GM Poisonbladed Hollow's Last Hope (Inactive)

Game Master Ross Hearne aka poisonbladed

Right o' a deadly plague, a mysterious forest, goblins? Whats not to love.


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Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Round 5, 15/16 HP

Move Action: Pick up as many burning sticks as I can (presumably at least one but I won't spend longer than a single move trying to get them)
Standard Action (Move): Move to K10
Free Action: Let go of one burning stick for Quaylon when he grasps it.


M Half-Orc (Mystic) Druid (Wolf Shaman) 1 | HP 10 | AC 16 FF 14 T 12 | Saves +4/+3/+6 | Init + 4 | Percep +7

Round 5 (Makvor), 2/10 HP

Makvor swings at the spider that is currently attacking Spirit.

Attack (Greataxe): 1d20 + 2 ⇒ (8) + 2 = 10
5' move to K7

Round 5 (Spirit), 13/17 HP, -2 Str

Spirit attempts to attack the spider in front of him

Attack (bite, entangled, -2 Str): 1d20 + 2 - 2 - 1 ⇒ (1) + 2 - 2 - 1 = 0

This is ridiculous...


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Round 5 HP 8/8

Quaylon grabs the torch from Zat (free action as it is being handed to me?}

Then moves to J8 and drops his whip

Cure Light Wounds on Makvor

1d8 + 1 ⇒ (2) + 1 = 3


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I've udpated my gear for the stolen bedroll and made clear what items are in his backpack, along with the location of his one item of real value to him. His coin is in the pockets of his outfit. Of note, the backpack should be lying next to where (perhaps it was under) the bedroll recently taken.
And I'll just post the gear here, too:

Gear:

Equipment: 15.5 lbs
Backpack 2lbs 2gp < items in backpack are noted with >
>Fishook - 1sp
>Fishing Line - 2sp
>Incense (10) 1lb 10gp
>Soap .5lb 1gp
>Body Oils 1lb 10gp
>Cooking Kit 2lb 1gp
>Flask(3), full water 3lb 9cp
>Various Herbs and spices 1lb 3gp
>Rations, Trail (7) 7lb 3gp 5sp
Meditation Crystal 1lb 100gp (on leather thong around neck)
Monk's clothes
Walking Staff (quarter?) 4lbs

2gp 5cp


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5

Round 5

I'll try and stabilize myself

Heal:1d20 + 2 ⇒ (1) + 2 = 3


Fox - check still dropping (post your current HP Fox)
Oglon - check
Goblins - check
Giggleman - check
Zat - check (getting two sticks is pretty easy)
Makvor - check
Spirit (entangled)
Spider 1 - check as of this post
Green Kobold - check as of this post
Marchni
Spider 2 - check as of this post.
Quayon - check

Looks like the spider poison has a frequency. So but we will count the Fortitude Save I posted for Spirit as being his save to resist the frequency, freeing him up its kiss.

Spider 1 to bite attack spirit 1d20 + 2 ⇒ (7) + 2 = 9, confirmation 1d20 + 2 ⇒ (11) + 2 = 13, Damage 1d6 ⇒ 6, Fortitud Save DC 14 1d20 + 5 ⇒ (13) + 5 = 18, Str Damage 1d20 ⇒ 14

Spider 2 to shout a web at Zat Ranged Touch 1d20 + 5 ⇒ (3) + 5 = 8, confirmation 1d20 + 5 ⇒ (13) + 5 = 18, if it hits you are entangled.

Green Kobold moves back ten feet (O-10), and as a standard blows his horn, Perform 1d20 - 1 ⇒ (8) - 1 = 7.

Look like the line of defense hath faultered.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Round 5: 11/11

Mrachni steps forward and swings his sword at the spider next to Makvor. 5-foot step to L9, attack spider in M9.

Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Nothing much has changed I see. Well on to round five, take it away Fox

Fox - still dropping (post your current HP Fox)
Oglon -
Goblins -
Giggleman -
Zat -
Makvor -
Spirit (entangled)
Spider 1 -
Green Kobold -
Marchni
Spider 2 -
Quayon -

Will post a map when I get done watching my Star Trek.


