GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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I wish mother was here. *sigh*


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"That we do. Who knew we had something like that in common?" She gives throws a haughty look in their direction, and gives Fluffy a pat.


Any plans on becoming court sorcerer or Royal Huntsman?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Leave me alone with that royal protocol s&!@. I'm going to make an extended visit to the Skar-Quah. And then I'll decide what to do."

"I still need to do something about my faith. Hell isn't the place to spend the afterlife. At least according to my tastes. And it looks like I got the money to not have to take over the family tradition of doing politics."


The Skar-Quah is a goal of mine as well. Secluding myself for the rest of my life seemed to be my fate until I left the city, but now I can see what I am lacking, so the Maiden of the Moon may very well help me find a new home.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"I might as well come along and visit the Lyrune-Quah. They were all archers, weren't they. Maybe they are even a better match for me than the Sklar-Quah. At least I know already, that I can't get a woman and keep my hair with the sun tribe. But for sure we have to tell our heroic deeds to Krojun."

"You buried your idea to open up a tribe of your own - the void clan?" Tyrandro asks Ayako.


Oh come now, I am sure you will look fine bald. As for a tribe, I think we would end up becoming boogymen with tale of our heads falling off and dripping unfortunate fluids. Time to keep my body parts from flailing around at random times.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"If you'd be the boogeyman fo rthe tschamek and keep them out of the cinderlands with the act, you'd get great renown with the shoanti."

"Did you learn some riding in the meantime, or are we travelling by magical means?"


Riding? Oh dear, I seem to have forgotten something.


*** Ayako's Epilogue***

Ayako did indeed stay within Korsova to aid Sebastion in lessons of Diplomacy and subtle intimidation. Although Sebastion lacked thew ability to drop ichor from his face, he was tutored in innuendo and implication. Ayako for her part began to pick up skills in reading moods and gestures so she could incorporate them into her lessons.

After a time, Ayako bid farewell to her companions, at least for a time, and took her leave to travel to the Cinderlands. The Maidens of the Moon and their ways stirred something within her and she took up residence with them at the Temple of the Moon, eventually shedding her old faith and finding new inspiration with Desna, Song of the Spheres.

**Mushu's Epilogue**

Faithful Mushu stayed by Ayako's side while she remained in Korsova but knew that he had a gran destiny awaiting him. With a generous donation from Ayako, Mushu was enchanted to understand and even speak a number of languages, even though it seemed he was still just oinking. With these tools to aid him, he became a leader of livestock and the House Drakes, eventually establishing himself as a figure of power in Old Korsova under the guise of 'Pig King'. People who visited never focused on the simple pig hidden amongst those that wandered about, instead speaking to a human mouthpiece. The one thing that was most notable about Old Korsova when The Pig King appeared was that Blood Pig was never played again.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro enjoys being a regular guest with the king for a while and tries to get back into his old life. But it doesn't fit any more, and the roles he is offered, he doesn't like. Entering a job in the Chelish Empire doesn't match well with his wish to get away from Asmodeus.

So finally he accompanies Ayako to the Lyrune-Quah. That there are a lot of archers is nice for talking about bows and such. But sleeping all day and going for hunts at night one needs to get used to. But the worst about those followes of Desna is their insufferable lack of respect for rules and laws. Tyrandro can for sure do without the evil of the Prince of Darkness, but this chaotic tribe is too much for him.

So he tells Ayako and the Moon Tribe good bye and moves on to meet with the Sklar-Quah again. He will always stand out as the one who wears clothes, that actually cover the body, and for having hair. But the teachings of Sarenrae fit his changed priorities for life much better and the rough edges of his tribe are more likable than the sucking up and backstabbing he knows from his original family. So the life of a shoanti warrior is what he chooses for the forseeable future.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Tunstall is happy to be in Korvosa, because at the king's table there is a lot of food and good food.

