GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 4
the main Brimorak is medium or small?
Before Vic moves away from the enemy leader, Konny swiftly circles him to get into flanking position and attacks using his new power
attack: 1d20 + 11 + 1d6 ⇒ (4) + 11 + (3) = 18
damage: 2d6 + 6 + 3d6 ⇒ (2, 4) + 6 + (5, 4, 6) = 27

He follows with another strike, surprising the leader
surprise strike: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d6 + 6 + 3d6 ⇒ (5, 6) + 6 + (3, 5, 6) = 31

AC 20
MP 2/7


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar redoubles his efforts, seeing the tenacity of his companions (and Victrix in particular) inspiring him to draw his own well of new power, his golden hammer suddenly surging with a brilliant light as he brought it to bear against the demon in front of him!

Attack w/ Mythic Surge + Prayer: 1d20 + 8 + 1 + 1d8 ⇒ (3) + 8 + 1 + (7) = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

I think that's all the combat bonuses...either way, down to 4/5 power left.


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Ustaril the green circle is medium, the other brimorak were all small sized

Active Spells:Prayer +1 to everything for 3 rounds, Enlarge Person on Vic 5 mins, PfE on Vic/Barundar for 5 mins
Round 4
Ustaril attacks Victrix again hitting Vic for 20
Konny misses with his first attack, but hits a flatfooted Ustaril for 31!
Brighton moves up to Victrix and heals her for CMW: 2d8 + 10 ⇒ (1, 4) + 10 = 15 Used returning weapon to cast cure moderate wounds
Barundar misses the Brimorak
Victrix steps back and heals herself for 13. neat trick
Ustaril turns her fury on Konny Longsword1: 1d20 + 13 ⇒ (20) + 13 = 33 Longsword2: 1d20 + 8 ⇒ (14) + 8 = 22 Hoof: 1d20 + 2 ⇒ (3) + 2 = 5Longsword?: 1d20 + 13 ⇒ (10) + 13 = 23 hitting Konny for 3d8 + 36 + 2d6 ⇒ (5, 6, 2) + 36 + (2, 3) = 54 Ustaril cackles in delight as Konny falls! Konny is at -5HP but auto stabilizes
Brimorak attacks Barundar Longsword: 1d20 + 13 ⇒ (3) + 13 = 16 Longsword2: 1d20 + 8 ⇒ (11) + 8 = 19 Hoof: 1d20 + 2 ⇒ (11) + 2 = 13 missing the dwarf!
Belledonna casts PfE on Barundar.

Active Spells:Prayer +1 to everything for 2 rounds, Enlarge Person on Vic 5 mins, PfE on Vic/Barundar for 5 mins
Round 5
Ustaril steps away and casts a spell, disappearing. DC 21 to identify
Brighton channels to heal his allies 3d6 ⇒ (6, 3, 1) = 10 Konny is conscious and can act now.
Konny
Barundar
Victrix
Ustaril
Brimorak
Belledonna


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 5

Konny stands up, looking a bit shaken "That was... a new experience. Don't wanna repeat it anytime soon"

He looks around "Where is it?"

Than he notices Barundar "You still fighting the first one?" he says surprised "I thought you have the legendary weapon."


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26


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The spell was Greater Teleport


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Active Spells:Prayer +1 to everything for 2 rounds, Enlarge Person on Vic 5 mins, PfE on Vic/Barundar for 5 mins
Round 5
Ustaril Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16 attempts to move away from Victrix but suffers an attack of opportunity from her!
Brighton channels to heal his allies for 10 Konny is conscious and can act now.
Konny
Barundar
Victrix
Ustaril
Brimorak
Belledonna

Go ahead and roll your AoO Vic, lets get this going


Retired - Adventure Path Complete!

Power flows through Victrix's sword again as the demon makes the mistake of trying to escape from Victrix!

