GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar, aware of the flanking position he is in that exposes him to easier hits, turns his attention away from Blue to Red, taking advantage of the last spurt of his magically-enhanced speed to swing twice at the foe.

Attack: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Haste Attack: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Oh crud! Sorry, I forgot I was up next.

Belledonna uses her wand on Victrix' foe.

Wand of Magic Missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7 Force


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All good Belle, although I am home now so I can post more frequently.

Combat Round 2
Everyone is still Blessed, Protected from Evil and this is the last round of haste.
Konny destroys the Spellgorged Zombie! The Corpse disintegrates in the consecrated area, you feel like you did some good in the world.
Zombies
Green attacks Konny to no avail.
Blue attacks Barundar this dwarf too, proves hard to hit.
Red attacks Victrix. Victrix is hit twice for 16
Victrix hits a zombie for 15!
Belle blasts the zombie apart with a bolt of force!
Brighton holds, helping Irabeth guard the stairs.
Barundar strikes his foe for 8, it staggers to the side obviously damaged.
Irabeth raises her shield and sword I hear them moving again.

Combat Round 3
Everyone is still Blessed, Protected from Evil.
Konny
Green
Blue
Victrix
Belle
Brighton
Barundar
Irabeth


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Brighton shakes his head momentarily, but the hammers keep pounding in his ears. He looks at Irabeth, "Get behind me Irabeth. I can be as stalwart as Torag's anvil if need be, they won't come up these stairs."


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Brighton if you want you can post Round 2 and 3 actions, I just didn't know what you wanted to do so I delayed you.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Ok thanks! I think for R2 I'll do a channel to harm undead.

Channel Harm Undead Will Save DC 13 to halve: 2d6 ⇒ (5, 5) = 10

R3, say what I said to Irabeth then move in front of her.


Retired - Adventure Path Complete!

Assuming the zombies aren't destroyed by the time my turn comes around...

Round 3: Actions
Move Action: Move two steps to Green
Standard Action: Smack Green!

"Thanks Belle!" Victrix says as the bolts of force blast the zombie apart. She takes two steps over to the Green Zombie, swinging her sword as she does so.

Attack (Bless): 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Silently acknowledging Victrix's regard, Belledonna once more pulls out what she is rapidly coming to consider Aravashnial's 'fast stick', calling forth it's energies of acceleration & infusing them into her compatriots.

Using the Wand of Haste to cast on Barundar, Brighton, Konny, Irabeth & Victrix.


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Not gonna bother rolling saves because even at half damage they both go down with Vic's hit.

Brighton calls upon Torag's blessing damaging the foul undead, felling one and Victrix moves over to destroy the one threatening Konny.

Combat Over.

Perception DC 12:
Near one of the corpses is the poor fellows weapon. A morningstar of remarkable metal. Brighton recognizes it as adamantine.

Detect Magic:
The morningstar is magical.

Spellcraft DC14:
The morningstar is +1 adamantine morningstar


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Brighton:
The hammering in your head continues. You get a distinct vision of the scrying pool but this one is clear of the blood and offal that cloud the one in the other room. As the vision passes through your mind the hammering reaches a crescendo, and then stops.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Brighton staggers into the room with the pool of water. He clutches his head for a moment then says, "I...I see this same pool...only clean. I hear Father Torag's hammers...is he trying to tell me something about this water? Are we supposed to make it...clean somehow?"

Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Retired - Adventure Path Complete!

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Victrix notices the morningstar of remarkable metal and picks it up. "Huh... anyone know what this is made of?" She says as she gives it a few test swings.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Brighton looks over at for a brief moment, then does a double take. "Victrix...please bring that over closer!" He runs his hands over it, licks a clean part of the morningstar, and looks up. "It's...adamantine. Father Torag's own is made from this! How is it here?!"


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny looks at Brighton. "I guess the dead bodies here should be removed and the room cleaned. Question is, should we do it before or after we clear this building of enemies?"


