GM Phntm888's Way of the Wicked Campaign (Inactive)

Game Master Phntm888

The worst criminals in Talingarde have been thrown in Branderscar Prison. Can they escape, and if so, what will they do next?

Image Reference
The Pact of Thorns
Balentyne Exterior
Balentyne Map
Aldencross
Lord's Dalliance Inn

VP:

Loot


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aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3

Stealth: 1d20 + 1 ⇒ (15) + 1 = 16

I'll just use my attack roll still from my last post if he wakes up, if that's okay. Hopefully he'll be flat-footed or take penalties for being prone.


HP = 12/12|AC=11|Ini+1|Per+1|For+2|Ref+1|Will+2|VP=1/1 Shadow's Status

Amalrus waits with bated breath for the outcome of his more stealthy companions actions as he holds as still as he can.


GM Roll:

Warden Perception, Sleeping: 1d20 + 8 - 10 ⇒ (18) + 8 - 10 = 16
Owl Perception, Sleeping: 1d20 + 8 - 10 ⇒ (7) + 8 - 10 = 5

Once past the corner, near an open window, Hel and Wesh spot a sleeping owl, in addition to the warden asleep in his bed. He sleeps in a fine 4-poster bed, with a full-lenght mirror in one corner and an oaken wardrobe in the other. You also notice a sturdy oak chest pushed into one corner of the room.

Hel and Wesh do an admirable job of creeping into the room, but as they draw close, a floorboard creaks under Hel's boot, and the Warden awakens, seeing Wesh before him greatsword drawn. Seeing him awake, Wesh lashes out with the greatsword, cutting the Warden's arm, as the Warden rolls himself out of bed with a cry of alarm. Hel looses an arrow, catching the Warden with that as well. The owl awakens at the sound of the Warden's cry.

I'm treating that as the surprise round, since everyone else's surprise round action would be to enter the room.

Initiatives:

Amalrus Init: 1d20 + 1 ⇒ (6) + 1 = 7
Wesh Init: 1d20 + 6 ⇒ (17) + 6 = 23
Hel Init: 1d20 + 2 ⇒ (4) + 2 = 6
Gallen Init: 1d20 + 1 ⇒ (19) + 1 = 20
Demlin Init: 1d20 + 6 ⇒ (16) + 6 = 22
Rigel Init: 1d20 + 2 ⇒ (3) + 2 = 5

Warden Init: 1d20 + 4 ⇒ (11) + 4 = 15

Initiative Order
Wesh
Demlin
Gallen
Warden
Amalrus
Hel
Rigel
Owl

Wesh, Demlin, and Gallen are up. Everyone can assume they are one move action away from the Warden or from line of sight to the Warden, since those of you in the hallway would have come in as your surprise round.

Tracking:

Warden - 8/30


aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3

Wesh steps up beside the warden, a wicked grin on the fighter's face.

He swings his blade once more, hoping to personally end the warden.

Melee Attack: 1d20 + 6 - 1 + 4 ⇒ (3) + 6 - 1 + 4 = 12 (Expending 4 points of Combat Stamina + Power Attack) - He's a wizard, so it might hit.

Damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20


Wesh steps up beside the warden, a wicked grin on the fighter's face. He swings his blade once more, hoping to personally end the warden. His blade cuts down the old man, dropping him to the ground.

[joking]Congratulations, you killed a surprised, unbuffed Wizard with the old age category. You monster, you.[/joking]

The owl is still up, so we aren't ending combat yet.


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

Seeing the warden take outbso efficiently by Wesh, Gallen will wait til after Hel and Amalrus have fired at the owl.

Seeing as the Warden is dead I am dropping my initiative til just after Hel so our ranged characters can get a clear shot.


Bow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage+Sneak Attack: 1d6 + 1d6 ⇒ (3) + (6) = 9 if it's within 30ft. and hasn't acted yet i get sneak attack.

