GM Olmek's Zeitgeist Campaign (Inactive)

Game Master Olmek


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Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Leon takes in the sight of the ship and the nobility with some of Nishoh's breathlessness, although it's more at the overwhelming grandeur of the occasion than the ship itself. Still, it's so... big. And the people... these are the kind of folk the spokes whisper about in stories.

Turning to face the minister, Leon quickly wracks his mind for what little information he has on polite society, garnered from interactions with the law and some of Errol's old suggestions--although the old man never seemed to have much time for over-the-top pretenses.

The young fencer sweeps into a bow, bringing his hat elegantly from his crown to his side as he does so, and circling his free hand in a small flourish. "Leon Hatcher, Student of Errol, at your service, Principal Minister Lee. It is an honor."


Elf Alchemist 3

Therie gets caught up by the sheer technological marvel that is the ship, and the shipyard around it. This makes my shop look like a child's play place...

Shaking herself out of her reverie. Therie approaches the Minister, and puts out her hand to shake his.

"Therie Gorget. It's nice to meet others that care so much for defending others." She states happily.


Minister Lee smiles broadly at Therie's comment. "I'd imagine it came from my early service in the RHC. I can only hope your career serves you as well as it did me." He continues making small chat with the cell for a few moments before gesturing to their immediate supervisor, Assistant Chief Inspector Delft. "Well then, I just finished checking the Coaltongue for magical threats and thankfully none seem to be present. I am quite confident that security is well in order and I learned that you managed to waylay several Dockers that had intended to start a riot, excellent job on your part. Still, I wouldn't mind if some additional constables were present to be extra eyes and ears. The king will be making a surprise announcement on the Coaltongue's maiden voyage. You never know who might let their guard down in a situation like this and I would appreciate your input on how the various individuals in the crowd will react."

Nodding thoughtfully, he looks in the direction of the main checkpoint where a horse drawn carriage has just arrived bearing the coat of arms for Duchess Etheyn of Shale, the king's own sister. "Besides, I suspect there are a few recalcitrant guests here who might need 'supervision'." Turning back to the cell, Minister Lee sighs and suddenly looks like the sixty year old man that he is. "Now, if you'll excuse me, I must prepare for the king's arrival. If you have any questions ask Asst. Chief Delft, this isn't his first gathering of the wealthy and powerful." Nodding respectfully to the Delft, Lee heads towards three Risuri admirals who seem to be discussing something of importance.

Shaking his head ruefully, Stover Delft turns back to the Aquilae. Despite the limp and the way that Delft leans on his cane, the man has an energy about him. "I don't care how powerful Lee is, or that he has the king's ear. You couldn't pay me enough to do that job. Now then, remember what I say about bothering me unless its important. You have the badges after all. Use your best judgement." Turning away, he starts to mingle with the crowd before he stops and turns back. "Unless it will cause an international incident. Then I want to know. Have fun!"

As Delft begins to move away, the Aquilae look over the gathered nobles, wealthy merchants, servants, and naval officers. There were several hundred people gathered in this location all waiting for King Aodhan to arrive before the launch of the Coaltongue. Deciding that it would be best to split up, the cell begin to make their way through the crowds listening to snippets of conversations and talk, all the while remaining wary of threats or useful intelligence.

Fortinbras, Alyssia, and Leon

Splitting off from among the others, Fortinbras, Alyssia, and Leon make their along the edges of the crowd. Ahead of them, the trio is able to make out a clump of white uniforms worn by officers of the Risuri Navy. Leading the conversation is Captain Rutger Smith of the R.N.S. Impossible, a common choice for RHC operations that require stealth and speed. Smoking a fat cigar, the man eloquently blows smoke rings and he gestures with it to expound some point to a nearby black-bearded dwarf. "You see, good dwarf, that if you truly take into account the post-Malice writings of William Miller, you would understand that all conflicts could be avoided by a sufficient understanding between opposing groups."

Scowling the dwarf shakes his head. "Balderdash!" the dwarf explains, his arms flailing wildly. "Heid Eschatol theory dictates that any ordered system will inevitably be ruined by some random accident, so a single misunderstanding would doom the Millerite theories of peace."

Shaking his head again, Smith begins to argue another point before his eyes alight on Fortinbras, Leon, and Alyssia. "Ah, it would appear that we've been discovered by the valiant RHC," the captain remarks, reaching into his breast coat and withdrawing cigars for the constables. "Mr Tuvuere and I were just discussing the merits of Eschatolgy vs. Millerism. I know the Constabulary doesn't let idiots into its ranks. Tell me, what do you think? Can conflict be avoided through understanding or will chaos eventually reign?"

