GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

With preternatural swiftness, Brud maneuvers himself through the door & past the heroes to loose an arrow at the nearer fiend.

Move action, with Haste; to present location.
Standard action Longbow attack w PBS: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26, Cold Iron arrow damage: 1d8 + 2 ⇒ (8) + 2 = 10 piercing
Brud is attacking Barundar's opponent.


Drezen Citadel Drezen Dungeon of Drezen

Round 3
Kaladin/Navi does a bunch of healing and konny delays to make sense for the GM.
Konny bounds forward but is stopped as the Babau gets an AoO. Konny is critically hit for 39 Konny finishes by hitting the babau for 18.
Babaus
Red drops Longspear and savagely attacks Barundar. Barundar is hit thrice for 20
Green drops Longspear and savagely attacks Victrix. Victrix is hit thrice for 23
Barundar strikes the demon for 10, its flesh sizzles beneath Radiance.
Victrix hits the Babau for 27!
Joran heals the Green Babau for CSW: 3d8 + 6 ⇒ (6, 4, 1) + 6 = 17
Belledonna blasts Green for 10, Brud fires an arrow to great effect

Round 4 Buffs:
Air Barrier, Heightened Awareness, Shield of Faith, Bear's Endurance Kaladin
Communal Resist Energy (Fire): 5 min duration
Heroism on Barundar,Konny, Victrix
Enlarge Person on Barundar 7 mins
Haste 4 Rounds Barundar, Victrix,Konny, Brud,Kaladin
Barkskin on Konny 30mins 23AC

Round 4
Konny
Kaladin *
Babaus
Barundar
Victrix
Navi
Joran
Belledonna

Need Konny's action


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny moves to the dwarf, taking care to dodge any attacks and attempts to touch him, using his newfound powers.

Acrobatics: 1d20 + 17 ⇒ (15) + 17 = 32

Touch attack: 1d20 + 9 ⇒ (8) + 9 = 17

Transfer Magic (Su):

Your mythic nature allows you to take magic from others as easily as you could take their gold. By expending one use of mythic power as a standard action, you can make a melee touch attack to transfer an active magical effect from a target creature to you. If you succeed, the highest-level effect on the target transfers to you (determine randomly if the target has multiple effects with the same level), ending the effect for the target and continuing it on you with the remaining duration as if you were the original target. You may end the effect on yourself as a standard action; this doesn't cause it to revert to the original target. If the transferred magic can't affect you (for example, if it doesn't affect creatures of your type), it ends immediately as if dispelled. You can't use this ability to transfer continuous bonuses from magic items, such as an armor bonus from bracers of armor.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Once more, Belledonna looses a flury of arcane death at the Fiend before her.

Wand of Magic Missile: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8 Force, Caster level to penetrate SR: 1d20 + 7 + 6 ⇒ (11) + 7 + 6 = 24


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Brud looses a brace of arrows at the Fiend as well.

Longbow attack with PBS: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21, Cold Iron arrow damage: 1d8 + 2 ⇒ (1) + 2 = 3 Piercing
Hasted Longbow attack with PBS: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8


Drezen Citadel Drezen Dungeon of Drezen

Round 4
Konny touches Joran Vhane, and steals his Nondetection spell!
Kaladin heals a bunch.
Babaus
Red continues its assault on Barundar Claw: 1d20 + 15 ⇒ (5) + 15 = 20Claw2: 1d20 + 15 ⇒ (5) + 15 = 20Bite: 1d20 + 15 ⇒ (2) + 15 = 17 but misses.
Green attacks Vic Claw: 1d20 + 15 ⇒ (18) + 15 = 33Claw2: 1d20 + 15 ⇒ (1) + 15 = 16Bite: 1d20 + 15 ⇒ (20) + 15 = 35 Bite??: 1d20 + 15 ⇒ (7) + 15 = 22 Vic is critically hit for Damage: 3d6 + 21 - 6 ⇒ (3, 1, 4) + 21 - 6 = 23
Barundar
Victrix
Joran
Belledonna***

Barundar and Vic


Retired - Adventure Path Complete!

Spending a point of Legendary Power to negate the crit!

The demon bites down hard on Victrix... and surprisingly, her armour hardens in response to the bite!

Victrix appears to be just as surprised as her attacker is. "Huh. How about that?"

Crit damage from bite is negated. 3/4 uses of Legendary Power remaining.

Round 4: Actions
Full-Round Action: Chop Green!

Pleasantly surprised by the power of her armour, Victrix grins and starts chopping away with renewed fervour!

