GM Olmek's Zeitgeist Campaign (Inactive)

Game Master Olmek


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Male Tiefling Gunslinger (Pistolero) 1
Aurlia wrote:
Also, those pipes that Nishoh are shooting, are they high up or are they on ground level?

+1. Also how tough do they look? Generally since we're going to be breaking them, what all do we need to know about them from what we can see?


The pipes exit the boiler at about knee level and then reach up into the ceiling. They're about a foot in diameter and made of solid steel. You don't need to break them completely, just make a crack big enough to release some of the building pressure. One or two more hits like Nishoh's should do the trick.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Jesselle moves to the pipe that Niishoh just shot and after once again drawing upon her arcane talent that imbues her weapon with magical engines she grips her her long blade in two hands and strikes at the pipe. "Take...

Attack the Pipe: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22, Confirm Threat: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14 for Damage: 1d8 + 1 + 1 + 1d8 + 1 + 1 ⇒ (1) + 1 + 1 + (4) + 1 + 1 = 9
(the weapon is considered magical for overcoming DR)

... that!"


M Human (Danoran) Investigator (empiricist)/2

If the pipe still remains intact, Fortinbras will draw an alkali flask and throw it.

Attack with Alkali Flask: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 ⇒ 2

Oops :(


IF the pipe is still closed Aurlia is going to try and hit it with her quarterstaff
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 1

womp womp


Combat Info Dump:
Sabotage!
Initiative -

Block 1 - Alyssia
Block 2 - Ilton
Block 3: Aurlia
Block 4: Sokana (handmaiden)
Block 5: Rest of PCs
Block 6: Engineers

Round 7

Predetermined Actions -

Active Effects -

Map (Round 7) -

Link

Current Damage -

Sokana - 9
Relief Pipe 1 - 17

Notes -

GM Screen:
1d20 + 4 ⇒ (2) + 4 = 6

Despite the constables' combined attacks, the pipe remains intact. One of the false engineers charges Jesselle, swinging a heavy wrench. The contstable brings her sword up in enough time to parry. The other advances on Alyssia, although is unable to attack.

Alyssia, you're up!


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

Following the suggestion to keep her immobile, Alyssia attempts to lock down Sokana's movement and keep her pinned.

Grapple to pin: 1d20 + 8 + 5 ⇒ (5) + 8 + 5 = 18 +7 base; +1 from bless; +5 to maintain the grapple. Not the best roll; hopefully the modifiers are on my side.


Sorry about the slow weekend, guys. My girlfriend moved in yesterday, so it's been a flurry of activity over here.

GM Screen:
1d20 ⇒ 16

Sokana grunts and strains against Alyssia, but the constable's superior skills and conditions are too much. She cannot escape.

The rest of the party may act!


Telesan yells "Píopa dúr, briseadh oscailte!" He swings at it again with his quarterstaff

attack: 1d20 + 1 ⇒ (2) + 1 = 3

Somehow he swings way wide of actually hitting the pole

elvish:

Stupid pipe, break open!

I am so fired


Male Tiefling Gunslinger (Pistolero) 1

Nishoh reloads and fires at the pipe again.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 ⇒ 8

Here's hoping that hits since he's basically just executing a non-moving pipe.


Nishoh's bullet flies into the pipe and shatters it. With a roar, the room fills with pressurized steam, scalding everybody.

You've set back the explosion by five rounds, but now the steam has complicated matters! Everyone on the engine deck takes 1 point of fire damage per round and receives concealment from all attacks!


Male Tiefling Gunslinger (Pistolero) 1

Nishoh bathes in the hot steam, ignoring the heat. "I can handle the pipes, try to get away from the heat if you can! Somebody needs to tell the captain or somebody else important what's going on!"

As a tiefling Nishoh has fire resistance. Hopefully the sound of battle (including the constant crack of firearms) has already alerted people that there's a problem.


The problem is that they're several decks above you and the Royal Orchestra is playing the Risuri National Anthem. It's a long song and it's loud. Even your gunfire is being drowned out by it.


Male Tiefling Gunslinger (Pistolero) 1

I wonder if firing strait up would get their attention.

LN characters at work.


It might, if you were on the gun deck. Unfortunately, you're three floors down from the main deck. The best options for warning the captain would be sending a runner or repairing the Engine Alarm Sirens.