Retired - Adventure Path Complete!

"Let's save it fer afterwards. We've got a Wardstone ta save!" Victrix gets ready to go upstairs.

I feel kinda guilty for whoever has to clean this mess up...


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar gives a firm nod of his head, his eyes glittering at the revelation of the adamantine weapon. Such a rare thing, a weapon made of the superhard skymetal! But Victrix was right...they had a task to finish and they could worry about it after their job was done and the Wardstone was secured.

He lines up after Victrix, readying himself to follow her up the stairs, when a thought occurs to him. "Wait. Shouldn't we tak' care o' th' enemies doonstairs? we know they're thare 'n' thay cuid aye wale tae follow us 'n' ah dae nae waant us tae end up flanked by them."


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Wow. We're going to wind up 'wasting' another charge of the Haste wand...
Considering it still has 20 charges & lasts five rounds a charge, I suspect if it doesn't last us through, it's because we die horribly.

Shaking her head, Belledonna counters. "At this point, those above us must know how close we are. To turn back would only grant them more time to prepare."
Holding a cautioning hand to Victrix, she adds. "Kia tuatahi Whakatātare ahau. Ki te hohoro mahi, kia auraa i te rerekētanga i waenganui i a tatou a ratou ranei ia i te painga."

Hallit:
"Let me peek first. If done quickly, it may mean the difference between us or them having the advantage."


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny looks surprised Bel wants to scout ahead but just nods and waves his hand as if to say "go ahead".


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What's your plan Bell?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Acknowledging Konny's acquiescence, Belledonna creeps carefully up to peek around the angle of the stairs.

untrained Stealth: 1d20 + 1 ⇒ (18) + 1 = 19, to avoid making untoward sounds.
untrained Perception: 1d20 + 1 ⇒ (18) + 1 = 19, to notice if there is anyone near the top of the stairs.


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1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26 1d20 + 14 - 5 ⇒ (16) + 14 - 5 = 25

No one at the top of the stairs...but Bell hears something large moving beyond the stairs.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny stands ready to come to Belledonna's help if the need arises.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar readies himself alongside Konny, the logic of Belledonna's response irrefutable. He draws his hammer close in to his side, ready to charge and swing at a moment's notice.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

At the sound of something close-by, Belledonna turns and whispers back to Victrix & the others. "Whakaaro ahau ki reira he kotahi anake, i te tihi o te pikitanga. E haere ana ahau ki te tamata & matapo ki a ia. Kia rite ki te neke hohoro, ka pera te mahi ahau."

She once more pulls out the wand given her by Aravashnial & uses it's energies to speed her companion's limbs before again carefully moving, this time to just below the top of the stairs, to peek around.

Cast Haste on the others, resetting the timer to five rounds.
untrained Stealth: 1d20 + 1 ⇒ (13) + 1 = 14
Once at the top, she will quickly peek around & if the creature is still in the same place on the map, she will cast Glitterdust, pretty much centered on the P on the map.

Hallit:
"I think there is only one, at the top of the stairs. I am going to try & blind him. Be ready to move quickly when I do so."


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Just to be sure, this is the upstairs we are talking about right? Not the things downstairs?

Initiative:

Brighton: 1d20 + 2 ⇒ (17) + 2 = 19
Konny: 1d20 + 6 ⇒ (19) + 6 = 25
Victrix: 1d20 ⇒ 12
Belledonna: 1d20 + 1 ⇒ (9) + 1 = 10
Minotaur: 1d20 + 2 ⇒ (14) + 2 = 16
Unknown: 1d20 + 1 ⇒ (12) + 1 = 13
Barundar: 1d20 + 2 ⇒ (8) + 2 = 10
Irabeth: 1d20 - 1 ⇒ (14) - 1 = 13

