GM Oni's Ruby Phoenix Tournament

Game Master Samuel Stone

Roll20.net
Tournament Bracket


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Open!


Male Human Fighter 4

Hey, thanks for picking me!

I'm going to wait until tomorrow before I post. I've had a pretty stressful day, what with having a lot of schoolwork to do and my pet budgie injuring itself in a scary-looking but, in the end, relatively minor way.

I'd rather be well rested and full of inspiration before I really have at it.


N Female human Cleric of Besmara 5/Envoy of Balance 4 | AC 17, T 10, FF 17 | hp 73/73 | Fort +6, Ref +2, Will +11 | Channel energy 11/11 | Diplomacy +24, Kn. planes +13, Spellcraft +8, UMD +12 | Perception +5, Init +0

So glad to be part of this! Should be a great time!

I forget if it was mentioned before, but are you going to send out Pathfinder Society chronicle sheets for this when we've finished? Just curious.


I hadn't planned on doing PFS chronicle sheets, but mostly only because I've never filled one out before. I can certainly fill them out and send them; I've got a scanner, so it should be easy enough.


Male Human Fighter 4

Inspiration struck earlier than I thought. Heh.

I know nothing of PFS, so I'll stay out of that discussion.


N Female human Cleric of Besmara 5/Envoy of Balance 4 | AC 17, T 10, FF 17 | hp 73/73 | Fort +6, Ref +2, Will +11 | Channel energy 11/11 | Diplomacy +24, Kn. planes +13, Spellcraft +8, UMD +12 | Perception +5, Init +0

It's simple enough to fill them out, and I can do the reporting for you if you like (I've been GMing PFS for a long time now). Once we get close to the end we can deal with it in more detail. Thanks!


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

Let the games begin!

Wait a moment... How will PFS sheets apply? I thought this was non-PFS.


N Female human Cleric of Besmara 5/Envoy of Balance 4 | AC 17, T 10, FF 17 | hp 73/73 | Fort +6, Ref +2, Will +11 | Channel energy 11/11 | Diplomacy +24, Kn. planes +13, Spellcraft +8, UMD +12 | Perception +5, Init +0
Jake Bladebound wrote:

Let the games begin!

Wait a moment... How will PFS sheets apply? I thought this was non-PFS.

For some Modules and Adventure Paths, you can play the game in "campaign mode" (not following PFS rules) and still apply PFS credit to a PFS character. This is special only for Adventure Paths and modules, and it's meant to encourage PFS players to buy and play these books, which cost much more than PFS scenarios.

In other words, we don't need to play with PFS rules for one of my PFS characters to eventually get credit for this module. :-D


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

That I did not know... :D thanks!


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Sorry for the delay. Busy weekend.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Oni, what's your take on non-druids casting in elemental form? There's a bit of debate about certain things like whether they can make somatic gestures. By RAW, Jeevika should have no problems casting in her water elemental form. Elementals can talk, and she has Eschew Materials and Still Spell to cover most components and gestures.


I have no problem with elementals being able to use somatic components, verbal components, and Eschew Materials will cover the material components. Either way, it's not going to break the game.


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

I'm not going to be able to post as often maybe for one week. A typhoon just hit our area and we don't have power at home. FYI


Thanks for letting us know. I hope everyone is well in your area!


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

Just a lot of fallen trees, signs, and electric posts. No one directly hurt.


Male Human Fighter 4

Oof. Here's hoping for the best for you and your family.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

I just remembered that I needed to say something.

Jeevika has two pieces of head slot gear: a Grappler's Mask and a Circlet of Persuasion. She switches them out depending on the situation. If she knows a battle is coming, she wears the Grappler's Mask. For official matches, she will show up wearing the Mask. Otherwise, she prefers the Circlet.


I'm hoping to have the combat map up by Monday at the latest (likely Sunday evening); I will be using roll20 for that purpose. This sparring match will serve as in introduction to performance combat, and shouldn't last terribly long. While most of the later matches will involve some sort of variable terrain, this first match will be fairly straight-forward.


Male Human Fighter 4

Sounds good. I've had some good experiences with Roll20 before.


Roll20.net link is now up. I'm still learning how to use it to some degree, but I believe it should be operable. Please let me know if you can't move your characters or if there are any other problems; I may need to edit a few things yet.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield
Blessing of Fervor wrote:


With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

1) Increase its speed by 30 feet.

2) Stand up as a swift action without provoking an attack of opportunity.

3) Make one extra attack as part of a full attack action, using its highest base attack bonus.

4) Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

5) Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Jeevika doesn't have her Ice Armor up, so count BoF, her AC is a resounding 17 by my math. She probably won't be joining the boys on the front lines for a couple of rounds.


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

I like the BG music GM! *thumbs up*


Male Human Fighter 4

I was surprised to find out Roll20 does background music, although I guess it makes sense for when it's used by groups playing real time.

I personally prefer my maps silent, but the beauty of Roll20 is that I have the option to turn the music off, so I don't feel any need to complain about it.

As a software engineer in becoming, I must admire the glory of a well designed user interface.


@Jeevika: I believe that you must hit one of the conditions for performance combat in order to make a performance check.

You can make a swift action check after:
Charges
Combat Maneuvers
Dealing Maximum Damage
Energy Spells and Effects (largely evocation spells)
Feints
Knocking an Opponent Prone
Multiple Hits

You can make a check as a free action after:
Critical Hits
First Blood
Raging (N/A for this group)
Vanquishing an Opponent

If this would change your choice of action on your turn, feel free to do so.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

And this is why this battle's a tutorial! Given that BoF is usually her first action, nothing would change aside from maybe Jeevika just drawing her sickle normally. I suppose you can just ignore the check.


