GM NotEspi's Master of the Fallen Fortress (Standard) 2 (Inactive)

Game Master NotEspi

Map

Initiative:

[dice=Opposition]1d20 + x[/dice]
[dice=Celegon]1d20 + 6[/dice]
[dice=Durun]1d20 + 3[/dice]
[dice=Jorun]1d20 - 2[/dice]
[dice=Kiddir]1d20 + 4[/dice]
[dice=Mae]1d20 + 2[/dice]
[dice=Zahira]1d20 + 3[/dice]


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Dot in. Adding discussion post later.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Blessings to you all.

Scarab Sages

M Half-Orc | HP 42/42 | AC 15 T 13 FF 12 | CMD 18 | F +9 R +10 W +11 | Init +3 | Perc +17/+21 traps | DV 60' [+] | Stealth +22 | Spells: L1 8/8, L2 8/8, L3 6/6, L4 4/4 | Conditions: -

'I feel like I've been here. Like I live the same life again and again.'

A man in splendid heavy armor looks at his gear. His look is pensive.

'How many more warriors in this Angelic Armor was in the way of the righteous, fighting evil? And how many of them have visited the fortress where I'll go - in different eras? I don't know.'


Okay. I'm sending out PMs with notifications to the players that are not here. Maybe they missed the recruitment post. Feel free to small talk in the meantime.

You arrive at the Eagle Garrison in Absalom's Eastgate quarter. After announcing why you are there, you are seated in a small room with a lot of chairs next to the entry hall. You are told that the Captain will send someone for you and speak with you shortly.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

No problem. I'm still finishing up the character anyhow and will be socializing in short order... although Mr Ezo seems like a scary dude.

Scarab Sages

M Half-Orc | HP 42/42 | AC 15 T 13 FF 12 | CMD 18 | F +9 R +10 W +11 | Init +3 | Perc +17/+21 traps | DV 60' [+] | Stealth +22 | Spells: L1 8/8, L2 8/8, L3 6/6, L4 4/4 | Conditions: -

'...Sometimes I think I hear voices. But the meaning of their words seemed to elude me. If I were a painter I would have painted these voices in purple. I think this color suits them...'

Sovereign Court

female Vishkanya Exemplar 2
Spoiler:
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion

A strapping young woman whose strange ophidian features stand out of place above her practical but well-kept clothes and plain but sturdy wooden cuirass, but perhaps appear more in keeping with the strange weapon, like a common punching dagger with a megalomania complex, she keeps her left hand in, arrives, her every motion appearing pitch-perfectly controlled. There is an unmistakable aristocratic swagger in her step...and a matching pair of strange, puckered scars in both checks. She looks, all in all, like a life-sized version of some twisted child's doll.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

A tall, broad shoulder kellid joins the group, at least you think he's a kellid. His skin is pale and almost waxy looking compared to the normally tanned hue of his people, and the dark short-cropped beard appears quite out of place. Though that is not the most oddity about the man; one of his eyes is a pale, icy blue with the other it completely jet-black. He does not carry much in the way of weaponry or armor; in fact his armor appears to have seen better days while the only visible weapon is a thick leather glove reinforced with metal plates. He does carry a very well-made pack that he removes from his shoulders and sets upon the ground.


"Citizens..."

A member of the town watch walks into the room and puts a filled waterskin on one of the chairs next to you with a polite nod.

"In case you're thirsty. The Captain will talk to you shortly, but - just in case."

Still waiting for one guy. PM'd him some 10 hours ago, but didn't get a response. Timezones, I guess. I'll give him some 10-15 more and then we'll start as 5 or I'll get a replacement. I mean - working week, 24 hr response time. I don't think I'm unfair.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

I'd say that's pretty reasonable, especially consider the recruitment stated you wanted to begin on Monday.

Durun eyes the waterskin skeptically. Instead of partaking he simply removes an empty tin canteen from his backpack. He twirls his hand around the container a few times before putting it to his lips and taking a long, deep drink. "Now that is cool, crisp water!" he says with a sigh.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

The small blond haired woman from the corner responds in a very soft voice: "I thank you good sir. I am fine, thank you for your thoughts."

Sounds good, very reasonable. I still have a couple last things to decide on anyhow... like an avatar...


Okay then. No response, so we go as 5 and hope they'll join before we're too deep in. I'm only on the phone right now, so I won't be able to post sooner than in 8 or so hrs. Thanks for being patient. We'll get this show on the road as soon as I get my hands on a proper keyboard.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Sounds good to me!