Demlin lines up a shot on the owl to kill it before it can hoot.


aka "Hel Thomas": LE F lsr pyure human zen archer monk 4/wizard (divination)* | HP: 28/28 | AC 20* (T 20, FF 16*) | CMB: +7, CMD: 25/21F; +2 Agi/Grap | F:+4 R:+7 W:+6 | INI: +3/+7 | PER +12 | MV 60' | VP: 3 | Perf. Stk: 4*2d20 | Atk: +5 sansetsukon (1d10+1/19,blk,d'rm); +7 dagger (1d4+1/19); hanbo(trip, 1d6+1), UnA (1d8+1); +10/+10 mwkCLBow (1d8+1/x3, 137) | lip reading | Faila
Spoiler:
Intim +12, SnsMot +12, Stlth +10, UMD +10; Cr (alc, bow) +9/11, Prf (sldr) +10; Azlanti, Celestial, Common, Old Talirean, Infernal

Mis-Read?:
Hel was not looking for the mage, she was trying to spot what turns out to be the owl.
Quote:
Letting her eyes be ready to catch movement, if (or when) she spots some, she'll shift her aim to that point and, should it prove to be some sort of critter or creature or strange blob or whatever, she'll put an arrow into it -- and, should it survive that one, put another into it.

Spotting the owl FIRST, Hel would have held her aim there, and shot it as soon as it moved. I would therefore prefer that the Surprise Round shot be at it, not at the mage, please.

That said, if it's still up (or if the shot redirection isn't allowed ...)

Shot #1: 1d20 + 3 ⇒ (14) + 3 = 17
Damage #1: 1d8 ⇒ 7

Shot #2: 1d20 + 3 ⇒ (7) + 3 = 10
Damage #1: 1d8 ⇒ 4

As soon as her shot is off, Hel's hand snaps down to the quiver, drawing two arrows from it -- one between forefinger and middle, the other between ring finger and little. The first is fitted to the string, the nock point found, drawn, released, all with the smooth facility of regular, even extensive, practice. And even before the arrow has found its mark, she is fitting the second arrow to the string, fluidly shifting her grip even as locates the nock point, draws ...


HP = 12/12|AC=11|Ini+1|Per+1|For+2|Ref+1|Will+2|VP=1/1 Shadow's Status

Perhaps it is overkill but Amalrus tosses his dagger at the owl as well.

Ranged Attack Dagger 1d20 + 1 ⇒ (14) + 1 = 15
Dagger Damage 1d4 ⇒ 1


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

If the owl is still alive.

Gallen charges forward to put an end to the owl.

Power Attack, CHARGE!: 1d20 + 3 + 2 - 1 ⇒ (11) + 3 + 2 - 1 = 15
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Hel, I read your initial spoiler as "you were going to shoot at any sign of movement", and since the Warden moved, that one shot would have gone at him. The owl was still asleep - it hadn't moved, so I shifted your aim to the Warden, who did move, and interpreted the "whatever" to include the Warden. I'd say that was a mis-read on my part.

For everyone, if you intend to exclude foes from readied actions in the future, please specify you intend to do so.

Hel's and Demlin's arrows catch the owl, knocking it from its perch to fall to the floor, unmoving and bleeding.

Owl is dead. Combat is over.

With the owl dead, silence once again descends upon the room, naught but your breathing the sound to be heard.

You can either search this room, or there's his office across the hall. The door to the office is locked, although the key is likely here in the bedroom.


HP = 12/12|AC=11|Ini+1|Per+1|For+2|Ref+1|Will+2|VP=1/1 Shadow's Status

Amalrus begins a search of the room, after all, there is a great prize to be had up here for him!

"It should come as little surprise but I will claim our dear departed Warden's spellbook, once we locate it of course".

Detect Magic.

As he searches he turns to his companions, "Do you all think it is possible to simply use this tower to begin bombarding those guards on the battlements with arrows? Just a thought".


Amalrus:

There are several magical auras coming from inside the wardrobe.


HP = 12/12|AC=11|Ini+1|Per+1|For+2|Ref+1|Will+2|VP=1/1 Shadow's Status

Amalrus grins and heads to the wardrobe he reaches out and then hesitates, "Demlin, can you ascertain whether this cabinet is warded by any magical traps? I'd hate to find out that there were when they blow up in my face".