Nishoh, Therie, and Vivian

Moving through the crowd, Therie stops abruptly. In front of her was the man that had long been a friend of her father and the current CEO of Gorget Industries, Jerod Tham. Dominating the attention of the group, however, was a tiefling with pale red skin, piercing black eyes, and curving brown horns. Holding a wine glass in one hand and a thin wand in the other, the man fielded questions from industrialists and military officers alike; everything from how the ship will hold up in combat to the thickness of the exterior armor to the mighty arcano-tech weapon mounted on the bow. The tiefling seems to answer each question with a bit of satisfied aplomb. In the middle of asking about the pros of magically augmented steam power, Jerod stops as his eye catches Therie's before he waves her towards him. "Gentlemen," he announces, "Meet Miss Therie Gorget, the daughter of one of my closest friends and RHC Constable. Who might your friends be, dear?"

Aurlia and Jesselle

As the final two constables separate themselves and begin to wander among the groups of invitees to the grand unveiling of the R.N.S. Coaltongue they are stopped within a few moments by a dark-skinned, distinguished woman in her sixties who speaks with a poet's precision. A large pair of diamond clusters hang from her ears twinkling in the sunlight, a sign of her favor with the Unseen Court. She is trailed behind by a young wood elf woman who appears to be in late twenties. Reaching the duo, the woman pauses to consider her words before speaking softly. "Good Afternoon," she says with a voice that makes every listener feel as if they had her undivided attention, "I am unsure if you recognize me, but I am Duchess Ethelyn. You are in the RHC, no? It was my understanding that you have some sway over the arrangements of this event. If you could do an old lady a kindness, the foul air here is already leaving me winded, and the company is giving me a headache. I know my brother's party is going to run late, so I need a room I can nap in. I would be very grateful if you'd arrange this for me."

Sense Motive DC 20 on the Hand Maiden (Aurlia gets a +2 on this):
This woman is actually an eladrin posing as a wood elf. This is not suspicious by itself, many eladrin, especially women, prefer to disguise themselves to avoid any unnecessary trouble.


Aurlia is content to stay in the background as the others speak to Minister Lee. A man with that much magic and skill could learn more about her than she's ready to make public. She's content to hang back and listen in. Plus, it gives her a chance to stretch out her muscles; that rabblerouser got a few good hits in before she and Alyssia took him down.

As the Aquilae split up she slips back into being Telesan. Wandering around with Jesselle, the approaching Duchess catches 'his' eye. Telesan smiles as the distinguished woman stops and speaks to them. He offers her a deep bow. "We are honored to serve you any way we can, Duchess". Seeing the Duchess brings back memories of serving in Shale during the war. The Duchesses action's were insturmental in saving not only the city but a large amount of lives. Telesan has a deep respect of the Duchess. He has a moment of private humor, imagining that if she'd asked him to go jump off the ship he'd likely be flinging himself off the side right now.

"If you would give us a moment, we'll find you a quite place to rest my lady". In his mind he adds "and safe" to the sentence. He nods at Jesselle, confident that the two of them can do the job.

Something about the handmaiden catches his attention. There's something familiar there...

sense motive: 1d20 + 8 ⇒ (9) + 8 = 17

He shrugs it off; he's likely seen her with the Duchess before.


M Human (Danoran) Investigator (empiricist)/2

”An interesting question, Captain.” Fortinbras takes a swig from his flask, partly to sate his thirst and partly to give him a moment to order his thoughts as he turns to the Captain. ”To claim that all ordered systems must inevitably collapse is to claim that the universe has predictable rules. True chaos follows no rules. For true randomness, the possibility of order must exist as well. If you shuffle a deck enough times, you will eventually draw all of the cards in order.”

Fortinbras turns his head towards to Mr. Tuvuere. ”However, if Mr. Tuvuere is arguing the more restrained claim that the universe has an innate and powerful tendency towards disorder that fundamentally undermines any attempt to create order, then I am inclined to agree.”

Fortinbras turns his gaze away from both gentlemen. His brow furrows, and he shrugs. ”That said, we are creatures of intelligence and self-awareness. Just as we can restrain our baser desires, we are under no obligation to accede to the fundamental inclinations of the universe.”

Fortinbras raises an arm to indicate the cityscape surrounding the gathered people. ”As we can all see, we mortals seem to like our ordered systems. People like living in sturdy buildings. People like knowing we can go a whole day without getting stabbed or beaten. They even like knowing that there's always coffee in the break room." He takes another drink from his flask. "Because people like those things, they work to keep them going. Buildings still fall down, people still get stabbed and beaten, and the whole damn constabulary forgets to buy more coffee, so we build stronger buildings, arrest the criminals behind the stabbings and beatings, and we put Johnson in charge of keeping track of coffee and buying it. People seem to get a bit better at this whole 'order' business every time someone mucks it up. Maybe someday we will finish figuring it out." He sighs and his eyes fall. For the first time since any of the fellow constables have met him, he does not seem to be all tight and restrained, his face taking on the softness that only comes from the expression of a genuine emotion.

"Maybe we will destroy ourselves before then." He rubs the stubble on his chin. His eyes are distant. "I...like to believe that our endeavors will not be in vain, despite evidence to the contrary." He pauses again, as if trying to decide whether he should continue. "It's the only bit of faith I allow myself.”