Leaving for the wilderness again is also fine with him. Sleeping all day and hunting at night is his natural cycle anyway. And with regular hunting there is regular food.

Without the ambitions Mushu has, Tunstall finds his place in the Sun Clan too, where he lies around in the shadows most of the time and plays some with the kids.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana stays with Sebastian in Korvosa. She doesn't know much about living outside a city. She makes sure that as an adviser to him he doesn't forget the minorities of the city, and those who just want for themselves at the expense of others. She becomes a powerful woman in her own right.

Her former in-laws found themselves out of lucrative contracts, and their status falls. Not enough to keep them out of the city's elite but enough that they feel the lack of power every day.

She goes through her life watching Seb's back, and keeping the court on their toes.


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Sebastian is a good and just king. After a few years he finds his feet as the king, and meets a lovely young noblewoman from a good house. He proceeds to cement his legacy with several children.

There are several assassination attempts during his reign, but somehow the "Pig King" gets word to him and manages to help thwart them.


*OINK!*

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Korvosa, the Jewel of Varisia, has long sparkled on Varisia’s southern shore. Established 300 years ago by Cheliax at the height of that empire’s expansion, the city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat power—the Crimson Throne. Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished. Yet the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won—it is a curse. No monarch of Korvosa has died of old age, and none have produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call the Curse of the Crimson Throne.

I’m looking to run the Curse of the Crimson Throne campaign with 4 mature players.
• Start at level 1
• 15 point buy
• 2 traits. 1 must be a campaign trait.
• Max hp at 1st level and average hp each level after that
• Average starting wealth
• Source material can be selected from the Core Rulebook, Advanced Class Guide, Advanced Players Guide, Advanced Race Guide, Ultimate Combat, Ultimate Equipment, and Ultimate Magic. Other sources will be allowed on a case-by-case basic but I prefer everyone not have any abilities that I not familiar with or don’t have the book to reference.

I just successfully finished running an in-person Curse of the Crimson Throne campaign and I want to run it again in a play-by-post format. I’ve played or ran multiple Paizo-published adventures and have found that they are written well enough that they can be as light-hearted or as dark as the DM runs it. I plan to run the adventure as a horror-themed campaign rather than a heroic campaign. The campaign will be run as printed but I will make it dark and gritty. I will get very descriptive of the depravity and danger the players will face around every corner. I’m looking for players who also interested in this concept and can role-play the desperation and fear that their characters will be experiencing. I hope to make the campaign challenging and won’t be throwing any punches. Being prepared will be necessary. But I also believe in Rule 0: Have Fun and I am an experienced enough GM to know how to make an enjoyable game for everyone involved.

I’ve role-played for the last 15 years but this will be my first play-by-post campaign run on the paizo.com website so I may need to figure out the working in the beginning but I’m currently playing in some play-by-post campaigns so I know the formatting. I’m planning on using either Google Drawings or roll20.net for the maps. I’ll see which the players I select prefer.

I’m looking for players who can post at least once a day if not more. I am EST time zone and would prefer players close to that as well. If we are running a combat, I will bot any player who doesn’t post within a day to keep things moving. You can jump back in with your next turn as soon as you are able to. I am also able to post on weekends.

If you are not familiar with the campaign, please read the Curse of the Crimson Throne Player’s Guide and tie your backstory to your campaign trait and your relation with Gaedren Lamm.

THE TIE THAT BINDS

Korvosa, like any city, has its share of undesirables. Cutpurses, thugs, thieves, burglars, assassins, and lowlifes of every sort can be found in waterfront slums, creeping in the sewers, or hiding in the tangled Shingles above. The Korvosan Guard does what it can to keep the city’s criminals from causing too much harm, but the cold reality is that they will always outnumber the law. And that means some crimes go unpunished and some criminals see great success.