We're just waiting for Fortinbras and Jesselle.


Male Tiefling Gunslinger (Pistolero) 1

I'm petitioning for a cannon so that Nishoh can get the attention of important people in the future.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

"Owwwwwwwwwe!" the woman lets out as burning hot steam fills the room. At the urging of the tiefling she started out.

"I'll go. best of luck my friends." With that the woman turns and heads upwards to inform someone of note of what is happening.

Double move, at best possible speed to the upper deck.


M Human (Danoran) Investigator (empiricist)/2

Fortinbras coughs and waves the steam away futilely. He catches a glimpse of the false engineer behind Alyssia and charges to intercept him.

Charge with Sap: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Well, guess you don't need to roll concealment for that....


Combat Info Dump:
Sabotage!

Initiative -

Block 1 - Alyssia, Aurlia
Block 2: Sokana (handmaiden)
Block 3: Rest of PCs
Block 4: Engineers

Round 8

Predetermined Actions -

Active Effects -

Map (Round 8) -

Link

Current Damage -

Aurlia - 1
Alyssia - 1
Fortinbras - 1
Jesselle - 1
Sokana - 10
Jenner - 1
Ostman - 1

Notes -

Sokana is pinned.
Alyssia is grappled.

GM Screen:
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (13) + 2 = 15
1d100 ⇒ 21
2d6 + 2 ⇒ (6, 1) + 2 = 9
1d20 + 2 ⇒ (9) + 2 = 11

One of the fake engineers moves to Alyssia, defenseless in her pinning of the eladrin sorceress. He brings the wrench down in an overhand blow that slams into the brawler's back. Pain lances through her body and she feels a couple ribs snap.

The other thug takes a wild swing at Telesan, but he can't find the right distance in the steamy room and misses.

The engineer that attacked Alyssia crit for 9 damage, putting her at 1 hp. Luckily for her, it's her turn!


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

Okay. At first, I thought I could maintain the grapple against this one, and still make an unarmed strike at the newcomer at a -2 penalty (presumably with a kick, since it doesn't have to be a fist). However, on rereading, it appears I need to maintain the grapple as a standard, which leaves me with few options. So, I'm gonna just maintain this nice hold I have, and give her a big ol' squeeze for nonlethal damage.

Maintain grapple: 1d20 + 13 ⇒ (6) + 13 = 19
Nonlethal damage: 1d6 + 4 ⇒ (1) + 4 = 5 Man, minimum? I guess some nice 5's or 6's would have been too much to ask for.


GM Screen:
1d20 ⇒ 18

Sokana squirms to escape Alyssia's pin, but the constable just tightens her lock. With a grunt, the brawler applies some pressure and snaps the sorcerer's arm. Sokana cries in pain, but she keeps fighting.

The rest of the party can act!


Male Tiefling Gunslinger (Pistolero) 1

Nishoh reloads and fires at rhe next pipe. "I can handle this, just keep the pressure off me and get some help!" With the loud steam he's not sure what's going on, but he knows he needs to keep the steam coming

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 ⇒ 6


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Jesselle was making her way as quickly as she could upward through the ship. Her thoughts ran wild with doubts of leaving her fellow constables to that of not finding anyone to warn in time. The lives of all the others could hinge on her warning... and the actions of those still below.

Running quickly across the grated section of the deck she made it to another ladder and acceded as fast as she was able. She had to focus through the worry, "Right hand, left foot, left hand, right foot. Almost to the top, be ready to make for the stairs.'

Continue to make of the upper deck at best speed (double moves)


M Human (Danoran) Investigator (empiricist)/2

Fortinbras starts trying to carefully circle around the baddie fighting Alyssia. He swings at the villain again.

Sap: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

[b]"Merde...."[/dice]


Telesan starts moving around the lackey If I can get to that valve and open it... He swings at man with his quarterstaff

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Crit: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 ⇒ 1

5 foot step, Melee attack, no move action, boo crit confirm


GM Screen:
1d20 + 2 ⇒ (16) + 2 = 18
1d6 + 1 ⇒ (6) + 1 = 7
1d20 + 2 ⇒ (20) + 2 = 22
1d6 + 1 ⇒ (6) + 1 = 7
1d20 + 2 ⇒ (13) + 2 = 15
1d6 + 1 ⇒ (1) + 1 = 2

The engineer facing Telesan slams his wrench into the oracle's shoulder.