He bows his head slightly, and the side of his mouth almost turns up into a smile. ”My apologies, Captain, for my rather long-winded answer, but this subject is one that I have thought long on, and I believe such an important topic deserves a more detailed explanation than most. Allow me to give my answer in brief: conflict can't be avoided, but I don't think chaos will reign in the end, either.”


Elf Alchemist 3

"Jerod! I didn't know you would be here. Though I guess it makes sense. One more thing for me to learn when I finally have to take over." Therie exclaims.

She looks over at her two companions that are with her. "This here is Nishoh, our resident sharpshooter, and Vivian, our umm, mystic? They're probably going to be better at introducing themselves then I could be." Therie adds.

"and please don't stop your conversation on our behalf, you seem to be in the midst of a fascinating discussion. The tech behind these ships is amazing, and I'm sure the picking the brain of someone so knowledgeable can only help our business. I don't believe we've met though, may I inquire to your name?" Therie asks, extending a hand in greetings out towards the tiefling, before realizing his hands are full and awkwardly placing her hand back at her side.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Sense Motive 1d20 + 5 ⇒ (9) + 5 = 14 (failure)

"Good afternoon Duchess," Jesselle adds quickly after Aurlia. Her mind spins as the reality of the situation having now met two of some of the most influential people within the Risur. 'Slow down! Do your job, you are here to protect these people not ogle them.' she thinks to herself.

With a deep breath she smiles and comments, "As my companion has mentioned, we will find you some place to rest right away.

Knowledge (Local) (with local being the ship) to know where to find some accommodations? 1d20 + 7 ⇒ (10) + 7 = 17


Male Tiefling Gunslinger (Pistolero) 1

"Call me Dueces if you want." Nishoh extends a hand in greeting. I hope this isn't how the whole day goes. "Yes please do go on, I am interested in the tech as well."


Female Aasimar (Chelaxian, Mwangi) Shaman (Speaker for the Past) 1

Vivian had been a little tongue tied earlier, but she finally found her voice. "My name is Vivian Darr. It's a pleasure to meet you."

Vivian didn't care much for this new technology, but she wasn't about to mention that to these powerful men.


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

Alyssia refuses the offered cigar with a simple shake of her head. She spends a moment mulling over her answer, then several more listening to Fortinbras' long-winded response. Then several more moments attempting to not stare blankly at the older man while trying to comprehend the enormity of the speech. Of course it all made sense. But it had wiped her own answer from her mind.


Fortinbras, Alyssia, and Leon

Rutger shrugged at Alyssia's refusal of the cigar and responded to Tuvuere. "It's quite alright, my good man. Rarely do we find such spirited arguments in this sort of company."

The dwarf grunted and took a puff on his cigar. "That sounded like a win for Eschatology. It's like I've been telling you, Smith, we're being slowly digested by an amoral universe. It's simply practical to prepare for it. Take this ship, for example. You Risuri have gone to war with the Danorans four times in the past two centuries. Countless attempts at a lasting peace have been made and yet the gears of war eventually begin turning again. Now Risur has the mightiest ship in the world, a feat of arcane engineering designed to smash a Danoran vessel with ease. It is a down-payment for the next war between your nations. Mark my words, this sort of weapon is inimical to your Millerite visions of peace."

The captain turns back to the dwarf. "I cannot accept that. Man-made conflict and tragedy are simply outcomes born out of a lack of sufficient empathy. You can see examples all around you." He addresses Leon. "You have the look of a Docker? Now don't be offended, friend, I grew up there myself. Isn't a piece of your ethic predicated on the notion that an awakening of the poor to their plight could be achieved by prose, poetry, song, and questioning blind beliefs?"

He also looks to Alyssia. "Don't let our pontificating keep you from getting a point in, as well. Even if I don't agree with you, it's always fun to see how the defenders of the state think."

Therie, Nishoh, and Vivian

Jerod grins sheepishly. "Of course. Where are my manners? Therie, Vivian, uh... Deuces. This is Mister Geoff Masarde, lead engineer in the design of the Coaltongue."

The tiefling nods his head. "Pleased to make your acquaintances, constables. I am glad to see your presence here. Who knows what sort of Danoran treachery could befoul this grand day." Ironically, his airy voice carried a slight Danoran accent. Masarde takes a sip of wine, makes a face, and taps his wand lightly against the glass. Lines of frost form across the crystal as the drink is chilled. "Do any of you have questions concerning the ship?"

Jesselle and Aurlia

Jesselle:
You understand that the ship is closed to everyone until the king christens her. Once onboard, it shouldn't be difficult to approach the ship's steward.

The Duchess gives Jesselle and Aurlia a warm smile. "Thank you, officers. I've had a high regard for your agency since a plot on my life was uncovered a few years ago. If you could do me another favor, tell me what you think of my brother's... metal monstrosity?"

The Duchess's handmaiden, for her part, stared at Aurlia, eyes wide. She says nothing.