You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore, discover, and reveal untold mysteries of Golarion. Perhaps this is why you hang out in the Flaxseed lodge, a place notorious with it's concentration of Pathfinders - the guild of historians, archaeologists, and various other scholarly professions. But no good expeditions leaves without the muscle - the majestic Absalom Pathfinder Lodge also hires brave warriors and combatants capable, among other things, of protection. There are also a few quite shady characters nobody really likes to talk about... In public, at least.

Which one will you be, then?

You've read the note in the Flaxseed Lodge, delivered by a startup immigrant half-orc. The note traveled through several hands before you saw it for the first time, but the man that wrote it now sits in front of you. Called into his office after a short wait, a beast of a man is sitting at his desk, clad in officer's garments of the Eagle Garrison. His armor and weapon stands are right here - in the office - and almost illuminate the room with their shine. Though the plate and shield have several scratches, Captain Wilridge is obviously keeping it in excellent condition. He looks at you, as if judging your ability to complete this task, and you almost think you see his head shake left to right at one point.

The Wilridge stands up, slowly walks to the front end of the table, and sits on top of it.

"Right. Let's get to it then. First of all, Welcome! I am Captain Wilridge, Eagle Garrison, Absalom's Watch. I am glad you have arrived on such short notice. If you'll allow me, I briefly explain the situation."

He takes a short pause to rearrange his thoughts, then continues: "If you are from around here, surely you are familiar with the Cairnlands. For those that are not from Absalom, there is an area around the city littered by graves of soldiers, destroyed siege engines, and minor collapsed forts. All of these are a residue of numerous conquerors attempting to take over this great city. It came to be called the Cairnlands. Don't ask why, I did not make that name up. My men heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the "Fallen Fortress". The word on the street is wrong, however. As a matter of fact, one of your own - a Pathfinder going by the name of Balenar - has recently ventured there to uncover any old tomes or artifacts."

He sighs heavily.

"Alone... The truth is, we gave him a note not unlike the one you read yesterday in your inn. He was supposed to hire a few men to go with him, and go look for any old maps or documents related to nobility of that time. But it seems Balenar got greedy and decided to not split the rewards or fame. I explained to him that we can not spare resources to send guards with him right now, but he insisted that he goes instantly, before anyone else beats him to it. That was several days ago. He would surely have reported back by now. So we are mounting a search and rescue expedition. You will be given a map to the fort. It is not a day's walk from here, really. Unfortunately, as I said, we can not send our own men out right now."

He takes a deep breath again, and looks at each of you.

"Questions?"

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun watches the Captain intently with his mismatched eyes, nodding occasionally at the information presented. "Are there any rumors what may have taken residency within the tower?" He taps his cheek. "Or are you aware of any other groups that were interested in the tower?"


"We have no information on what - or who - is actually inside. A recent earthquake made it accessible after who knows how long. If a band of brigands got lucky and took over, they could use it as an impromptu base of operations. Those are mere speculations on my part, however."

Wilridge thinks for a moment, then continues.

"As for your second question, we are not aware of anyone. But that doesn't mean other parties are not interested in the building and its contents. We didn't exactly announce our interest in the tower to the world, either."

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

The mousey looking girl in the corner looks up, her look changing from the blank far off distracted stare she's had since entering the room, to focus on the Captain and his announcement. She's a petite young woman with short cropped blonde hair and light blue eyes wearing wearing what looks to be a freshly made hardened leather cuirass over simple clothes.

Once the tall, pale bearded man stops speaking she stands, a faint air of perfume catches your nose from her direction as she bows politely:

"I am Lady Mae, a healer from here in Absalom, I've decided to join with the Pathfinders in order to use my gifts for the betterment of the world. Be it by healing soldier or peasant, or placing long dead men to peace in their next journey, so long as there are strong men and women to protect me I will assist this mission."

She then looks around to the others gathered in the room as she sits back down.

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

Strong bald man comes into the room. His face froze in an expression of mockery mixed with confidence that everything is very bad. "Well, Dearel. Cool that you sat here in the quality of the furniture, so everyone can enjoy your beloved armor." His husky voice clearly sounds like a mockery. "But I have news for you. Kaleb ordered to tell you to hurry back. There is some business with the supplies of the holy weapons and magic scrolls for the Caravan. And something else important he wanted to tell you personally." *Yawns* "So I will go in this adventure instead of you."

Scarab Sages

M Half-Orc | HP 42/42 | AC 15 T 13 FF 12 | CMD 18 | F +9 R +10 W +11 | Init +3 | Perc +17/+21 traps | DV 60' [+] | Stealth +22 | Spells: L1 8/8, L2 8/8, L3 6/6, L4 4/4 | Conditions: -

"WHAT? As I said I don't have to do it... ahhh... damn the chain of command. Go to hell, Kiddir!" He gets up and slaps the bald guy on the shoulder. "Captain, ladies and gentlemen Pathfinders...." - He touches two folded fingers the top of his helmet -"...Forced to leave you. Until the next time. Chao."