Power Attack 1 (Heroism): 1d20 + 13 + 2 - 2 ⇒ (8) + 13 + 2 - 2 = 21
Damage (Demon Bane): 1d12 + 8 + 6 + 2d6 ⇒ (3) + 8 + 6 + (2, 3) = 22

Power Attack 2 (Heroism): 1d20 + 8 + 2 - 2 ⇒ (19) + 8 + 2 - 2 = 27
Damage (Demon Bane): 1d12 + 8 + 6 + 2d6 ⇒ (11) + 8 + 6 + (6, 6) = 37


Drezen Citadel Drezen Dungeon of Drezen

Ok. Vic is hit for 11 less then! @Everyone Do you think you could do the HP management for me on the map? I'll adjust Vic's HP but could everyone take responsibility for adjusting their own HP from here on out?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar is clearly frustrated with his continued misses against his opponent, his grunts and roars all but silenced as he focuses all of his energies on simply hitting the stupid demon in front of him, saying a silent thanks to his allies for their efforts in improving his skills enough that he can get a consistent hit against their foes.

Radiance Attack+Heroism+Haste: 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26
Radiance Damage: 2d6 + 5 ⇒ (6, 2) + 5 = 13

Radiance Attack 2+Heroism+Haste: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Radiance Damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12

Radiance Haste Attack+Heroism+Haste: 1d20 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16
Radiance Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13


Drezen Citadel Drezen Dungeon of Drezen

Round 4
Konny touches Joran Vhane, and steals his Nondetection spell!
Kaladin heals a bunch.
Babaus
Red continues its assault on Barundar but misses.
Green attacks Vic Vic is critically hit for Damage: 12
Barundar hits once for 13!
Victrix decapitates the Babau!
Joran steps back and casts a spell designed to bring him assistance Sound Burst: 1d8 ⇒ 6 Konny Fort: 1d20 + 10 ⇒ (1) + 10 = 11 Vic Fort: 1d20 + 10 ⇒ (14) + 10 = 24 Konny is stunned! Konny and Vic take 6 damage. Could you guys edit your HP for me please?
Belledonna and Brud combine to deal 11 damage to the Babau!

Round 5 Buffs:

Air Barrier, Heightened Awareness, Shield of Faith, Bear's Endurance Kaladin
Communal Resist Energy (Fire): 5 min duration
Heroism on Barundar,Konny, Victrix
Enlarge Person on Barundar 7 mins
Haste 3 Rounds Barundar, Victrix,Konny, Brud,Kaladin
Barkskin on Konny 30mins 23AC

1d20 + 12 ⇒ (13) + 12 = 25
Round 5
A wicked looking Dwarf appears!
Konny
Kaladin
Babaus
Barundar
Victrix
Navi
Joran
Belledonna

Konny is up


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny drops Biggie and stares at the dwarf, speachless.

I hope you were not waiting for Konny as he is stunned and cannot do anything anyway...

HP lowered by 6


Drezen Citadel Drezen Dungeon of Drezen

Whoops yeap my bad. And I was traveling all day, sorry for the delay.

Round 5
A wicked looking Dwarf appears!
Konny is stunned!
Kaladin heals Victrix, Konny and Barundar via lifelink I got the HP adjustment. Navi heals Kaladin for 1d8 + 1 ⇒ (2) + 1 = 3. Kaladin heals himself for 3d8 + 7 ⇒ (2, 7, 2) + 7 = 18 with a healing hex
Babaus
Red continues its assualt on Barundar Claw: 1d20 + 15 ⇒ (15) + 15 = 30Claw2: 1d20 + 15 ⇒ (11) + 15 = 26Bite: 1d20 + 15 ⇒ (9) + 15 = 24 only hitting once for 1d6 + 7 - 3 ⇒ (4) + 7 - 3 = 8
Barundar
Victrix
Joran
Belledonna

Barundar, Victrix then Joran and then Belledonna


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Die already, ye fool beast!" Barundar says, clearly angry at his inability to do more than harry the demon foe he has chosen for himself, even though his enemy is doing little to harm him, as well.

Radiance Attack+Heroism+Haste: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
Radiance Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8

Radiance Haste Attack+Heroism+Haste: 1d20 + 11 + 2 + 1 ⇒ (15) + 11 + 2 + 1 = 29
Radiance Damage: 2d6 + 5 ⇒ (3, 6) + 5 = 14

Radiance Attack 2+Heroism+Haste: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
Radiance Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14


Retired - Adventure Path Complete!

