GM NotEspi's Master of the Fallen Fortress (Standard) 1 (Inactive)

Game Master NotEspi

Map

Initiative Roll:

[dice=Opposition]1d20 + x[/dice]
[dice=Elutheria]1d20 - 2[/dice]
[dice=Harrisk]1d20 + 5[/dice]
[dice=Kaa]1d20 + 1[/dice]
[dice=Lissaya]1d20 + 3[/dice]
[dice=Ryllkwynne]1d20 + 5[/dice]
[dice=Senma]1d20 + 4[/dice]


51 to 100 of 417 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma watches on in abject horror as these new Pathfinders butcher some dogs and then proceed to light a spider on fire. "These are just animals... We probably could have just given some trail rations to the dogs and avoided the spider webs without resorting to mindless killing." Senma offers as Lissaya takes flight, leaving the group.

"Also, we should probably stick together!" bellows the man after the woman flying away atop a bird.


Kaa and Harrisk barely dodge the flames, but still get singed a bit. The explosion echoes through the tower and small rocks and debris descend on you from the structure's topmost level.

Everyone between the tower and the debris on the ground roll a reflex save, please. Companions included. Since it's falling from quite the height, DC 8.

Each of you take 3 damage

From within the room, you hear an odd hissing noise and a loud thud.

Falling damage: 1d6 ⇒ 3

As Lyssaya takes flight, the spider falls to the ground, and emerges from the smoke-filled area.

Initiative:

Opposition: 1d20 + 3 ⇒ (1) + 3 = 4
Elutheria: 1d20 - 2 ⇒ (18) - 2 = 16
Harrisk: 1d20 + 5 ⇒ (8) + 5 = 13
Kaa: 1d20 + 1 ⇒ (17) + 1 = 18
Lissaya: 1d20 + 3 ⇒ (13) + 3 = 16
Ryllkwynne: 1d20 + 5 ⇒ (1) + 5 = 6
Senma: 1d20 + 4 ⇒ (15) + 4 = 19

Turn 1 - Go if bolded
Senma
Kaa
Lissaya
Elutheria
Harrisk
Rylkwynne
Spider

As for other openings, since the wall is collapsed pretty much the entirety of the tower is accessible from the east. The only exception is the topmost level, which seems to be mostly intact, but barely holding together. Especially after the explosion you caused.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk's Reflex: 1d20 + 8 ⇒ (14) + 8 = 22
Goliath's Reflex: 1d20 + 5 ⇒ (3) + 5 = 8

"I'm sorry! I knew the spider was poisonous and thought my arrows weren't going to do that much, so I tried to burn its web and set it on fire. I didn't mean for it to cause a full explosion!" Harrisk says as he chokes back tears and looses an arrow.

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 ⇒ 2
Crit Confirm: 1d20 + 2 ⇒ (9) + 2 = 11 I'm not sure if I need to subtract anything from it having cover or not.
Additional Crit Damage: 2d4 ⇒ (4, 1) = 5

Harrisk then directs Goliath to back up.

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

did Lissaya see any other openings into the tower? Windows, balconies, etc.?

Lissaya, reflex: 1d20 + 3 ⇒ (6) + 3 = 9
Roc, reflex: 1d20 + 7 ⇒ (18) + 7 = 25

With the spider too far into the tower to reach, Lissaya just sends an arrow at it and circles around the tower again.

shortbow, attack, shooting into melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11

-Posted with Wayfinder

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Having followed the others Ryll was also in the area of unsettled ground...

REF: 1d20 + 5 ⇒ (19) + 5 = 24

but she steadies herself and sends an arrow at the spider...

CLB+PBS: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23..DMG: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa ignores Senma's comments, as he doesn't understand his concerns. (Kaa is really just as likely to eat a dog or spider if that's what is available)

He swings his large weapon around as he steps back and swings at the spider.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

reflex: 1d20 - 2 ⇒ (9) - 2 = 7

Elutheria steps right up to the spider and swings at it with her hammer, two handed.

attack: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
damage: 1d8 + 3 ⇒ (8) + 3 = 11


With all the explosions, falling rocks, arrows and swings, the spider finally topples over.