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

Kiddir sits down on a free place in an extremely relaxed pose, leaning back and with legs apart. When Dearel leaves, he adds with malice: "You're lucky that I kicked this guy. I know it, because we are members of the same small but very militant sect. And with very good intentions, of course... Ah, but the Gods! He is a terrible bore. Believe me." He stretches like a cat. "I forgot to introduce myself. Kiddir. Kiddir out of nowhere." A crooked smile crosses his face. "Hm... To find some lost guy? If we know where he is? A piece of cake."


Interesting., muffles the captain. He stands up straight again, and starts circling around the table. Before sitting down, he reaches for a paper on his desk and slowly slides it to your side of the table.

"This is the map of the area east of the city. The tower is marked on it. I'm sure you'll be able to find it with this paper. There are little to no shops outside of city walls. If you are lucky, you will meet a traveling merchant, but I suggest you get anything you want while you are within the city limits."

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae sits up from her position to glance over at the map Is there a clickable map of this? to wonder how long of a trip it would be, roads, wilderness, etc.

"Do you know what sort of a man this Balenar is, other than greedy and impatient? If we are to find him, in one condition, or another... how would we recognize him? If he has passed on, would we need to return his body or does he have some last rites to be served? There are so many lost souls already in the Cairnlands, adding another would pain me greatly." She then sits down and lets out a solemn sigh and closes her eyes for a moment.


The captains takes a few seconds to respond, although it is apparent that he is trying to remember something.

"Well - You know bards. Hedonism through and through. he was very well spoken, unsurprisingly. And his clothing and equipment seemed of exceptional quality. Of course, that does not say anything about his character. We don't know what you might find. For all we know, he might walk through this door any minute, fresh as a flower, and just tell us he made a long detour. That being said, I have no idea."

There is no map I know of, but with a rough estimate based on the map provided, the hike to the tower will take about 4 to 6 hours. One way.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun nods at the strange man's introduction. "My name is Durun, pleasure to make your acquaintance, Kiddir."

Durun grunts at the intelligent questions the strange young woman asked. "All good questions, er, young lady. Sorry, I do not yet know your name."

The Exchange

Female Human (Shoanti/Ulfen) Oracle (Metal) | HP 10/10 | AC: 17 T: 12 FF: 15 CMD: 15 | F+1 R+2 W+2 | Init -2 | Perception +0 |

Eyes darting from figure to figure, a large, well muscled woman watches the conversation from the closed door, arms held behind her. She speaks with a strong lisp, "When we find him do we to return immediately or do we finish the job?"


Wilridge hears Jorund's question, then considers an answer for a moment.

"Finding Balenar is, for the time being, our main concern. Once, and -if- that is covered, you are to move to the initial objective... To search the place and find old maps, tomes, diplomatic contracts, and similar items. That is, before anyone else does. We don't actually know whether anything like that is in the tower, so if you don't find anything - no harm done."

The Exchange

Female Human (Shoanti/Ulfen) Oracle (Metal) | HP 10/10 | AC: 17 T: 12 FF: 15 CMD: 15 | F+1 R+2 W+2 | Init -2 | Perception +0 |

Jorun nods, apparently satisfied. "We should go. Four hours for talking on the road."

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae looks over to the tall man: "My apologies Sir, you must not have heard me when I introduced myself a few minutes ago. I am Lady Mae, a healer. A pleasure to meet you Durun.

As far as our mission at hand, I haven't any more questions and am prepared for this short journey so long as the weather holds fair."

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun looks a little abashed at his faux pas. "It would seem that I did, I am sorry Lady Mae. If you'll excuse my ill manners."

Durun looks around. "Anything else? If not, I agree with Jorun and that we leave sooner rather than later. I believe we have a rather long hike before us. It would not do well to do so in the dark."

Sovereign Court

female Vishkanya Exemplar 2
Spoiler:
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion

"Let's get on with it, then!"


"Very well. Godspeed. Now if you'll excuse me, I have this exciting pile of paperwork to deal with."

Wilridge starts shuffling through a stack of documents on his desk.