Attack of Opportunity! (Rage! Enlarge Person, Prayer, Power Attack): 1d20 + 9 ⇒ (19) + 9 = 28
Crit Confirm? (Mythic Surge!): 1d20 + 9 + 1d6 ⇒ (15) + 9 + (1) = 25
Damage (Rage!, Power Attack, Enlarge Person, Prayer): 2d8 + 14 ⇒ (5, 3) + 14 = 22
Crit Damage: 1d8 + 14 ⇒ (6) + 14 = 20

That was foolish of him.

OH MY GOD I WAS USING THE WRONG DAMAGE DIE THIS WHOLE TIME! D: I'M AN IDIOT!


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 5 Addendum

Standing up is a standard action, right? So a move action and swift action are remaining...

Then he notices the demon. "There you are! You gonna pay for this, you son of a gutter filth!"

Konny moves toward the demon and swings Biggie surprising the demon once more
Surprise strike: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
damage: 2d6 + 5 + 1 + 3d6 ⇒ (5, 6) + 5 + 1 + (3, 2, 1) = 23

Current AC 20
MP 1/7

I do hope we kill it before it kills Konny...

Edit:If the leader has not survived Victrix' AoO, Konny will leave the one fighting Barundar to others to deal with, as he does not find it such a threat as to risk himself in his current condition - after all Konny already killed two of them, so he is genuinely surprised Barundar (being paladin and wielding the famous weapon) is still fighting the last one


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Active Spells:Prayer +1 to everything for 2 rounds, Enlarge Person on Vic 5 mins, PfE on Vic/Barundar for 5 mins
Round 5
Ustaril attempts to move away from Victrix but suffers an attack of opportunity from her! Victrix deals 17 damage to Ustaril!
Brighton channels to heal his allies for 10 Konny is conscious and can act now.
Konny stands and retrieves his weapon, then charges forward mythically dealing 23 damage to Ustaril!
Barundar attacks the demon Radiance: 1d20 + 9 ⇒ (18) + 9 = 27 hitting for Radiance: 1d8 + 3 ⇒ (5) + 3 = 8
Victrix
Ustaril
Brimorak
Belledonna

Vic is up. In Barundar's defense, he is the most defensive minded of the group so he shouldn't be also dealing the most damage. You and Vic have that role...also I think I've botted him for most of this fight so I haven't really looked at his sheet to do anything except attack.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

GM, I do understand that, no problem. But it still is a surprise for Konny ;-) And he might not understand the defensive angle either as barundar did not seem to contribute to the team defensive capabilities. As I say it is all from the PC's viewpoint, not the player's.

But now the important question, Vic really damaged the fiend for 17 hp only? She was not able to confirm with 25 and her cold iron greatsword does not penetrate its DR?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Well, crud...I did put a post up last night at about 9:30, but for some reason the message board ate it. Sorry, GM Niles. I'll keep a better watch on when my posts actually go through in the future. The way that you've been botting him is fine, by the way. The spread out nature of this fight is one reason that Barundar's defensive abilities aren't as much on show. His mythic Guardian path ability allows him to take hits for adjacent characters, so if he's not able to jump in the way of a hit, he's not going to be as good at it. Of course, that being said, it's also partly my fault for not trying to get Barundar into adjacency with someone else in this section of the fight.

Anyway...I suppose what I'm trying to say, ultimately, is that I apologize for my recent lack of posting as frequently and I'm going to pick it back up. You have my word. My days have been running together lately and I've just been thinking I had posted today or yesterday when it was really yesterday or the day before. Very sorry for holding everyone up!


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Whoops. She confirmed and dealt 39 total. I'll just double the original damage since Vic only rolled 1d8 for the second damage roll. Ustril is mythic and thus has epic DR

Ustaril is very damaged....


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Cast weapon of awe on Victrix's weapon.

+2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no saving throw. This is a mind-affecting fear effect.


Retired - Adventure Path Complete!

Round 5: Actions
Standard Action: Smash the brimorak!
Swift Action: Mythic Surge for Decisive Strike: Konny! Or Barundar, if the leader dies to this.

Not enough. Another swing. Kill it kill it DIE DIE DIE!

Victrix's power lashes out again... this time wrapping around Konny's earthbreaker/Barundar's hammer. It spurs him to attack!