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

"I'd prefer keep them unawares... but it would make a good point to fall back to."


aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3

Wesh wipes his blade off on the fallen warden's clothes. After that, he puts the warden back on his bed and rips the man's shirt off. Then he takes a few minutes to recover his stamina while slowly carving an Asmodean pentagram in the man's chest and on the man's forehead.

Eventually, once his work is done, Wesh chimes in to the others' conversation, "I agree with Sir Gallen. It's very defensible, so it's a good fallback point. But I would prefer to take them by surprise as well. If we keep having 'fights' like this one, we'll have cleared out the prison before the night's over."


"Our current plan is going well. No need to change it."

Demlin checks over the cabinet carefully, searching for traps.
Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19


There are no traps on the wardrobe, and opening it reveals several elegant silk robes that could fit almost anyone. There also appears to be a scroll case, a pouch, and a floating dull gray stone with a smokeless, heatless flame engulfing it.

Amalrus:

There are four separate magical auras coming from the scroll case. There is also a magical aura similar to a potion of cure light wounds coming from the pouch, and of course the floating grey stone with flames.

Spellcraft DC 27:

The floating grey stone with the flame on it is an ioun torch, a burned out, dull grey ioun stone that has a continual flame spell cast on it. It has the ability to float and orbit around the wielder's head, keeping their hands free while providing light.

Other Loot:

5 nobles outfits (worth 375 gp altogether)
dagger
gold with diamond studded ring (the diamonds make what looks like an insignia on the ring)

Knowledge (local) or (nobility) DC 15:

The pattern on the diamond ring is that of a small Wizard's college that used to exist in Matharyn, prior to its closure during the reign of Markadian IV, called the Zealot. It is worth 250 gp.


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

Knowledge Nobility: 1d20 + 8 ⇒ (17) + 8 = 25

Picking up the ring Gallen examines it for a moment. "This is from a small wizards college that was in Matharyn that was closed in the reign of Markadian IV the Zealot. It should sell for about two hundred and fifty gold. A valuable little bauble."


HP = 12/12|AC=11|Ini+1|Per+1|For+2|Ref+1|Will+2|VP=1/1 Shadow's Status

Spellcraft 1d20 + 8 ⇒ (5) + 8 = 13

He nods at the responses of his fellows, "As you wish, tactics in combat are not the greatest of contributions I can provide".

Amalrus will collect the scroll cases, the potion, and the stone.

He will hand the potion to either Wesh or Sir Gallen, "Curative. Keep it in case you need it, whoever among you wishes it.

I will need more time to understand the stone, once I do, we can decide who would be best suited to utilize its properties".

He places one of the robes on and frowns opening the scroll cases.

Is the spellbook proper in the office perhaps?

"Bear with me a moment longer, then we can explore the Warden's office".


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

"Wesh is already injured, it would be wisest if he hold onto it for now." Gallen holds back from taking the potion. "Take what time you need. We still have good stores of that at least."

Gallen will look about the room for a bag or sack that he might be able to use.


Upon picking up the stone, it flies from Amalrus's hand and floats about his head in a slow orbit.

Amalrus:

The scrolls show two with an evocation aura, two with an enchantment aura, and one with an illusion aura. If you have read magic prepared, you can auto decipher them. Otherwise, you need two DC 16 Spellcraft checks and three DC 17 Spellcraft checks. You can take 10 on each, but do not have time to take 20.


Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Know(Local): 1d20 + 6 ⇒ (14) + 6 = 20

Demlin understands the ring but not the stone. Wizard's toys... She watches the stone float above Amalrus with interest before helping to get into the office.

If it is locked
Disable Device: 1d20 + 9 ⇒ (4) + 9 = 13
Disable Device: 1d20 + 9 ⇒ (17) + 9 = 26


aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3

"Thank you," Wesh says as he takes the potion.

After putting away the potion, Wesh follows behind Demlin with his greatsword in hand, ready to strike should the warden have any surprises waiting for them.