Worst of these, perhaps, are the city’s crimelords. Dozens of them operate in Korvosa at any one time, from the sinister leader of the Red Mantis assassins all the way down to the Varisian Sczarni thugs who preside over a gang of a half-dozen friends and cousins. These minor crimelords are often, ironically, the ones who do the most damage to Korvosa’s law-abiding citizens, as larger organizations have little need to bother commoners. One such undesirable is Gaedren Lamm, a despicable low-life who missed his chance at being somebody big in Korvosa’s murky underworld. Well past his prime, the decrepit thief abducts orphans and forces them to support his despicable lifestyle with petty crime. Many of Korvosa’s lower class have had dealings with Lamm, and even a few of the city’s middle class and nobility have had their lives complicated by this foul old man. Yet no matter what he does, he always seems to slip away from the guards and avoid answering for his crimes.

Gaedren Lamm’s luck is about to change, though. For among those his actions have recently touched are several men and women destined to become some of Korvosa’s greatest heroes. And one of those heroes is you.

I’ll leave it open until Friday 8/21 and will pick 4 players who I think will fit best. You don’t need to make a new alias until you are picked (unless you want to). I look forward to seeing your submissions.


DOT


Interested!


Pathfinder Adventure Path Subscriber

Dotting for interest! Never played this AP before!


ohhh... Interested....

Sczarni

I have never played it either. Would the new occult adventure classes be allowed? They are up here http://www.d20pfsrd.com/classes/occult-classes


Would this Archetype for the wizard be allowed?


Wondering_Monster wrote:
I have never played it either. Would the new occult adventure classes be allowed? They are up here http://www.d20pfsrd.com/classes/occult-classes

I think the occult classes would be a good fit for the feel of the campaign, but since they are so new, I don't know much about them yet. However, you can submit the character idea and I'll consider it.


Korak wrote:
Would this Archetype for the wizard be allowed?

That looks like a cool archetype but I'd rather you didn't use it in this campaign because I want to keep the number of PCs at 4. I know its a cohort but there are parts of the adventure where NPCs will be accompanying you and it might get too crowded.

Classes with animal companions or familiars are fine, but I'm not a fan of the Leadership feat and gaining extra cohorts and followers.

Silver Crusade

Would you allow this Occult class? It looks like a lot of fun


rorek55 wrote:
Would you allow this Occult class? It looks like a lot of fun

You can submit it. I'm just letting everyone know, I'm more likely going to pick non-occult classes if there are enough submissions.


GM Peachbottom, I wish to introduce you to Pavo Grimalus, a young cleric of Pharasma who wishes vengeance against Gaedren Lamm.
This character was created in a failed attempt to join another CotCT pbp game. I believe he was created using a 20-pt. buy system. I will make adjustments if chosen. But other than that, he's ready to go!


GM Peachbottom, how would you feel about the cartomancer archetype for a witch submission?

Sczarni

15 point buy is rough.

Shadow Lodge

Dot. No idea what I want to play here. I've got a character in another CotCT game that's on hiatus, but I don't want to use him in case it comes back. But I'm sure some inspiration will strike before the 21st.


Creating a Slayer from the Advanced Class Guide. Pretty much got the crunchy part done, and have some ideas rolling around in the back of my head for the fluff but I have to think about it more and I am leaving in a few minutes with my wife for an evening out, so I will have something up by Tuesday.

-- david

Shadow Lodge

Well, I've had a pretty thought involving an aasimar cleric or possibly mystic theurge, but for it to be complete, I'd really like one of these beauties as an improved familiar. Two problems. First, Inner Sea Gods doesn't appear in your list of sources. But this shouldn't be an insurmountable problem. I have an Inner Sea Gods .pdf, so if you don't trust the online source I can get you a screenshot. Second, it doesn't appear on the list of improved familiars. It's about on par with (or a little stronger than) the improved familiars a character can get at level 7, though, so I don't think it's an unreasonable ask.


DM Peachbottom my next post will have the PC I will be submitting for this adventure. He is an investigator (I thought well suited for a horror setting). Anyway here he is Col Avertin.