Round 5: Actions
Move Action: Move to engage the Cleric
Standard Action: Whack the Cleric!

Victrix once thought the dwarf priest in the room was a prisoner of the demons. When he threw a loud, harmful spell, however, it finally convinced the barbarian to turn her ire on him next.

"Yeh'll regret that." She growls as she bears down on the priest, her axe leading the way!

Power Attack (Heroism, Haste): 1d20 + 13 + 2 + 1 - 2 ⇒ (18) + 13 + 2 + 1 - 2 = 32
Damage: 1d12 + 8 + 6 ⇒ (11) + 8 + 6 = 25


Drezen Citadel Drezen Dungeon of Drezen

Round 5
A wicked looking Dwarf appears!
Konny is stunned!
Kaladin heals Victrix, Konny and Barundar via lifelink I got the HP adjustment. Navi heals Kaladin for 3. Kaladin heals himself for 18 with a healing hex
Babaus
Red continues its assualt on Barundar only hitting once for 8
Barundar attacks twice for 28 and the Babau goes down!
Victrix hits the Cleric Joran Vhane for 25!
Joran shouts Staunton! They have a Toragite! and he attacks Victrix Light Hammer: 1d20 + 15 ⇒ (9) + 15 = 24 and Light Hammer 2: 1d20 + 10 ⇒ (4) + 10 = 14 the first attack hits and a spell comes out of the Hammer Damage: 1d4 + 6 ⇒ (4) + 6 = 10 AND Inflict Serious Wounds: 3d8 + 6 ⇒ (8, 1, 8) + 6 = 23 Vic Will: 1d20 + 4 ⇒ (18) + 4 = 22 Vic is hit for 21! I got HP adjustment
Belledonna

Belledonna then Staunton Vhane then Konny, Barundar, Victrix and Kaladin

Round 6 Buffs:

Air Barrier, Heightened Awareness, Shield of Faith, Bear's Endurance Kaladin
Communal Resist Energy (Fire): 5 min duration
Heroism on Barundar,Konny, Victrix
Enlarge Person on Barundar 7 mins
Haste 2 Rounds Barundar, Victrix,Konny, Brud,Kaladin
Barkskin on Konny 30mins 23AC

Round 6
Staunton Vhane
Konny
Kaladin/Navi
Barundar
Victrix
Joran
Belledonna


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

"Staunton?!" Belledonna exclaims, turning her full attention upon this new combatant. "នរណាម្នាក់ចង់ពាក្យមួយជាមួយអ្នកអ្នកបុរសម្នាក់គ្មានជំនឿវេទនា!" She snarls as she levels her wand, loosing several darts of force at Irabeth's old foe.

Movea ction, move to new location
Wand of Magic Missile: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12 Force damage

Abyssal:
"Someone wants a word with you, you faithless wretch!"


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Not following the cause of Belledonna's enmity toward this new foe, Brud nevertheless moves to maintain a guard against him as he looses another arrow

Move to new location
longbow attack: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25, if that hits, Cold iron arrow damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Piercing


Drezen Citadel Drezen Dungeon of Drezen

Belledonna blasts Staunton for 12. Brud's arrow deflects off a magical forcefield!

Round 6
Staunton Vhane growls Die Follower of the Forge God! and he attacks Barundar with blinding speed! Soulshear Smiting Good Power Attack: 1d20 + 17 ⇒ (14) + 17 = 31 Smite Good: 1d10 + 31 ⇒ (4) + 31 = 35 Staunton uses mythic power to attack again! Soulshear Smiting Good Power Attack w/Surge: 1d20 + 21 + 1d8 ⇒ (5) + 21 + (6) = 32 Smite Good: 1d10 + 31 ⇒ (8) + 31 = 39 Barundar took a total of 74 damage. I edited HP.
Konny
Kaladin/Navi Is gonna heal Barundar
Barundar
Victrix
Joran
Belledonna

Konny, Barundar and Victrix


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny shakes off the weird feeling, picks up Biggie, steps to the closer dwarf and attacks him.
attack: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
damage: 2d6 + 8 ⇒ (5, 6) + 8 = 19


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

How much is Barundar getting healed by? Might have an impact on what action he takes.


