GM OfAnything's Port Godless (Inactive)

Game Master terraleon

Port Godless Maps


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Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

Familiar's Knowledge check: 1d20 + 7 ⇒ (12) + 7 = 19
Turathal's little bird tattoo takes physical form and calls out in Common:
"It's a vargouille. Its shriek can paralyze and its kiss can kill. The shriek can only affect creatures that can see and hear it."
Then the little thrush shifts back into tattoo form.

Turathal blasts it with Toppling Magic Missiles.
Force Dmg: 4d4 + 8 ⇒ (3, 2, 1, 2) + 8 = 16
Topple v CMD: 1d20 + 7 + 6 ⇒ (3) + 7 + 6 = 16
SR check: 1d20 + 9 ⇒ (15) + 9 = 24

If that doesn't kill it, he'll move back, close his eyes, stick his fingers in his ears and hum to himself.
"lalala, I'm not listening."

Dark Archive

"monkey" (magical beast) tumour familiar (sage) 10 | AC 16 T 14 FF 14 | HP 46/46 | F +9 R +9 W +4 | CMD 14 | Init +2 | Perc +5 lowlight vision

Nigel's knowledge check, Drokk's ranks: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24

"Ooook, hik hik!"

familiar speak with master:
"Bird is right, kill it quick master!"

To emphasise his point, Nigel reaches into the Handy Haversack and grabs a flask of holy water, flinging it at the vargouille. (Assuming that the Know Planes confirms that it's an evil outsider).

holy water flask vs evil outsider, ranged touch: 1d20 + 11 ⇒ (1) + 11 = 12damage: 2d4 ⇒ (4, 4) = 8

If the grenade misses it will cause 1 point of splash damage to the vargouille wherever it lands. Range increment is 10'.

If the vargouille is not dead, Nigel then closes his eyes tight, and adopts his best "blind ninja" pose, in order to defend Drokk. (if the vargouille is dead, Nigel does not close his eyes).

bodyguard aid another 1: 1d20 + 11 ⇒ (1) + 11 = 12miss chance 1: 1d100 ⇒ 62
bodyguard aid another 2: 1d20 + 11 ⇒ (19) + 11 = 30miss chance 2: 1d100 ⇒ 29
bodyguard aid another 3: 1d20 + 11 ⇒ (12) + 11 = 23miss chance 3: 1d100 ⇒ 9

with a 50% miss chance it looks like Nigel is entirely ineffectual :/


Sign-Ups

1min 4r elapsed

The floating head melts as the flask of holy water strikes it.

"Something bigger then" You hear the sound of a spell being cast from down the hallway.

Initiative (round 1)
Outsider
Nigel, Turathal
Woman
Hakaam, Bones, Iso, Doctor Drokk, Hakime

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso hustles forward, his hair pricking up as he hears spellcasting.

Iso will crush nasty tricky necromancers."

Dark Archive

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HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

I think Iso and Hakaam have the wrong room/hallway. I'm pretty sure the spellcasting is coming from the hallway with the tan patch of Grease spell.

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Hakaam went ahead under stealth. Then Drokk followed, passing the eastern corridor. If someone saw him (or Hakime?) pass that might have triggered the encounter.

"Iso! You're going the wrong way!"

Drokk turns and flies down the hallway, over the patch of grease.

Double move. Does Drokk see anything new?

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime moves to the opening and crosses the grease if she can...

reflex: 1d20 + 8 ⇒ (7) + 8 = 15
reflex, for second square of grease if nec: 1d20 + 8 ⇒ (19) + 8 = 27

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones tries to identify the spell being cast
spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

Bones takes a step back and begins casting a summon monster spell III of his own.

full round action casting summon monster III.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso stops, looks around, and sighing starts back towards the others.

"Iso was just checking flanks. Make sure no tricky sneaky types come up and hurt friends." he tries to explain.

bluff: 1d20 - 2 ⇒ (1) - 2 = -1

Yeah, right

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam curses inwardly at the impatience of his colleagues leading them precisely down the path he was trying to avoid. He draws his sword as he approaches the corner, trying as best he can to make his presence unknown.

If I could make a new stealth check once I get to the point I am at.