Now, when I said you all take 3 damage earlier, I meant only Kaa and Harrisk. Just to get any confusion out of the way.

The debris from the topmost level finally stops falling.

Everyone who failed their DC 8 Reflex takes from falling rocks: 1d6 ⇒ 4

After the smoke clears out, you may enter the spider's nest. Only that it's not much of a nest anymore. Any cobweb that was in the room earlier was cleared by the fire. Of the few things left in the room, a small piece of wood now glows with orange heat in the corner. You can clearly see a carcass of a dog, however. Poor thing must have ran into the spider webbing. The dog still has it's collar, which is studded with lapis lazuli stones and has a silver tag reading "Kita".


Lissaya wrote:
did Lissaya see any other openings into the tower? Windows, balconies, etc.?
GM NotEspi wrote:


As for other openings, since the wall is collapsed pretty much the entirety of the tower is accessible from the east. The only exception is the topmost level, which seems to be mostly intact, but barely holding together. Especially after the explosion you caused.

You can pretty much access any of the floors except top level. Everything else has a sort of a half-room revealed due to the collapsed wall.

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

Elutheria approaches the dog carcass and reads the tag. She then pulls a stone from the rubble and places it upright at the carcass's head. She gets on one knee beside it and bows her head in silence for a moment. Then, she rises, and backs away. "It must have been important to someone."

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Reflex - DC 8: 1d20 + 6 ⇒ (2) + 6 = 8

Senma looks up and sees the explosion as he deftly steps to the side as falling rocks slam into the ground around him, but he avoids being hit.

"This seems dangerous..." he mutters to himself.

Shrugging as he sees no other option, the man follows his new comrades up the stairs to the next level.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

As Goliath and Harrisk ride into the room, Goliath stops and sniffs the dog and lets out a low whimper.

"It's okay buddy, spiders have to eat, too," Harrisk says in a somber tone. He pauses for a moment.

"I'm just glad you didn't get bit," this time in a more upbeat voice as he ruffles Goliath's fur.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Ref Save: 1d20 + 1 ⇒ (15) + 1 = 16

"Sshhh! Don't tell Ssssenma... he likesss the doggiessss."

Kaa heads for the opening he was looking at before the whole spider incident occurred.

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Ryll follows Harrisk into the spider room and looks around
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

keeping an arrow nicked just in case.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

"I do like dogs... Is that so wrong?" he says, not expecting an answer.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

As they ride up to the doorway, Harrisk turns to Goliath and says "Do you think you can smell if there are any other dogs around here so we know to keep an eye out for them?"

Harrisk uses Animal Focus (Falcon) on Goliath and looks into the room.
Harrisk Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Goliath Smell Perception: 1d20 + 5 + 8 + 4 ⇒ (2) + 5 + 8 + 4 = 19

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

Elutheria follows Harrisk to the door. "Whatever comes, I am prepared to smash it!" She shuffles her warhammer in her hands as she carries it leaned against her shoulder.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa flicks his tongue out. "I don't smell any more..."


Goliath smells something about, but it is definitely not a dog. This smell is much more foul.

Delving deeper into the tower interior, you locate 2 more rooms. Both are filled with stone debris and the occasional smashed furniture.

In the westernmost of the rooms, you also locate a door.

Sorry about the late post. Wasn't able to do anything yesterday.

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

"This fortress has seen its share of destruction" Ryll says gesturing to the smashed furniture.. then she points at the door int he westernmost room...

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa approaches the door, and when everyone seems ready, he will open it.


The door is a bit rusty, but budges when Kaa puts some weight into his attempt. Opening the door reveals a stairway to higher levels of the tower, but it seems to be blocked by large rocks and various debris.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk picks up a small chunk of the broken furniture and tosses it in his hand. A look of contemplation forms across his face as he stares at the blocked passage.

After about a minute of this he sighs, "Nah," and scatters the wood amongst the rubble. "Anyone have any ideas of how to clear the stairs?"

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

"Maybe he didn't go thisss way? Iss there another way to try?"

Kaa looks for other areas to explore.