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

I'm not smart enough for this philosophy, Alyssia realizes with a sinking feeling. In an attempt to be polite, she clears her throat and says, thinking over her words as she goes, "As a constable, I believe there is no chaos which cannot be overcome by order. People are by nature not unreasonable creatures, and it is this trait which allows a lawful society to function. However, as a person, I believe that our world is a chaotic place, and the conflicts of the world at large may be unavoidable."


Elf Alchemist 3

"What's it made of? What sort of engine does it have? How much power does it produce? How many people does it take to sail? What principal are you using to integrate arcane and technology? What is the stopping power of the arcano-weaponry you're using? Can I see the engine room? No wait, that would probably break some sort of rule..." Therie sputters off in rapid succession before catching herself. A deep blush comes to her cheeks as she lowers her head Realizing that attacking Mr. Masarde with questions was probably not what he was expecting .


Male Tiefling Gunslinger (Pistolero) 1

"Nothing that will dare to rear its ugly head with us around." He listens with amusement at the barrage of questions. "I have one that's probably closely related to that. I've heard that the mixing of technology and magic is one of the prime agents for the engine and weaponry, how does that work?"


Telesan gives a measured response. "It's very impressive. Imposing. And we worked with the Danorans to make it. I hope it's a sign of future co-operation between us." He thinks to himself Much better than saying 'It's a giant death machine and, stars willing, it won't cause Danor to build even bigger death machines...Damn but this all makes me nervous. I want the peace to hold so much.' The question distracts him enough that he doesn't notice the handmaiden's staring.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

"We will have to be patient until the ship is christened, but once that is done we shall find a place for you, Milady." Jesselle adds.

'It does seem odd that one would need to "rest" shortly after arriving. Not to mention if the Dutchess deems a brief absence acceptable during such a ceremony, why come at all.' The woman considers as she smiles listening to the woman's next question of Aurlia and herself.

Jesselle considers the Duchess' question warily and with some thought. After a moment to consider she answers, "The vessel offers many new, possibilities. While I hope that the ship can provide the protection that Risur requires of it, I am hopeful it does not dissuade us from other avenues of," she pauses a moment considering the right word, "Amity, with our neighbors.

'The woman is fishing for an answer. She must be testing to see where our allegiance outside of the constabulary lie.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Leon accepts the cigar and smokes it thoughtfully while Fortinbras gives his answer, mulling over the other man's words and the question itself. Not really something I've given much thought to in the past... When Rutger addresses him, he smiles and shakes his head. "No offense taken, sir--I'm proud of where I come from, and that means Risur, Flint, and the Strand."

He exhales some smoke and takes on a thoughtful look. "But as for conflict and empathy, I think it isn't so simple as understanding. Back in the Docks, there's plenty of folk who understand the views of others, and even see that they've got merit. But that doesn't mean you won't slap a man for thinking your friend's a whore, and it doesn't keep a thief from burgling a merchant just because the merchant knows an honest trade and the thief doesn't. I'd even say I've known and respected a few men and women I helped put behind bars.

"But that's not to say that understanding doesn't help. I think there's plenty of conflict that could be avoided if we all knew each other a little better. And yes, we feel that if the poor folk of the docks could have their eyes opened to their 'plight,' as you put it--and even more importantly, if the well-off folk of the city could see it as well--then we'd all be a good deal better off. If everyone can recognize one another as having merit, as all wanting to live well..." He trails off and shrugs. "But that's just my opinion."


M Human (Danoran) Investigator (empiricist)/2

Fortinbras nods after each of Leon's points, a pensive look on his face. "Mr. Hatcher has the right of it. The world may keep trying to drag us into chaos, but that does not mean we should not do our earnest best to combat it."

Fortinbras pauses for a moment, tapping his finger against his flask, as he arranges his thoughts. "The Millerite dogma of empathy is a worthwhile endeavor, but all it does is treat the symptoms of the disease. The sick can only recover when the disease is removed at the source. Until we can remove disorder from our universe, true and lasting peace will never be possible. I do not mean to say that the Millerite efforts are useless--we do treat patients we can't cure yet, after all--but they must be understood for what they are."


Huzzah! Sweet, sweet Internet!

Therie, Nishoh, and Vivian

Smiling, the tiefling engineer nods his head at the questions. "Really the best way to learn about her is to spend some time inside. I can tell you that the amount of work that went into the designing and building the Coaltongue was no small feat. It was based on an early Danoran design, but the implementation of the magical capacitor and the 'Brand' would not have been possible without Risuri innovation. The capacitor draws excess energy from the furnace, which it uses to power the ship's controls, lighting, and the Brand; a weapon of my own design that can obliterate a Danoran battleship with a single shot. She can make a good seventeen knots, a full three faster than what we know of from the Danorans. In addition, the hull is lined with a gold-wire, to prevent teleporting boarding parties from getting in or out." Waving towards the shipm the man raises his glass in a toast. "She's nearly indestructible. She can run faster, hit harder, and survive longer than any ship on the seas. Old Gods preserve the Danorans if they try to start another war."