I put a potion of Cure Light Wounds on my character profile.


aka "Hel Thomas": LE F lsr pyure human zen archer monk 4/wizard (divination)* | HP: 28/28 | AC 20* (T 20, FF 16*) | CMB: +7, CMD: 25/21F; +2 Agi/Grap | F:+4 R:+7 W:+6 | INI: +3/+7 | PER +12 | MV 60' | VP: 3 | Perf. Stk: 4*2d20 | Atk: +5 sansetsukon (1d10+1/19,blk,d'rm); +7 dagger (1d4+1/19); hanbo(trip, 1d6+1), UnA (1d8+1); +10/+10 mwkCLBow (1d8+1/x3, 137) | lip reading | Faila
Spoiler:
Intim +12, SnsMot +12, Stlth +10, UMD +10; Cr (alc, bow) +9/11, Prf (sldr) +10; Azlanti, Celestial, Common, Old Talirean, Infernal

Nodding in agreement to the thoughts voiced by Wesh, Sir Gallen, and Demlin, Hel eyes the whirligig tumbling slowly around Amalrus's head. "Can you catch it again, Amalrus?" she wonders thoughtfully. "Because if you can't ... even if you can, that makes for a far better disguise for you than a chain mail shirt and a guard's tunic. Wearing one of his outfits like you are, at a distance, you'll be him. Ah -- the others are nice, but since we found Blackerly's stash, I don't think we're needing to filch every little last thing unless you folk are really set on it."

It's clear that to her mind books are an entirely different matter.

Roight!!:
Sorry about the owl thing, but yeah, I did mean targeting any familiar he might have. She's heard of them in tales and stories, of course, who hasn't, but Amalrus didn't say anything about them, so she wasn't absolutely ICly positive that she needed to worry about such. Will specify in the future.

Aaaand I have no capability of figuring anything out here. Religion and History only (for now!!)

Are there windows up here?


Hel, there are two windows in the room. Each of them overlooks the wall in either direction.

The door to the Warden's office was not locked, and it opened to reveal a very nice oak desk that looks quite sturdy. A search of the desk turns up a neatly folded map of the local area, including showing the quickest route through the moors to the Old Moor Road. There is also a locked drawer that Demlin is able to open after a couple tries. In the drawer, she found a beautiful book made of fine cerulean leather embossed with gold leaf. Its edges are reinforced with brass fittings and strange arcane symbols adorn its cover.

Draconic:

It bears the Draconic rune for "R" upon its cover.

Amalrus is sure this is what he's been looking for.


HP = 12/12|AC=11|Ini+1|Per+1|For+2|Ref+1|Will+2|VP=1/1 Shadow's Status

As the door opens, his interest in the satchel wanes a bit.

Amalrus grins at Demlin and holds out his hand, "If you do not mind?"

Assume I make the Spellcraft checks - take 10 all 5 checks - after I investigate the Spellbook.


aka "Hel Thomas": LE F lsr pyure human zen archer monk 4/wizard (divination)* | HP: 28/28 | AC 20* (T 20, FF 16*) | CMB: +7, CMD: 25/21F; +2 Agi/Grap | F:+4 R:+7 W:+6 | INI: +3/+7 | PER +12 | MV 60' | VP: 3 | Perf. Stk: 4*2d20 | Atk: +5 sansetsukon (1d10+1/19,blk,d'rm); +7 dagger (1d4+1/19); hanbo(trip, 1d6+1), UnA (1d8+1); +10/+10 mwkCLBow (1d8+1/x3, 137) | lip reading | Faila
Spoiler:
Intim +12, SnsMot +12, Stlth +10, UMD +10; Cr (alc, bow) +9/11, Prf (sldr) +10; Azlanti, Celestial, Common, Old Talirean, Infernal

Hel looks out from one of the shuttered? windows for a moment, her expression abstract, then frowns at a thought, closing the shutters before heading over to the other window to do the same there, being careful to take a quick look for the patrolling guards before possibly exposing herself. "We need to get rid of that patrol," she mutters to herself, then gives Sir Gallen, Wesh, and Demlin a calculating look.

"Who needs to go to the bathroom? I know after a day and more cooped up, I could use a few moments in the privy."