Stealth: 1d20 + 36 ⇒ (20) + 36 = 56


Sign-Ups

1min 5r elapsed

Buffs:

Drokk-
mutagen (strength, feral, beastmorph: wings, scent) - 80 mins
heroism - 80 mins
greater magic fang - 8 hrs
barkskin - 80 mins
gravelly tonic - 1hr (put the number of checkboxes used/available on your sheet please)

communal resist energy (fire) - 10 min (20 for Nigel)
Infusion of long arm - 8 min
Infusion of shield - 8 min
Infusion of expeditious retreat - 8 min

Hakaam-
heroism - 80 min
barkskin - 80 min
Spider climb - 80 min
Elixir of hiding - 1 hr

Turathal-
Mage armor - 1hr (renewed since baths)
Heightened awareness - 10 min
Longstrider - 1hr
Shield- 1min
Shield of Faith- 2 min

Bones-
False life - 6hrs, 13 t.hp
Shield of faith - 6 min

Hakime-
Shield of faith - 1 min

Nice roll, Hakaam

Iso runs past the corridor, but Drokk and Turathal set him straight. Drokk flies down the corridor, alert for trouble. As he passes the grease, a flame-red humanoid appears. It is a strange mix of insect and reptile, with four arms and twitching, fanged mandibles that reach out to bite you.

Attack(readied bite, v Drokk flat-footed): 1d20 + 12 ⇒ (1) + 12 = 13 bodyguard 1 fail

As Drokk passes, it attempts to slice with one of its short swords.

Attack(AoO sword v Drokk): 1d20 + 13 ⇒ (18) + 13 = 31 bodyguard 2 success
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Drokk

Hakime moves gracefully over the slippery floor, but the creature swings at her as she leaves the greased area.

Attack(AoO sword v Hakime): 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Hakime

Hakaam tries very hard to be sneaky.

GM Screen:

Perception,Drokk: 1d20 + 12 ⇒ (4) + 12 = 16
Perception,Nigel: 1d20 + 13 ⇒ (16) + 13 = 29
Perception,Hakime: 1d20 + 14 ⇒ (13) + 14 = 27

GM: 1d20 + 21 ⇒ (1) + 21 = 22
GM: 1d20 + 13 ⇒ (16) + 13 = 29
GM: 1d20 + 13 ⇒ (10) + 13 = 23

Nigel and Hakime pinpoint the caster's location in the hallway. Translucent on map, still invisible.

The buglike creature clicks its mandibles, and steps toward Drokk, slashing with its short swords. It saves a claw and a bite for Hakime.

Full Attack:

Attack(sword v Drokk): 1d20 + 13 ⇒ (7) + 13 = 20 bodyguard 3 success
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss

Attack(sword v Drokk): 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 miss

Attack(sword v Drokk): 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss

Attack(claw v Hakime): 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5 miss

Attack(bite v Hakime): 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d3 + 1 ⇒ (3) + 1 = 4 miss

roll above a 10 will you? RNGeezus

Initiative (round 2)
Outsider
Nigel, Turathal
Invisible Woman
Hakaam, Bones, Iso, Doctor Drokk, Hakime

Grease: DC 10 Acrobatics check to cross, move at half speed. On failure DC 18 Reflex or fall prone. Fail by 5 or more, fall prone no save

DC 16+ Know(planes):
This is a Xill, an evil outsider that paralyzes victims and lays its eggs in them.

DC 21+ Know(planes):
Due to their natural habitat on the ethereal plane, Xill are resistant to magic (SR 17)

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

"There's an invisible spellcaster. Where?"
Turathal moves forward and takes in the scene of mayhem.
Current movement rate is 50', so single move.

His little birdy pal, ever curious, pops out to take a look.
Knowledge-Planes: 1d20 + 7 ⇒ (5) + 7 = 12
Shrieking in frustration and fear at not recognizing the strange creature, Geddy quickly reverts to tattoo form.

Unable to target the invisible caster, Turathal thrusts his tattooed hand forward. "Behold the power of the great and powerful Ra! Mayhislightshineuponyouforever!"
standard action, Channel negative energy. Selective Channel out all allies and their pets (can do 6 & self). DC: 17 Will Save or be Dazed for 1 round. Any Foe within 30' takes full dmg, regardless of save (all 1d3 of it...lol). If immune to negative energy, immune to Daze as well.
negative energy dmg: 1d3 ⇒ 3

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(plans): 1d20 + 7 ⇒ (20) + 7 = 27

Bones knows what the creature is, which he will be glade to discuss at length when he has an action.