"DIE, DAMN YOU!"
Attack! (Enlarge Person, Rage!, Prayer): 1d20 + 12 ⇒ (20) + 12 = 32
Crit Confirm?: 1d20 + 12 ⇒ (18) + 12 = 30
Damage (Enlarge Person, Rage!, Prayer, Weapon of Awe): 2d8 + 11 ⇒ (8, 7) + 11 = 26
Crit Damage: 1d8 + 11 ⇒ (1) + 11 = 12


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Active Spells:Prayer +1 to everything for 2 rounds, Enlarge Person on Vic 5 mins, PfE on Vic/Barundar for 5 mins
Round 5
Ustaril attempts to move away from Victrix but suffers an attack of opportunity from her! Victrix deals 17 damage to Ustaril!
Brighton channels to heal his allies for 10 Konny is conscious and can act now.
Konny stands and retrieves his weapon, then charges forward mythically dealing 23 damage to Ustaril!
Barundar attacks the demon hitting for 8
Victrix moves forward and kills Ustaril with a mighty blow! Barundar gets a free attack! Radiance: 1d20 + 9 ⇒ (16) + 9 = 25 hitting for 1d8 + 3 ⇒ (3) + 3 = 6
Brimorak steps away and casts a spell DC 21 Spellcraft to identify. The Brimorak disappears!
Belledonna

Combat Over

The sounds of dying men is carried by the wind. Sosiel and Irabeth come trotting up after a few moments and say The demons teleported in and attacked! Irabeth says breathlessly Sosiel adds This reeks of treachery, they were lured here by something. They cannot teleport into a place they do not know well. Unless someone draws them here first.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Knowledge (arcana): 1d20 + 8 ⇒ (11) + 8 = 19, to know how accurate Sosiel's statement is.

"How would they be...
drawn here then?"
Belledonna replies, her brows contorted in contemplation.


Retired - Adventure Path Complete!

"Simple..." Victrix says as she returns to normal size. Her wounds are many, and bleeding.

"...someone told 'em." She holds her side--one of the brimorak's blades cut deeply into her flesh.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Medic?" Konny says not really listening to the conversation and sits down.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"I fear Victrix's statement rings true. It seems likely that thare is a traitor in oor midst. Dae nae forgoat whit happened wi' Staunton Vhane, may Torag yin day uise his body as an anvil beneath his hammer. 'n' may we arrange th' meeting." Barundar answers, his eyes narrowed, rage flashing through them as the thought of the traitorous dwarf runs through his mind.


Retired - Adventure Path Complete!

Victrix glares, and looks like she's about to say something.

Whatever it was, it gets cut off by her coughing into her hand. It comes away stained with blood.

"Great. Again." She leans against a tent, her hand returning to her side. "I'm gettin' used ta coughin' up blood. Not sure 'ow I feel about that."


Retired - Adventure Path Complete!

Victrix fumbles with a potion on her belt, its cork slicked with blood. With some effort, she uncorks it and guzzles its contents greedily.

CMW: 2d8 + 3 ⇒ (7, 8) + 3 = 18
It does wonders for her injuries, but she's still wounded.


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Belle:
You know that some demons have access to Greater Teleport which allows them to arrive at any location that has been described to them. Also you know that there are certain spells which act as a beacon for teleporting


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

GM Niles:
Knowledge (arcana): 1d20 + 8 ⇒ (13) + 8 = 21, to know if SLA's leave arcane aura's as spells do.

Contemplating the other's words, Belledonna calls forth arcane energies of perception before minutely examining the immediate locale the Demon's appearance. "Less haste, more contemplation. It could have been a betrayer, yes. But if the fiends were attracted to some item planted among our gear, we might tear ourselves to shreds searching for an enemy within while they take their leisure snapping at us from without."

Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16, to locate & interpret any spell or magic item residue that might indicate a 'beacon' of some sort.
Something tells me that roll won't be high enough for what I need...


Retired - Adventure Path Complete!

At Belle's words, Victrix starts poking around in her backpack, searching for any unusual items she didn't place in there herself.


