GM Poisonbladed Hollow's Last Hope (Inactive)

Game Master Ross Hearne aka poisonbladed

Right o' a deadly plague, a mysterious forest, goblins? Whats not to love.


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Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

GM:
Are you allowing me to change my action for round 4?


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5
Zatqualmie Fire-Top wrote:
** spoiler omitted **

Zat:

*sigh* idk what it is about this game. Im playing in two other games and i haven't had even one problem yet. I swear as soon as i post in hear i pull out my brain and kick it across the room. Sorry


Mrachni - whats that?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

GM:
I had posted to cast spark on the web; are you allowing me to change that action since the webs wouldn't ignite?


Nope. You hit them with spark hoping they would catch, I gave them a fortitue save they did not. Had they caught on fire would you want to redo your actions for round four?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Nope... I'm not asking to redo it, I'm just wondering why your post has me as not having acted in round 4. Am I confused about round numbers?


You posted an action in round four we are in round five and I didn't see your post for a round five action.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Doh, I'm a dork.

Sorry about that... if it's any excuse, we've got a hack-a-thon going at work and I've been coding out my eyeballs for two days straight now.


Ya I figure something wasn't right in your where and when. You trying to infect my brain with the confusion worms I know.


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5

SO there was a lot of back and forth about how to do initiative and how posting order will work, may i ask what was decided on for sure? i read through some and about a million ideas were thrown back and forth and i admit i have no idea really whats going on as far as that goes :P


What Makvor suggested combined with Mrachni.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Should I wait until after gigglemen to post?


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Also, which square is Spider 2?


m10, and no you don't have to wait he is about 340 feet from you give or take.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Thought spider 2 was in M9?

Edit: Also, what Star Trek are you watching?


TNG season 1


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

I approve.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

GM:
Was I not able to move to L9?


I may have been destracted or missed it.

Oh I just moved you to the wrong spot, tsk.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

No worries, just wanted to make sure. :)


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

In round 4 I delayed an in round 5 I acted after Zat, would that move me up to after Zat in the init order?


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5
Foxheart the Noble wrote:
Zatqualmie Fire-Top wrote:
** spoiler omitted **
** spoiler omitted **

Fox:
Its just a matter of learning. You'll learn it as you go along but don't be afraid to ask or feel bad about it. We all had to start learning at some point.

Also, as a friendly reminder, if I remember correctly, you can spend a hero point to stabilize if you are on your last roll and fail it.


Yep Quaylon I missed that, will adjust for round seven.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Turns out the dice don't really hate me.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I'm pretty sure the dice still hate you. It's just a passive-aggressive hate subtly hidden in a reasonable distribution.

Just sayin'.


Ya I think there just giving him a false sense of bragitivity.

Oh GMs can make up their own words.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I have made up my own words on occasion precisely to improve my bragitivability. My favorite has been Automatamporhism. That's when a computer starts seeing humans, as computers to enhance their understanding of us.


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5
Zatqualmie Fire-Top wrote:
Foxheart the Noble wrote:
Zatqualmie Fire-Top wrote:
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

Zat:

Oh ok. Thanks


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Zatqualmie:
You waived your torch. Hehe. Shouldn't that mean you can't do anything with it now? ;)


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Foxheart:
There's no hero point option for automatic stabilization. If you want to spend only one hero point, you can use the +8 to a roll option and roll it... or you can spend two for the "cheat death" option, though I'd recommend waiting until you're actually about to die before going that route.


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5
Mrachni wrote:
** spoiler omitted **

Mrachni:

Zat told me differently -_o oh well. Lol thats why i said that then :P


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Foxheart:
You should really read the relevant rules for yourself before trying to use them. Having gone back and read Zat's post to you, he did not say that you can use a hero point to automatically stabilize... he said that if he remembered correctly (that's your first hint that you should verify the rule) you could use one to reroll your stabilize roll if you failed it. He's correct. Lastly, when you stabilize, your current hit points do not change.


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5
Mrachni wrote:
** spoiler omitted **

Mrachni:

Ok man np :)


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Fox:

I think what the GM is saying, when you post actions in the round it needs to have the round and your current HP on it. This shows that you are aware, and he does not have to look through pages of action to find it.


That and you don't have to redo your alias every post.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Mrachni & Fox:

I peaked at your spoilers.

That was my mistake. I went back and looked at the rules, I believe my home group house ruled that in under the special GM approved option.

Fox, in the future I will try to double check my rules postings to you since you are learning and don't need any extra wrong information as part of the learning.

As noted by Mrachni, I will usually qualify something with "if I remember correctly," if I have not double checked the rule before posting.

Sorry again for the misinformation.


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5
Zatqualmie Fire-Top wrote:
** spoiler omitted **

zat:

Its cool man. It sounded legit and it seems like i have seen people do it in the past so i was all up for it. Probably about to die anyways lol


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Zatqualmie:
I peeked at yours to check that you'd said that... so I guess we're even. ;)

Regardless, I've no problem with what you said... we all make mistakes on the rules, and the fact that you qualified it removes any fault in my mind.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Whoops, forgot my round header. Sorry, GM.


NP


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Round 7 is done, right?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Congrats, Fox!


Male Human, Monk(Sacred Mountain) | HP 48/48 | AC 19 Tch 12 FF 17 | Fort +5 Ref +7 Will +5 | CMD 15* | Init +5

Yaaaaay :)


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Man, Zat, you just had to go and make me retcon my action, didn'tcha.

(You sure you can't post between the 13th and 20th?)

Zat:
Btw, how'd you get +9 to damage? +3 from Power Attack, but your strength modifier without rage is only +2... +4 when raging, so +7... I think I'm missing something.


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

I'm sure it'll be minimal if any and probably none. :)

You'll miss the angry gnome who chops scary things in half?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Zatqualmie:
Your strength bonus is 2... 1.5 * 2 = 3...


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Mrachni:
He is raging. Strength is +4 when raging.


1d8+4 (Str), +2 (power attack) = 1d8+6

With two handed weapon 1d8+(6x1.5)=1d8+9


Zatqualmie:
And here I was being sure to account for your raging strength bonus... :P


Male Gnome Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Mrachni:
I didn't expect you to help him. I knew you were running south. This just means he'll either squirm around in a web until he frees himself or someone else helps him. If its someone else then he can make a new friend. :)

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