Combat Round 1
Konny pass
Brighton pass
Minotaur spots Belle poking her head around the stairs and raises a horn and lets a loud blast echo from it. The horn is impossibly loud, you surmise it must have some magical effect. It then drops the horn and raises the largest axe you have ever seen.
Irabeth What in the hells... she says, but remains put, guarding the lower stairwell.
Unknown alerted, casts a spell.
Victrix pass
Belledonna casts Glitterdust on the minotaur. CL Check: 1d20 + 4 ⇒ (9) + 4 = 13 she finds that it resists her magic, however a small and annoying yet familiar creature is illuminated by the glitterdust. It is also now blinded.
Barundar

Kn:Planes DC 16:
The creature is a half fiend minotaur, these creatures are known to follow Baphomet. They have resistances like all demons as well as Spell Resistance and DR 5/magical

Ok, so because everyone knows that everyone else is here, I figured rolling initiative was the best way to sort this out.

Go ahead and figure we are into round 2. Belle you still have a move action, Barundar has round 1 action but he will be passing if he doesn't post before everyone else posts their round 2.

Everyone is still Blessed and has PFE, Haste is up also for 4 more rounds.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Is it possible for Barundar to get into the room and attack the minotaur in a single move? Or any other enemies in the room? That would be 8 squares.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Um, Spell Resistance does not affect Glitterdust. If this is some kind of Mythic thing, that's fine, but just saying.
Also, yes, this is the top floor.

Eyes wide at the revelation of what stands before her, Belledonna calls out, "Na!" as she points her trusted wand at the now re-appearing Imp. "Kua kowaowaotia rawa te roa o to koutou poke to matou whenua! I teie mahana, tango hoki tatou i te mea ko tatou!"

Basically, she is using her move action to draw her wand. She's come too far, she's not backing down now.
Yeah, she's almost guaranteed to get herself killed. Low wisdom makes you do dumb things sometimes.

Hallit:
"Now!"
"Too long your filth has choked our land! Today, we take back what is ours!
"


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Thanks. I didn't even look it up. I was assuming it did and you know what that leads to...Yes Barundar you can close but you will take an AoO from the Large Minotaur with reach, unless you can beat his CMD with an acrobat roll.

Combat Round 1
Konny pass
Brighton pass
Minotaur spots Belle poking her head around the stairs and raises a horn and lets a loud blast echo from it. The horn is impossibly loud, you surmise it must have some magical effect. It then drops the horn and raises the largest axe you have ever seen.
Irabeth What in the hells... she says, but remains put, guarding the lower stairwell.
Unknown alerted, casts a spell.
Victrix pass
Belledonna casts Glitterdust on the minotaur. Will: 1d20 + 8 ⇒ (11) + 8 = 19 she finds that it resists her magic, however a small and annoying yet familiar creature is illuminated by the glitterdust. It is also now blinded.
Barundar


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

You know what they say... no guts, no glory!

Barundar quickly rushes up the stairs, hesitating for only the briefest moment before using his magically-enhanced speed to close the distance and bring all his strength to bear against the beast!

Attack: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny rushes upstairs after Barundar and attacks the flying creature if he can reach it. Otherwise he just stops in front of Bel.
Attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Perception to notice the battle upstairs: 1d20 + 3 ⇒ (12) + 3 = 15


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Combat Round 1
Konny pass
Brighton pass
Minotaur spots Belle poking her head around the stairs and raises a horn and lets a loud blast echo from it. The horn is impossibly loud, you surmise it must have some magical effect. It then drops the horn and raises the largest axe you have ever seen.
Irabeth What in the hells... she says, but remains put, guarding the lower stairwell.
Unknown alerted, casts a spell.
Victrix pass
Belledonna casts Glitterdust on the minotaur. Will: 1d20 + 8 ⇒ (11) + 8 = 19 she finds that it resists her magic, however a small and annoying yet familiar creature is illuminated by the glitterdust. It is also now blinded.
Barundar rushes up the stairs to engage the Minotaur, which takes a swipe at him as he closes Axe: 1d20 + 13 ⇒ (3) + 13 = 16 missing the stout dwarf by a mile! Barundar however, fails to strike the beast!