He turns back to Therie, Nishoh, and Vivian. "When we set sail, I’ll see about getting you a tour. She’s a fascinating piece of machinery."

Jesselle and Aurlia

I think I failed to mention this earlier, but the Duchess is well known to be a sorceress of some power. She isn't just an old lady.

Duchess Ethelyn sniffs slightly. "That," she points to the Coaltongue, "is a disaster waiting to happen. I suspect the only reason that it stays afloat is some sort of infernal tiefling sorcery. True patriots do not place their faith in the old ways, in the call of nature and the strength of our fey heritage. Don't be tricked into thinking that Danor's industry will be a godsend, no matter how often my brother mentions 'progress.'"

Her countenance quickly brightens. "Oh, listen to me. I'm just an old woman stuck in her ways. I think I see my brother's procession coming now. I'll look for you when we're aboard."

Fortinbras, Leon, and Alyssia

The dwarf looks as though he's about to respond when he's cut off a roar from the crowd accompanied by a blast of trumpets.

<< King’s Arrival, All Aboard! The Royal Naval Shipyards, Flint, Risur, 18:30 Local (Social Event, Roleplay, Real Time) >>

With great pomp and grandeur, trumpeters announce the arrival of the king’s carriage. Elite guards line the thoroughfare and open the door, and the Flint governor Roland Stanfield emerges, followed by King Aodhan himself. The king offers a one-sided smile to the crowd and a wave. Duchess Ethelyn glides away from the Constables and steps up next to Principal Minister Harkover to greet the King. Children, gathered in advance by royal aides, now cheer and sing the traditional crown anthem as the group makes its way to the docks. As they reach the tables, a young boy and girl step forward and hand the king a traditional bushel of wildflowers with yellow spring tongues, green moon lilies and blue fey’s breath. Thanking the children and giving the boy a pat on the head, the King, who at first glance looks rather unassuming, smiles and shakes the hands of several naval officers before reaching the brow of the ship.

The crowd goes quiet as a red velvet pillow is brought forth with a champagne bottle resting atop it. Picking up the bottle in one hand, the seventy year old man glances at the label before holding it up to for the crowd to see. "You know..." he says in a voice strong enough to carry over the din of battle. "When I was just a raw boy in the army, today would have seemed impossible. This bottle is worth more than my parents made in a year. That is a life I will never forget. It's important to know where we come from. My sister and I, like most of Risur's citizens, came from humble roots. But the wars with Danor changed our fortunes. When I was thirty, I captured and brought into this harbor the first steamship that Danor had ever created and we made it our own. A hundred years ago our people would have thought of a ship like this as a tale of fantasy and yet now she stands before us. We are coming into a new age. This ship, like us, is an example of our nation's progress. Change can be hard sometimes, friends, but if there is one thing we have learned, it is that change is for the best. And so, it is my honor today harken in a new era of Risuri naval strength and to christen this ship the Royal Naval Vessel Coaltongue."

Smashing the bottle against the bow, the champagne shatters into a thousand shards and sprays onto the hull. At the same moment, a steam whistle sounds, and black smoke begins to roil out of the ship’s stacks. Turning back to the crowd, the king smiles. "It is my pleasure to welcome you all aboard for the Coaltongue's maiden voyage. Captain Thedric, make all preparations to get underway." With a salute, the white-uniformed captain turns and a bosun lowers the velvet rope as guests begin to file onto the ship. Amid the press of people filing onboard, Assistant Chief Inspector Delft appears out of the crowd and heads directly to the constables. "Right boys and girls, you have a party to enjoy. Keep your eyes open but do try to have a good time," he mentions before disappearing back into the crowd and up into the ship.

Once everyone is onboard, waiters begin to move throughout the passengers, handing out light refreshments and finger foods that mostly stand upon the main deck, enjoying the view of ironclad warship as it steams out into the harbor. Sweeping out toward the center of the harbor, eight traditional four-masted cruisers enter formation with it, flanking it to the port and starboard. Against their white sails, the black clouds from the Coaltongue’s smokestacks make for a dramatic image. Through smoke and smog the constables are able to catch the duchess glowering at the sight, despite the throngs of civilians lining docks and beaches as the most advanced warship in the world sails out toward open sea.

------------------------------------------------------

At this point the guests are onboard the R.N.S. Coaltongue for the maiden voyage. You know that the event is expected to last about three hours as it journeys to an out-laying island among the Ayres about an hour away. There, the king is going to give some sort of speech. In the time leading up to this, you have several options. You can remain on the main deck and interact with the various NPC's, find the Duchess a room to rest for the journey, or you can take a tour of the ship as several industrialists and naval officers are doing.


The smoke in the air makes Telesan cough. He covers his mouth to keep it under control. Goodness, that's quite a smell. Once he gets himself under control he turns to Jesselle. "We should go find the Duchess her room. Keeping her waiting in this-"he waves a hand towards the smokestacks "-is not a good idea. Do you see someone who could help us?" Telesan looks around for a promising crew member.