Drezen Citadel Drezen Dungeon of Drezen

Konny hits Joran Vhane for 19.
Kaladin/Navi Kaladin's life link does a bunch of healing. +12HP Victrix, +5HP Barundar, +5HP Konny -22HP Kaladin Navi heals Kaladin for 1d8 + 1 ⇒ (5) + 1 = 6 Kaladin then uses another Mythic Point to heal Barundar CSW: 4d8 + 9 ⇒ (2, 5, 4, 1) + 9 = 21 I got HP. It wasn't as bad as I imagined it was going to be
Barundar
Victrix
Joran
Belledonna

Waiting on Barundar and Vic's actions


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Aye, yin o' th' Forgefather's ain, richt here!" he growls through the pain of the blows, the strongest he has yet had to face since their journey started. Still, his natural resistance to damage, great stamina, and the healing from Kaladin are enough to keep him on his feet and in relatively good shape...though another blow like that would likely leave him reeling. Still...taking blows in lieu of his friends was what he excelled at, and he hoped to draw Staunton into more of it with a bit of trash talk himself as he counter-attacks.

"And whit o' ye, ye traitorous bastard!? How long ye bin letting th' demons scrump ye up yer pathetic arse?!?!" he screams, setting his feet into the familiar defensive posture and simultaneously calling on the power of the stone at his feet, swinging Radiance hard at a man who, as far as Barundar was concerned, was one of dwarvenkind's worst enemies. In response, Radiance itself flares to life, the weapon seeming to sense its master's hatred for the enemy before them!

So, yeah...it's time I started playing Barundar to the fullest of the many abilities he has. Free action to enter Defensive Stance, swift action to use Stonestrike, and have Radiance burn a Legendary Surge.

Radiance Attack 1+Haste+Heroism+Stonestrike+DS+LS: 1d20 + 18 + 1d6 ⇒ (6) + 18 + (4) = 28
Radiance Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18

Radiance Haste Attack+All that stuff: 1d20 + 18 ⇒ (17) + 18 = 35
Radiance Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13

Radiance Attack 2+All that stuff again: 1d20 + 13 ⇒ (4) + 13 = 17
Radiance Damage: 2d6 + 9 ⇒ (2, 6) + 9 = 17

The +4 CON will give Barundar an additional 14 temporary HP. Should bump him to 96/167. Defensive Stance also gives him a +2 dodge bonus to AC. We're all still hasted, right?


Retired - Adventure Path Complete!

Round 6: Actions
Free Action: RAGE!
Full-Round Action: Cut the Cleric to pieces!

When the fallen priest blasts her with fell magic, that's when Victrix's temper finally snaps again. Her rage surges forth!

"Oh, you really shouldn't have done that. I wonder what your blood will taste like, damned one." Her tone is eerily even and calm, but her eyes show a bottomless well of hate.

Haste Power Attack (Heroism, Haste, Rage!): 1d20 + 13 + 2 + 2 + 1 - 2 ⇒ (9) + 13 + 2 + 2 + 1 - 2 = 25
Damage (Rage): 1d12 + 12 + 6 ⇒ (3) + 12 + 6 = 21

Power Attack 1 (Heroism, Haste, Rage!): 1d20 + 13 + 2 + 2 + 1 - 2 ⇒ (5) + 13 + 2 + 2 + 1 - 2 = 21
Damage (Rage): 1d12 + 12 + 6 ⇒ (10) + 12 + 6 = 28

Power Attack 2 (Heroism, Haste, Rage!): 1d20 + 8 + 2 + 2 + 1 - 2 ⇒ (10) + 8 + 2 + 2 + 1 - 2 = 21
Damage (Rage): 1d12 + 12 + 6 ⇒ (2) + 12 + 6 = 20


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Just a quick note to say I'm back. Will post again in round 7 :)


Drezen Citadel Drezen Dungeon of Drezen

Konny hits Joran Vhane for 19.
Kaladin/Navi Kaladin's life link does a bunch of healing. +12HP Victrix, +5HP Barundar, +5HP Konny -22HP Kaladin Navi heals Kaladin for 1d8 + 1 ⇒ (5) + 1 = 6 Kaladin then uses another Mythic Point to heal Barundarfor 21
Barundar taunts Staunton Vhane! He also hits once for 13! His AC vs Barundar is 29 with smite good.
Victrix hits once for 21! Joran has high ac from the shield and heavy armor
Joran raises his holy symbol of Droskar and Channels Negative Energy Channel Neg: 3d6 ⇒ (5, 1, 6) = 12 Konny, Vic, Belle and Brud all take 12 unless they make DC 12 Will save. They take 6HP otherwise. You guys can roll your own Will saves and adjust HP on the map accordingly. He also uses the power of his faith to create an illusionary double. Copycat ability like mirror image
Belledonna

Round 7 Buffs:

Air Barrier, Heightened Awareness, Shield of Faith, Bear's Endurance Kaladin
Communal Resist Energy (Fire): 5 min duration
Heroism on Barundar,Konny, Victrix
Enlarge Person on Barundar 7 mins
Haste 1 Rounds Barundar, Victrix,Konny, Brud,Kaladin
Barkskin on Konny 30mins 23AC
Mirror Image on Joran Vhane 1 image

Last Round of Haste, Konny, Vic, Belle and Brud all need to make Will saves vs the channeled energy. Belle/Brud is up.