Col was originally going to be used in a RoRL campaign but I withdrew him from consideration to submit him in this one (really liked the horror idea). I changed his background to reflect this and may still need to tweak things and buy equipment.

Shadow Lodge

Hello again. We've got to stop bumping into each other like this.


zimmerwald1915 wrote:
Hello again. We've got to stop bumping into each other like this.

It is a small world

Zimmerwald1915:
by the way I just looked at your profile and I am originally from New York too, although now in Indiana! Good luck!


dot

Shadow Lodge

Gaming Ranger wrote:
zimmerwald1915 wrote:
Hello again. We've got to stop bumping into each other like this.
It is a small world

Indeed. Case in point:

Azule son of Abendago wrote:
dot
Gaming Ranger wrote:
** spoiler omitted **

Gaming Ranger:
Been meaning to get out there one of these days. Break a leg!

TheWaskally wrote:
GM Peachbottom, I wish to introduce you to Pavo Grimalus, a young cleric of Pharasma who wishes vengeance against Gaedren Lamm.

Looks good.


Nadya wrote:
GM Peachbottom, how would you feel about the cartomancer archetype for a witch submission?

Cartomancer is fine. It fits well into this campaign.


zimmerwald1915 wrote:
Well, I've had a pretty thought involving an aasimar cleric or possibly mystic theurge, but for it to be complete, I'd really like one of these beauties as an improved familiar. Two problems. First, Inner Sea Gods doesn't appear in your list of sources. But this shouldn't be an insurmountable problem. I have an Inner Sea Gods .pdf, so if you don't trust the online source I can get you a screenshot. Second, it doesn't appear on the list of improved familiars. It's about on par with (or a little stronger than) the improved familiars a character can get at level 7, though, so I don't think it's an unreasonable ask.

A yhohm improved familiar looks fine.


Col Avertin, your character looks good. I like the investigator and his background. His stats are a 30 pt. buy. It would need to be adjusted to 15 pt. but other than that, it looks good.

Silver Crusade

I think I will make a ranger. Either that, or an alchemist. The PT buy is too low to monk a monk for my taste. :(

Silver Crusade

GM Peachbottom wrote:
A yhohm improved familiar looks fine.

Thanks be to your kindness. My statistics are in my profile, though I have not yet completed my purchases.

I have also yet to compose my background. I will let you know when it is done.


Would Young Characters be allowed? It's the perfect way to start such a character, giving some of the traits. If only you weren't gimped so much. That dumb lying blog...


GM Peachbottom wrote:
Col Avertin, your character looks good. I like the investigator and his background. His stats are a 30 pt. buy. It would need to be adjusted to 15 pt. but other than that, it looks good.

I think it is a 15 point buy, I took the alternate race trait that gives you +2 to a second stat (swaps out for the bonus feat and extra skill point- advanced race guide). So before racial it is:

S: 10 (0 points) D: 16 (10 points) C: 12 (2 points) I:15 (7 points) W: 10 (0 points) Ch: 7 (-4 points), 0+10+2+7+0=19-4 from dumping charisma = 15, I admit after the two racial bumps it looks out of whack to have an 18 and a 17 in a 15 point buy. I think my math is righ, but I've been in front of a computer all day and could be a little batty, could you double check my numbers?


Col Avertin, you are correct. With the dual talent racial trait, that is a 15 point buy.


Col, your math is good. I didn't realize you took the alternate race ability (which is fine). Everything looks good. Thanks for clarifying.


Azten wrote:
Would Young Characters be allowed? It's the perfect way to start such a character, giving some of the traits. If only you weren't gimped so much. That dumb lying blog...

You can roleplay a younger or older character but no ability score adjustments.

Silver Crusade

Well, I talked myself into trying the unchained monk anyway. SO here is a rough draft of him. Background is in progress. That said, the hippogriff riding ranger is calling me.... Would you allow a PC to join the Sable Riders?

