GM Pathmaker's "First Steps, Part 1" (Inactive)

Game Master Pathmaker

**MAP**


151 to 200 of 247 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Good show! Let us...almost...there! Now, to which box might this key belong?

Gustav closely examines, by sight and touch, the boxes.

perception copper-banded: 1d20 + 3 ⇒ (7) + 3 = 10
perception red-lacquered: 1d20 + 3 ⇒ (7) + 3 = 10
perception steel cube: 1d20 + 3 ⇒ (13) + 3 = 16


Embel takes the key from the ceiling and Gustav finds that it is fitted for the steel box.

-Posted with Wayfinder

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

Embel looks to Goeffrey, "Hey, you were pretty handy in opening that door to the warehouse. Think you could get around the trap on this box?"

Sovereign Court

F Human (Jadwiga) Hydrokineticist 2 - HP: 21/21 - AC 18/T: 14/FF: 14 - Perception +4 - Fort: +6, Ref: +7, Will: +0 - CMB: +0, CMD: 14 - Speed: 30 - Init: +4 – Burn: 0

Sorry, I know this puzzle fairly well.

Katharina stands back with her arms crossed and lets the others investigate the boxes, still angry at being tricked and not wanting to get in the way.


24 hrs for Geof, moving forward

Disable Device +8 : 1d20 + 8 ⇒ (20) + 8 = 28

Geoffrey snickers at the simple trap and hammers the top of the steel box, disabling the trap and opening the lid at once. Laying within is the map of the Salhar burial vaults, and a wand of of knock (CL3, 11chr). The exploding paint bomb set by Amenopheus has been left unsprung, however, the exit door remains locked.

I think I misread some developments but the effect is the same.

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

So, Geoffrey you wanna try and unlock the door as well. I certainly cannot.

Sovereign Court

F Human (Jadwiga) Hydrokineticist 2 - HP: 21/21 - AC 18/T: 14/FF: 14 - Perception +4 - Fort: +6, Ref: +7, Will: +0 - CMB: +0, CMD: 14 - Speed: 30 - Init: +4 – Burn: 0

"Or someone talented enough to use that wand can open it without a key." Katharina points out, looking relieved the puzzle seemed to be solved.

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

"That ain't me." Embel admits.

Sovereign Court

F Human (Jadwiga) Hydrokineticist 2 - HP: 21/21 - AC 18/T: 14/FF: 14 - Perception +4 - Fort: +6, Ref: +7, Will: +0 - CMB: +0, CMD: 14 - Speed: 30 - Init: +4 – Burn: 0

UMD 1: 1d20 + 5 ⇒ (5) + 5 = 10
UMD 2: 1d20 + 5 ⇒ (19) + 5 = 24

"I suppose I could give it a try." Katharina picks up the wand and points it at the door. On her second attempt, her manages to get the wand to function.

Caster Level 3 + 10 vs DC of lock: 1d20 + 13 ⇒ (17) + 13 = 30


Awaiting you on the other side is the servant who led you here. "Amazing! You've even managed to open the door without the key -and you're not blue! The Sapphire Sage would have me congratulate you upon your success. He would do so himself, but other business has drawn him away from estate for the rest of the day. I have been instructed to inform you that the map you have recovered is yours to take. The wand you may keep as well, as a personal reward for suffering his challenge."

Saying little more, the servant leads you from the estate, leaving you just outside the gate.

To the last task...

Arriving at Paracountess Zarta Dralneen’s townhouse in the Ivy District—one of several homes the noblewoman keeps around Absalom—you come upon a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fixtures greet you, a prickly brass cone hanging from a chain serving as the door chime. Moments after ringing it, a beautiful servant woman in loose, almost scandalous attire opens the door, greeting your group as if expected. With a knowing smile, she takes Adamus by the arm and leads you through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, before finally arriving on the third floor of the house, at the door of Zarta’s personal study. Knocking upon the door and announcing her presence, she opens the darkly stained wooden door. Inside, a large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.

Boom! Crash! Rattle rattle rattle, plang.

A cacophony of booms and crashes sounds from beyond the room’s west door.

Sitting in the chair behind the desk, doing a good job of ignoring the sounds from the next room, Paracountess Zarta Dralneen regards your group with a wry smile, putting away a few papers before standing and waving off the servant. “Alidani, you are dismissed. Close the door behind you and attend to your other tasks.” She then turns her attention to the group. “She didn't try to kiss anyone this time I assume? I wouldn't blame her. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you. Blue is not my color.” Zarta points vaguely in Falyf's direction. “I assume this isn’t a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore,” she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought. “On the good side, he always sends me all the precious new recruits."