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

Gallen's brow furrows before he responds. "I'm becoming confident that at least some of us will get out of here, and have a mind to keep the odds tipping towards all of us. Does anyone have a strategy or ruse in mind to help us take that patrol out without raising an alarm."


aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3

"Surprise seems to be our best ally," Wesh says to Sir Gallen's question, "and Asmodeus's protection, of course. All their patrols seem to have at least one of those blasted horns, so if we can't take them by surprise, we may end up having to fight the rest of the guards all at once. I would prefer to avoid that, if possible.

"Like we did with the warden, I think our best plan is to isolate a few of them at a time as much as possible. If we can get out onto the wall's walkway, perhaps we can take those guards out next."


aka "Hel Thomas": LE F lsr pyure human zen archer monk 4/wizard (divination)* | HP: 28/28 | AC 20* (T 20, FF 16*) | CMB: +7, CMD: 25/21F; +2 Agi/Grap | F:+4 R:+7 W:+6 | INI: +3/+7 | PER +12 | MV 60' | VP: 3 | Perf. Stk: 4*2d20 | Atk: +5 sansetsukon (1d10+1/19,blk,d'rm); +7 dagger (1d4+1/19); hanbo(trip, 1d6+1), UnA (1d8+1); +10/+10 mwkCLBow (1d8+1/x3, 137) | lip reading | Faila
Spoiler:
Intim +12, SnsMot +12, Stlth +10, UMD +10; Cr (alc, bow) +9/11, Prf (sldr) +10; Azlanti, Celestial, Common, Old Talirean, Infernal

Hel's eyebrows lift at Sir Gallen's question, and she smiles just slightly, but while Wesh talks to the knight, the librarian turns to put an eye to the shutters, hunting for a way to look through the crack to be able to see both sides of the top of one of the towers -- and thus time roughly how long the guards might take to go through it. Seeing two towers would be better; three might be asking too much, but if the light in the room can be quenched ...

"My question wasn't as frivolous as it sounded," she murmurs. "We go to the privy tower, ambush the pair as they come through, doing the same things that have worked well so far - strip them of their horn, their weapons, drop them to the floor, kill them as they try to rise.

"After that -- and after making use of the privy ourselves, I know I plan on it -- we collect Grumblejack and the lamp oil, head into the gatehouse, kill the two on the roof there, then burn out the card game. Might not kill them all, but it'd definitely put things to our advantage ... "


HP = 12/12|AC=11|Ini+1|Per+1|For+2|Ref+1|Will+2|VP=1/1 Shadow's Status

Amalrus shrugs, "Whatever you all decide, I shall do what I can to aid you. Until I have more time, my spell selection will be limited".


Just realized I missed Amalrus's Spellcraft checks for the scrolls.

Amalrus:

The scrolls are scrolls of sleep, magic missile, hideous laughter, admonishing ray, and invisibility.

Hel:

It looks like the guard patrol is currently on the side of the wall opposite the garderobe. You might have time to get into position if you hurry.

I am posting up a loot list on the Campaign Info tab that you guys will be able to view. It has a "general loot" tab, and individual tabs for each of you guys. If I missed something, please let me know.

Is everyone in agreement to head to the garderobe tower to ambush the wall patrol?


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

Sure it keeps things chugging along.


aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3

That works for me.


aka "Hel Thomas": LE F lsr pyure human zen archer monk 4/wizard (divination)* | HP: 28/28 | AC 20* (T 20, FF 16*) | CMB: +7, CMD: 25/21F; +2 Agi/Grap | F:+4 R:+7 W:+6 | INI: +3/+7 | PER +12 | MV 60' | VP: 3 | Perf. Stk: 4*2d20 | Atk: +5 sansetsukon (1d10+1/19,blk,d'rm); +7 dagger (1d4+1/19); hanbo(trip, 1d6+1), UnA (1d8+1); +10/+10 mwkCLBow (1d8+1/x3, 137) | lip reading | Faila
Spoiler:
Intim +12, SnsMot +12, Stlth +10, UMD +10; Cr (alc, bow) +9/11, Prf (sldr) +10; Azlanti, Celestial, Common, Old Talirean, Infernal

And I -- 'twould be my plan, after all. ;) I think we have to 'bot Rigel for the nonce, though -- the new job, and all.