Dark Archive

"monkey" (magical beast) tumour familiar (sage) 10 | AC 16 T 14 FF 14 | HP 46/46 | F +9 R +9 W +4 | CMD 14 | Init +2 | Perc +5 lowlight vision

know planes, drokk's ranks: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15

Just to note that Drokk also pinpoints the enemy caster, thanks to scent gained from Beastmorph mutagen.

if enemy caster is dazed by Turathal's channel:
Nigel merely speaks to Drokk, using Bodyguard to protect him.

if enemy caster is not dazed:
Nigel speaks to Drokk, then fetches a tanglefoot bag from the Handy Haversack and throws it at the mage.

tanglefoot bag vs mage touch ac: 1d20 + 11 ⇒ (10) + 11 = 21invisibility miss chance: 1d100 ⇒ 51

Causes entangled condition, plus DC15 reflex save or be stuck to floor.

This will provoke from both the mage and the summoned monster, so only do this if the mage is not dazed.

"Eeek, hih hih ooook!

familiar, speak with master:
"Invisible caster right in front of you on your left master! Smell her! I protect you from red thing!

bodyguard 1: 1d20 + 11 ⇒ (18) + 11 = 29
bodyguard 2: 1d20 + 11 ⇒ (7) + 11 = 18
bodyguard 3: 1d20 + 11 ⇒ (8) + 11 = 19

Employ bodyguard against first three eligible melee attacks against Drokk.

Note that Drokk's current buffed AC is 32, without Bodyguard bonuses.


Sign-Ups

Turathal channels the might of Ra, forcing the caster to concentrate on her spell.

GM Screen:

Concentration DC 17: 1d20 + 14 ⇒ (6) + 14 = 20

Will(Sophini): 1d20 + 11 ⇒ (18) + 11 = 29
Will(Xill): 1d20 + 6 ⇒ (1) + 6 = 7

The spell continues, but the Xill warrior seems stunned by the holy energy.

Nigel attempts to entangle her.

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

And she appears to be stuck fast to the ground. Despite her setback, she manages to complete her spell, summoning an emaciated, hairless canine with a strange air of menace and cruelty about it.

It appears next to Drokk and bites at him.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15 miss

Drokk notices the smell has shifted, she is no longer adjacent to you.

GM Screen:

1d4 - 1 ⇒ (3) - 1 = 2
2d4 ⇒ (2, 2) = 4

Initiative (round 2)
Xill (-3,dazed)
Nigel, Turathal
Sophini(-3,entangled), Evil Dog
Hakaam, Bones, Iso, Doctor Drokk, Hakime

DC 13 Know(planes):
This is a yeth hound, an evil outsider whose bite and bark both cause fear.

DC 18 Know(planes):
The hound resists attacks made with weapons other than silver.

DC 23 Know(planes):
Yeth hounds can fly as a supernatural ability.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso hurries forward.

"You are not to hurt friends of Iso. ARRRGGHHH"

acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11
Phw

He glides a little clumsily over the greased area, but manages to keep his footing.

No time for an attack after that double move though.

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

"Tell me where she is so I can target the area with a glitterdust!" Turathal shouts in frustration.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime flurries on the multi-limbed being in front of her. She does not provoke due to Point Blank Master feat

to hit: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
dmg if hits: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

to hit: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
dmg if hits: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

"Nigel hit her with a tanglefoot bag, Turathal! She can't have gone far. Aim your spell directly to the east of me!"

know.planes vs xill, mutagen, heroism: 1d20 + 13 - 1 + 2 ⇒ (13) + 13 - 1 + 2 = 27
know.planes vs evil dog, mutagen, heroism: 1d20 + 13 - 1 + 2 ⇒ (16) + 13 - 1 + 2 = 30

"Dog is a Yeth Hound. Employ silver weapons in preference." Bones can relay the Xill info.