Combat Round 2
Konny swings at the blinded Quasit but fails to hit it as it flaps around wildly.
Brighton definitely hears the battle upstairs. go ahead and post actions.
Minotaur and Quasit
Irabeth
Unknown
Victrix
Belle
Barundar


Retired - Adventure Path Complete!

Got some catching up to do, it seems!

Round 1: Actions
Standard Action: Drink CMW Potion
Move Action: Move to just in front of Belledonna

Upon hearing the horn sound and Belledonna shouting a challenge, Victrix pulls a potion from her belt and knocks it back!

CMW: 2d8 + 3 ⇒ (8, 3) + 3 = 14 2 potions remaining in my inventory.

Feeling her wounds close completely, she runs up the stairs, hoping to keep Belledonna from getting an axe through her skull.

Round 2: Actions
Free Action: RAGE!
Move Action: Move north of Barundar
Standard Action: Haste attack on the minotaur!

Upon seeing the minotaur, Victrix's blood starts boiling and her skin begins glowing. Here's a worthy foe!

In contrast to Belledonna's brash, verbose challenge, Victrix's is straight to the point.

"MAHARA SARKORIS!" She moves north of Barundar, heedless of the minotaur's axe, and strikes!
Attack (Bless, Haste, Rage!): 1d20 + 13 ⇒ (2) + 13 = 15
The swing is less than accurate.

Active Effects: Bless, Haste, Rage (+4 STR & CON, -2 to AC, +2 Will Saves, +8 HP)


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Combat Round 2
Konny swings at the blinded Quasit but fails to hit it as it flaps around wildly.
Minotaur and Quasit the Quasit flails wildly at Konny 1d10 ⇒ 4 but being blinded sucks. The Minotaur unleashes its fiendish fury on Barundar by smiting good! Axe: 1d20 + 13 ⇒ (14) + 13 = 27 Axe: 1d20 + 8 ⇒ (13) + 8 = 21 hitting Barundar with its axe Damage: 3d6 + 18 - 2 ⇒ (4, 4, 4) + 18 - 2 = 28
Irabeth tells Brighton Go, I'll follow and guard the approach!
Jeslyn Jeslyn, Oracle of Deskari opens the door from P18 and screeches The Wardstone will never be taken by you Crusaders! Die! she begins casting a spell DC 18 to identify as Summon Monster 3
Victrix charges up the stairs shouting a battlecry and AoO: 1d20 + 13 ⇒ (18) + 13 = 31 get hit by the Minotaur as she moves in for 3d6 + 11 - 2 ⇒ (4, 3, 2) + 11 - 2 = 18 she swings at the beast but the blow she took messes with he aim.
Brighton definitely hears the battle upstairs. go ahead and post actions.
Belle
Barundar


Retired - Adventure Path Complete!

Uh oh... this could get real ugly, real fast...


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

It's a full round casting time. I got this.

An unsettling, almost evil gleam shines in Belledonna's eye as the new foe appears. Shifting her wand only slightly, she looses two darts of force at the twisted heretic.

Wand of Magic Missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7 Force. Say hello to my DC 20 Concentration check, b%%**!


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Brighton looks at Irabeth, then nods. "Follow fast!" he says over his shoulder as he hustles to the next room and up the stairs.

Double move to get up there!


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Combat Round 2
Konny swings at the blinded Quasit but fails to hit it as it flaps around wildly.
Minotaur and Quasit the Quasit flails wildly at Konny but being blinded sucks. The Minotaur unleashes its fiendish fury on Barundar by smiting good! hitting Barundar with its axe 24
Irabeth tells Brighton Go, I'll follow and guard the approach!
Jeslyn, Oracle of Deskari opens the door from P18 and screeches The Wardstone will never be taken by you Crusaders! Die! she begins casting a spell DC 18 to identify as Summon Monster 3
Victrix charges up the stairs shouting a battlecry and gets hit by the Minotaur as she moves in for 14 she swings at the beast but the blow she took messes with he aim.
Brighton definitely hears the battle upstairs. He hustles to join the fray.
Irabeth moves slowly backwards, guarding from the demons on the bottom floor.
Belle fires her wand dealing 7 to Jeslyn Concentration: 1d20 + 11 ⇒ (3) + 11 = 14 Jeslyn loses her spell!
Barundar