The other turns his attention away from Alyssia to fight Fortinbras. The investigator catches a wrench to the forehead. Blood immediately pours from the wound, making Fortinbras' vision run red.

Aurlia takes 7 damage. Fortinbras takes 9 damage. Man, these level 2 experts are lethal. :P

Combat Info Dump:
Sabotage!

Initiative -

Block 1: Alyssia, Aurlia
Block 2: Sokana (handmaiden)
Block 3: Rest of PCs
Block 4: Engineers

Round 9

Predetermined Actions -

Active Effects -

Map (Round 9) -

Link

Current Damage -

Aurlia - 8
Alyssia - 11
Fortinbras - 10
Jesselle - 1
Sokana - 10
Jenner - 1
Ostman - 1

Notes -

Sokana is pinned.
Alyssia is grappled.

Jesselle's dead sprint brings her to the stairway leading to the bridge. She can hear that the national anthem is ending. There is some light chatter in the room above her.

Aurlia and Alyssia can go!


Telesan sways on his feet. His eyes light up as he casts a spell on himself.

Whew, that attack got her down to 1 hp. Darn the steam. 5 foot step, casting Cure light wounds on herself

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Sooo 3hp. Ack.


Male Tiefling Gunslinger (Pistolero) 1

This is a bad situation. If we don't get the fake engineers down, we're going to start dying. But if we let up on the steam pipes, the whole ship is going to explode.


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

And I need to either focus on the sorceress, or release her. And I think we'd all rather have her alive and in custody, so...

Maintain grapple: 1d20 + 13 ⇒ (6) + 13 = 19
Nonlethal damage: 1d6 + 4 ⇒ (1) + 4 = 5

Same. damn. rolls. I am soooo not getting that promotion.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Jesselle continues towards the stairs and up to the bridge.

(assuming she get there and there and all is as it should be.)
The woman stumbles up the stairs and takes a quick look around to locate who is in charge. With a laboured breath the young woman starts, "Sabotage... in... the... Engine Room. We need to get the King to safety." She shows her RHC badge at those present as she catches her breath.


I completely forgot to take the concealment from the steam into account. I rolled for Aurlia and Fortinbras's hits and it turns out that Aurlia actually wasn't hit by the engineer. Aurlia, you get 7 hp back, and should retake your turn. Sorry!


Huzzah, I'm not dead yet! I'm curious, with the concealment can I see Alyssia well enough to cast a spell on her?


Yes.


Seeing that Alyssia is badly hurt, Telesan casts a healing spell upon her.

Casting Cure light Wounds, taking a 5 foot step back

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


GM Screen:
1d20 + 2 ⇒ (6) + 2 = 8

Sokana continues to try and escape from Alyssia's pin, but finds herself trapped.

It looks like Jesselle took her action, so Nishoh and Fortinbras are up!


Male Tiefling Gunslinger (Pistolero) 1

Crack!: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 ⇒ 5

Nishoh continues on reverse-not-reverse-damage control of the pipes.


M Human (Danoran) Investigator (empiricist)/2

Heavily bruised and bleeding, Fortinbras somehow finally finally manages to edge himself into a flank.

Attack with Sap (flank): 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Combat Info Dump:
Sabotage!

Initiative -

Block 1: Alyssia, Aurlia
Block 2: Sokana (handmaiden)
Block 3: Rest of PCs
Block 4: Engineers

Round 10

Predetermined Actions -

Active Effects -

Map (Round 10) -

Link

Current Damage -

Aurlia - 1
Alyssia - 3
Fortinbras - 10
Jesselle - 1
Sokana - 15
Jenner - 1
Ostman - 1
Pipe - 12

Notes -

Sokana is pinned.
Alyssia is grappled.

Engine Deck:
One of the engineers rushes forward to threaten Nishoh while the other struggles to hit the wounded Fortinbras in the thick cloud of steam.

Top Deck:
Jesselle finds a group of men, naval officers judging by their uniforms, enjoying a set of cigars. A lady in a powdered wig and a fine gown gives the constable a look. Surely Jesselle must look a sight, coated in steam and soot from the battle below decks.

