GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Drezen Citadel Drezen Dungeon of Drezen

Barundar:
In your minds eye you see the chapel as it was built nearly a hundred years ago, you see it being lost to the Worldwound when Drezen was taken in a night of butchery and savagery. You get the strong feeling that Radiance wants you to restore the chapel, you see that the statue itself has been clawed at. Mechanically you'll need to spend time cleaning/repairing some of the damage and cast Consecrate as well as dispel magic on a desecrate spell

Belledonna roll a spellcraft check to determine some more information about the spells you sense around the chapel.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar breaths slowly as the vision fills his mind. Seeing the temple as it once was, in its full glory, fills him with a sense of both awe and sadness at its current state. When he awakes from the vision, he looks to the others.

"When we finish clearing th' demons oot, Radiance wants us tae wash th' temple up. Remove rubble, repair damage whaur we kin. I...i think thare is an unholy spell cast oan th' site, too. It needs tae be consecrated again as it wance was."


Drezen Citadel Drezen Dungeon of Drezen

Belle senses a powerful Desecrate spell on the grounds as well as the enchantment of magical weapons in several of the rooms.

I'm assuming Belle spent 6-10 rounds studying things from the courtyard.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

By now, yes, she has at least that much experience. As a standard, if she has the time to do so, she will maintain Concentration until either she consistently does not gain any more information or her time runs out.

Brow furrowed in consternation, Belledonna declaims. "They seek to draw this place further into their foulness!"

Not certain she has ever encountered the Desecrate spell before & it seems to me that is what it would feel like to her.

"It is likely they are armed as well. Puissantly."


Retired - Adventure Path Complete!

Victrix winces as she feels the adrenaline fading and being replaced with pain.

"Then let's see if we can stop it." She glances at Brighton. "Think yeh can give a quick fix before we go further?"

I really should learn to wear heavier armour... or at least get my current armour enchanted.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar tightens his grip on Radiance, looking up at the temple to Torag. "Let's clear th' temple, then wash it up. These...things...need tae learn th' consequences o' ill decisions."


Drezen Citadel Drezen Dungeon of Drezen

Brighton reaches out and heals Victrix for 3d8 + 6 ⇒ (5, 2, 8) + 6 = 21.

Where to?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar heads quickly to the door on his immediate right, about to reach for and open it, before he hesitates and looks back to Konny. "I dinnae trust it tae nae be trapped. Ye shuid look it ower first."


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny quickly reaches the door and checks it for potential traps.
"Sure, I will give it a try"
Perception: 1d20 + 15 ⇒ (11) + 15 = 26

He is ready to disarm them if he finds any traps or open the lock if necessary.

Disable device: 1d20 + 13 ⇒ (15) + 13 = 28


Drezen Citadel Drezen Dungeon of Drezen

Konny finds the doors locked but not trapped. He manages to defeat the lock easily and opens the door to find. This mostly barren room has two sets of shackles anchored within a nook along the eastern wall.

The room seems empty doors lead south into another room. The interior looks used, like someone has been here recently.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Looks clear, but recently used. There are other doors here."
Konny checks the other doors for traps as well.

Perception: 1d20 + 15 ⇒ (17) + 15 = 32
Disable device: 1d20 + 13 ⇒ (2) + 13 = 15


Retired - Adventure Path Complete!

Victrix stretches as the healing magic closes up her injuries. "Thanks!"

She moves to follow Konny, making sure to pick up her dropped greatsword before staying 10 feet back from him.


Drezen Citadel Drezen Dungeon of Drezen

Konny finds no traps on the door, but fails to unlock the door. He tries again DD: 1d20 + 13 ⇒ (7) + 13 = 20 and again DD: 1d20 + 13 ⇒ (20) + 13 = 33 and manages to open the door.

The room is Silent, Belledonna recognizes the effects of a permanent Silence spell.
The stained-glass windows lining the ceiling of this quiet chamber have all been shattered, leaving colorful broken glass scattered across the stone floor.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

"The chamber beyond has been sorcerously silenced."
"However, it seems unlikely they will be able to hearif we break the door down to enter."


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Bell, while I trust your knowledge regarding the spell and judgement regarding the effects of breaking the door in relation to hearing capabilities of potential enemies, I find the breaking somewhat redundant. It did take me several tries to open the door, but I am not angry with it enough to destroy it. Unless it serves some higher purpose I am not aware of." Konny regards Bell expectantly.


Retired - Adventure Path Complete!

Victrix keeps her mace readied for trouble. "If the place is silenced, then it'd be a good place fer an ambush..."

She peeks into the room beyond and looks around.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar, as well, keeps his hammer raised and at the ready, eager to strike at any for that may present itself.

-Posted with Wayfinder


Drezen Citadel Drezen Dungeon of Drezen

Brighton speaks up Often Chapels of the Forgefather kept a permanent silenced place for contemplation, perhaps this is it?

No one notices any traps or creatures hiding in the room. There are a set of doors exiting into the courtyard and one south heading into another room.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny looks at his companions "What do you think? Shall we enter?"


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"The hail temple mist be cleared; ah say we dae. At least thay wilnae hear us coming!"


Retired - Adventure Path Complete!

Victrix nods in agreement.


Drezen Citadel Drezen Dungeon of Drezen

Going through the next set of doors?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Having already enshrouded one of her companions in a defense against fell attacks, Belledonna now cloaks Konny likewise, nodding in agreement with the others.