Will post two sets of actions. First, assuming that the enemy caster is stuck in place by the tanglefoot bag (she seems to have failed the DC15 reflex save). Second, assuming that she moved away somehow (dimensional slide? freedom of movement?)

vs stuck in place caster:
Drokk full attacks against the adjacent caster, who has been pinpointed by Nigel.
claw 1, mutagen, greater magic fang, heroism, power attack, vicious: 1d20 + 12 + 2 + 1 + 2 - 2 ⇒ (10) + 12 + 2 + 1 + 2 - 2 = 25damage: 1d6 + 7 + 1 + 4 + 2d6 ⇒ (5) + 7 + 1 + 4 + (6, 4) = 27invisibility miss chance: 1d100 ⇒ 57
claw 2, mutagen, greater magic fang, heroism, power attack, vicious: 1d20 + 12 + 2 + 1 + 2 - 2 ⇒ (5) + 12 + 2 + 1 + 2 - 2 = 20damage: 1d6 + 7 + 1 + 4 + 2d6 ⇒ (2) + 7 + 1 + 4 + (4, 1) = 19invisibility miss chance: 1d100 ⇒ 82
bite, mutagen, greater magic fang, heroism, power attack, vicious: 1d20 + 12 + 2 + 1 + 2 - 2 ⇒ (18) + 12 + 2 + 1 + 2 - 2 = 33damage: 1d8 + 7 + 1 + 4 + 2d6 ⇒ (5) + 7 + 1 + 4 + (2, 5) = 24invisibility miss chance: 1d100 ⇒ 100vicious damage to Drokk: 3d6 ⇒ (1, 5, 6) = 12 Split each die of damage 50/50 with Nigel.

vs mobile caster:
Drokk first 5' steps directly east. Then, Drokk sniffs the air with his enhanced senses to locate the enemy mage. Pinpointing her, Drokk goes for a grab. This provokes an AoO from the mage.
grapple check vs mage, mutagen, GMF, heroism: 1d20 + 12 + 2 + 1 + 2 ⇒ (16) + 12 + 2 + 1 + 2 = 33invisibility miss chance: 1d100 ⇒ 1


Sign-Ups

She used the shift supernatural ability from the Teleportation wizard subschool to dimension door away from the square she was in.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones completes his monster summing III spell bringing in earth elemental help. Ordering them in Teran "One attack the Xill. The other two seek out the invisible caster and attack."

Bones moves for a clear look down the hallway then cast prayer {link} on the group centered on him.
(all allies get +1 to most all rolls, all foes -1)

With his reamining time he describes everying there is to know about Xills and what he knows about yetthounds.

"The odd thing is a Xill, an evil outsider that paralyzes victims and lays its eggs in them. Due to their natural habitat on the ethereal plane, Xill are resistant to magic! Yeth hound, an evil outsider whose bite and bark both cause fear. The hound resists attacks made with weapons other than silver."

Small Earth Elements Stats {link}

One elemental attacks the Xill and the other two use their tremorsense 60 ft to find and attack the invisible caster.

Attack & other Rolls:

number of small earth elements summoned: 1d3 ⇒ 3

(Earth mastery +1 to hit and dam vs all foes touching the ground)
green elem vs Xill slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (6) + 6 - 1 + 1 + 1 = 13
Green damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (5) + 4 + 2 + 1 + 1 = 13

blue elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (13) + 6 - 1 + 1 + 1 = 20
blue damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (2) + 4 + 2 + 1 + 1 = 10

orange elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM, +2 flank: 1d20 + 6 - 1 + 1 + 1 + 2 ⇒ (16) + 6 - 1 + 1 + 1 + 2 = 25
orange damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12

k(planes): 1d20 + 6 ⇒ (12) + 6 = 18

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam darts out of seemingly nowhere to strike at the Hound!

Knowledge (Planes): 1d20 + 5 ⇒ (17) + 5 = 22
Knowledge (Planes): 1d20 + 5 ⇒ (11) + 5 = 16

Swift Action to Study my friend the Hound. I assume he is flat footed since my stealth was bordering on obscene?

