Konny Hammerhead |
"Better get ready to fight, two floating probably undead creatures ahead." Konny shouts back.
He waves his hand an mumbles an arcane phrase. casting Shield
Spell failure chance: 1d100 ⇒ 36 success!
Kaladin Stormblessed |
Kn:Religion: 1d20 + 12 ⇒ (7) + 12 = 19
Kaladin hisses, "Ack! Spectres! Beware..."
Victrix Bloodmane |
Round 1: Actions
Move Action: Move next to Konny
Standard Action: Ready an attack against the first spectre to try to attack Konny or myself
Victrix moves alongside Konny and prepares to strike at the spectres!
Readied Power Attack: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21
Damage: 1d12 + 10 ⇒ (5) + 10 = 15
Concealment?: 1d100 ⇒ 9
Barundar Hammerfist |
Barundar moves to stand behind Konny, ready to back up and defend his companion against the ghostly foes.
If they get close enough to attack on their turn, use mp to activate sudden block.
-Posted with Wayfinder
GM Niles WotR |
Round 1
Barundar moves behind Konny
Navi holds
Konny casts Shield
Belledonna/Brud holds
Victrix moves up and readies a strike What's the -2 for?
Spectres
Square moves forward and attacks Konny Attack: 1d20 + 12 ⇒ (12) + 12 = 24 Reroll: 1d20 + 12 ⇒ (10) + 12 = 22 Konny gets a retaliatory strike. Konny is touched...Neg Energy: 1d8 ⇒ 1 and 2 negative levels.
Circle moves forward and attacks Victrix, her preemptive strike deals 7 damage. Attack: 1d20 + 12 ⇒ (2) + 12 = 14 his ghostly hand misses her.
Kaladin
Konny Shield 10 Rounds
Konny 2 Negative Levels
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.
Round 2
Barundar
Navi
Konny
Belledonna/Brud
Victrix
Spectres
Kaladin
Everyone is up
Konny Hammerhead |
Feeling weakened by the touch of the undead, Konny retaliates.
Attack: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Damage: 2d6 + 8 ⇒ (4, 2) + 8 = 14
Shouldn't there be a fortitude save before gaining the negative levels?
GM Niles WotR |
The Fort save is to make them not be permanent after 24 hours.
Belledonna |
As these new, spectral foes appear, Belledonna points her wand at Victrix' foe, loosing a flurry of magical darts.
Wand of Magic Missile: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10 Force damage
Edit; scratch that.
As these new, spectral foes appear, Belledonna draws her wand , releasing a wave of vivifying energy, flushing her companions with speed.
Wand of Haste; Barundar, Brud, Navi, Konny, Victrix
Brud, son of Brud |
Brud looses a brace of arrows at these new foes.
Longbow attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12, if that hit, Cold Iron arrow damage: 1d8 + 2 ⇒ (4) + 2 = 6 Piercing
Hasted Longbow attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17, if that hit, Cold Iron arrow damage: 1d8 + 2 ⇒ (1) + 2 = 3 Piercing
Konny Hammerhead |
The Fort save is to make them not be permanent after 24 hours.
** spoiler omitted **
Understood, I have not experienced ED for quite a long time...
Kaladin Stormblessed |
I'm guessing it's obvious these have energy drain now.
Kaladin asks, "I donnae suppos any o' ye have enny diamond dust?" He looks around but everyone's attention is on the frightful presences infront. "No? Meh neither! Gonna have ta wing it witha patchup job..."
Sotto voce he murmurs, "Pulura! A little help if ye please..." A nimbus of yellowish light the color of corn and a gentle warmth, settles around Konny like a blanket. He feels the icy touch of undeath receding, at least for a while.
Kaladin uses Inspiration to cast Death Ward on Konny, lasting 9 minutes. Konny you can ignore the negative levels while this lasts.
Navi hovers besides Kaladin, keeping watch.
Navi Perception w/dark vision 60': 1d20 + 14 ⇒ (19) + 14 = 33
Victrix Bloodmane |
The -2 was for a Power Attack.
Round 2: Actions
Free Action: Rage!
Full-Round Action: Butcher Circle Spectre
Victrix roars in defiance at the spirit attacking her before swinging wildly, hoping to rip its spectral form asunder!