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Belle:
Yep, you can sense many auras from the teleportation spells.

After an hour or so the picture is grim, each army was attacked by brimoraks in the dead of night. Each army loses 2 HP permanently to reflect the dead soldiers.

Perception DC 20:
You see Sosiel and Aron arguing fiercely. Sosiel turns away with tears in his eyes and Aron skulks off after a few moments.

Victrix:
Anevia comes to you and says Aron Kir is acting strangely. I don't want to alarm anyone but I couldn't find him during the attack. His tent is right next to ours and when Irabeth starting organizing the fighting I went in to check on him and he wasn't there. But I did find this... she holds up a small vial with a black residue. If this is what I think it is....we have a problem.


Retired - Adventure Path Complete!

Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Victrix notices the argument between Sosiel and Aron, causing her to cringe a little. The last thing we need right now is more infighting...

Anevia:
Victrix nods. "I noticed 'im and Sosiel 'avin' an argument... it didn't end well."

When you hold up the vial with black residue, Victrix tilts her head, puzzled. "What d'yeh think it is, then?"


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Shadowblood. Nasty stuff and very addictive. Now, I'm not certain about what it is, but shadowblood is dangerous and an addict would be a danger to us all. Anevia says to Victrix before leaving.


Retired - Adventure Path Complete!

Once Anevia leaves, she goes and finds the rest of the team.

"Roight, we've got a bit of a problem 'ere." She folds her arms behind her back. "A couple o' our advisors got inta an argument, an' Anevia found a vial o' somethin' she thinks is called Shadowblood in Aron's tent."

She paces a bit. "Now, Sosiel 'n' Aron were the ones arguin', and it didn't end well for either o' them. We'll need ta see what's goin' on with 'em before we get too far inta this."


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To identify the substance it would be Kn:Arcana DC 24 or Craft Alchemy DC 20.

Kn:Arcana DC 24 or Alchemy DC 20:
Shadowblood is among the most notorious of drugs—a fluid infused with a shadow demon’s essence. Anyone who drinks this substance must succeed at a DC 20 Fortitude save or take 1d6 points of cold damage and 1d4 points of Wisdom damage, and become nauseated for 1d6 rounds. Thereafter, the target gains 1d10+5 temporary hit points, cold resistance 5, and darkvision 60 feet. These effects persist for 1 hour, during which demons take a –4 penalty on saving throws against the drinker’s spells and spell-like abilities of the shadow subschool.

Shadowblood is exceedingly addictive and carries some significant disadvantages. Each time a creature takes a dose of shadowblood, it must succeed at a DC 20 Fortitude save or become addicted—shadowblood addiction is a severe addiction (see page 236 of the Pathfinder RPG GameMastery Guide). A creature under the influence of shadowblood or suffering from shadowblood addiction takes a –4 penalty on all saving throws against possession type effects made by demons, and can never gain the benefits of protection from evil or similar spells against such effects.

Kn:Local DC 20:
Shadowblood is said to grant magical powers to those who drink it, but at a cost, the addicted become more susceptible to demonic possession.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Knowledge (arcana): 1d20 + 8 ⇒ (8) + 8 = 16

"What were they arguing about?" Belledonna inquires, adding "Does Anevia still possess this..
Shadowblood?"


Retired - Adventure Path Complete!

"I dunno what they were arguin' about." Victrix shakes her head as she produces the vial of Shadowblood. "'Ere's the vial, if yeh're interested."

I'm assuming Anevia handed it off to Vic when they spoke.

"But accordin' t'Anevia, Aron wasn't in his tent when she an' Irabeth were gettin' everythin' ready for the battle at the ford--an' that vial was in 'is tent."


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Knowledge(local): 1d20 + 7 ⇒ (14) + 7 = 21

Konny approaches Belledona and Victrix "I've heard the Shadowblood grants magical powers upon drinking, but if you get addicted, you are basically inviting demons to posses you..."
"Aron, he is the one with the knowledge about demons, right? It makes you wonder how he acquired that knowledge, when this stuff appears in his tent. But it is no use jumping to conclusions, I guess we should ask Sosiel what the argument was about."