I'm guessing perception here?
Perception: 1d20 ⇒ 12


Elf Alchemist 3

Therie shuffles back and forth on her feet, waiting for the tour to start. Okay don't be too excited. This ship is amazing though, I wonder if they'll let us see the engine room, oh! and that Brand he kept talking about. Oh this is going to be exciting.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

((Q. In the Duchess' comments, was it supposed to be 'do not'? It just seems out of place, if she is against technology would she not say place our faith in the old ways?))

Jesselle takes in the Duchess' comments and nods politely. Once aboard the ship she seeks out the ship's steward or will ask the crew where he or she may be found to expedite the search.

Once the Steward is located she approaches him and without revealing it to any other shows her RHC badge before putting it away, "Good day, I am Jesselle Wesmere and on behalf of the Duchess Ethelyn, we," she motions to Aurlia and herself, "Are seeking a room for the Lady to rest for a short time. I assume something can be arranged in a timely fashion?"

Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24


Yeah. That was an editing error on my part. It should read. "True patriots place their faith in the old ways, in the call of nature and the strength of our fey heritage."


M Human (Danoran) Investigator (empiricist)/2

Fortinbras quietly slips into the tour group, hanging near the edge of the group, away from Therie. Learning more about their charge can only be more beneficial. He catches Therie's gaze as she anxiously shuffles about and nods. Just in case anything happened, he wanted her to know he was there for backup.


Still waiting on Alyssia, Leon, Vivian, and Nishoh. I moving the scene along tomorrow regardless.


Male Tiefling Gunslinger (Pistolero) 1

Nishoh raises his brows, very impressed. "Wow, you guys have thought of everything. Gods preserve them indeed. A tour would be much appreciated sir, I look forward to it."


Moving along... Any PCs that didn't respond are assumed to be mingling on the main deck.

Leon, Vivian, and Alyssia

After the grand launch of the newest ship in the Royal Fleet, some of the Aquilae stand at a railing, vigilant of any possible threats. Crowds of people swirl around them. Here, man young aristocratic couple walk by, the man wreathed in smoke of the leaf of Nicodemus, the lady elegantly balancing a silk parasol on her shoulder distractedly listening to him while waving her way through the smoke. There, the ever arguing pair of Captain Rutger Smith and the dwarven Mr. Tuevere. In the distance, the inspectors could make out King Aodhan, who stood next to the magical capacitor, flanked on both sides by Principal Minister Lee and his sister, the Duchess of Shale. They were in a conversation with a hulking minotaur draped in the traditional hempen robe of Ber.

Sliding up next to the inspectors came Roland Stanfield, the Governor of Flint. He smiles and gestures to towards the large passenger. "Brakken of Heffanita, Beran ambassador to Risur. Quite respected in these circles. It's said that her efforts were the main reason that Ber finally consolidated." The tall, stately deva looks at the inspectors, as if approving what he sees. He holds out his hand, grinning. "I understand I have the RHC to thank for preventing a but of an incident before I arrived. I thought I should get a chance to thank you before the king's speech got underway."

More coming!


Therie, Fortinbras, and Nishohh

The Main Deck...

The tour begins on the main deck and is lead by Elian Aughtbrook a young petty officer from the Risuri navy. Neatly dressed in the black cracker-jack uniform of a naval rating, the man keeps a small notepad in one hand at all times and regularly looks down on it to refer to notes. He begins by taking the party of wealthy industrialist, senior officers and the R.H.C. constables first to an elaborate glass frame, a massive structure that currently stands as a makeshift banquet room. It crackles and flickers with silver arcs of magical energy that the gathered guests occasionally point at with delight. "This!" Petty Officer Aughtbrook exclaims pointing at the frame, "Is what we call the Brand. The glass has been magically reinforced and is as hard as steel. While the design itself is partially aesthetic, its primary purpose is to siphon off power from the ship's two boilers and act as a battery of sorts. During battle our warcasters could tap into the power of the brand to empower their spells or release the stored energy in a single blast from the figurehead that would be enough to outright destroy a smaller vessel or cripple a large one. It's called the Brand because whatever is left from the blast will have the crest of Risur burnt on it for all the world to see! Now." He says waving his hands in the general direction of the crackling structure. "The range is short, but combined with the Coaltongue's speed and maneuverability, the Brand would be enough to deter all but the most determined of attacks. If that wasn't enough, the Coaltongue also boasts 24 cannons, twelve on the port and twelve on the starboard and a five inch thick iron armor plating engraved with subtle magic to aid in her defense and hardness. Before we head below deck, are there any questions?"


Jesselle and Aurlia

Telesan spots a junior petty officer running over a guest list and looking clearly overwhelmed. When the two Aquilae approach, he looks up and hurriedly asks "Yes? How can I help you?"