Round 7
Staunton Vhane
Konny
Kaladin/Navi
Barundar
Victrix
Joran
Belledonna


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 7 - should be valid even after Bell and Staunton declare their actions, if not, I will change Konny's actions

Prescience: 1d20 ⇒ 17

Will: 1d20 + 8 ⇒ (4) + 8 = 12 6hp damage subtracted

"I am tired of you, traitor. This is just taking too long..."

Konny lets go with everything he has...

attack: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 heroism+haste
Damage: 2d6 + 8 ⇒ (3, 2) + 8 = 13

attack: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19 heroism+haste / using Prescience roll for final attack 17+11+2+1=31
Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12

attack: 1d20 + 11 + 2 + 1 + 2 ⇒ (4) + 11 + 2 + 1 + 2 = 20 heroism+haste+mythic rank against touch AC
Damage: 2d6 + 8 + 3d6 ⇒ (1, 5) + 8 + (1, 2, 1) = 18

MP 7/9
AC 24 - offensive defense, haste
Prescience 3/4


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Will plus Mythic Surge: 1d20 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13, I should probably focus on improving my will save...
Yay! just squeaked by!

Spying the monstrous vermin still hiding beyond the doorway and confident of her companion's ability to down these new foes, Belledonna looses a new flurry of arcane bolts at it.

Wand of Magic Missile: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10 Force Damage, Caster Level to Penetrate SR: 1d20 + 7 + 6 ⇒ (19) + 7 + 6 = 32, If needed.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Will: 1d20 + 8 ⇒ (1) + 8 = 9...
Ouch

Gritting his teeth at the onslaught of necrotic energies washing over him, Brud nevertheless follows his first's lead, loosing a brace of arrows at the monstrous vermin.

Longbow attack: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11
Hasted Longbow attack: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Swish & swish...


Drezen Citadel Drezen Dungeon of Drezen

Kn:Planes or Arcana DC 25:
The wasp is actually a construct! It is known as a Warmonger Wasp and they have been seen in action as a mounts by Deskari's favored servants. They have construct immunities and are immune to electrical damage. This one looks more robust (advanced template) Every 5 more gets you a little more info.

Belle blasts the Warmonger Wasp (no SR) for 10. Brud fires his arrows which miss.
Staunton Vhane's weapon begins to glow purple and drip acid Divine Bond activated and he snarls at Barundar! Soulshear Smiting Good: 1d20 + 20 ⇒ (19) + 20 = 39 Soulshear Smiting Good2: 1d20 + 20 ⇒ (1) + 20 = 21 Potential Critical on Barundar: 1d20 + 20 ⇒ (17) + 20 = 37 Fortification1-25%: 1d100 ⇒ 85 Staunton Vhane, Butcher of Drezen hits Barundar, Wielder of Radiance and Stonelord for x3Crit: 3d10 + 57 + 1d6 ⇒ (4, 10, 9) + 57 + (2) = 82 The 2 is Acid damage...not sure if Barundar is immune to acid Barundar is staggered! Staunton Vhane gloats Your God is weak!
Wasp chitters in annoyance, but doesn't approach. Instead is begins rubbing its wings together, forming an electric charge that arcs at Brud!RTA: 1d20 + 17 ⇒ (20) + 17 = 37 Oh jesus: 1d20 + 17 ⇒ (18) + 17 = 35 a bolt of electricity strikes Brud for Sorry Belledonna...: 4d6 ⇒ (5, 4, 6, 2) = 17
Eeesh sorry. Barundar is at 0HP, Brud is at 1HP
Konny goes all out and Joran Vane goes down! Even with mirror image any 2 of the hits drops him...
Kaladin/Navi
Barundar
Victrix
Belledonna

Round 8 Buffs:

Air Barrier, Heightened Awareness, Shield of Faith, Bear's Endurance Kaladin
Communal Resist Energy (Fire): 5 min duration
Heroism on Barundar,Konny, Victrix
Enlarge Person on Barundar 7 mins
Haste 1 Rounds Barundar, Victrix,Konny, Brud,Kaladin
Barkskin on Konny 30mins 23AC

Good guys are up! No more Haste

Round 8
Staunton Vhane
Konny
Kaladin/Navi
Barundar
Victrix
Belledonna


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Kn:planes: 1d20 + 11 ⇒ (3) + 11 = 14

Navi looks at the wasp with horror (it's way bigger and meaner than she is), hoping there are not more of it's kind about.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Knowledge (Arcana): 1d20 + 10 ⇒ (1) + 10 = 11
...

