks of logs are set to cure for a bit before shipping. Logs are lifted onto the stacks by crude wooden cranes powered by beast and back. Transports are large sturdy wagons pulled by large teams mules or oxen. Near the gateway into the camp stands three sharped sticks with rotten heads on them. Maggots twist and turn, some dead ones on the ground under them. The heads smell aweful.

Knowledge Nature, Dungeoneering, or Heal DC 12:
They are goblin heads nearly 2 weeks old


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Knowledge Nature: 1d20 + 1 ⇒ (8) + 1 = 9
Knowledge Dungeoneering: 1d20 + 1 ⇒ (4) + 1 = 5


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon walks up to one of the workers, excuse, can you point me to someone that is in charge?


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Heal 1d20 - 1 ⇒ (15) - 1 = 14

The gnome waits near Mrachni, still staying behind the group and looking down at his feet with a sad look.

Everywhere I go there is death.

This time a friend died too.

No one talked to me the whole way here. I still don't know what happened back there. I'm just going to stay quiet.


The worker nods his head, like he was listening though apparently it was all just his way of ignoring the half elf, as he begins driving a mule to drag a log away.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

should I convince this worker another way, no I might need that later where we are going

Quaylon looks around for someone that might appear to be a supervisor, if he sees someone he approaches them.


Everyone seems to be VERY intent on there jobs.

Sense Motive - DC 8:
A show of some kind might be in order. Perhaps a convincing word (aka a post of talking with a Diplomacy check). Perhaps even cash will loosen some tongues.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Sense Motive 1d20 - 1 ⇒ (20) - 1 = 19


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

sense motive 1d20 + 1 ⇒ (13) + 1 = 14

really need to get a rank here


Lol Ya it helps, but still you got it.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon, seeing as no one, at this moment is willing to talk steps up and tries to get peoples attention Gentleman, friends, my companions and I are here to help with the recent ails of this town. We are seeking a way to stop the plague from claiming any more friends or loved ones. We have reason to believe that someone here may be able to help us, all we need is a little information, a couple minutes of your time.

Diplomacy 1d20 + 8 ⇒ (18) + 8 = 26

Now that is more what this character does


A burly one eye man, stops the oxen he was leading to a 20ft long cart.

As his one eye moves over the party, he gives a little snort, and smiles a grotesque grin filled with brown teeth. Hauking a plob of spit filled with tobacco juice he nods his head.

Boy, fetch the Foreman. with a tsk tsk, and a tap of his reed whip the ox move forward and so does he.

A boy runs up then, nearly naked and what clothes he does have are threadbare patch work rags. He bows and says

Who may I say is seeking Foreman Trookshavits?


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon looks at the boys, smiles politely My name is quaylon, these he gestures back to the rest of the group our my companions, Mrachi, Makvor, and Zat


Wait here sir I will fetch the Foreman, right away. the boy takes off like a shot, dodging through the busy men and beasts like a dragonfly.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni watches everything, letting the half-elf do the talking. Good at people, that one.

Dice:
Heal: 1d20 + 4 ⇒ (1) + 4 = 5
Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14

Edit: I sure do hate those nat 1s...


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon turns to the group, Hopefully the foreman has the information, or at least can point us in the direction of someone that can help.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Umm... It's Zatqualmie, the gnome says quietly.


After a few minutes of suffering the workers and they in turn the group with shouts to move and general complaints and curses as they toil by the lad comes back.

The Foreman says to come this way. He is much to busy to treat with you at the gate

Soon enough you come to a section of men stacking the logs with a big crane in one pile in another pile they are taking the logs with another crane and placing them down on a heavy duty wagon. A scared dirty man with a shaved head and face looks at each of you, well before your within speaking distance.

You all get the hint from the lad that this is the Foremen. Before any of you can talk he blurts out in a gravely voice.

Bunch of rogues if you ask me. How old are the lot of you, and you bring a midgit? If any body asked me your unfit for setting chain, much less guard duty. Caregon always sends my the rejects. Well what the f*ck do you have to say for yourselves, you seen them goblin heads at the gates, you think you can quard a wagon train of logs one hundred and fifty miles north? Out with it you slacking milk sops least I beat you bloody for the trouble you've already caused!