+1 Keen Adamantine Dueling sword, Piranha strike: 1d20 + 12 + 2 + 4 - 2 + 1 ⇒ (18) + 12 + 2 + 4 - 2 + 1 = 35
Damage: 1d8 + 5 + 4 + 4 ⇒ (1) + 5 + 4 + 4 = 14
+1 Keen Adamantine Dueling sword, Piranha strike (Confirmation): 1d20 + 12 + 2 + 4 - 2 + 1 ⇒ (15) + 12 + 2 + 4 - 2 + 1 = 32
Damage: 1d8 + 5 + 4 + 4 ⇒ (3) + 5 + 4 + 4 = 16

"Fear thisssss..." hisses Hakaam viciously as the blade slides into a vital organ.


Sign-Ups

1 min, 6 rounds elapsed

Iso hurries over the grease. Hakime flurries on the Xill, hitting once and missing. Drokk attempts to grapple Sophini, but misses her invisible form.

Bones summons some elemental help and casts a prayer. The one attacking the Xill missed, but the other two both slam Sophini. They've pinpointed her location for the party.

GM Screen:
Miss Chance: 1d100 ⇒ 66
Miss Chance: 1d100 ⇒ 94

Hakaam is surprisingly stealthy and finds a weak spot on the hound.

Initiative (round 3)
Xill (-8)
Nigel, Turathal
Sophini (-25, entangled), Yeth Hound (-25)
Hakaam, Bones, Iso, Doctor Drokk, Hakime

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime trusts her companions and their summoned creatures to continue to make short work of hounds and caster, and shoots at the Xill again...

to hit: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
dmg if hits: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

to hit: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
dmg if hits: 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"ARrghh" rages Iso, hacking away at the four armed creature in front of him.

No haste, inspire or other buffs up?

attack,PA,rage: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18
damage,PA,rage: 1d12 + 8 + 6 + 3 ⇒ (5) + 8 + 6 + 3 = 22

But his stroke is not especially well timed.

Dark Archive

"monkey" (magical beast) tumour familiar (sage) 10 | AC 16 T 14 FF 14 | HP 46/46 | F +9 R +9 W +4 | CMD 14 | Init +2 | Perc +5 lowlight vision

Nigel bodyguards Drokk. (Apply to first three eligible melee attacks).

Iso, Prayer is up.

bodyguard 1, prayer: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
bodyguard 2, prayer: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
bodyguard 3, prayer: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13

"Eeeee, ooooky ooooky oook!"

familiar, speak with master:
"We're getting surrounded master, whose side area all these things on huh?"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

So Iso attack was actually 19 to hit and 23 damage if it did hit.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

missed the prayer... add one to each of Hakime's attack and damage rolls above...

to hit: 19, with 10 dmg and to hit: 26 with 9 dmg

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

Turathal casts Glitterdust, hitting the caster, and unfortunately the elemental to the east of her.
DC 18 Will save

for GM:
see map for target area. feel free to delete

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

elemental will save vs Glitterdust: 1d20 + 3 ⇒ (2) + 3 = 5 oh-well, still has tremorsense.


Sign-Ups

Sorry guys, I didn't un-bold the second line, we may need to retcon some actions

Turathal casts glitterdust, while Nigel prepares to guard the Doctor.

Will: 1d20 + 13 - 1 ⇒ (11) + 13 - 1 = 23

The golden dust outlines the woman and she spits a curse. The dust also outlines her three mirror images.

She becomes fully visible as she attempts to cast another spell. She navigates the sticky threads and avoids provoking an attack from Drokk.

Concentration DC 17: 1d20 + 14 ⇒ (3) + 14 = 17 whew
Concentration DC 19: 1d20 + 14 ⇒ (7) + 14 = 21

Turathal, Bones, Hakime, and Iso find themselves in a web. DC 19 Reflex or grappled

"Howl, you mutt!" she says to the dog, and it unleashes a terrifying sound. Everyone DC 12 Will or panicked for 2d4 rounds

Will(Sophini): 1d20 + 13 - 1 ⇒ (19) + 13 - 1 = 31

She teleports down the stairs.
She is not in line of sight from most of the hallway. Drokk can just see her.