Face contorted in rage at this new atrocity, Belledonna once more looses a flurry of arcane darts at this new threat.

Wand of Magic Missile: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11 Force damage.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Still sparking from the effects of the fiendish wasp's attack, Brud gasps as he desperately grasps the wand he procured from the reclaimed armory only hours before.

Wand of Cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3...
::shakes head::


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Healing simply isn't strong enough vs this kind of damage. Next level I'll probably pick up misfortune hex which would have helped a lot in this battle.

Life Link:

Barundar +5HP
Konny +5HP
Victrix +12HP
Kaladin -22HP

Kaladin grits his teeth and tears roll down his cheeks as he feels something that he never thought could happen. Barundar, the most solid person he'd ever met, is staring into the abyss as his life force gutters like a candle in the wind.

The shaman barely feels his own wounds as he bellows, "NO! YE CANNAE GIVE UP! DIG DEEP SER DWARF! IN PULURA'S NAME DIG DEEP!" A tiny corner of his mind registers, 'This be bad, this be real bad. Mebbe, mebbe it ends here? NO! Pulura I trust ye ta see us through!'

Bluish radiance surrounds the hideous wounds Barundar has sustained, and while stabilized he's still hideously wounded. Still some of the spring comes back into his step...
CCW: 4d8 + 7 + 2 ⇒ (8, 2, 4, 4) + 7 + 2 = 27

Navi flutters to the Dwarf's side and casts a spell, curing some of the minor wounds, she marvels at the Dwarf's stoicism. With his entrails spilled out, he's too stubborn, too proud to die with work undone.
CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Knowing that Kaladin is nearly spent she urgently warns the others, "End HIM NOW!"

Only got one mythic point left. If you have any left, might be good to use Lay on Hands. HP totals adjusted.


Retired - Adventure Path Complete!

Round 7: Actions
Move Action: Move to flank Vhane with Barundar
Standard Action: Smack him with the axe to get his attention!

Will Save (Rage, Heroism): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

Still in the throes of her anger, Victrix barely notices the negative energy trying to harm her. She turns to face Vhane.

"Now for you." She runs forward and swings her axe at the back of his head!

Power Attack (Rage, Heroism, Haste, Flanking, Mythic Surge): 1d20 + 13 + 2 + 2 + 1 - 2 + 2 + 1d6 ⇒ (7) + 13 + 2 + 2 + 1 - 2 + 2 + (2) = 27
Damage (Rage!): 1d12 + 12 + 6 ⇒ (6) + 12 + 6 = 24


Drezen Citadel Drezen Dungeon of Drezen

Kaladin/Navi do a bunch of healing.
Barundar *waiting on actions
Victrix moves to flank with Barundar, Staunton's Glaive flicks out to attack her as she moves into range AoO: 1d20 + 21 ⇒ (7) + 21 = 28 hitting Vic for 1d10 + 15 - 3 ⇒ (1) + 15 - 3 = 13 Vic hits Vhane for 24! Beating his ac by 1 also...
Belledonna blasts the Wasp once more for 11 You probably should have hasted your guys... Brud moves away from combat (or else he would have provoked from Staunton who has Combat Reflexes) and heals himself.

Just Barundar


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Am I back on the positive side of things, thanks to Kaladin's healing? No longer staggered?


Drezen Citadel Drezen Dungeon of Drezen

did you check the HP log on the map? We are still waiting on your actions.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

You got healed, but I strongly suggest you either kill it or otherwise take defensive actions :) Kaladin can only do one more big heal and that smite good is scary.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Sorry for holding everyone up. Yeesh, that crit was bad. No, I didn't check the log on the map...just posted real quick before I went to bed. My apologies.

The grevious blow dealt to the dwarf nearly sends him to the ground, but the fact that he stands at all is testament to how strong his endurance truly is. Still, the only reason he is able to act at all is thanks to Kaladin's healing. "We'll see whoose God is weak a' tha end o' this!" he answers. With that, he dismisses the Enlarge Person spell cast on him (If you perhaps feel like being nice, it'd be good if the square he shrank into is one of the two on the right, since that'd get him out of AOO range), drops his defensive stance to enable greater mobility and, simultaneously, lays a glowing hand on his chest with one hand and drinks a potion with the other.