"Hmm, catch them with their pants down. Sort of." She makes a crooked grin with her almost clever joke after hearing the plan. She agrees with taking them out stealthily, a couple at a time and keeping things quiet for as long as possible. She stuffs the Warden's noble's outfits in her sack. And the ring?. They might help with possible disguises in future. Or for extra gold to the right buyer.

Demlin is ready to get the jump on the wall patrol.


Timing things just right, the group, through stealth and subterfuge, make their way to the garderobe tower. Entering the first floor, they can hear the sea crashing on rocks through a hole towards the back of the tower, There is a circular stair leading up to the wall level. As you come in on the ground floor, you hear the sound of one of the guards laugh as they close a door above, continuing their patrol.

You have about 3 minutes in-game to get in position for your ambush before the guards come back through on their return walk. Tell me what each of you is going to do, and make the appropriate check (Stealth, Disguise, etc). The tower is about 30 feet across, and the soldiers will be on level 2. You do not have line of sight from the first floor.


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

Gallen will hang back out of sight ready to rush forward and impale the first enemy he can get to when the time comes... preferably anyone with a horn goes down first.

Stealth: 1d20 + 1 ⇒ (11) + 1 = 12


Demlin will get to somewhere, preferably high ground, where she can remain hidden and shoot at them unaware before closing and flanking.

Stealth: 1d20 + 6 ⇒ (11) + 6 = 17


aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3

If the wizard had some wine or beer, Wesh will drink a little bit of that and spill some on his clothes. Hopefully that will add a bonus to his disguise check.

Wesh moves as close as he can to the door the guards will come through. He keep his greatsword at his side, ready to swing it once the guards appear. The fighter slouches against the tower wall, doing his best to imitate an inebriated guard. With luck, the guards wouldn't realize something was amiss till it was too late.

Disguise Check: 1d20 - 1 ⇒ (7) - 1 = 6


aka "Hel Thomas": LE F lsr pyure human zen archer monk 4/wizard (divination)* | HP: 28/28 | AC 20* (T 20, FF 16*) | CMB: +7, CMD: 25/21F; +2 Agi/Grap | F:+4 R:+7 W:+6 | INI: +3/+7 | PER +12 | MV 60' | VP: 3 | Perf. Stk: 4*2d20 | Atk: +5 sansetsukon (1d10+1/19,blk,d'rm); +7 dagger (1d4+1/19); hanbo(trip, 1d6+1), UnA (1d8+1); +10/+10 mwkCLBow (1d8+1/x3, 137) | lip reading | Faila
Spoiler:
Intim +12, SnsMot +12, Stlth +10, UMD +10; Cr (alc, bow) +9/11, Prf (sldr) +10; Azlanti, Celestial, Common, Old Talirean, Infernal

With Demlin, Hel will ascend to the second floor; she'll gesture for Sir Gallen, Wesh, and Amalrus to come up as well. The doors all but -have- to open inwards, and if the guards are just opening the doors and moving through (something she was trying to spot from the Warden's room), they shouldn't be checking too hard -behind- them -- at least not until the second one is inside the door and can be moved -further- inside the door.

"Amalrus," she murmurs, "be ready with the lantern. Can you snatch the horn with your magic?" If/when he says yes, she smiles and replies, "Good, that's something I won't need to do. Demlin, you are going to be on the other side of the room between them and the other door to the top of the curtain wall; Amalrus, Sir Gallen, and Wesh in that order, back to front, behind the door they'll be coming through. I will be crouched down in the spiral stairwell.

"Wesh, you wait for Demlin to say 'now', or when you see both of them, then close the door; if they close the door before we say anything, shove them out of the way and block the door; I think you have the best chance. Amalrus, snatch the horn first, but keep taking their unattended weapons for as long as you can, particularly the one against whom I'm engaged. Sir Gallen, you and Wesh try to pin the second one against the wall; don't let him escape back the way they came."

When hopefully she gets a nod from the men, Hel continues to explain her plan. "Demlin, you need to decide when the second one is far enough in that Wesh can push the door closed behind him, and call out for Wesh to do so. When you do, or when the door closes, I will rise out of my crouch, and you and I will both shoot the one in the lead. After that, you must block the door out, and keep firing at the first one. I will close with him, and stay out of your way as much as I can, but I will be making sure he doesn't get down the stairs here, so I'll probably be doing what I've been doing -- taking away weapons. If, between Amalrus and I, we completely disarm him, I will trip him; close and help me kill him then, and if the gentlemen are having issues, we can go help them -- and vice-versa," she adds, glancing at Wesh and Sir Gallen.