Hakime, Iso: if you make both saving throws you can keep your actions and rolls. Sorry for the confusion
Initiative (round 3)
Xill (-8)
Turathal
Sophini(-25, 3 images, entangled), Yeth Hound (-25)
Hakaam, Bones, Iso, Doctor Drokk, Nigel, Hakime, Elementals(orange blinded)

Dark Archive

"monkey" (magical beast) tumour familiar (sage) 10 | AC 16 T 14 FF 14 | HP 46/46 | F +9 R +9 W +4 | CMD 14 | Init +2 | Perc +5 lowlight vision

save vs fear: 1d20 + 3 ⇒ (15) + 3 = 18

"Eeek, hik hik, ekk!"

familiar speak with master:
"stupid dog-thing!"

Nigel is unimpressed by the Yeth Hound's howling.

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

save vs fear, heroism: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

"She's downstairs! Slippery witch, she's still within my reach."

Drokk 5' steps to the east, bringing the mage within reach of his long arms. He attacks with his claws.

claw 1, mutagen, prayer, heroism, power attack, greater magic fang, vicious: 1d20 + 12 + 2 + 1 + 2 - 2 + 1 ⇒ (9) + 12 + 2 + 1 + 2 - 2 + 1 = 25damage: 1d6 + 7 + 1 + 4 + 2d6 ⇒ (1) + 7 + 1 + 4 + (4, 6) = 23mirror image? (1=real mage): 1d4 ⇒ 4
claw 2, mutagen, prayer, heroism, power attack, greater magic fang, vicious: 1d20 + 12 + 2 + 1 + 2 - 2 + 1 ⇒ (7) + 12 + 2 + 1 + 2 - 2 + 1 = 23damage: 1d6 + 7 + 1 + 4 + 2d6 ⇒ (1) + 7 + 1 + 4 + (5, 4) = 22mirror image? (1=real mage): 1d3 ⇒ 3

I've assumed that 3 images means 3 illusions plus the real mage, and that the first claw popped an image. Please adjust if my assumptions are wrong.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

will,rage,superstition: 1d20 + 5 + 2 + 3 ⇒ (3) + 5 + 2 + 3 = 13

Attack as before 19 to hit, 23 damage

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

Reflex Save: 1d20 + 3 ⇒ (16) + 3 = 19
Will Save: 1d20 + 10 ⇒ (5) + 10 = 15
Turathal is both surprised and relieved to have avoided the sticky webs, so much so he seems to completely be unaware of the yeth's howl.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Spells in effec: +1 Prayer, +2 Divine Favor, +3ac shield of faith, False life 13hp, summ monster 2 of 6 rounds

Saves:

Bones web reflex w/+1 prayer: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Bones howl will w/+1 prayer: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16

Green howl will w/+1 prayer: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
blue howl will w/+1 prayer: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
orange howl will w/+1 prayer: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20

Bones is caught by the web, but not the howl. None of the three earth elementals are bothered by the howl.

The Green elemental shifts and attacks the Xill again. The other two elementals move and attack Sophini again.

Bones tries and fails to break free of the webs, then he draws his +1 flaming warhamer and burns the webs holding him taking the fire damage in exchange for freedom.

attack rolls:

(Earth mastery +1 to hit and dam vs all foes touching the ground)
green elem vs Xill slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (9) + 6 - 1 + 1 + 1 = 16
Green damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12

blue elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (11) + 6 - 1 + 1 + 1 = 18
Green damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + 1 = 11

Orange blind miss chance >50 hits: 1d100 ⇒ 65
Orange elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (13) + 6 - 1 + 1 + 1 = 20
Orange damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (1) + 4 + 2 + 1 + 1 = 9

Bones to break free of webs: 1d20 + 2 ⇒ (5) + 2 = 7

web fire damage: 2d4 ⇒ (4, 4) = 8

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

reflex dc 19: 1d20 + 8 ⇒ (8) + 8 = 16 Hakime is webbed... If Bones setting fire to the webs doesn't burn them all, freeing her as well as potentially doing damage to her, she'll throw an alchemists' fire at her feet to burn the webs away from her.

alch fire dmg to herself: 1d6 ⇒ 4 no damage, due to fire resistance 5

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

just looked at the map... sorry - a little disorganized tonight... If the webs are gone from around her, she'll stay where she is, if they still threaten to re-web her, she'll move as below.

Hakime's move if necessary:
After freeing herself from the webs, Hakime moves forward, doing her best to avoid attacks.

acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Will Save: 1d20 + 5 ⇒ (5) + 5 = 10

We are so spending two inspiration points on that reroll.