Barundar and Konny you're up!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar reels from the heavy hit taken from the minotaur, though it doesn't put him down for the count. Deciding it's time to show this beast what he can do, Barundar broadens his stance, setting himself into a defensive position and using this new position of stability to help fight against the minotaur, knowing any movement will expose his allies to danger.

Seems like a good place to activate my new Defensive Stance. +2 AC (Dodge bonus; probably will mean overall +1 since it won't stack with Haste); +4 STR/CON (which means +8 HP). Makes my HP status 32/54.

Attack: 1d20 + 7 + 1 + 1 + 2 ⇒ (19) + 7 + 1 + 1 + 2 = 30
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Haste Attack: 1d20 + 7 + 1 + 1 + 2 ⇒ (15) + 7 + 1 + 1 + 2 = 26
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Sigh. I'm hitting better now but rolling sucky damage. Total of 14.


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Combat Round 2
Konny swings at the blinded Quasit but fails to hit it as it flaps around wildly.
Minotaur and Quasit the Quasit flails wildly at Konny but being blinded sucks. The Minotaur unleashes its fiendish fury on Barundar by smiting good! hitting Barundar with its axe 24
Irabeth tells Brighton Go, I'll follow and guard the approach!
Jeslyn, Oracle of Deskari opens the door from P18 and screeches The Wardstone will never be taken by you Crusaders! Die! she begins casting a spell DC 18 to identify as Summon Monster 3
Victrix charges up the stairs shouting a battlecry and gets hit by the Minotaur as she moves in for 14 she swings at the beast but the blow she took messes with he aim.
Brighton definitely hears the battle upstairs. He hustles to join the fray.
Irabeth moves slowly backwards, guarding from the demons on the bottom floor.
Belle fires her wand dealing 7 to Jeslyn. Jeslyn loses her spell!
Barundar goes into defensive mode and strikes the Minotaur twice rapidly, dealing 14 damage.

Combat Round 3 Everyone is still Blessed and has PFE, Haste is up also this and next Round.
Konny
Minotaur and Quasit
Jeslyn
Victrix
Brighton
Irabeth
Belle
Barundar

Waiting on Konny, but if he doesn't post by this evening I'll delay him and press on. We are getting close to done with this book!


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny attacks the quasit again
attack: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7

haste attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 3 Everyone is still Blessed and has PFE, Haste is up also this and next Round.
Konny kills the Quasit its blind so you get SA damage but it doesn't matter, it is dead. Jeslyn screams in rage!
Minotaur decides that Barundar needs to go GAxe: 1d20 + 11 ⇒ (3) + 11 = 14 Gaxe: 1d20 + 6 ⇒ (4) + 6 = 10 he also tries to gore Victrix with his horns! Gore: 1d20 + 6 ⇒ (13) + 6 = 19 he misses the stout dwarf but hits Victrix for Gore: 1d6 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Jeslyn You will pay for slaying my pet! casts a spell on Konny! DC 17 to identify as Hold Person Will: 1d20 + 6 ⇒ (4) + 6 = 10 Konny is paralyzed.
Victrix
Brighton
Irabeth
Belle
Barundar


Retired - Adventure Path Complete!

Round 3: Actions
Full-Round Action: Full Attack the minotaur!

Victrix takes her licks and keeps going, her sheer fury giving her the strength to keep swinging at the minotaur!

Attack (Bless, Haste, Rage!): 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Haste Attack (Bless, Haste, Rage!): 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12

Active Effects: Bless, Protection vs. Evil, Haste, Rage!