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5

I'll try to stabilize (this time with the right roll)

Stabilize:1d20 + 2 - 5 ⇒ (3) + 2 - 5 = 0

Edit: WOW, just WOW


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Do I see any webbing?


Oh with a torch yes.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

What squares do I see them in?


M Half-Orc (Mystic) Druid (Wolf Shaman) 1 | HP 10 | AC 16 FF 14 T 12 | Saves +4/+3/+6 | Init + 4 | Percep +7

I'm going out of town to a funeral - I'll have my computer, but don't know about connectivity. I'll also have my phone, but don't know how much time I'll have to check in. Feel free to DMPC me, as needed.


Update Rnd 5


The map should say round 6 I guess. Will post an offical round map in the morning. The update will is were everyone is at, but fore Mrachni.

Goblin 1 makes off with Fox's shield.

Goblin 2 has a sneezing fit, and apparently also has an upset stomach cause when he begins sneezing he also farts tremendously.

Goblin 3 is happy.

Goblin 4 makes off with the belt buckle.

Goblin 5 thinks Foxs boot strings are very nice and begins taking them, going to be a full minute to get them.

Giggleman readies an action.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Round 6, 15/16 hp

The gnome waves his make shift torch at any webs before moving in front of the spider that shot a web at him. He then throws a violent punch with his spiked gauntlet.

Move: Waives torch around in L9 to clear any webs
5 Foot step to L9
Standard: Power Attack Spider in M9 With spiked gauntlet.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d3 + 4 ⇒ (2) + 4 = 6


Seeing that Mrachi used a standard action to attempt to burn the webs I am thinking it should also be a standard to burn them with a make shift torch.

You can decide if you still want to shift to L9 Zat.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Edited Round 6, 15/16 hp

The gnome waves his make shift torch at any webs before moving in front of the spider that shot a web at him. He moves in position and drops his make shift torch in to the spider's webbing.

Standard: Waives torch around in L9 to clear any webs
5 Foot step to L9
Free or Move action: Drop Torch in M9 in an attempt to set the webs he is in ablaze

I didn't see Mrachni's standard action and I wasn't sure. Basically, I'm attempt to drop the torch in M9, hoping it will set the webs the spider is in ablaze next round. If that does not seem plausible then I will hold the torch and attempt that as my standard action next round. Just let me know.


M Half-Orc (Mystic) Druid (Wolf Shaman) 1 | HP 10 | AC 16 FF 14 T 12 | Saves +4/+3/+6 | Init + 4 | Percep +7

Round 6, Makvor 5/10 HP

Makvor, feeling much better, moves back into combat and swings at the spider attacking Spirit.

Greataxe: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d12 + 3 ⇒ (10) + 3 = 13

Round 6, Spirit 13/17 HP, -2 Str

Spirit also attacks the spider in front of him.

Attack (entangled, -2 Str): 1d20 + 2 - 2 - 1 ⇒ (5) + 2 - 2 - 1 = 4


Fox - check still dropping (post your current HP Fox)
Oglon - check
Goblins - check
Giggleman - check
Zat - check Mrachni is in L9 I just moved you to right in front of the webs L8, webs being in M8, yes they burn up when you put a torch to them
Makvor - check
Spirit (entangled)
Spider 1 - check as of this post
Green Kobold - check as of this post
Marchni
Spider 2 -
Quayon -

Spider 1 bites at the wolf 1d20 + 2 ⇒ (12) + 2 = 14, Confrim 1d20 + 2 ⇒ (18) + 2 = 20, Damage 1d6 ⇒ 1, Fortitude Save DC14 1d20 + 5 ⇒ (19) + 5 = 24, Str Damage 1d2 ⇒ 2. Then shifts away from the burning web to M6.

Kobold - frowning at his horn in a very confused fasion, he wrinkles his snout and clicks a command at the Spiders - Handle Animal 1d20 + 5 ⇒ (2) + 5 = 7. He then takes his bramble whip and lashes out at ZAt 1d20 + 1 ⇒ (1) + 1 = 2, Damage 1 point, the result of 1d2-1 is always at least 1 damage.

Rememeber Players in the brush it is difficult terrain, but not for spiders they have a climb speed.