Will Save: 1d20 + 5 ⇒ (19) + 5 = 24

Hakaam feels like he is about to flee but steels his resolve stepping up five feet to drive his blade at the creature's heart as a cold, calculated rage seizes him.

Activating Rage to Dex

+1 Keen Adamantine Dueling sword, Piranha strike: 1d20 + 12 + 2 + 4 - 2 + 1 + 2 ⇒ (19) + 12 + 2 + 4 - 2 + 1 + 2 = 38
Damage: 1d8 + 5 + 4 + 4 + 2 ⇒ (6) + 5 + 4 + 4 + 2 = 21
+1 Keen Adamantine Dueling sword, Piranha strike: 1d20 + 7 + 2 + 4 - 2 + 1 + 2 ⇒ (1) + 7 + 2 + 4 - 2 + 1 + 2 = 15
Damage: 1d8 + 5 + 4 + 4 + 2 ⇒ (6) + 5 + 4 + 4 + 2 = 21
+1 Keen Adamantine Dueling sword, Piranha strike (Confirm): 1d20 + 12 + 2 + 4 - 2 + 1 + 2 ⇒ (16) + 12 + 2 + 4 - 2 + 1 + 2 = 35
Extra Damage: 1d8 + 5 + 4 + 4 + 2 ⇒ (3) + 5 + 4 + 4 + 2 = 18


Sign-Ups

1 min, 7 rds elapsed

Drokk attacks the shifting forms of the spellcaster and two of the four images vanish, leaving one figment and the real spellcaster.

Iso and Hakime attack the Xill, but only manage one hit between them.

Bones clears the web around himself as his elemental summons attack. The blind elemental scores a lucky hit on Sophini.

Hakaam scores a critical hit through the throat of the howling hound and it disappears in a pop of summoning dust.

The Xill attacks the three party members surrounding it.

Rolls:

Short Sword v Hakaam: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 16
Damage: 1d6 + 3 - 1 ⇒ (2) + 3 - 1 = 4

Short Sword v Hakaam: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
Damage: 1d6 + 3 - 1 ⇒ (5) + 3 - 1 = 7

Short Sword v Iso: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Damage: 1d6 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Crit v Iso: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage: 1d6 + 3 - 1 ⇒ (5) + 3 - 1 = 7 Confirmed

Claw v Hakime: 1d20 + 13 - 1 ⇒ (6) + 13 - 1 = 18
Damage: 1d4 + 3 - 1 ⇒ (4) + 3 - 1 = 6

Bite v Hakime: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Damage: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3

Initiative (round 4)
Xill (-17)
Turathal
Sophini (-34, 1 image, entangled),
Hakaam(-7), Bones, Iso(-11), Doctor Drokk, Nigel, Hakime

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso has dr 2/- so only 9 damage on him.

"ARRRGGHHHHHHHH roars the barbarian, now very unhappy at the new hole in his armour.

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

Turathal spends a full round unleashing a Toppling Magic Missile, sending 3 at the caster and 1 at the Xill.

3 missiles at Sophini: 3d4 + 6 ⇒ (4, 3, 3) + 6 = 16
Trip/Topple attempt v CMD: 1d20 + 7 + 6 ⇒ (2) + 7 + 6 = 15

1 missile at Xill: 1d4 + 2 ⇒ (4) + 2 = 6
Trip/Topple attempt v CMD: 1d20 + 7 + 6 ⇒ (11) + 7 + 6 = 24
SR Check?: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

Turathal shakes himself out of his stupor and launches all 4 missiles at the caster.
22 points force dmg, 15 on trip atttempt v CMD


Sign-Ups

Turathal unleashes a barrage of missiles at the woman, but they deflect harmlessly off an invisible shield.

She laughs.

She uses her wizard power to shift back once more, then casts create pit underneath the elementals harassing her.

Reflex Orange v 19: 1d20 - 1 ⇒ (6) - 1 = 5
damage: 3d6 ⇒ (1, 5, 5) = 11
Reflex Blue v 19: 1d20 - 1 ⇒ (16) - 1 = 15
damage: 3d6 ⇒ (4, 4, 6) = 14

If you end adjacent to the pit (purple) DC 17 Reflex or fall in.