“Many think we in Cheliax serve and worship devils, but that couldn’t be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order...”

Smash! Kaboom! Crunch! Pling! Boom! Crash! Riiiiip....

She pauses at an extended eruption of noises before continuing with the conversation.

"I apologize, a servant is greatly misbehaving. The item Ambrus sent you to retrieve, a seven-lock iron case, is in that room, and you’re going to have to deal with it in order to get it." She goes over to the desk in her study, opening a drawer and drawing out an exquisite silver letter opener shaped like a dagger. “You might need this to get it to submit,” she offers with a sly grin.

Treat the letter opener as a masterwork silver dagger.

Working on map, but go ahead and post

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

I always forget that they changed how knock works. I think it is awful now. For a second level spell it should be automatic for mundane locks.

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

Embel looks at the knife. "A misbehaving... Servant?" The paracountess has a certain reputation and his imagination is running wild. "Ooookay."

To Gustav. "Saw you with a blade in the warehouse. Think you should take the knife?"

Sovereign Court

F Human (Jadwiga) Hydrokineticist 2 - HP: 21/21 - AC 18/T: 14/FF: 14 - Perception +4 - Fort: +6, Ref: +7, Will: +0 - CMB: +0, CMD: 14 - Speed: 30 - Init: +4 – Burn: 0

Agreed about Knock.

Who is Falyf?

Another test undoubtedly. At least she has a nice home, a shame about the décor though.

"Yes, yes. We'll take care of it." Katharina agrees with a blaise wave of her hand and waits for someone else to open the door.


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

Sorry, I was without internet for 24 hours, without any way of apologising for that fact - believe me, it was high on my list of priorities to fix; I was going into withdrawal ;-)

Geoffrey looks around the townhouse appreciatively.

It must be nice to have wealth and power. Sure beats sleeping under a hedge on the open road...

He then raises an eyebrow.

"Exactly what sort of servant are we talking about here, if we need a silver weapon?"


no worries

Dralneen smiles devilishly, "You'll find out.", then leaves you to your mission.

Falyf typo

[Map up]

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

"I'll lead." Embel opens the door an steps in, ready for almost anything.


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

Geoffrey moves to cover Embel, ready to unleash Hell (or Heaven, as the case may be!) on whatever is inside.


Embel opens the door and looks in on what seems to be Zarta’s bedroom. Decorated in the colors of Cheliax—ebon black and crimson red, silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lay about like flayed skin. A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly
resembling implements of pain.

Crouched at the foot of the bed is a small winged creature about the size of a common alley cat.

For the moment, it seems unconcerned with your presence as it bangs a dented case against the bedpost, then claws at a seam, curses in a foul fiendish tongue, then bangs it again.

Go ahead and take your actions. Initiative is not necessary as the creature makes no action against your group this round.

Sovereign Court

F Human (Jadwiga) Hydrokineticist 2 - HP: 21/21 - AC 18/T: 14/FF: 14 - Perception +4 - Fort: +6, Ref: +7, Will: +0 - CMB: +0, CMD: 14 - Speed: 30 - Init: +4 – Burn: 0

Katharina points at the case, which quickly becomes covered in slippery ice. "Let's try this the easy way."

Using the Wild Talent Slick, which acts as a Grease spell for 1 round. In this particular instance, it will coat the case so that the creature will have to make a DC 14 Reflex save or else drop it.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Gustav sees an opportunity and decides to take it while it's available.

I'll take that!

CMB (steal- provokes aoo): 1d20 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

"Huh. Just a little guy." Embel goes over and gives it a swift kick to knock it away from the chest.

Aid Another for Gustav: 1d20 + 4 ⇒ (8) + 4 = 12


Should have done initiative, didn't expect you guys would attack. Sorry but makes it more fun.

Init:
Gustav: 1d20 + 3 ⇒ (17) + 3 = 20 >Steal
Flander: 1d20 + 3 ⇒ (15) + 3 = 18 >REF 1d20 ⇒ (15)
Geof: 1d20 + 5 ⇒ (12) + 5 = 17
Kath: 1d20 + 4 ⇒ (12) + 4 = 16 >Grease
Embel: 1d20 + 4 ⇒ (6) + 4 = 10 >assist
Kain: 1d20 + 2 ⇒ (3) + 2 = 5

Gustav reaches over Darl's servant to grab the case. The little thing screams, pulling the case and itself away, flying across the room and snarls in Common, "MINE!". Then Kath unsuccessfully Slicks the case an instant before the creature and the case disappears.