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Brighton's eyes widen as he takes in the scene. "Cursed half made creature...Torag's arm will swing this hammer to deliver the breaking blow!"

He rushes in, jumps, and swings hard for the minotaur's forehead.

Hammer! Cold Iron, Charge + Haste + Bless: 1d20 + 6 + 2 + 1 + 1 ⇒ (15) + 6 + 2 + 1 + 1 = 25
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

AC - 2 for charging.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

The will save should have been one more for PFE. Now save for next round
will save: 1d20 + 7 ⇒ (6) + 7 = 13


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 3 Everyone is still Blessed and has PFE, Haste is up also this and next Round.
Konny kills the Quasit its blind so you get SA damage but it doesn't matter, it is dead. Jeslyn screams in rage!
Minotaur decides that Barundar needs to go. He also tries to gore Victrix with his horns! He misses the stout dwarf but hits Victrix for 5
Jeslyn You will pay for slaying my pet! casts a spell on Konny! Konny is paralyzed.
Victrix strikes twice, hitting for 26!
Brighton curses the Minotaur and moves to attack! The Minotaur swipes at him as he closes in Gaxe: 1d20 + 11 ⇒ (11) + 11 = 22 Brighton is hit for 3d6 + 8 ⇒ (6, 1, 3) + 8 = 18. He then hits the Minotaur for 10!
Irabeth says Guys, the demons are coming up to the second floor. Whatever you are doing, do it fast! She blocks the entrance to the third story!
Belle
Barundar


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

At Irabeth's words, Belledonna whirls 'round, shooing her back down to the foot of the stairwell, where she begins her incantation of enlargement.

Begin casting Enlarge Person on Irabeth. If possible, going to try & place Irabeth there between the stairs & the door. I do hope she closed the door behind her.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar releases a bark of laughter after the minotaur completely misses him with both swings, continuing to stand his ground and swing at the large enemy again while he taunts:

"Ye'll hae tae dae better than that ye overgrown piece o' hamburger!"

Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Haste Attack: 1d20 + 11 ⇒ (16) + 11 = 27
1d8 + 5 ⇒ (5) + 5 = 10

Now that's more like it! Total damage = 22


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 3 Everyone is still Blessed and has PFE, Haste is up also this and next Round.
Konny kills the Quasit its blind so you get SA damage but it doesn't matter, it is dead. Jeslyn screams in rage!
Minotaur decides that Barundar needs to go. He also tries to gore Victrix with his horns! He misses the stout dwarf but hits Victrix for 5
Jeslyn You will pay for slaying my pet! casts a spell on Konny! Konny is paralyzed.
Victrix strikes twice, hitting for 26!
Brighton curses the Minotaur and moves to attack! The Minotaur swipes at him as he closes in Brighton is hit for18. He then hits the Minotaur for 10!
Irabeth says Guys, the demons are coming up to the second floor. Whatever you are doing, do it fast! She blocks the entrance to the third story!
Belle enlarges Irabeth
Barundar smacks the minotaur hard for 22 damage.

Combat Round 4 Everyone is still Blessed and has PFE, Haste last round
Konny tries to get around the paralysis but fails
Minotaur really doesn't like Barundar so goes all out. Gaxe1: 1d20 + 11 ⇒ (19) + 11 = 30Gaxe2: 1d20 + 6 ⇒ (1) + 6 = 7 and attempts to gore Victrix again Gore: 1d20 + 6 ⇒ (19) + 6 = 25 hitting Barundar once for 3d6 + 14 - 2 ⇒ (1, 4, 6) + 14 - 2 = 23 and Victrix for 1d6 + 4 - 2 ⇒ (3) + 4 - 2 = 5 Barundar goes down in a heap!
Jeslyn cackles her victory Deradnu my precious, save one for questioning. and begins casting another spell DC 16 to identify
Victrix
Irabeth
Belle
Barundar [dying, prone -1/46 HP]


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 5

will save: 1d20 + 7 ⇒ (4) + 7 = 11

Agrrrr...

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