Initiative (round 4)
Xill (-17)
Turathal
Sophini (-34, 1 image, entangled),
Hakaam(-7), Bones, Iso(-11), Doctor Drokk, Nigel, Hakime

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso continues to froth at the mouth and hack away at the Xill in front of him.

"Arrghhhhhhh"

attack,PA,rage, prayer: 1d20 + 11 - 2 + 2 + 1 ⇒ (5) + 11 - 2 + 2 + 1 = 17
damage,PA,rage,prayer: 1d12 + 8 + 6 + 3 + 1 ⇒ (8) + 8 + 6 + 3 + 1 = 26

But his aim is off - perhaps it was his spittle in his eye?

Due to his DR Iso should only be on 9 damage

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Doctor Drokk flies over the pit, arriving next to Sophini. Provokes an AoO from Sophini.

Drokk tries to finish the mage with a vicious bite.

bite, mutagen, heroism, GMF, power attack, prayer: 1d20 + 12 + 2 + 2 + 1 - 2 + 1 ⇒ (6) + 12 + 2 + 2 + 1 - 2 + 1 = 22damage, mutagen, GMF, pa, vicious, prayer: 1d8 + 7 + 1 + 4 + 1 + 2d6 ⇒ (8) + 7 + 1 + 4 + 1 + (6, 3) = 30mirror image? 1= real mage: 1d2 ⇒ 2

"AGH! Damn you to hell!"

Dark Archive

"monkey" (magical beast) tumour familiar (sage) 10 | AC 16 T 14 FF 14 | HP 46/46 | F +9 R +9 W +4 | CMD 14 | Init +2 | Perc +5 lowlight vision

Nigel bodyguards Drokk.
bodyguard 1, prayer: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
bodyguard 2, prayer: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
bodyguard 3, prayer: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Spells in effect: +1 Prayer, +2 Divine Favor, +3ac shield of faith, False life 13hp, summon monster 3 of 6 rounds

Bones yells in Terran to his elementals "Attack the magic used woman!" uses his flaming war hammer to burn the next square over diagonally so that he can escape the webs, the then starts to move down the hallway thinking it might loop around.

The Blue elemental winks out of existence due to the damage from the fall. Both the Orange and Green double move using earth glide (20' burrow) to surround the foe once again.

Small earth elementals {link}

Orange small earth elemental: 11 dam
Green small earth elemental:

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam cricks his neck before going to leap over the now open pit!

Jump!: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Leaping over, he pirouettes, a move that almost proves to be his downfall as he stumbles about on the landing. "It isn't too late to reconsider your quiet surrender" he adds, quickly assessing her vulnerabilities.

+1 Keen Adamantine Dueling sword, Piranha strike (Heroism, Rage to Dex, Studied Combat): 1d20 + 13 + 2 + 4 - 2 + 1 + 2 ⇒ (7) + 13 + 2 + 4 - 2 + 1 + 2 = 27
Damage: 1d8 + 5 + 4 + 4 + 2 ⇒ (8) + 5 + 4 + 4 + 2 = 23

Reflex: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17

The sword darts in and out, as Hakaam barely keeps his balance. Dicebot does not like me very much today.


Sign-Ups

1 min, 8 rds

Iso swings wildly at the creature, but misses his attack.

Drokk flies over the pit, and manages to pop Sophini's last image.

Bones finishes his path out of the webs as his elemental summons move to surround the caster.

Hakaam gracefully clears the pit and lands a blow.

Delaying Hakime

The Xill attacks Iso again, then steps away.

Attack:

Attack(sword v Iso): 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 DR 2

Attack(sword v Iso): 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 DR 2

Attack(sword v Iso): 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 DR 2

Attack(claw v Iso): 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d4 + 3 ⇒ (1) + 3 = 4 DR 2

Attack(bite v Iso): 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d3 + 1 ⇒ (2) + 1 = 3 DR 2

Attack(confirm? v Iso): 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 DR 2

Total after reduction: 13 damage

Initiative (round 5)
Xill (-17)
Turathal, Hakime
Sophini (-57, entangled),
Hakaam(-7), Bones, Iso(-22), Doctor Drokk, Nigel

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