So let me make clear the actions I'm taking there, because they are many! First, standard action to dismiss Enlarge Person and, hopefully, end up in a non-threatened square when regular sized. Second, free action to end Defensive Stance. Third, swift action to use Lay on Hands and heal 3d6 ⇒ (4, 1, 6) = 11 damage and use the mercy to remove the Exhausted condition. Fourth, move action to drink his second, and last, potion of invisibility.


Drezen Citadel Drezen Dungeon of Drezen

All those actions are ok.

Barundar shrinks down to a smaller size and heals himself. He drinks a potion of invisibility and disappears. Staunton Vhane gives a grunt of annoyance.

Round 8 Buffs:

Air Barrier, Heightened Awareness, Shield of Faith, Bear's Endurance Kaladin
Communal Resist Energy (Fire): 5 min duration
Heroism on Barundar,Konny, Victrix
Barkskin on Konny 30mins 23AC

Round 8
Staunton Vhane growls at Victrix and backs up before unleashing a flurry of blows Soulshear w/PA1: 1d20 + 14 ⇒ (2) + 14 = 16Soulshear w/PA2: 1d20 + 14 ⇒ (7) + 14 = 21 Staunton hits Vic once for Damage: 1d10 + 23 - 3 ⇒ (7) + 23 - 3 = 27The Wasp hurls a crackling bolt of electricity at Belledonna RTA: 1d20 + 17 ⇒ (16) + 17 = 33 striking Belle for Electricity: 2d6 ⇒ (5, 6) = 11 Belle only takes 6 as she has resistance
Konny
Kaladin/Navi
Barundar
Victrix
Belledonna

Good guys are up. I suggest using Mythic Points...


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar will use a move action to maneuver himself adjacent to Victrix; hopefully he can do this without provoking an AOO from Staunton. Once he is next to her (hopefully behind her), he makes use of another of his Lay on Hands ability to heal her by 3d6 ⇒ (2, 4, 6) = 12 points of damage. He stays in that position, ready to use his mythic power to bestow a Sudden Block on Victrix, adding to her defenses and giving her a chance to counterattack any blow that Vhane deals her.

In case you want a Stealth vs Perception for Barundar to get by Vhane without being noticed...
Stealth w/Invis bonus-ACP-movement: 1d20 + 20 - 13 ⇒ (16) + 20 - 13 = 23


Retired - Adventure Path Complete!

Round 8: Actions
No Action: 5-foot step forward
Full-Round Action: Attack Staunton Vhane

Victrix steps forward, bleeding heavily and wracked with pain. Death waves to her...

"I'm not done yet."

She spits blood at Vhane's feet and swings twice!

Power Attack 1 (Rage, Heroism): 1d20 + 13 + 2 + 2 - 2 ⇒ (20) + 13 + 2 + 2 - 2 = 35
Crit Confirm?: 1d20 + 13 + 2 + 2 - 2 ⇒ (13) + 13 + 2 + 2 - 2 = 28
GET REKT: 3d12 + 36 + 18 ⇒ (6, 10, 7) + 36 + 18 = 77

Power Attack 2 (Rage, Heroism): 1d20 + 8 + 2 + 2 - 2 ⇒ (16) + 8 + 2 + 2 - 2 = 26
Damage (Rage): 1d12 + 12 + 6 ⇒ (5) + 12 + 6 = 23

"Looks like you are, though."

Victrix heals 19 from Barundar's Lay on Hands.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Life Link:

Vic +12
Konny +5
Barundar +5
Kaladin -22

The savage tug on Kaladin's life force makes him gasp and fall to his knees. Tears streak down his face as he takes on a deathly pale waxy sunken appearance, as if consumed from within.

With the last spark of mystic energies, he beseeaches Pulura to, "Heal her, please!"

CMW with lesser celestial totem: 4d8 + 7 + 7 ⇒ (5, 6, 2, 3) + 7 + 7 = 30

Navi does what little she can to restore Kaladin's diminished life force.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

That's it, only got weak heals left now. I'm on my phone and can't edit HP totals, will update in about 1hour.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

HP Totals updated.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 8

Prescience: 1d20 ⇒ 10

Konny moves toward the remaining dwarf, trying to dodge his attacks along the way.