One of the officers, an older man with snow white mutton chops, peers at you through a monocle. "What's this now? Take a moment to catch your breath, my dear."

Alyssia and Aurlia are up!


It's been 4 rounds since Aurlia cast Bless so it's still going strong. Don't forget to add the +1 to attack rolls. The more help we get the better ;)

Also...what kind of clothes are the engineers wearing? Anything, say, flammable?


My apologies, I'll add Bless to the active affects section. And the engineers are wearing light cotton uniforms under thick leather aprons.


Male Tiefling Gunslinger (Pistolero) 1

"Are you literally suicidal?" Nishoh yells in anger and confusion at the fake engineer. Nishoh steps back and with lightning quickness draws his other pistol, firing both at the man.

Attack 1: 1d20 + 1 ⇒ (12) + 1 = 13 VS Touch
Damage: 1d8 ⇒ 7
Attack 2: 1d20 + 1 ⇒ (15) + 1 = 16 VS Touch
Damage: 1d4 ⇒ 4

5 foot step, free action to draw other pistol, then full round to attack with both weapons.


Telesan attempts to set the nearest engineer's pants on fire.

con check: 1d20 + 5 ⇒ (10) + 5 = 15

Casting Spark


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

Alussia continues attempting to choke the air out of the blasted handmaiden.

Grapple: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Jesselle turns to the older officer after several intakes of breath, "I am Jeselle Wesmere, of the Royal Homeland Constabulary. My companions and I have discovered sabotage in the engine room that if not stopped will likely cause catastrophic damage to the Coaltongue. We need to evacuate as many of the dignitaries as we can, starting with the King."

The small woman looks about to all assembled and while only slightly winded now, changes her posture and puts both hands on her hips adding to the emphasis that she is not making a request,"And we need to do it, now!"

((Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24))


I don't believe you can set unattended objects on fire with Spark.

Engine Deck:
Alyssia feels Sokana slump under her as the handmaiden finally slips into unconsciousness.

With their leader subdued, the engineers throw down their weapons and hold up their hands. The fight is over, it would seem, but not the danger. The boiler-furnace still strains with barely contained pressure. The whole back of the ship could vaporize in a catastrophic fireball any moment.

Top Deck:
The old officer gapes at Jesselle for a moment. "S-sabotage? We must sound the alarm!" He looks to the rest of the officers. "Hop to it, boys!" The officers rush off to alert the party without hesitation. Following them, Jesselle finds herself in front of King Aodhan and Principal Minister Lee. All of the old Beran's jolly demeanor has vanished in the wake of this new danger and he looks at the king impatiently. "Your Grace, we must leave this moment. While there is still time."

"I will not be the first man off this ship. We need to make sure that the women and foreign dignitaries are prioritized." He looks at Jesselle squarely. "Do you know how much time we have left?"


Male Tiefling Gunslinger (Pistolero) 1

Nishoh puts away his coat pistol, reloading his main one and firing into the pipe again.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 ⇒ 2
Crit Confirm?: 1d20 ⇒ 2
Crit Damage: 3d8 ⇒ (5, 5, 4) = 14

Nishoh growls at the engineers. "Next shot's in your skull unless you start helping."

Bluff: 1d20 + 5 ⇒ (19) + 5 = 24


Telesan runs over to the furnace. He grabs on of the wheel valves and tries to turn it open.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

"Your Highness," Jesselle said with the utmost respect and only nods her head, considering the circumstances, to the King. She then answers his question, "Less than two minutes... less than a minute. I am sorry but I am not sure, before I left to bring the warning we had managed to rupture one of the steam pipes to buy more time. While I have confidence my team will advert the overload, caution dictated that someone bring warning to those in authority should we not..." The rest remained unsaid.

((Knowledge (Engineering) check to see if she can be more precise with how much time is left: 1d20 + 3 ⇒ (11) + 3 = 14 ... If there is a time, she will amend her answer to the King to reflect the estimated time remaining.))

She knew her answer was not overly helpful but she did her best. "If I can be of any further service your Highness?"


I should mention that despite combat being over, you're still on a timer. We're still acting in rounds, so I need each of you to post before I move forward.


Male Tiefling Gunslinger (Pistolero) 1

Nishoh will start hacking away at the pipes with his longsword, but if that's less effective he'll keep firing. He will continue to do that until the situation is no longer dire.

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