Embel can retcon. Gustav,Geof,Kain UP!

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, seeing the creature disappear, groans because I hoped it wouldn't come blows. He grabs his longspear, moves a few feet into the room and readies an attack should the little shit reappear.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Blast! Quick little bugger!

Gustav curses as the sly little devil escapes his grasp.

Quickly! Grab that bed sheet and capture the fiend!


notice the door tags

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

His target now invisible, Embel lowers his foot and steps back to close the door.


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

Geoffrey likewise stands in position beside the closed doors, ready to target the creature when it makes itself visible again.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Realizing that both the creature and the box probably radiate with magic, Gustav thinks he knows the answer. Detect magic

cast defensively: 1d20 + 4 ⇒ (17) + 4 = 21


ninja edit


Silence falls upon the room as everyone waits for signs of the bugger. A few moments pass.

PCs up, Gustav casts Detect Magic

-Posted with Wayfinder


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

Geoffrey stays put at the doorway, knowing that the only way for the creature to get out is via the door...


Gustav senses the presence of magic in the room.

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

Embel grabs some bedding and prepares to start waving it around like a net. Noticing something on the sheets, he grimaces. "What's that... Ewwww."

Wave sheets?: 1d20 ⇒ 11

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

Kain, takes a hand off his polearm, lets out a frustrated sigh. The Society has a cruel sense of humor.

He puts his hand back on, ready to move and strike if the little bugger appears.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

My instincts were right. There is an arcane presence here... Now, I must find it...

Gustav peers through his monocle-fingers, concentrating on the mystical energies swirling formlessly within the room.

Sovereign Court

F Human (Jadwiga) Hydrokineticist 2 - HP: 21/21 - AC 18/T: 14/FF: 14 - Perception +4 - Fort: +6, Ref: +7, Will: +0 - CMB: +0, CMD: 14 - Speed: 30 - Init: +4 – Burn: 0

"Where did that disgusting little creature go?" Katharina asks with frustration as she waits for something to happen.

Delay until it reappears


bedsheets and waiting? -come on occultists! you're not only good at throwing rocks are you?


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

Actually, that is a pretty decent description of what a 1st level kineticist can do ;-)


bedsheets and waiting? :-)

-Posted with Wayfinder


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

I was going with throwing rocks, but sure ;-)


Embel: 1d20 + 4 ⇒ (7) + 4 = 11
Geof: 1d20 + 5 ⇒ (12) + 5 = 17
Kath: 1d20 + 4 ⇒ (2) + 4 = 6
Kain: 1d20 + 4 ⇒ (17) + 4 = 21
Gustav: 1d20 + 3 ⇒ (4) + 3 = 7
creature: 1d20 + 3 ⇒ (18) + 3 = 21

Moments pass...

Kain faintly hears a door shutting on the other side of the closed door, in the foyer area.

PCs up

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Now enlightened to the number of magical auras and the general power level of the geatest, Gustav relays any pertinent information.

Just a moment more...

With his family blade at the ready, Gustav prepares to point out the location of the invisible creature.

Right about...

Grand Lodge

PFS number:
63386-14
HP: 11/11 | AC 15 T 12 FF 13 | Per +4 | Init +2 Terrakineticist 1.0

I heard a door close, in the foyer area. But this door has been closed the whole time so it cannot be the annoying creature can it?

we shut the door after we entered right?

Kain, goes towards the door, and readies an attack should the imp get any ideas about leaving.

who grabbed the powder, if we can get it visible once the powder can keep it visible?

readied attack: 1d20 ⇒ 151d8 ⇒ 3

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

Embel closed the door. Don't know who has powder. Embel is armed with dirty laundry...


Embel Ulfson wrote:
Embel closed the door. Don't know who has powder. Embel is armed with dirty laundry...

...and syphilis


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

Geoffrey specifically grabbed the powder, since no-one else did.

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

"Don't make this hard. We got a silver knife here and we ain't afraid to use it! It's only a matter of time before we find you. Show yourself!"

Intimidate: 1d20 + 4 ⇒ (12) + 4 = 16


After a few silent moments a coarse sounding voice responds from the other side of the door, "What'd you want, berk!?"

Grand Lodge

Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

"What the devil...?" Embel turns toward the door. "How.. Bah."

Embel opens the door and calls out loudly, "We need that box, and you need to behave!"


"Fine fine I'll stop the Sinker act" the voice says, "But I can't give you the summoning bag. My kind will never forgive me, so you best sod off."

-Posted with Wayfinder

151 to 200 of 247 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Pathmaker's "First Steps, Part 1" All Messageboards

Want to post a reply? Sign in.