Haste Power Attack (Rage): 1d20 + 15 - 2 + 2 + 1 ⇒ (14) + 15 - 2 + 2 + 1 = 30
Damage (Rage): 1d12 + 13 + 6 ⇒ (5) + 13 + 6 = 24
Power Attack 1 (Rage): 1d20 + 15 - 2 + 2 + 1 ⇒ (17) + 15 - 2 + 2 + 1 = 33
Damage (Rage): 1d12 + 13 + 6 ⇒ (1) + 13 + 6 = 20
Power Attack 2 (Rage): 1d20 + 10 - 2 + 2 + 1 ⇒ (16) + 10 - 2 + 2 + 1 = 27
Damage (Rage): 1d12 + 13 + 6 ⇒ (11) + 13 + 6 = 30
So, that's 12, 10 and 15 for damage, if they all hit.
GM Niles WotR |
How come it isn't -4? Doesn't it go up with higher BaB or am I missing something?
Konny's retaliatory strike deals 7 damage.
Round 2
Barundar Waiting on actions
Navi keeps watch but nothing stirs
Konny waiting on actions
Belledonna/Brud casts Haste. Brud deals 1 damage to the spectre.
Victrix deals 37 damage to the Spectre.
Spectres
Kaladin * actions posted.
Waiting on Barundar and Konny....
Barundar Hammerfist |
Barundar will take a five-foot step south and use his Lunge feat to increase his reach by 5', allowing him to attack the spectre that Victrix is wailing on from a safe distance.
Radiance Attack 1: 1d20 + 11 ⇒ (2) + 11 = 13
Radiance Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9
Radiance Attack 2: 1d20 + 6 ⇒ (5) + 6 = 11
Radiance Attack 2: 1d8 + 4 ⇒ (8) + 4 = 12
-2 AC until next round. Also, assuming one of the spectres will attack Vic, Sudden Block to force second attack roll and keep lower result + free attack back.
Konny Hammerhead |
Konny attacks the same spectre as everybody else.
Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16
Surprise Strike: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage: 2d6 + 8 + 4d6 ⇒ (3, 3) + 8 + (4, 4, 6, 6) = 34
If the attack hits (and I am sure it does) +4 dodge to AC now :-)
GM Niles WotR |
Round 2
Barundar lunges out but misses twice.
Navi keeps watch but nothing stirs
Konny deals a total of 24 to the Spectre
Belledonna/Brud casts Haste. Brud deals 1 damage to the spectre.
Victrix deals 37 damage to the Spectre ending it.
Spectre reaches out for Konny Touch: 1d20 + 12 ⇒ (3) + 12 = 15 missing.
Kaladin casts Death Ward on Konny
Konny Shield 9 Rounds
Konny 2 Negative Levels (ignored for now)
Haste on everyone 4 rounds
Death Ward 9 mins
Round 3
Barundar
Navi
Konny
Belledonna/Brud
Victrix
Spectres
Kaladin
Barundar, Navi, Konny, Belle, Vic
Belledonna |
Switching one wand for another, Belledonna looses a trio of arcane darts at the remaining Spectre.
Wand of Magic Missile: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12 Force damage
Brud, son of Brud |
Brud looses a brace of arrows at the Spectre as well.
Longbow attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26, Oooh, So close! Cold Iron arrow damage: 1d8 + 2 ⇒ (4) + 2 = 6 Piercing
Hasted Longbow attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Konny Hammerhead |
I thought Kaladin's action was at the end of 1st round, not 2nd one
Round 3
Konny attacks the remaining undead with renewed vigor.
"Die again! And stay dead!" he shouts.
Attack: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Damage: 2d6 + 8 ⇒ (1, 4) + 8 = 13
Haste Attack: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 2d6 + 8 ⇒ (6, 1) + 8 = 15
Surprise Strike: 1d20 + 12 + 2 + 1 ⇒ (10) + 12 + 2 + 1 = 25
Damage: 2d6 + 8 + 4d6 ⇒ (5, 3) + 8 + (4, 2, 6, 2) = 30
Kaladin Stormblessed |
Yeah I had intended that for round 1.
Kaladin shuffles forwards a bit and does something really strange. He pulls out out of his cloak what looks like an ostrich feather and he does a funny little dance muttering some ullulating chant. At culmination of which he gestures with the feather and shouts at the spirit, "Fate be fickle, an turn 'gainst thee!"
Kaladin used the Misfortune Hex. DC 20 will save or it gets to roll d20's twice with the worst result.
Victrix Bloodmane |
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
Turns out you're right. It should be -3 to hit--my bad.
Round 3: Actions
Full-Round Action: Cut Square Spectre to bits!
Victrix keeps swinging wildly, trying to end the other spectre's existence before it can rip out any more of Konny's life force!