Konny takes out a potion and drinks it.
potion of CMW: 2d8 + 3 ⇒ (5, 5) + 3 = 13

"Where is a healer when you need one. With the powers we got I am certainly more capable, but I am deffinitely not indestructible or immortal..."


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

You never know...I might nat-20...
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Well then! Good enough!

Barundar seems perplexed by the argument between the Sosiel and Aron, frowning as he sees the tears in the eyes of the man. He listens quietly to the others, huffing out a breath of air before he lets his own voice be heard.

"A dinnae know anythin' aboot this 'shadowblood' stuff, bit it soonds lik' something we dinnae wantae hae aroond. If Aron hud a vial o' it, is it maybee aye that th' demons wur drawn tae it as opposed tae a person? Either wey, ah think Konny has tha right o' it...we need tae ken mair afore we kin decide whit tae dae aboot it."


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Konny, did you add in all the channeling and such? After Victrix's CMW potions you only have 18 HP? If so then...

Brighton, somewhat speechless, closes his eyes and feels the pounding of hammers in his head. He lays his hands on Konny's wounds and heat seems to pour out from his palms, rhythmically as though he were striking an anvil.

Divine Surge mythic ability, says I can cast ANY spell from the divine list, treating my CL as 2 higher. I'm going to cast Cure Critical Wounds. CL would be 7.

Cure Critical Wounds on Konny: 4d8 + 7 ⇒ (3, 8, 1, 2) + 7 = 21

When the heat stops, Brighton opens his eyes and nods to Konny. "Father Torag be praised."


Retired - Adventure Path Complete!

I only used a CMW potion on myself.

Victrix nods. "Good point, Konny. I'll 'ave a talk with Sosiel an' see if I can learn what's goin' wrong 'ere."
---------
Once the party has decided on a course of action, Victrix goes looking for Sosiel.

"Excuse me... Sosiel? I 'ope I'm not interruptin' anythin', but I kinda overheard your arguin' with Aron. May I ask what's wrong?"

Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16


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Inspired Spell (Su):
You can expend one use of mythic power to cast any one divine spell, treating your caster level as 2 levels higher. This spell must be on your divine spell list (or your domain or mystery spell list) and must be of a spell level that you can cast using that divine spellcasting class. If you are a spontaneous spellcaster, you don't need to have the spell prepared, nor does it need to be on your list of spells known. Using this ability does not expend a prepared spell or available spell slot. You can apply any metamagic feats you know to this spell, but its total spell slot level must be a slot level you can normally cast.

You can't cast higher level spells with mythic power. You can alter spells that you already cast or cast spells that you already know.

Sosiel responds to Victrix Ahh, yes it was nothing. Aron is having a tough time of it lately. We had a disagreement, a lovers quarrel really, it was nothing. It will not affect my performance in the least bit.

Aron is the scout, Sosiel is the one who is the "demon expert"


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Aha! Thanks! In that case it was Cure Serious Wounds, subtract 2 (for the 4th dice) and you got healed 19 points!


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Thank you, Brighton, that helped a lot."

I guess I got confused while reading the table of dramatis personae

After hearing Sosiel, Konny turns to the group when they are alone again. "You know, I just had a thought. What if it was planted there by someone else?"


Retired - Adventure Path Complete!

Victrix nods. "That's good ta hear."

Her face turns serious. "Still, I need ta talk ta yeh about Aron. Has 'e been actin' odd lately?"

It's an innocent-sounding question, but Victrix's tone becomes more concerned. "Because... well, I've been told that 'e needs 'elp with somethin'. Somethin' that I think is related to the demons we're fighting. Of course, I could be mistaken, but I need ta know."

She's trying her best to not sound confrontational... rather, she sounds more like a concerned friend or parent.
Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32


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Konny, that's because the table was completely wrong, and Belle called me on it, and I said I would fix it and I didn't. I just did. Sorry.

Sosiel hides his head in his hands He is using again! The black stuff, shadowblood. I know what he looks like on it, he swore to me he wouldn't do it again. He swore!