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon, no the least unsettled by the mans tone responds Sir, it is a pleasure to meet you, though I think there has been a misunderstanding. We are here for information that we have been advised you could assist with. Our purpose here is to help the town by ending the plague.

Diplomacy, if needed 1d20 + 10 ⇒ (11) + 10 = 21


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

The gnome steps forward and says, "Why you sorry son..." but trails off at the end. He grits his teeth, clinches his fists, and walks to the back of the group. He begins pacing in small circles as though attempting to calm himself.

of a b****. I'll show you a midget. A midget that could snap you in half. A reject midget that'd break you in two before you knew what happened. I'll show you what Exataerg has to say to you. He will say, 'your blood washes over me like a pretty stream as your head hits the floor.' One of us will surely beat the other bloody but it won't me. Exataerg will beat you bloody for your mouth. Your mouth that needs to be taught a lesson. A valuable lesson about manners. That's what they always said... Stupid gnome needs more manners. We'll beat the manners in to him. Orphan masters know best. Orphan masters would teach him a lesson. Exataerg would teach him a lesson like the lesson the orphan masters taught me. A lesson that ends in blood.


M Half-Orc (Mystic) Druid (Wolf Shaman) 1 | HP 10 | AC 16 FF 14 T 12 | Saves +4/+3/+6 | Init + 4 | Percep +7

Quaylon - before, your diplomacy was at +8, now at +10?

Makvor lets the half-elf speak, keeping a hand on Spirit to keep him from reacting to the threatening foreman.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

you are right, should be 8, my mistake please lower the result by 2


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni growls slightly at the man's words and tone. "The gnome," he says deliberately, "is trying to save a certain young Rhoddam. Will you give us the information we need, or not?"


With a look away to his workers the man cracks a vile grin what teeth are there are rotten. The foul grin spreads to his eyes giving him the look of a cat toying with a still living mouse. The men around stop their work at some sort of silent command.

Oh, I am dreadfully sorry I mistook you for for someone else. How could the likes of you be guardsmen. You're looking for Rhoddam is it? Aye a very hard man to see. A busy man, running this camp is hard thankless work. To bad his son has taken ill. It has him at considerable sorts these days. Still I am not your lacky. I will not fetch you an appointment at your beck an call like some wench servicing a rich merchant on her knees at the Inn Masters command. Give a glint to line my poor bare coin purse and I will make sure that Mr. Rhoddam clears a place for you directly. What's that, oh dear me no you make the offer first and I will decide if that's worth the effort


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

So, you would hold hostage information to line your pockets knowing that people are dying, and will continue to if we are not able to help. Perhaps I should let your workers here know this. Quaylon clears his throat. What if it were you that were to catch ill, would you not want someone to assist you? Perhaps if it were someone you actually cared about it?


with a shrug Tell them all you want, there apt to listen as that mule over there. Or be easy and blink a coin down and come with me. You're not to be robbed I assure you, it that's your fear. Or do you young lads have other designs. Perhaps to make a name for yourselves. If that's the case draw those weapons and have the entire camp descend upon you.

and with an menacing laugh Oh aye my dear sweet wife, what was that whore's name? As for me I am an orphan and probably a b*stard at that. As for children? Probably half a dozen here and there, and couldn't give a rat's arse about them neither. So what do you say boy a bit of silver now or let's be on with you and bugger off.

just so you know what's going on here Quaylon he is unfriendly to you all. Having missed the roll you can't make another for him for a bit, yet there is this other way to make him do you a favor, not that you have too, someone else can offer the coin.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

"Rhoddam will be glad to know that you would line your own pockets when his boy's life is at stake. You care about that, perhaps?" asks Mrachni, softly.

Edit: Having said that, Mrachni walks away in disgust, and begins to wander around the rest of the camp.

GM:
I'm looking for someone who looks more willing to talk, whether out of fear or out of honest concern for the Rhoddam boy. Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Sorry, forums were down and I couldn't get in a second edit.