Haste Power Attack (Rage): 1d20 + 15 + 2 - 3 ⇒ (20) + 15 + 2 - 3 = 34 No crit confirm because it's incorporeal, sadly. :(
Damage (Power Attack, Rage): 1d12 + 13 + 9 ⇒ (6) + 13 + 9 = 28
Power Attack 1 (Rage): 1d20 + 15 + 2 - 3 ⇒ (4) + 15 + 2 - 3 = 18
Damage (Power Attack, Rage): 1d12 + 13 + 9 ⇒ (1) + 13 + 9 = 23
Power Attack 2 (Rage): 1d20 + 10 + 2 - 3 ⇒ (15) + 10 + 2 - 3 = 24
Damage (Power Attack, Rage): 1d12 + 13 + 9 ⇒ (2) + 13 + 9 = 24
14, 12 and 12 if all three hit.
GM Niles WotR |
Kaladin casts Misfortune Will: 1d20 + 11 ⇒ (10) + 11 = 21 but the Spectre resists.
Round 3
Barundar holds
Navi
Konny hits thrice for 28
Belledonna/Brud hit for a total of 15.
Victrix finishes off the Spectre with three wild blows~!
Spectres
Kaladin
Combat Over
The hallway lay silent as before, except for the heavy breathing of those that exerted themselves.
Konny Hammerhead |
"There you go, deader." Konny spits at the spot the undead occupied a moment ago. Then he turns to the others.
"I have never felt anything hit me like that before. Very... uncomfortable feeling. Thank you for your help, Kaladin."
Kaladin Stormblessed |
Kaladin nods slightly then looking at the Dwarf sadly, warns him, "The spell I used, t'wont last. Few minutes respite at best, best push on."
Kaladin starts moving forwards but it's Navi who flutters forwards, saying, "You can't see so well in the gloom. I can." He nods sagely and begs her, "Careful lass, tha might be anything down ere..."
Stealth: 1d20 + 18 ⇒ (2) + 18 = 20
Perception: 1d20 + 14 ⇒ (14) + 14 = 28
She goes as far as the corner, and returns back to report any findings.
GM Niles WotR |
Navi heads forward and discovers the jail has three more doors, one that seems to hold closed a set of open area cells. The other two she cannot determine what lay behind them. She senses something in the open cell area...she cannot see them but she can sense several forms waiting, lurking.
Area G3 is an open area of cells. I added two colored lines to indicate the other two doors north and south
Navi Starsong |
Navi returns, and informs the group, "There are two doors north and south, which appear to be cells. There's also an open area behind bars with another door to the east. There was something lurking there, something horrid. I don't think it saw me. This place is cursed, I hope the gods give us the courage to cleanse it."
Kaladin Stormblessed |
Kaladin breathes a deep sigh of relief when Navi reappears and warns the group, "We must push on, afore mi spell on ser Konny runs oot."
Konny I guess you get the honor of checking for traps and stuff. I'm not sure there's anything particular to choose when it comes to a door so maybe we should check all of them?
Konny Hammerhead |
"All right, cover me. Those lurking creatures might get an idea when I play with the locks."
Konny starts checking and unlocking the doors.
north door
Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Disable device: 1d20 + 21 ⇒ (7) + 21 = 28 trap
Disable device: 1d20 + 18 ⇒ (9) + 18 = 27 unlocking
south door
Perception: 1d20 + 18 ⇒ (19) + 18 = 37
Disable device: 1d20 + 21 ⇒ (3) + 21 = 24 trap
Disable device: 1d20 + 18 ⇒ (7) + 18 = 25 unlocking
double door
Perception: 1d20 + 18 ⇒ (7) + 18 = 25
Disable device: 1d20 + 21 ⇒ (3) + 21 = 24 trap
Disable device: 1d20 + 18 ⇒ (2) + 18 = 20 unlocking
GM Niles WotR |
Konny finds no traps, and he unlocks all three doors.
The DC was 25 but I figured taking 10 was good enough.
Which door does the party take?
Kaladin Stormblessed |
In a loud whisper, Kaladin calls out to Konny, "Did ye sense enny thing like tha lass described? If not mebbe go clockwise starting from tha north?"
Konny Hammerhead |
Konny looks surprised "There was no creature in the lock mechanisms that is for sure... otherwise I have not noticed anything. I thought the plan was for me to open the locks while someone else will cover me..."
He moves back to the bars carefully "I will have a peak now."