Hel then turns to Quicklingfey. "Rigel, you're our last-ditch defense -- you hear the fight start, you get your lamp uncovered, then you get ready; if either of them manages to make it down here, keep him in here until I can catch up and help out.

"Thoughts, modifications, objections?"

Space and Sneakery:
If I'm getting the scale right, the towers are 30' across, but these guys will only have to cross 20-25' from door to door, right?

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


30 feet across inside - equivalent to one move action. It is a move action to open or close a door. Going to wait for Amalrus to post his roll.


Giving Amalrus until later this afternoon, then botting him.


Amalrus stands just inside the stairwell with the lantern, hidden, waiting for the time to strike.

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21

GM Rolls:

Guard 1 Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Guard 2 Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Which guard has the horn?: 1d100 ⇒ 1

You all get into your positions, lurking and waiting to strike at the guards as they patrol the wall. After a couple of minutes you hear their voices approach the door, which then swings open. Though the trailing guard appears to be yawning, the first guard sees Gallen, Hel, and Demlin, then notices Wesh and immediately sees through his attempt at his disguise, and says, "What the -? Prisoner escape!"

Initiative Rolls:

Hel Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Wesh Init: 1d20 + 6 ⇒ (5) + 6 = 11
Demlin Init: 1d20 + 6 ⇒ (17) + 6 = 23
Gallen Init: 1d20 + 1 ⇒ (6) + 1 = 7
Amalrus Init: 1d20 + 1 ⇒ (12) + 1 = 13
Rigel Init: 1d20 + 2 ⇒ (4) + 2 = 6

Guards: 1d20 + 1 ⇒ (4) + 1 = 5

Initiative Order
Demlin
Amalrus
Wesh
Hel
Gallen
Rigel
Guards

Amalrus gets a surprise round action in addition to his Round 1 action, since he's the only one the guard didn't see. The first guard who spoke has the horn. Everyone else can go ahead and post their Round 1 actions.


aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3

Wesh curses under his breath. Subtlety has never been his strong suit. Still, the man in front has the horn, so perhaps a bit of luck is still on his side. The fighter advances till he's next to the guard in front before swinging his greatsword at the man, hoping to lop his head off outright.

Melee Attack: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 (Power Attacking)
Damage: 2d6 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16

I don't know if we have a battle map for this, but I'm assuming I'm close enough to get to them with a move action. If not, I'll charge to get in range, but I would prefer to just take a move action to get there, if possible.


The room is a circle with a 30-foot diameter. Everything is one move action away, since no one has medium or heavy armor, and no one is small.


Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1

Gallen moves forward to try to run one of the guards through.

Power Attack: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


aka "Hel Thomas": LE F lsr pyure human zen archer monk 4/wizard (divination)* | HP: 28/28 | AC 20* (T 20, FF 16*) | CMB: +7, CMD: 25/21F; +2 Agi/Grap | F:+4 R:+7 W:+6 | INI: +3/+7 | PER +12 | MV 60' | VP: 3 | Perf. Stk: 4*2d20 | Atk: +5 sansetsukon (1d10+1/19,blk,d'rm); +7 dagger (1d4+1/19); hanbo(trip, 1d6+1), UnA (1d8+1); +10/+10 mwkCLBow (1d8+1/x3, 137) | lip reading | Faila
Spoiler:
Intim +12, SnsMot +12, Stlth +10, UMD +10; Cr (alc, bow) +9/11, Prf (sldr) +10; Azlanti, Celestial, Common, Old Talirean, Infernal

Are both guards inside the room, then? Are we going to need to pull the second guard inside, or just to the side in order for the door to be closed?


Shortbow: 1d20 + 5 ⇒ (2) + 5 = 7

A hurried shot ruins her surprise so she jumps down from her perch with a sap and a dagger wielded and closes the gap.

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