Kobold confirm miss 1d20 + 1 ⇒ (15) + 1 = 16. Cracking the whip back to hard he snaps the end off of it, doing 1d6 ⇒ 1 damage to the weapon, ie giving it the broken condition.


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5

HP is -5. I had my HP under my name but didn't post it sorry

I'll use a hero point to stabilize I guess. I'm getting really low and I have already had my shield stole which is a major thing for my character. About like a goblin stealing all a level 1 wizards spells lol.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Round 6 8/8

Quaylon will use another Cure light wounds on Makvor, confident that future healing needs can be covered by Mrachni. This is my last level 1 spell of the day, and the day has just begun.

Quaylon then picks his whip back up.

1d8 + 1 ⇒ (6) + 1 = 7

also, my delayed init,from back in round 4, is after Zat :)


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Is this a new day or part of the old day? I assumed old otherwise my rage and HPs would be reset.

Though spells used within 8 hours of preparing spells aren't reset...


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Either way I am out of spells then, I used none the prior day, and just used twoo and do not anticipating resting again right away, it is a good thing I can hold a torch as my combat functionality is now nil


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni swings again at the spider in front of him, impatient with the delay.

Attack: 1d20 + 1 ⇒ (3) + 1 = 4

Sigh...


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5

scratch my previos turn

I will roll again.

1d20 + 2 - 6 ⇒ (4) + 2 - 6 = 0


Spider 2 shifts back and shoots a web at Zat.

Ranged Touch 1d20 + 5 ⇒ (18) + 5 = 23


That brings us to Round 7

Fox - check still dropping (post your current HP Fox)
Oglon - check
Goblins - check (out of combat as of this post)
Giggleman - check
Zat - (entangled)
Quayon -
Makvor -
Spirit (entangled)
Spider 1 -
Green Kobold -
Marchni
Spider 2 -

Goblin (may have lost track here but two are left) 1 takes Foxs torch, a prized treasure, and the other takes his boot, both run off.

Giggleman proceeds in. Hummies north must be sleeping, good good Still laughing, in Goblin he says. Emm... 'u'd tu, tuspm' puok, dr'o u dug' kuutk ut kroo'k. Err hahahaha Dr'o p' dugok kdubotk. Dr'o muug mog' dr'o p' kuut vun uudr'n nuppok mud'n. hehehehehe which means

Goblin:
Won't do, dumble boys, they no take goods and shinnies. They be taking stupids. They (humans) look like they be good for another robbing later.

He then takes Foxes coin purse, stashed in his stuff at the camp.


Updates

Main PC Rnd 7

Giggleman

Knight-tongue


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Round 7, 15/16 HP, Rage 4/7, RAGING (1st Round)

The gnome looks down at the sticky webbing he is coated in.

THIS THING SHOOTS STICKY STUFF AT ME! IT CAN'T HOLD ME BACK! NOTHING CAN HOLD ME BACK!

A look of anger comes over his face. He drops his makeshift torch.

Hindered by the webs coating him, the gnome moves slowly in toward the spider and draws his greataxe.

Move: Move to M8 and Draw Weapon (Note: Can't 5-Foot Step because of half movement) - Additionally, this should provoke an AoO from Spider in M7.

The gnome then swings violently at the spider who attempted to ensnare him with its webs.

You won't catch me like some fly! I'll eat you as my DINNER!

Standard: Power Attack with Greataxe
Power Attack(Greataxe): 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Damage: 1d10 + 9 ⇒ (9) + 9 = 18

EDITED: Removed the alternative if character stuck.


Zat is not rooted, catching on fire would do a d4 to you, freeing you, but dropping the torch doesn't do that.

Going with your first action- move and attack.

AoOP Spider 1 1d20 + 2 ⇒ (3) + 2 = 5, confrim 1d20 + 2 ⇒ (1) + 2 = 3, Poison Fortitude Save DC 14 1d20 + 7 ⇒ (14) + 7 = 21, Strength Damage 1d2 ⇒ 2.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Move to K5

Whip is a reach weapon, attacking the spider in M7

To Hit 1d20 + 0 ⇒ (13) + 0 = 13

Damage 1d3 ⇒ 1

If he has NATURAL armor of +3 or better or Armor of +1 or better then this weapon does no damage. Damage is non lethal


Ka-Bish says the whip, first damage on these guys.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Great, now I have drawn attention to myself, well, in a different way than normal


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Where all are there webs at this point, GM?