Immediately afterwards, you set course for the area marked on Wilridge's map. After exiting Absalom through the enormous East Gate, you notice many farmhouses just outside. Wilridge said there's not much happening outside of city limits, but the immediate area near the gate seems to be just as living. Caravans and travelers slowly shuffle towards, and away from, the gate's collapsing bridge. The fields outside the walls are being worked by farmers, and the farmers' kids play around their houses. The ones that are old enough help their parents with chores in silent submission; possibly thinking of their future careers as adventurers when they see you walk nearby.

However, the road goes quiet fairly soon - within a matter of minutes, only a few houses remain in sight. You enter the Cairnlands, and suddenly face a land much more grim.

Countless sword hilts sticking out of the ground mark the resting places of entire armies - local and foreign. Not arranged, just in large swarms here and there. Graveyards filled with bodies that failed to lay siege to Absalom's mighty walls. Now and then, you see remains large metal and wooden contraptions - engines of war that failed the one single thing they were supposed to do - to overwhelm stationary brick and stone.

The road snakes ahead into Western Kortos, lined with small tree patches on each side, eventually blooming into a dense forest.

After a few hours of traveling, you approach a large clearing. In its middle, stands a single tower of sun-bleached stone - determined to defy the tooth of time, though not the damage caused by tremors.

The building rises out of the churned earth of the Cairnlands. No doors or windows mar the otherwise smooth expanse of the tower’s walls. The tower is quatrefoil in plan; its eastern wing has largely collapsed, exposing the interior floors to the open air. Only the topmost level seems whole, though its eastern portion hangs precariously over the mountain of rubble left by the collapse. At ground level, the rubble frames a gaping hole in the side of the building that provides access to the tower’s darkened interior.

As you circle the tower, several dogs rest just outside the shade of the tower interior. Seeing you approach, they lift their heads and bare their teeth, growling menacingly. They do not seem rabid, you can clearly see the ribs of the canines through their skin.

Initiative:

Opposition: 1d20 + 1 ⇒ (20) + 1 = 21
Durun: 1d20 + 3 ⇒ (12) + 3 = 15
Jorun: 1d20 - 2 ⇒ (8) - 2 = 6
Kiddir: 1d20 + 4 ⇒ (7) + 4 = 11
Mae: 1d20 + 2 ⇒ (2) + 2 = 4
Zahira: 1d20 + 3 ⇒ (6) + 3 = 9

Immediately as they see you, the dogs close in with the clear intention of feeding, barking and growling as they close in with the group.

However, they are forced to slow down when moving through the rubble underneath the collapsed stone colossus. This gives you some time to prepare and defend yourselves.

Turn 1 - go if bolded
Dogs - moving through difficult terrain
Durun
Kiddir
Zahira
Jorun
Mae

2 things I'd like to say - I am disappointed in the lack of halflings and gnomes in this party. I can't pick a specific target. The other thing is I am running a VTT game in a few hours, so I might be slower with posts. Just a heads up on that.

Sovereign Court

female Vishkanya Exemplar 2
Spoiler:
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion

There is a subtle disappointed look on Zahira's face, as though she were hoping for less pathetic adversaries. Nonetheless, her body and mind are thoroughly prepared for this moment. She snaps into the stance practiced so long at the Academy, and lunges at the nearest dog with her strange and vicious weapon.

pata vs Blue: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Zahira strikes one of the dogs with a mean wound. The poor bugger almost collapses to the ground, but manages to stay on its feet.

GM:

Blue -5 HP

Turn 1 - go if bolded
Dogs - moving through difficult terrain
Durun
Kiddir
Zahira - seems like she's making a dog kebab
Jorun
Mae

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

When I have a bit more time I'll add in some traveling role play stuff, but I don't have time right now.

"Umm, is that growling?" Mae says as we approach the tower. "Those dogs look like they could use a meal." With that she drops her backpack to the ground and pulls out a wrapped cloth filled with jerkied meat and tosses it as far as she can to the north of the red dog and then steps to the south.

"There you go you poor dog!"

Move action: Retrieve jerky
Standard Action: Toss jerky ranged: 1d20 + 2 ⇒ (9) + 2 = 11
5' step to the south

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

In the same boat as Mae. I don't have much time right now, but I don't want to slow down combat.

Durun eyes the wild dogs with pity, but also with a bit of anxiety. If they were so hungry to attack a larger pack, then they likely would not stop until satisfied. He targets the wounded dog, looking to end the creature's suffering quickly. He quickly sends a bolt of freezing cold toward the dog!

Cold Blast: 1d20 + 4 ⇒ (7) + 4 = 11
Cold Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Standard Action - Attack Blue with Cold Blast (Targets Touch AC).


While Mae tosses some food to the north, Durun tries to hit the injured animal with a blast of cold energy. The ray of cold leading from his fingertips does not connect, however, and chills some of the debris under the dog's feet.