GM:
It was pointed out to me that I neglected to mention that I'm looking for someone who'll talk out of sight/hearing of the foreman.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

yes, there is that other way, I am assuming he is unarmed and will not get an AOO on me so I cast Charm Person, DC 15, 1 first level spell remaining for the day afterwards.


Before you do that Quaylon lets refer to your knowledge local. Throw me a dice roll, add in your bardic knowledge and what not.

He has a dagger showing and there about five tough men standing around staring at the group of strangers. There are a number of heavy duty tools around. All in all you have seen about 25-30 men, about a quarter more of that in boys (tweens through teens), three times that many beasts in this camp.

Just way your options, take a look at the spell again and give it a shot. I tell you this because our DM player relationship is new. I had hoped that you would drill the diplomacy, reading it over from the convereted stats its one of the more harder skill rolls this far, you were very close. Yet there is this other way, listed in the book. Anyone can pay as well.

Smirking at the orcish cleric, the Foreman shrugs his shoulders, and moves a hand at his workers as if to wave them off.You lads have rather tight arses, I bet they would pay a penny or two for you down south in one of them boy brothels I hear about. City men are always flouncing around. From what I heard tell that the plague has been stoppered and that those that got it are as good as dead. The boss has apparently excepted it, he'z here ain't he. The men at his back nod and give mumbled assertions.

Mrachni - you see several people, all men or boys all toiling away paying you no mind unless you are in the way then you are shouted to MOVE YOUR ARSE, GREENSKIN! there is even two men that certainly have orc blood in them, but its by no means as pure as yours.

Edit - I will need a Bluff, Diplomacy, or Intimidate from you Mrachni to get them to pay attention.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

knowledge local 1d20 + 1 ⇒ (9) + 1 = 10

sir, I am really just hear to help with the local situation, I personally have nothing to offer


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Heh, the three skills I'm rather bad at. ;)

He's actually just looking right now, trying to see if he can spot someone who looks more willing to talk. Failing that... hrm. The absolute best I can get on Diplomacy is 18, 8 if I take 10 (or 16 if I take 10 and use a Hero Point). Those aren't very good odds! I think I'll stick with him just wandering around and looking, for now.


Quay:
-typically in camps such as this there will be the Foreman, who is out in the field over seeing the workers and then their is the Head Foreman who is actually part owner in the trade.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

The gnome looks up at Mrachni with a twinge of blood lust in his eyes, "I can get him to talk, you want me to make him talk?"


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni, having wandered back over to the group after I'm assuming finding no one else who looked more loose-tongued, looks down at Zatqualmie and shakes his head a bit ruefully. "The Lady of Justice would not like that, I think... unfortunately." He carefully avoids placing his hand near the hilt of his longsword, trying his best to look non-threatening.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

The gnome appears exacerbated. "This is taking too long."


M Half-Orc (Mystic) Druid (Wolf Shaman) 1 | HP 10 | AC 16 FF 14 T 12 | Saves +4/+3/+6 | Init + 4 | Percep +7

"This is pointless. We are wasting time." Makvor reaches into his belt pouch, pulls out a silver piece, and throws it to the ground in front of the foreman. "You will get another like it when we are done with our mission, if and only if we are shown the most direct and safest routes to get to all of our destinations."


Deftly the Foreman reaches down and picks up the silver. Flicking it with his dagger and pausing to listen to the chime.

smiling in approvalAye, lads now was that so hard? Martin fetch us some wine, bring it to the boss's shack. Hop too now! Penny pinching masters, if you will follow me.

Jarlben Trookshavits, leads you to a filthy office, thickly decorated with taxidermies of fierce forest animals, both inside and out. A sullen looking man, clean shaven but filthy from long hours of sweating sits at a desk covered in papers, ledgers, ink wells, and wine bottles inside.

Young Pinchers I give you to Milon Rhoddam, Head Foreman of Meadow Hollow Camp. Wine will be with you shortly. You will excuse me but I must see to shining that little silver. As for your promised additional silver, I would hate to suffer an injury prying it out of your arses, you may keep it. Do well to f*ck yourselves with it.