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5

My hp is -7 now


just on the wolf and zat.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

So no webs in M9, M7, N8, etc?


No, there were only webs across the one sq M9.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni moves forward and swings at the same spider he's been attacking. Move to M9 (5-foot step if it's not difficult terrain, but doesn't much matter as I won't provoke either way), attack spider in N9.

Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


M Half-Orc (Mystic) Druid (Wolf Shaman) 1 | HP 10 | AC 16 FF 14 T 12 | Saves +4/+3/+6 | Init + 4 | Percep +7

Round 7 (Makvor) HP 10/10 (thanks, Quaylon)

Makvor (who had moved to L6, btw) swings again at the spider.

Greataxe (+2 to hit): 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d12 + 3 ⇒ (4) + 3 = 7

Round 7 (Spirit) HP 12/17, -2 Str

Spirit attempts to bite the spider once more or (if it's dead) moves to M8 and attacks spider 2

Bite (entangled, -2 Str): 1d20 + 2 - 2 - 1 ⇒ (17) + 2 - 2 - 1 = 16
Damage: 1d6 ⇒ 3
Trip (CMB): 1d20 + 2 ⇒ (19) + 2 = 21


Spirit gets ahold of it it, but no trip.

That brings us to Round 7

Fox - check still dropping (post your current HP Fox)
Oglon - check
Goblins - check (out of combat as of this post)
Giggleman - check
Zat - (entangled) check
Quayon - check
Makvor - check
Spirit (entangled) check
Spider 1 -
Green Kobold -
Marchni
Spider 2 -

Spider 1 Bites at Spirit 1d20 + 2 ⇒ (7) + 2 = 9, Confirm 1d20 + 2 ⇒ (9) + 2 = 11, Damage 1d6 ⇒ 2, Fortitude Save DC14 1d20 + 5 ⇒ (20) + 5 = 25, Strength Damage 1d2 ⇒ 2 shifts back, N6.

Spider 2 Shoots Web at Mrachni - 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12, Confirm 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23

Green Kobold, withdraws.


Round 8

Fox - still dropping
Oglon -
Giggleman -
Zat - entangled
Makvor -
Spirit (entangled)
Spider 1 -
Green Kobold - running for the hills
Marchni
Spider 2 -
Quayon -

Rnd 8

Giggleman - GM should have rolled a perception to search Fox's stuff last turn 1d20 + 6 ⇒ (7) + 6 = 13. Finding Fox's stash of gold he moves on to Oglon 1d20 + 6 ⇒ (10) + 6 = 16. Taking the monk's gold as well.

If I be leaving them here bleedzing body shinnies feral dogs would smell and eat. Foul ugly mutts. Hehehehehe-Hahahahaha buts if I take them to fire, bind there woundzes maybe day be back, bring us goldy shinnies. Curse those foul lizards they not know good ways of shinnies, hummies always come back looking for gobbies.

Fox and Oglon remove your gold. Beyond that there won't be any more robbing.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Round 8: 11/11

Mrachni swings again at the spider in front of him.

Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

If the spider dies, I'll go ahead and head south along the path as far as I can (30').


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5

Round 8 -8/12

Stabilize:1d20 + 2 - 8 ⇒ (17) + 2 - 8 = 11


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Round 8, 15/16 HP, Rage 3/7, RAGING (2nd Round)

Oblivious to the spider who tried to bite him, the gnome swings again at the spider who entangled him with webs.

Standard: Power Attack with Greataxe, Spider N9
Power Attack(Greataxe): 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Damage: 1d10 + 9 ⇒ (8) + 9 = 17


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Seeing this hit and damage, if he drops the spider:

After killing the first spider his blood lust turns to the one that tried to bit him and the gnome moves in for his next kill.

Move: To N7

If the first spider is still up then ignore this.


see thats what your suppose to do, what's with all this missing stuff?

Jeepers creapers yes, spider 2 is 10 kinds of dead.

Waiting to see what Makvor does.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

I'll retcon my action based on what Makvor does... GM, want me to reuse the attack/damage rolls from above for the other spider if applicable, or roll new ones?

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