Turn 1 - go if bolded
Dogs - moving through difficult terrain
Durun - misses
Kiddir
Zahira - seems like she's making a dog kebab
Jorun
Mae - throws food around

The Exchange

Female Human (Shoanti/Ulfen) Oracle (Metal) | HP 10/10 | AC: 17 T: 12 FF: 15 CMD: 15 | F+1 R+2 W+2 | Init -2 | Perception +0 |

Jorun moves with a dutiful swiftness toward the dog that Zahira wounded, spear in hand. For a split second she regards the mutt with a look of scornful bitterness and stabs forward.

Spear: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

Masterwork Short Sword: 1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 6

"These animals have something wrong. Our pack twice bigger..."

He shrugs, moves to the nearest dog and inflicts an aimed blow with the sword.

Any that is still alive


Jorund finishes the wounded dog with her spear, and Kiddir ruthlessly drops another one with his sword.

The remaining animal sniffs the air for a second, then jumps over for the jerky from Mae, and grabs it. It starts chewing on it vigorously while looking at you and occasionally growling.

Turn 1 - go if bolded
Dogs - "Dinner!"
Durun
Kiddir
Zahira
Jorun
Mae

Yellow dogs are unconscious or dead.

The Exchange

Female Human (Shoanti/Ulfen) Oracle (Metal) | HP 10/10 | AC: 17 T: 12 FF: 15 CMD: 15 | F+1 R+2 W+2 | Init -2 | Perception +0 |

Apparently uninterested in walking, Jorun simply hurls the spear at the last living hound.

Spear: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Jorun then brings her remaining spear to bear, followed by a quick grunt, a brusque point at Mae, and then a gesture to stand behind.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

"Good puppy! Who's a good boy? He's a good boy! See? Just hungry, please leave him be, there's no reason to shed more blood here."

Mae continues showering the dog with affection from a distance and tosses the rest of a day's trail rations in its direction. Take 10 on an untrained handle animal check if that will help the situation at all, 14.


Well, given that the last pooch is currently impaled by Jorun's spear, not really. All dogs lay unconscious and bleeding on the ground.

Combat over

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun shrugs as the last of the hounds chases after the jerky. "Let us continue on. No need to waste more time on these mongrels." With that he moves toward the opening in the tower.

The Exchange

Female Human (Shoanti/Ulfen) Oracle (Metal) | HP 10/10 | AC: 17 T: 12 FF: 15 CMD: 15 | F+1 R+2 W+2 | Init -2 | Perception +0 |

Jorun trots over to the impaled pup and wrenches the spear from the rib cage. The clean spear is returned to its place with the rest of her equipment and the gory spear kept at the ready.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Lady Mae looks over at Jorun as she spears the last remaining dog with a look of disgust. "That was very much uncalled for Jorun. We aren't savages here, needless slaughter is not welcome. I would hope you'd stay your hand if someone surrenders."

With that Mae will kneel in front of the dying dog and give it a moment of silence, then rise and follow behind the group solemnly as it picks its way through the rubble.

Sovereign Court

female Vishkanya Exemplar 2
Spoiler:
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion

"They're probably better off this way," Zahira says calmly as she wipes her blade on the stones, drawing some nice sparks as she does so. "After all, Kiddir had a point; how desperate and deranged must they have been to challenge a group twice their size in both numbers and dimensions?"


The tower's collapsed wall reveals two possible entrances from the east - apparently doors to a walled room that used to be here.

Sovereign Court

female Vishkanya Exemplar 2
Spoiler:
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion

Zahira fearlessly mounts the rocks, takes out her blowgun and lays it on a smooth patch of ground, and plays a bit of Spin-the-Bottle with it.

southern (1) or northern (2)?: 1d2 ⇒ 1

Zahira picks her blowpipe back up and looks at the southern door, then at her companions. "Any objections?"

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

"Whichever way you deem best is fine with me. Just give me a second to put on this bug repellent. I can't imagine the creepy crawlies that have been living in there all these years just waiting to crawl up my legs and land in my hair." The last bit gives a visual shudder in disgust.

Once Mae is out of the rocks and standing in the courtyard she looks up and takes a look at the building. "Ah yes, very impressive looking place. Ominous looking even." She then takes a vial of liquid out of her belt pouch and begins rubbing it all over herself. Applying vermin repellent

Sovereign Court

female Vishkanya Exemplar 2
Spoiler:
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion

Zahira gingerly approaches the southern door...

Stealth: 1d20 + 3 ⇒ (16) + 3 = 19

...and beckons the others.

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