Cast Protection from Evil on Konny.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"All right, lets wish us luck" Konny delves into the silenced room hoping his boots are sturdy enough to survive the shattered glass.

He approaches the opposite door checking the room all the time

Perception: 1d20 + 13 ⇒ (6) + 13 = 19

Upon arrival, he sets about searching for any traps and disarming them if found.

Perception: 1d20 + 15 ⇒ (14) + 15 = 29

Disable device: 1d20 + 13 ⇒ (18) + 13 = 31


Drezen Citadel Drezen Dungeon of Drezen

Moving to the doors, Konny hears movement on the other side. He manages to pick the lock and crack the door and he sees The broken frames of several beds lie scattered about this large room. Two of the more serviceable ones have been pushed together to make a larger sleeping pallet. A table and several chairs also occupy the center of the room.

Five creatures occupy the room, currently they do not notice Konny. Kn:Religon and Planes to Identify them. If you wish to peep through the crack in the door, roll a Stealth check with a +10 modifier for being in a silenced room.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Knowledge (planes): 1d20 + 6 ⇒ (2) + 6 = 8
Stealth: 1d20 + 9 + 10 ⇒ (12) + 9 + 10 = 31
Konny peeps through the crack.

How can Konny hear anything when he is in a silenced room? It is not total silence?


Drezen Citadel Drezen Dungeon of Drezen

Well then ignore the above post.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

All of it? Konny will still peek into the other room.


Retired - Adventure Path Complete!

Victrix keeps watch, prepared to back up Konny at the first sign of trouble.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar follows suit, his grip tight on Radiance.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

fingertips lightly brushing the ferules of her selection of wands, Belledonna draws forth one of the two she acquired for her own protection. Pausing at the boundary of the magically Silenced field, she quickly activates it.

Use Wand of Mage Armor on herself.


Drezen Citadel Drezen Dungeon of Drezen

Ok so....we are waiting on Konny to do something? I posted a description of the room and Konny's knowledge check gives him no information. The ball is in you guys court...


Retired - Adventure Path Complete!

That's what I was thinking--I was waiting for Konny to come back and give the go-ahead before we either stormed the place or drew them out. That being said, we probably have time for a casting of haste before we take the fight to them...


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Sorry for no post yesterday! And yes, I agree with Victrix. Barundar was waiting to hear (figuratively speaking) from Konny about what's in the next room so that he knows what to be ready for before they storm the castle, so to speak.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

This assumes that Konny informes the rest of us that he was unable to dtermine anything about the farther room.

Once Konny shares his inability to determine what is beyond the door, Belledonna considers for a moment, before her eyes flare once more. Forcefully intoning a previously unknown incantation, she she calls forth arcane energies of perception.

Swift action to expend one Mythic power to cast Clairvoyance focused just beyond the door.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny moves back and informs the group about the creatures in the other room.

Sorry for the misunderstanding, I was waiting for GM's response.


Drezen Citadel Drezen Dungeon of Drezen

Belle sees the same as if she had peeked through the crack. Six creatures in the room, KN:Religion and Planes to identify their types. At least one of them is a Gargoyle though, similar to the ones you fought outside. They do not look ready for a fight. If you watch for a while, you notice one seems to be studying a book, the others look like they are sentries, they don't move from their posts, the Gargoyle just stands there like a statue.

Konny, what were you waiting on from me?


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I guess just a response - what happens after Konny peeps in, what exactly should be ignored as per my question. Looking back, your response was unnecessary, hence my being sorry for the misunderstanding :-)


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Ah. I misunderstood as well. Oh well, Belledonna got the opportunity to try out a new spell.
Do any of the creatures correspond to locations I noted particularly powerful magic auras before?

"Who yet remains without protection?" Belledonna queries, replacing the wand in her hand with another, more familiar one.

Switching wands to the wand of Haste


Drezen Citadel Drezen Dungeon of Drezen

Yes, the "leader" studying the book carries enchanted items. The Necromancy aura is in another room though.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

"Yon 'wizard' wields items of power." Belledonna snarls in contemplation as she awaits the others response.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Assuming they're still in a silenced room, Barundar will take the described actions. If they're not, he'll whisper it in response to Belle.

Barundar nods in response to the report they have been given and looks to the others. With his hands, he presses the sides of his open palms together, angled slightly upward, a common enough sign for a person reading a book. He then points to Victrix to indicate his thoughts that she should engage the heavy hitter first. The rest of them can do a decent enough job of engaging the others, he imagines, but the big guns should be taken down before he has a chance to fully utilize his spellcasting capabilities.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"I shall try to get behind the book guy so that we can flank him and get him as quickly as possible. Do you agree, Vic?" Konny presents his plan of action.


Retired - Adventure Path Complete!

Victrix nods. "I loike the sound o' that plan. If they 'aven't 'eard us comin', they'll die loike all the rest. The spellcaster dies first, then the rest of 'is minions."


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny moves back to the unlocked door in the silenced room, Biggie in his hands. He waits for the others to get ready.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Tossing a pebble at Konny to get his attention, Belledonna waves him back with the others, holding up the wand as she does so.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Rolling his eyes Konny moves back.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Once they are all together once more, Belledonna uses her wand to speed them all.

Since there are only five of us, we are all affected.


Retired - Adventure Path Complete!

Feeling the haste spell upon her, Victrix grins wildly, draws her greatsword and moves to the door leading into the room filled with enemies.

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