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Once the Steward is located she approaches him and without revealing it to any other shows her RHC badge before putting it away, "Good day, I am Jesselle Wesmere and on behalf of the Duchess Ethelyn, we," she motions to Aurlia and herself, "Are seeking a room for the Lady to rest for a short time."

She thinks a quick moment and offers, "Perhaps you could use some help? I would be willing to assist you should you wish some assistance. She makes the offer in a way that intones that he does not 'need' her help, but would help the petty officer because she can.

Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24 (see roll above)


Telesan adds "We know you must be very busy. But we'd be very appreciative if you'd help us. We don't know the ship layout as well as you."

diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21


Male Tiefling Gunslinger (Pistolero) 1

"That's amazing. The eloquence hides the power. And how the spellcasters can draw off the ship for power...I wish I knew more about magic. How does that siphoning work exactly? Is there any drawbacks to using the main weapon like that? It seems like it would deplete power for a short time."


M Human (Danoran) Investigator (empiricist)/2

Fortinbras pensively runs his fingers through his stubble as Aughtbrook explains The Brand. "How reliable is this Brand? How much combat testing has it had? That much power in one place sounds quite potentially dangerous for us if something were to go wrong."


Sorry about the slowdown, guys. I've been waiting to see if the absentee players would do something. Therie and Leon are both out. Vivian hasn't responded to any messages. I'm good running as a group of five if all of you are.

Fortinbras and Nishoh

Aughtbrook answers each question before moving the tour along to the next position.

"Our warcasters are specially attuned to the Brand by a ritual spell. Unfortunately, I don't know the details of such."

"The Brand has received extensive field-testing, although it has never been fired in live combat. The actual firing of the weapon does not in any way affect the combat efficacy of the vessel, as it draws only on excess fire mana created by the furnace. Now I'll take you to the gunnery deck. Please watch your heads while going below decks."

Taking the group to the main superstructure of the vessel, the smells of steel, oil, and gunpowder become rather prominent. Sweeping his arms to the left and right, the man draws the group's attention to the gundeck with its twenty four cannons. "As you can see each of the cannons are typically manned with a three man crew. As we are not in a state of war, the ship is currently unmanned for such hostilities." Walking the tour group to the aft of the ship, he waves to a pair of doors. "This area is the captain's room (C), while the area forward of us is the ships mage quarters (B-2). Either of these rooms could be converted to firing platforms when the ship is in pursuit of flight. As you can see, all of the lower decks have grated floor panels. This was intentional on the part of the engineers. Due to the steam engines, this allows heat to circulate throughout the ship rather than containing it to the engine deck. This also allows for easy communications between decks, as one can see and shout to someone above of below them during the pitch of battle. Moving downward, I'll show you the main crew's berthing area, the sickbay and ship's magazine. Follow me, please."


Aurlia and Jesselle

The petty officer perks up when the Duchess is mentioned. "Of course I can find something for Duchess Ethelyn. The mage quarters should give her some peace and quiet. Right this way."

He takes Jesselle and Aurlia below deck, slipping past the tour group, and towards the fore of the ship (B-2), stopping at a thick wooden door. Inside, the room is richly appointed with a set of couches and a decorative Beran rug. The far end of the room stands a set of glimmering brass and steel controls. Two doors lead off from this main room. "Does this appear satisfactory?" the man asks.


Telesan quickly scans the room for anything out of the ordinary.
perception: 1d20 + 2 ⇒ (19) + 2 = 21

Following that he attempts to open both of the closed doors.


Telesan's inspection reveals nothing out of the ordinary, except for a strange circle pattern hidden beneath the rug.

"A ritual circle to aid the casting of our mages." the officer explains.


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

"Pleased to make your acquaintance, Governor Stanfield," Alussia replies somewhat awkwardly, shaking the offered hand. Seeing little response from her fellow constables, she opts to clumsily take the lead. "No thanks are necessary - just doing our duty."


Male Tiefling Gunslinger (Pistolero) 1

"Ah, so some random spellcaster can't just walk on and use it. Smart."

Nishoh whistles. "It only uses excess energy? I bet somebody got a promotion when they figured that out." Nishoh follows, having no questions for the moment.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Moving off with the petty officer she takes note of their passage within the ship and like Telesan looks over the cabin.

When the Oracle discovers a magical circle within the room Jesselle is quick to call upon her magical sight and takes a closer look.

((Look about the room Perception: 1d20 + 5 ⇒ (4) + 5 = 9 and Cast Detect Magic))


Just curious, are the other doors locked? Do they lead into rooms like the one we're in?


M Human (Danoran) Investigator (empiricist)/2

"The easier communication sounds like quite a boon. Superior communication allows for superior tactics. However, I have one concern: are there temperature controls in place on the heat venting? Us roasting in here would be unpleasant." Fortinbras takes a last swig of his flask, tilting his head back to get the last drop.


Unfortunately, Alyssia, it seems like you're the only one up there. Leon dropped the game and Vivian has been MIA for over two weeks. You're on your socially awkward own!