Ryuu:

Race: Human
Alignment: Lawful Neutral
Alternate Racial: Dual talented
Class: Monk (Unchained)
FCB: +1/4 ki points
Traits: Iron Fist, Missing Child (not his, daughter of his Orders Master)
Ability Scores:
Str: 16
Dex: 14
Con: 12
Int: 10
Wis: 16
Cha: 08

Vitals:
HP: 11
AC: 15 T:15 FF: 13
Saves:
Fort: +3
Ref: +4
Will: +4

Offense:
Unarmed Strike: +5
Damage: 1d6+4

QuarterStaff: +4
Damage: 1d6+5

Feats:
1- Improved Unarmed Strike, Stunning Fist, Weapon focus (Unarmed), Dodge

Skills:
Acrobatics: 1
Perception: 1
Sense Motive: 1
Climb: 1

Gear: to be decided.


GM Peachbottom wrote:
Col, your math is good. I didn't realize you took the alternate race ability (which is fine). Everything looks good. Thanks for clarifying.

Thanks, that is my bad. I usually put that information in a spoiler when I post the PC and didn't this time. There is no way you could have known what I did with switching racial traits.


rorek55 wrote:
That said, the hippogriff riding ranger is calling me.... Would you allow a PC to join the Sable Riders?

Yes. You can make a ranger who is a member of the Sable Company.

Silver Crusade

GM Peachbottom wrote:
rorek55 wrote:
That said, the hippogriff riding ranger is calling me.... Would you allow a PC to join the Sable Riders?
Yes. You can make a ranger who is a member of the Sable Company.

Sold, FULL STOP on monk. Lets make a ranger. Oh, btw, would you perhaps consider a Griffon mount in place of a hippogriff? :D if you feel charitable.


Welp I'm out. No offense, but the character I have designed for Crimson is that archetype with his apprentice having been kidnapped by what's his name. Have a good game everybody!


I'd like to submit Giorgio Karakios. He's a half-elf inquisitor of Saranrae who's been part of a different CotCT campaign that just fell apart on our way to The Eel's End. He's a 15 point buy, and I'll have to revert him back to level 1, but he's good to go aside from that.


rorek55 wrote:
Sold, FULL STOP on monk. Lets make a ranger. Oh, btw, would you perhaps consider a Griffon mount in place of a hippogriff? :D if you feel charitable.

If you are going that route, you can take the Sable Company Marine feat from the Curse of the Crimson Throne Player's Guide which gives a hippogriff. No griffon unless you have another way of getting one.

SABLE COMPANY MARINE
You graduated from the elite hippogriff-riding school of the Endrin Military Academy. Not only can you ride a hippogriff with great skill, but you may also bond with one.
Prerequisite: Ranger level 4th.
Benefit: You gain a hippogriff as your animal companion. You gain a +2 bonus on Ride checks made while riding your hippogriff animal companion. Whenever you are within 20 feet of your hippogriff, it gains a +2 bonus on saving throws made against fear effects.

Dark Archive

Dot

Dark Archive

I'm thinking of building a knife master rouge who was one of Gaedren's little Lamms, that escapes, and wants a chance to get back at the man who ruined her childhood.

Silver Crusade

That is what I had intended to do.

Dark Archive

You said your making a ranger?

Shadow Lodge

Sorry, but I'm dropping out. As of a few minutes ago I'm in two PbPs now, and I can'g really handle a third. Be excellent.


I think I updated the stats and everything.

I submit Lily Charis of the Kobolds.


I tried to get into a CotCT before and I still love the idea of the AP. I'm thinking about playing off on the Dockside Avenger trait. I'll get something together soon. Maybe something worth a whip?


Unfortunately I have to withdraw. Good luck and good gaming to all.

-- david


Dotting with him, made him for a other CotCT that fell through. Just need to restat him for 15pt buy

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