Slamming the door to any reply you can hear laughter fading away. Rhoddam looks at each of you in turn. Looks around for a bottle with even a dreg, finds none and then looks expectantly at no one in particular.

Well, what do you want?


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon looks at the man I do mean to interrupt you sir, but we are here to assist the region with the recent epidemic, and have reason to believe that some needed information might be gathered here. We are looking for what would be the oldest trees in the forest.


With a frown and barotone voice the Head Foreman says{b]No interruption at all. Quite the contray I was about to call for more wine, that has been my day of late.{/b]

Yes I know were someone could find the oldest trees. We have neglected to cut them down due to some strange occurences around that neck of the woods. Still they will be harvested in time.

But what does looking for old trees have to do with curing a sickness that seems to have no cure?

Your reply is interrupted by a bottle of wine delivered with five dirty mixed matched cups. The boss snatches up the bottle after wiping down the mugs, pooring each of you some, but taking the bottle back to his seat.

Em Sorry about that lads, drink up. If you are to go into those woods, few as you are, it would best to have a little added courage.

Eh, ahem, you were saying?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni walks forward and picks up the cups, one at a time, and hands them to each of his companions, blessing the cups as he does so. Purify food & drink on the whole lot as he picks the first one up.

Leaving the fifth cup, he inclines his head slightly. "My apologies for refusing your hospitality... it is a personal commitment." With that, he returns to his earlier place in the room.

(Edit to adjust for the target of the spell not having to be individual items.)

(Double edit to fix verbal component.)


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

The gnome takes his cup and chugs the wine. He holds his cup out in front of the foreman. "One third of my friends died today and I almost had to kill one of your men, I could use some more."


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni offers the gnome the cup he'd passed up.


M Half-Orc (Mystic) Druid (Wolf Shaman) 1 | HP 10 | AC 16 FF 14 T 12 | Saves +4/+3/+6 | Init + 4 | Percep +7

Makvor, seeing first so many cut-down trees, then the corpses of various forest denizens decorating the walls of the office, grows silent and brooding. These men are a worse blight than any disease...how many of these were killed for sport, I wonder?

He waves off the offer of drink, then goes on to say, "We need to know the location of the oldest trees in the forest - Laurel from town said that they could hold part of the cure to this disease. We have a map, if you could point out their location on it." The sooner we're out of here, the better. Of course, we can only hope the trees are still standing when we reach them...


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

"What 'strange occurrences'?" asks Mrachni.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon, slowly sips his drink please excuse my companion, he is not having a good day

Our information is that a potential cure can be find, but some of the necessities are not easy to obtain. We just need to know where to start.


Dipping the bottle to the gnome's cup he yields only a splash of wine. He nods at Firehair's comment down cast gloomy eyes more intent on measuring the wine I had thought she had given up. More surprises from that old woman. Still if you can find this cure or aid it many would be grateful including me. Though it seems quite improbable that you will make it in time. What's that orc? Oh yes there are many dangers in the Darkwood. Tatzlwyrms, Razorcrows, Saingrist’s Crawler just to name a few. We have lost many men. Even heard that a mated pair of Wyverns were hunting the forest. Then there are always your ilk lurking about. Goblins and Hobgoblins. I fought and killed a Bugbear only a fortnight past not a mile from this camp. I'd put them to work if I could, hunting other creatures that have no reason. Still they seem to have other motivations. But here let me see that map He crudely marks where the oldest trees stand.Still the common dangers are of no matter whilst in the old growth. There is that Hag that lurks about, or so it is reported. Only one man has seen her and lived to tell it. Why you met him just a moment ago. The Foremen, yes. Then there is always the reports of ghosts in that part of the wood. Wispy things that I am not sure what are. Most men have been stricken blind by what ever it is. Sadly those men are of no use to me and I have to hire more workers to replace them. Speaking of which do any of you seek work after your trek into the woods? If you do I would like to sign you on, for 5 coppers a week . I need guards and choppers as fast as I can get them. You could start at the end of the month. Eight days should suffice for this expedition of yours? Let me get the papers. he begins shuffling sheets of parchment about, his hand never leaving the bottle.

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