Perception: 1d20 + 15 ⇒ (18) + 15 = 33
GM Niles WotR |
Konny opens the northern door and doesn't see or hear anything inside. His darkvision reveals
Two large prison cells flank this large interrogation chamber. The entryway to each cell is lined with multiple layers of arcane sigils scribed into the floor, lintels, and even the barred door. While the symbols around the western cell door glow with red light, those to the east do not and its prison door hangs open.
northern wall, where a short prayer has been scratched into the wall
HEAR MY PRAYER, LAPY LUCK . FOR IT IS
LUCK I NEED IN ESCAPING THIS CELL. NOT
JUST THE LIFE BEHIND THESE BARS, BUT AN
ETERNITY SPENT SHACKLED TO THE ABYSS
ITSELF. If YOU TRULY ARE THE TENDER
Of DREAMS, THEN TENDER UNTO ME A NEW
EXISTENCE. LET ME SING THE SONG OF THE
SPHERES, SEE THE STARS WITH NEW EYES, AND
ESCAPE THE PIT INTO WHICH MY SOUL WAS
CAST. BRING ME GOOD FORTUNE, MY LADY.
BRING ME A NEW SPIRIT MADE CLEAN AND
I WILL FOREVER BE YOURS, IN LIFE, AND IN
FAITH. I AM READY. FINALLY READY.
Konny Hammerhead |
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25
"Hey, there is antimagic field in effect inside here. That might be a good sign, enemy casters are useless in there and no demon can teleport there, right?" he says as he enters the room.
"Oh, it feels great inside here. It is hard to describe the feeling, but... somebody I met before, who helped me before, was here not long ago. Desna smiles! There are butterflies scratched on the walls here! I love this place. And there is also a prayer to Desna!" Konny exclaims as he moves around the rooms.
Navi Starsong |
Navi flutters about inspecting the cell and the scratched prayer, and remarks to Konny, "This cell. It feels different, very different. I can sense no evil here, yet outside the very air is so thick with it I could almost cut it with a knife."
She ponders and continues, "They say if somebody spends long enough in a place, an impression of them rubs off. Blending into the woodwork so to speak. Still who could possibly have been strong enough to leave such an impression? And how did they survived long enough to do so? And where are they now? Perhaps this is what Staunton wrote about."
Konny Hammerhead |
"Staunton? Oh, right, the journal. You mean this could be the place they held the succubus?" Konny pulls out the journal and starts searching for the part about the Abyssal heretic.
"Here it is." he exclaims and starts paraphrasing the information about the creature. "Staunton mentions a special prisoner who's been kept in the Drezen dungeons-a succubus by the name of Aureshalae who was captured by Aponavicius. Staunton knows the succubus is some sort of Abyssal heretic and that the marilith wanted her kept prisoner until a special oubliette in the Rasping Rifts on the Abyss was ready for her. The fact that the succubus escaped not long after Aponavicius left Drezen in Staunton's hands is a major point of worry for the dwarf He's sent several minions out into the Worldwound to track her, noting that her loss of certain demonic abilities is the one saving grace and hoping her inability to teleport or become ethereal will allow his agents to find her and return her to Drezen before Aponavicius finds out she's managed to flee into the wilds of the Wounded Lands. The final note in the diary talks of how he hired an annis hag cultist of Sifkesh to track her down as well, and that if this final attempt fails, he intends to seek out Arueshalae himself once this matter with the so- called heroes of Kenabres is settled."
Belledonna |
At first confused by Victrix' wordplay; as realization dawns, Belledonna's expression is a mix of stifled amused admiration and bemused disgust. She settles finally upon a mild disapproval as she shakes her head & looks around the area for some clue as to how the prisoner managed to escape.
untrained Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Navi Starsong |
Assuming the cell is undamaged.
Navi considers what to do next, "As intriguing as the fate of this most unlikely follwer of the dreamer is. We came here for a reason. We'd best push on before the warding fails on Ser Konny."
I'm betting we'll find out more by pushing on deeper into the dungeon.
Kaladin Stormblessed |
Do we want Konny/Navi to scout again, or should we all go together?
Konny Hammerhead |
all together might be better now
Kaladin Stormblessed |
Kaladin nods, "Aye lass we'd betta stick ta'gether."
He motions to the others and cautiously opens the door to the south.
Kaladin Perception: 1d20 + 16 ⇒ (12) + 16 = 28
Navi darts in and tries to see if there's anything of note, keeping particularly vigilant for any magical auras or planar foes.
Navi Stealth: 1d20 + 18 ⇒ (20) + 18 = 38
Navi Perception: 1d20 + 14 ⇒ (12) + 14 = 26
Navi Spellcraft if applicable: 1d20 + 13 ⇒ (10) + 13 = 23
Navi Kn:Planes if applicable: 1d20 + 11 ⇒ (17) + 11 = 28
GM Niles WotR |
Busy day for me yesterday and today, I'll endeavor to get a post up later