Alyssia

Governor Stanfield grins, flashing a ivory-white teeth. "Well by all means, please keep it up. I know that, being a deva, I'll eventually come back from any danger, but then I'd have to run for office again." He laughs. "I'll take resurrection over re-election any day! Please excuse me, I see somebody is calling me over."

More will be up tomorrow!


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

Alyssia nods as Governor Stanfield takes his leave, glad to have dodged the proverbial bullet. She takes back to watching the goings-on, feeling more and more out of place. She was good at subduing people, not talking to them.


Alyssia

Alyssia moves among the dignitaries and nobility, trying her best to stay unnoticed. She notices that the king, with the principal minister shadowing him, moves to the front end of the capacitor. He grimaces and grips his stomach. He waves away help. "One of the local archfey is upset I parked my ship here," he guesses, laughing it off. "One of the burdens of kingship, I'm afraid; the fey can really let me know when they've got an opinion. I always get burps that taste like fish when I sail these days."

Fortinbras and Nishoh

Taking the same laderwell down that runs through the middle of the ship, the rating gestures to long poles that run from the top to bottom of the deck. "When the Coaltongue is fully manned, this serves as the crew's berthing area. The total crew compliment for the ship is eighty-nine. This does not include a contingent of marines, but when one considers that a sail ship requires nearly double the complement, it's quite impressive. For those unfamiliar with the rigors of sea life a sailor would rig his hammock between the two poles here." The man smacks a pole that has an eyelet screwed into either side. "And he can turn in for the night. Now, as you may have guessed, there's not enough room here for a crew of this size, however because a ship runs twenty-four hours a day, and the crew stands a twelve hour watch, when half the crew is up working, the other half is sleeping. This allows us to double the size, without sacrificing space." Leading the tour back aft, the man takes the group into a large room with a freestanding table. "This is the ships operating theater (C-4). In days past, the crew might be lucky to get treatment at the hands of a carpenter. But not now! No, only the finest for our sailors. As part of the ship's complement the Coaltongue has her own surgeon who has been trained both in the physical and magical arts of healing." Taking the group forward he points towards three doors. (C-2) "Ahead is where you would find the ships magazines. I believe Gunners Mate Athel is currently on watch and she will explain the area better than I." Walking up to the door with the tour guests in tow the man knocks at the door before a young woman with powder-blackened hands opens up and gives a small smile. Glancing at the others, she nods to Petty Officer Aughtbrook. "Tour then?" When Aughtbrook nods, "Right then, I'm Divianne Athel, one of the gunners mates assigned to the Coaltongue. What you see before you are the ship's magazines. Now in times past, magazines have been one of the most dangerous areas aboard a ship, either from a random spark or from the damage that occurs during battle. More ships have been lost to magazine detonation than any other cause of sinking. With that in mind, we developed these." The woman points to a charm that hangs against a wall and causes small puffs of cold air to issue out from the woman. "There's a fancy name for them, but the crew calls them 'fire wards'. The range is limited, but it protects the firedust from reaching excessive heat. (the Fire Wards are marked with a "W" on the map. While a charm is mounted, all creatures and objects within 15 ft. of it gain fire resistance 20. If removed from its mount, the charm grants its resistance only to the creature carrying.) Trust me, the rest of the ship may be burning up, but with these little guys you will stay cool even in the worst summer days along the Yerasol archipelago. You'll see what I mean when you go down onto the engine deck you will see what I mean. A ship like this runs hot." Nodding back to Aughtbrook, the man points back towards the central ladderwell. "Follow me if you please I'll be taking you down to the bottom deck."

Aurlia and Jesselle

Telesan finds the doors to the other rooms unlocked. The port side is a large closet that holds any material for a spell that could be anticipated. The starboard side is a simple bedroom.

Jesselle finds nothing out of place in the room, but her detect magic spell tells her that the controls at the far end of the room are radiating a powerful magic aura.


Female Human Brawler 2
Quick stats:
AC 17, T 14, FF 13; hp 20/20; F +4, R +6, W +1; CMD 20 (22 vs. grapple); Init +3; Perc +6; Martial Flexibility 4/4

Alyssia frowns at the overheard conversation. It means little to her, but bears repeating to her fellows later. She continues to lurk, somewhat impatiently waiting for the tour to end.


M Human (Danoran) Investigator (empiricist)/2

Though his coffee is gone, Fortinbras seems to have relaxed slightly after the last explanation. "I must admit I was not anticipating such a satisfactory method to control heat. Kudos."


Male Tiefling Gunslinger (Pistolero) 1

"They truly have thought of everything. I can only imagine how many long nights with a quill and paper it took to plan all this..." Nishoh shakes his head in amazement as he continues to note everything he's learning.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Jesselle points to the controls as she moves closer to look them over, "These are for the wizards that would normally inhabit these quarters I presume? What do they do and can anyone with some magical talent use them?[/b]

Spellcraft 1d20 + 6 ⇒ (1) + 6 = 7


Telesan joins Jesselle in looking at the controls.

Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

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