GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Did this combat happen before or after we were able to cleanse the Temple?


Drezen Citadel Drezen Dungeon of Drezen

After, its been some hours since you first arrived at the temple.


Retired - Adventure Path Complete!

Posting from phone right now. Will get a post up once I get access to a computer.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Holding off on posting. If no-one else has posted by the time I wake up tomorrow, I will post then. Want to give others the opportunity to preempt the 'crazy-b@*@@-rant'.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Posting from phone, so I am keeping it short.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Bel, we do know what works and what not. Konny repeated everything he remembers. Fire and electricity do not work, so ice and acid do work...


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

And what do we have that can do either Ice or Electricity? She can expend Mythic to cast a couple of Lightening bolts, but those would only do 8d6 each... Assuming she makes it through the spell resistance...
If that is all we've got, that is all we've got, but she is used to being support, not artillery.


Retired - Adventure Path Complete!

I'm aware of that.

Actually, this would be a brilliant time to have an Alchemist with us...

Acid flasks would go a long way here.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Apology accepted, captain Needa." ;-)
But not needed. It seemed to me it was just... Bel as usual ;-)
And no matter how she tries now, there are several reasons Konny will jump to verbal sparring with her at the slightest opportunity


Retired - Adventure Path Complete!

I'm just waiting for Belle to come back before I respond to Konny. I kinda want to finish one conversation before I get into another.


Drezen Citadel Drezen Dungeon of Drezen

Let me know when you guys are ready to proceed. Anevia and her scouts will return with some news!


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

RL complications for the next couple of days. Please bot me if neccessary.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

So I finished an interview this afternoon after finishing the written portion of my Final exam...

And they offered me the job. All things go well, I will be starting full time as an HVAC technician trainee on the nineteenth.

The down side is that my free time will be drastically curtailed. It shouldn't be enough the I have to start paring down games, but it is likely that my posting rate will drop, possibly to as little as once a day or so & that in the evenings.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Congratu-ma-lations! That's awesome news!


Retired - Adventure Path Complete!

Eep...


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I am back, more or less. But if I am holding up the fight in the upcoming week, please do not hesitate to bot my battle actions.

@Belledonna: Congratulations!


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Thanks everyone!

GM Niles, don't swarms take extra damage from splash attacks & AoE's?


Retired - Adventure Path Complete!

Victrix took a 5-foot step to the south. Does that put her out of the line of fire?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Since that takes her out of the swarm, yes. Looks as though the only one who will be hit is Barundar.


Drezen Citadel Drezen Dungeon of Drezen

Yes it does Belle, I forgot about that.

Swarm Traits:
A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.


Drezen Citadel Drezen Dungeon of Drezen

1/day posting is what my expectations are guys.


Retired - Adventure Path Complete!

Sorry my posting rate has dropped off--holiday season and RPG burnout tends to do that to a person.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

My sincerest apologies for not posting before now. The last few days have been a whirlwind.

Had to take a cat my wife adopted nine years ago to the vet because he wasn't feeling well and has been suffering from megacolon despite being given several different laxatives a day, then had two performances of my church's Christmas choir cantata Sunday, then yesterday found out the laxatives weren't doing anything for Eli (the cat) and his inability to evacuate had caused him to go septic. He died last night at the vet's office and we spent this evening after work burying him.

So...yeah. Please forgive me for not posting as often the last few days.


Retired - Adventure Path Complete!

My apologies about your cat... :'(


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

GM Niles, for the purposes of the Alarm spell, would the Vescavor swarm be rated by the size of the swarm, or the size of the individual Vescavors?
Everyone, be afraid, Belledonna thinks she has an idea...


Drezen Citadel Drezen Dungeon of Drezen

It would be rated by whatever makes your idea work best....IE whatever was cooler.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Thanks, Victrix. I appreciate that.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I apologize for the absense. This time of year is allways hectic for me.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Considering it only needed a ten to save successfully against the spell, I think our best tactic is to try & draw it somewhere it can't fly. GM Niles, do we see anywhere in here that would qualify?


Retired - Adventure Path Complete!

*tap tap tap* "Eh... GM? Yeh still there?"


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

My last post wasn't that bad, was it? ;-)


Drezen Citadel Drezen Dungeon of Drezen

Sorry guys! My wife and I woke up this morning violently ill with the same flu like virus that my daughter had over the weekend. It was not a good day in the Romero household today. I'll try and get a gameplay post up shortly.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Meep! Thanks for the head's-up. Get better soon.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Your health comes first! Get better!

-Posted with Wayfinder


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I hope you get better soon. No need to push it now, we can wait.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Honestly, if we can't bring that thing down in the next round, we need to seriously consider cutting & running because there is no way we can handle her & even one swarm right now.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

This fight reminds me of just how much I dislike not having a ranged weapon of some significance to fight with. I think the next time I can upgrade Radiance I might give it the mythic power that lets me teleport it back to my hand so that I can at least throw the darn thing.


Retired - Adventure Path Complete!

Would I be able to make an Acrobatics check to jump high enough to attack it? Just throwing this out there.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I checked that as I thought it would be fun for Konny to try it. But 20 feet is just too high. It takes 4 points per feet so with 15 feet high jump (at least) it would be 60...


Drezen Citadel Drezen Dungeon of Drezen

Yeah unless your a monk, and can get that +20 and always are treated as if you are running, its tough to make high jumps.

But there is always the Fly spell....


Retired - Adventure Path Complete!

Speaking of which, would Belle be able to cast one on me? I think she'd have to make a Will save to avoid being silenced...


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I'll check.

In other news...

Ok. My new job starts tomorrow. As I mentioned earlier, I have to get up quite a bit earlier than I have been for some time & won't be able to check things online until I get out of work in the afternoon/evening. Consequently, my posting is likely only going to be in the evenings except some times during the weekends.


Retired - Adventure Path Complete!
PFSRD on Silence wrote:
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use Spell Resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and Spell Resistance, but unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.

It sounds like Belle can make a Will Save to try.

And honestly, I'm waiting for a Fly spell because I literally can't do anything else without it.

And thanks for letting us know, Belle.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I am afraid the will save only works for the target, not for anyone entering the zone.


Drezen Citadel Drezen Dungeon of Drezen

Yeah its Silent for another couple of rounds....


Retired - Adventure Path Complete!

I was really hoping that charge would kill the Queen...

I think I'm in trouble.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Grrrr, I just remembered Konny has that scale of levitation... oh, well


Retired - Adventure Path Complete!

Um... how injured is the Vescavor queen looking right now?

Because that last attack REALLY took a lot out of me.


Drezen Citadel Drezen Dungeon of Drezen

Well I'd rather not metagame too much, but it looks seriously wounded.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Is it confusing to anyone else that paladins don't get K:Planes? The main skill that helps you identify demons is not a class skill for paladins.

-Posted with Wayfinder

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