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

Can I draw my sword as a move action when grappled? I haven't encountered this particular scenario before and the grapple rule only says "Grappled creatures cannot move and take a –4 penalty to Dexterity."


Male Human Fighter 4

These may be useful.

Seems to me like you could do so. Drawing a sword would most likely only require one hand. I'll let Oni be the judge of this, though.


N Female human Cleric of Besmara 5/Envoy of Balance 4 | AC 17, T 10, FF 17 | hp 73/73 | Fort +6, Ref +2, Will +11 | Channel energy 11/11 | Diplomacy +24, Kn. planes +13, Spellcraft +8, UMD +12 | Perception +5, Init +0

Yes, I believe drawing a weapon is one of the allowed actions during a grapple, as long as it's a one-handed weapon or smaller. No drawing and firing a bow. :-P


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

Well... to complicate it further, it happens that mine is a Bastard Sword. 1H with exotic but 2H martial. I do have the exotic feat for it tho.

-Posted with Wayfinder


You would indeed be able to draw your weapon, although I was actually assuming that the combat began with all characters having weapons drawn.

EDIT: Also, I just set it up so that everyone can control their own character's movement, but only their own. I believe that everyone's character is assigned to the correct player, but, as always, let me know if this is incorrect.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

How is Corlis making so many AoOs? I know that he has Combat Reflexes, but he seems to be getting some bonuses from something I can't see.


Male Human Fighter 4

Oh! Darn! I had Corlis at 14 for most of character creation, and reduced it to 12 near the end, and later went on to forget I had, thinking he still had three AoOs.

Thanks for the heads up, Jeevika.

GM: My apologies for this mistake, Corlis couldn't have made the AoO that disarmed Marthysan; the paladin should still have his sword in hand.


Welp, that'll save an action this turn, I suppose.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

I see this defeat leading to some good character/team development.


N Female human Cleric of Besmara 5/Envoy of Balance 4 | AC 17, T 10, FF 17 | hp 73/73 | Fort +6, Ref +2, Will +11 | Channel energy 11/11 | Diplomacy +24, Kn. planes +13, Spellcraft +8, UMD +12 | Perception +5, Init +0

I know that Karlia will be feeling very disappointed in herself for being dominated, and will blame herself, so there will definitely be personal growth there if nothing else.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Jeevika will be kicking herself for not grappling Shu when she had the chance (never crossed my mind until after the fact). Blocking his line of sight was a good idea, but putting him in a full nelson would have allowed Corlis to keep beating up the other team.


Male Human Fighter 4

Corlis definitely sees that spell as highlighting a weakness of his. Good at dishing the damage and taking out rival meleers, but rather poor against spellcasters and those who can get through his AoO barrier.


As an aside, I am considering having a rematch after the tournament if everyone is interested, as this was definitely a fight above everyone's CR. Everyone will have gained a level by the tournament's end, and will have the potential to acquire some fairly powerful loot - both from the exhibition matches and tests, and from the Vault. I suppose we'll see when we get there if you all are interested in said rematch.

In the more immediate future, that's it for me tonight (work tomorrow, woo). The tournament proper will begin tomorrow with some minor roleplaying and a full tournament explanation / rules outline by the Emissary. Then the games begin. *DM laugh*


Male Human Fighter 4

Would definitely want a rematch... especially once I acquire some protection against Dominate Person.


Male

About that, ifJake is ever dominated or otherwise mentally fooled like from illusions, it would be logical that Grim would try to 'wake' him up telepathically, or even try forcing it by attempting to control him as per Intelligent Items.

How do you want to handle it GM, and should that be rolled by me or you?

-Posted with Wayfinder


Male

Of course Grim has to suceed on some rolls vs illusions to disbelieve and such.

-Posted with Wayfinder


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

I think a rematch would be a great way to end the story.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Just to be clear, if Jeevika wanted to deploy her Ice Armor Revelation right this very second, she would be allowed to do so?


@Jeevika: Correct.

Also, if anyone feels that I am, at any given time, moving the game along too quickly or too slowly, feel free to let me know! I'll try to keep whatever pace that will help everyone enjoy themselves most. Nothing can break a player's PbP enjoyment quite like feeling out-of-pace with the post rate.


Male Human Fighter 4

The time of final exams is upon me; expect my posting rate to slow down for a week or two, but I'll be back in full force afterwards. My apologies.


Oop, totally skipped your question, DFang! I think the easiest way would just be that, while dominated, Jake must make that DC 12 Will save every turn vs. the blade's ego. Failure means that Grim is in control.

I think there's only one other fight that might feature a domination effect (aside from the possible rematch), so it shouldn't really unbalance anything.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

I like the Black Falcons. However, given everyone's choice in weapons, I was going to suggest the Four Swords.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

I original cast Bless of Fervor, but I just saw that it did not stack with Haste. I have switched out with Magic Circle against Evil.


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

Wow, we have a lot of Mirror Images. I'm starting to imagine that we're going to burst out of the mist as an entire platoon with a giant Corlis as commander.

@GM: Perhaps just a strategic mention in advance, Jake's feats were designed to dog 5-ft stepping enemies so I'm more likely than not to follow them, especially if they're spellcasters using the Step Up, Following Step, and Step Up & Strike feats. I also have Jaunt Boots for the occasional need. FYI in advance before I begin disrupting their post 5-ft Step actions.

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