Are you incapable of rolling anything other than nat 20's on diplomacy checks....seriously a Barbarian who diplomasizes everyone!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Seems like she's stealing all the luck that missed me earlier. She does roll nat-20s more than is natural, that's for sure.

Barundar listens intently, crossing his arms over his chest. "What exactly is this 'shadowblood' stuff?"


Retired - Adventure Path Complete!

Believe me, I'm waiting for that great battle where Victrix's luck finally runs out... it's going to be at the worst possible time, I promise.

Seeing Sosiel's discomfort and pain, Victrix can only bite her lip and offer a sympathetic shoulder to him.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Gotta love Murphy's Law, huh?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Sorry I've gone all day without posting, it wound up being quite busy. Good busy, but still busy.
GM Niles/Victrix; is the conversation between Victrix & Sosiel where the rest of us were able to witness? I can't really go forward without a clear yes or no, it directly impacts Belledonna's actions.
By the way, Paizo has finally updated their available avatars to include the rest of WotR & MM.
Now if they had only included more from some of the Player's Companion's from that time...

Belledonna accepts the phial from Victrix hands. Frowning at the others as their varied conversations distract her from her attempts to discern more of it's nature, she finally thows up her hands in impatience & annoyance.


Retired - Adventure Path Complete!

@Belledonna: That's what I was planning. Barundar posted that way, so I think it'd be fair to say you can be there too.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

All but snarling at the others, Belledonna strides towards Aron. Drawing him away to privacy, she glares at the rest of you, clearly not wanting you present while she converses with him.

Aron:
Holding up the phial, Belledonna huffs intemperately. "Is this yours?"

untrained Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6, to make it clear it is a question not an accusation.
... Sigh, not with that roll...


Drezen Citadel Drezen Dungeon of Drezen

Aron stumbles away saying I, uh dunno, what your talking about. I've never seen that! He turns to walk away from Belledonna.

Yeah, if it isn't in spoilers, then everyone can be present. I spoilerize certain things based on past interactions with characters, example, Anevia has a better relationship with Victrix than the other characters due to her actions in the caverns. She felt that Victrix would be the best one to approach re: the Shadowblood. Had Vic kept everything in spoilers then I would be operating under the assumption that no one else was aware.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Aaaand the fiend comes out.
'In which we are reminded that for all that her ultimate aims are in line with the common good, Belledonna is still a being suffused with the energies of pure evil...'
I.E.: As much as I hate the phrase, at the end of the day, Belledonna is a crazy b!$!$ & should always be handled cautiously...

"Do not," Belledonna hisses, thrusting forth her hands as arcane energies flare, ensnaring Aron's psyche in coils of ennui.* "make the mistake of thinking I am like her." Belledonna's finger, now resembles a twisted talon as she thrusts it accusingly in Victrix' direction.
Stalking around his now petulant frame, Belledonna grasps Aron's jaw, dragging his gaze back to meet hers. "I know, well, what it means to suffer an unjust accusation, do not think that I do not...
I also know that I will kill you where you stand if you play false with me."
"I am not your lover. I am not your friend. I am not your comrade. I am the physical manifestation of every sin, ill and petty vanity the Vorlesh b*@$% has afflicted my land and my people with in the name of her wretched god,"
Belledonna froths, "and I will see both of them receive ten-fold the suffering their actions have inflicted. You have a choice. You can answer my questions as though doing so was the difference between life and death. Or you can treat this as though it was simply another spat," she spits, "with your lover."

*Belledonna uses Archmage Arcana to cast Oppressive Boredom (DC 17) on Aron.
Man do I ever wish Belledonna had access to Cleric spells right now... Hold Person would have been so much more appropriate for this.
Also, no, Belledonna isn't suffering a spate of jealousy & 'sibling rivalry' with Victrix, not at all! Why do you ask?


Drezen Citadel Drezen Dungeon of Drezen

Will: 1d20 ⇒ 2

Aron stands there dazed. I don't know what you are talking about. he says in a monotone.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

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