Acrobatics: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 using Prescience roll => 29 - Should be 25ft, so using standard half speed

"Like I told the now dead one, I am tired of this!" he screams as he attacks.

Attack: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12

Surprise strike: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29
Damage: 2d6 + 8 + 3d6 ⇒ (2, 5) + 8 + (4, 2, 4) = 25

Prescience 2/4
MP 6/9
AC 26 if SS hits


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Seeing her companions rally against the foe, Belledonna continues to focus her attacks upon the wasp that accompanies him.

Wand of Magic Missile: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9 Force damage
I was going to use the wand of Haste, but we seem to have bounced back, seriously, against this guy...
Seriously, 127 damage, in one round?! Who says Martials suck?


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Brud looses another arrow at the vermin.

Longbow attack: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24, Cold iron arrow damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Drezen Citadel Drezen Dungeon of Drezen

Konny bounds forward striking the Butcher of Drezen for 37!
Kaladin/Navi heal a whole bunch.
Barundar moves behind Victrix, preparing to assist her.
Victrix buries her axehead in Staunton Vhane's chest, he dies instantly.
Belledonna deals more damage to the Wasp. Brud's arrow careens off its carapace.

Round 9
Warmonger Wasp goes into a frenzy, it steps forward and attacks Victrix. Bite: 1d20 + 17 ⇒ (3) + 17 = 20 Claw1: 1d20 + 17 ⇒ (20) + 17 = 37 Claw2: 1d20 + 17 ⇒ (9) + 17 = 26 Sting: 1d20 + 17 ⇒ (14) + 17 = 31
Claw1 Reroll from Barundar: 1d20 + 17 ⇒ (6) + 17 = 23
All of the attacks hit Vic
Bite: 1d8 + 6 - 3 ⇒ (3) + 6 - 3 = 6
Claw1: 1d6 + 6 - 3 ⇒ (2) + 6 - 3 = 5
Claw2: 1d6 + 6 - 3 ⇒ (6) + 6 - 3 = 9
Stinger: 1d6 + 6 - 3 ⇒ (5) + 6 - 3 = 8 and Victrix must save versus poison. You can roll it Vic DC 19 or take 1d4 Dex damage
Vic takes 28 total damage and gets a counterattack, good guys are up.


Retired - Adventure Path Complete!

Fortitude Save vs. Poison *Mythic Surge!*: 1d20 + 10 + 1d6 ⇒ (3) + 10 + (6) = 19

Getting stung and clawed at like that didn't do anything to improve Victrix's mood, even with her limbs starting to numb. A surge of mythic power halts it from going any further, at least.

Round 9: Actions
No Action: 5-foot step to engage the Wasp
Full-Round Action: Turn my rage on the Wasp

Barundar's power empowers her axe as she swings it in retaliation!

Counter Power Attack (Rage, Heroism): 1d20 + 13 + 2 + 2 - 2 ⇒ (12) + 13 + 2 + 2 - 2 = 27
Damage? (Rage): 1d12 + 12 + 6 ⇒ (12) + 12 + 6 = 30

She keeps swinging wildly, hoping to bring the beast down before it does any more harm!

Power Attack 1 (Rage, Heroism): 1d20 + 13 + 2 + 2 - 2 ⇒ (5) + 13 + 2 + 2 - 2 = 20
Damage? (Rage): 1d12 + 12 + 6 ⇒ (3) + 12 + 6 = 21

Power Attack 2 (Rage, Heroism): 1d20 + 8 + 2 + 2 - 2 ⇒ (15) + 8 + 2 + 2 - 2 = 25
Damage? (Rage): 1d12 + 12 + 6 ⇒ (8) + 12 + 6 = 26


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin woozily staggers into the carnage filled room and nearly slips on the anti-paladins entrails. Feeling very much worse for wear he's reluctantly forced to let the soul link fade, and the magic fizzles out with a palpable tinge of regret.
He moves 5' NW. This puts everyone except Brud inside the 30' radius of the channel. Unfortunately I don't have enough movement to get line of sight to Brud and avoid healing the wasp thing. Sorry!

He totters slightly and grabs hold of the wall and presents his holy symbol and whispers a single holy word. A ripple of blue light pulses out which soothes the abrasions and cures many of the smaller wounds you picked up.
Channel Positive Energy: 4d6 ⇒ (5, 1, 3, 5) = 14

Navi flutters over to Kaladins's side and tries to cure him, but only a few minor cuts are healed this time.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

HP totals edited. Feel free to remove the 30' radius thing.

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