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

"It could be that something pursued him, so he blocked the path to keep it out. Or perhaps something followed him and blocked the path to keep them both in. Regardless of the reason, I believe it would be wise to thoroughly explore this tower, and that includes whatever is on the other side of this blockage."

Did Lissaya bring her Roc in the tower?


Search of the interior yields no results, but the eastern rooms seem accessible. Either by climbing the wall, or other means of reaching elevated terrain.

The ragged remains of the eastern walls certainly seem like a surface suitable for climbing. Definitely more suitable that the other, relatively intact, tower walls.

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya just grins. She and her bird leave the tower and take to the air. She circles around the tower, momentarily whooping in delight at the experience of flight, as she often does. She lands on the opening of the second story and lowers a rope for the others to climb up.

she is too proud of her Roc to let anyone else ride it

-Posted with Wayfinder

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Are we able to climb the rope up?

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma grabs the rope and quickly scales the wall. His hands grimace as the rough surface of the hemp scratches them and he wishes that Lissaya had invested in better rope. "Perhaps the spider's silk would have been better..." he muses aloud.

Take 10 for a 13 to climb the rope.

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya snorts and rolls her eyes at the complaint.

yeah, it's DC5 to climb a rope braced against a solid, flat surface

-Posted with Wayfinder

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Ryll will go up the rope with the others.


After climbing up the wall, you find yourself on the 2nd floor of the tower. The half-collapsed floor is large enough for you to stand on, and you see two separate doors. To the northern and southern rooms on this floor.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa checks the northern door for any sounds (Perception: 1d20 + 6 ⇒ (15) + 6 = 21), and if he hears nothing, goes to the southern door to do the same (Perception: 1d20 + 6 ⇒ (8) + 6 = 14).

If all is quiet (and no one else has a plan), he will open the southern door first.


Kaa:

Nothing from south, but you can hear playful growling and water splashing from the northern door.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa puts a finger up to his lips at the northern door, and waves the others to him. He whispers, "Ssssomething growling and sssplashing in water... could be another dog?"

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk will nock an arrow. "I've got your back, Kaa," he whispers.

Readied action: When Kaa opens the door, if something attacks him, Harrisk will shoot.

Readied:

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d4 ⇒ 3

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Once notified of the danger Ryll will ready her bow and back away from the northern door to let the melee folks open it...

Readied Action if there is danger...
CLB+PBS: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12..DMG: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

You can't ready actions outside of combat as there is no initiative order. :( A surprise round is what would be ideal.

The electric undine sees everyone get ready to kill once more and rolls his eyes. "For all you lot know, you could be getting ready to shoot an innocent. "

-Posted with Wayfinder

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

Elutheria backs up to the door and twirls her hammer. She nods at Kaa.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa opens the door.

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya just smirks at Senma, bow held casually ready.

-Posted with Wayfinder


Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor. In the puddle, a dog-sized lizard with two horns eyes you curiously. The creature's scales are wet and judging by the wet footprings, it was playing in the puddles. The creature's green scales crackle with sparks of lightning as it sets its sight on you.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Since the creature isn't immediately attacking, Harrisk lowers his shot and tries to identify what it is they're looking at.

Knowledge (Nature): 1d20 + 5 ⇒ (12) + 5 = 17


Harrisk:

It's clearly some kind of lizard, but nothing you've heard of.

Kn Nature doesn't help here. Got any other?

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

GM:
Geography ¯\_(ツ)_/¯

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa, having no real knowledge to ponder, simply tries to calm a kindred spirit.

In Draconic:

"What a beautiful creature! We are not here to hurt you, but would like to be friends. Are you hungry?"

Handle Animal: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25


The lizard quickly turns its head from one side to another as Kaa speaks, but it remains in place. At least one of its eyes looks in your direction as his head shifts positions. Sparks of static jump from it's skin to various points on the wet floor every few seconds.

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

"That electrical discharge cant be good for the touch."

Ryll then tries to get the animal to move to the corner out of the way using her wild empathy ability...

Wild Empathy: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

"I think we should let him have his bath. I'm going to try the other door." Harrisk says.

Harrisk will walk over and open the door, then duck out of the way in case something comes out.

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

Elutheria stands behind Harrisk when he opens the door.

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