GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Drezen Citadel Drezen Dungeon of Drezen

Ok guys!

The contents of the chest will depend on you doing me a favor. Please total up all the items your character has on them. Exclude the scales and the wardstone pieces as those don't really have a value. Post the number here. You should have about 10K-16K worth of items, I'm sure that you might not have that so here is my opportunity to remedy the situation.

The more I thought about it, the more looting the Garrison seemed crass, especially with all the Crusaders kinda gathering around and helping out. So, instead I'm just gonna give you guys some "stuff" that Orlun liberated from the demon filled Blackwing Library. PM me if you would like anything specific...also remember that Brighton is probably going to be crafting magical weapons/armor soon. So your "stuff" might just be gems/gold if that is what you want.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
GM Niles WotR wrote:
The more I thought about it, the more looting the Garrison seemed crass, especially with all the Crusaders kinda gathering around and helping out.

Very much this. Thank you.

edit: Do you want the values of what we are carrying, or just what we are carrying?


Encounter Map

Values if possible. I wanna kinda level out WBL as much as possible.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Will do.


Retired - Adventure Path Complete!

I'm having trouble accessing my character sheet on Myth-Weavers, but my equipment is:

-1 masterwork agile breastplate (550 gp)
-1 mace of the penitent +1 (Not sure of its value)
-1 masterwork cold iron greatsword (100 gp)
-1 club (worthless)
-2 potions of cure moderate wounds remaining
-1 cloak of resistance +1


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Which brings up a new question; should we list the purchase or sale values?


Drezen Citadel Drezen Dungeon of Drezen

Wealth by Level assumes full value of items.

A masterwork weapon is 300+weaponcost+special material cost

The mace is valued at +1 and then another 750GP for the special power.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

According to HeroLab's output, the total value of Barundar's gear at present is approximately 6,987 gp. I can give you the full breakdown of wealth of every item he's carrying if you'd like it that specific. Of those items, the most valuable are Radiance (4,324), the MW Full-Plate (1,650), the potions (750 total) and the MW Heavy Steel Shield (170).


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Gear: gp 6064 including potions (odly enough the most expensive item is chime of opening, which is not that useful anymore and has only max 8 charges left)
Gold: gp 451

Total: gp 6515

Desired items (in no particular order):
- +1 Mithral chain shirt
- belt of giant strength
- daredevil boots or boots of elvenkind
- ring of protection
- money for improving Biggie (improving with wardstone shard and magic)
- cape of free will
- handy haversack

Just items I would like to have in the future, will be glad to get any of them.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

I've intentionally not taken much in terms of loot because...crafter :)

  • Masterwork Cold Iron Warhammer - 624 gp (12 base + 300 masterwork + 2x cost for Cold Iron)
  • 1 Potion Cure Moderate Wounds - 300 gp

    From Character Creation < 300gp

  • Warhammer (broken)
  • Scale Mail
  • Silver Hammer-and-Anvil holy symbol of Torag
  • Backpack
  • Artisan's Tools (Armor)
  • Artisan's Tools (Weaponsmithing)
  • Bedroll
  • Blanket
  • 4 Bread (Loaf)
  • Caltrops
  • 2 Chalks
  • Chalkboard
  • 4 Cheeses (Hunk)
  • Pot (Iron)
  • Rope (Silk/50 ft.)(4 hp, DC 24 Strength check to burst)
  • 2 Sewing Needles
  • String (50 ft.)
  • Whetstone
  • Sack
  • 2 Candles(Increases light level (5') for 1 hr.)
  • Flint and Steel
  • 5 Iron Spikes
  • Magnet
  • Waterskin (Filled)


  • Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

    Maaan, that's some nice loot there. I guess we can each post our wish-list and figure out who will get what from there. Barundar's priorities would be as follows:

    1 - Belt of Mighty Constitution
    2 - Amulet of Natural Armor

    ...and I honestly think that's about it. If I HAD to round out a top-three I guess the Cloak of Resistance would be the third thing.


    Retired - Adventure Path Complete!

    Of the offered items, Victrix would be most interested in the Amulet of Natural Armour first, and the Belt second.

    I just had her try it on for funsies. And for size-checking. XD


    Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
    Stats:
    HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
    Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

    Summary of "loot"

    Jeslyn: Magical Scythe DC17, magical amulet DC 18, magical cloak DC 16

    Inside the chest:
    Bag of Holding type 1
    Gemstones worth 4000 gold.
    Boots of Elvenkind
    Belt of Mighty Constitution +2
    Headband of Inspired Wisdom +2
    Amulet of Natural Armor +1
    Cloak of Resistance +1

    Has anybody identified Jesly's gear?


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
    Konny Hammerhead wrote:

    Summary of "loot"

    Jeslyn: Magical Scythe DC17, magical amulet DC 18, magical cloak DC 16

    Has anybody identified Jesly's gear?

    .

    First Day
    Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25, Scythe
    Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20, Amulet
    Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14, Cloak; ???

    Second Day
    Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26, Cloak

    So after two days, Belledonna finally figures out what the cloak can do...

    Also:

    Belledonna's Gear
    Explorer's Outfit (10 GP)
    Masterwork Backpack (Advanced Player's Guide) (50 GP)
    belt pouch (5 GP)
    2 Scroll cases (2 GP) w Scrolls of: Ant Haul (25 GP), Bull's Strength (150 GP), Cause Fear (CL 1) (25 GP), Color Spray (CL 1) (25 GP), Dimensional Lock (3000?!?!? GP), Resist Energy (25 GP) & Shocking Grasp (25 GP)
    Bedroll (2 SP)
    Grooming Kit (1 GP)
    dagger (2 GP)
    Rod of Cancellation ?expended?
    Wand of Mage Armor (CL3) 48 charges (750 GP)
    Wand of Magic Missile (CL3) 4 charges (750 GP)
    Wand of Magic Missile (CL5) 31 charges (750 GP)
    Wand of Haste (CL5) 19 charges (11250 GP)
    Wand of Shield (CL3) 49 charges (750 GP)
    ten days trail rations (5 GP)
    Potions of: Cure Light Wounds (50 GP), Restoration (lesser)x4 (3000 GP)

    I have Prestidigitation...
    Why did I purchase a Grooming Kit???


    Retired - Adventure Path Complete!

    Can I have it, then? I forgot to get one... :)


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

    Feel free.


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
    Belledonna wrote:
    Dimensional Lock (3000?!?!? GP)

    I have One Scroll that's worth 3000 GP?!

    Something tells me that Belledonna's WBL is pretty much set for a while...

    edit: Not counting the Rod of Cancellation & assuming my calculations are correct, Belledonna currently has 20,734 GP & 1 SP in wealth.
    I also added in her actual cash on hand...

    second edit:... Yeah, right now she is at almost literally twice her WBL...


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

    I'm going to have to have to re-read the downtime rules for specifics, but essentially, Belledonna is going to be occupying herself over the ten days/two weeks searching Kenebres for other Sarkorian survivors & telling them she is going back into the Worldwound to strike back at the Fiends. She will be specifically looking for other Green Faithful.

    Yes, she's seeding a Sarkorian Reconquest.

    edit: At some point there, I suspect she's going to pick up a friend.


    Drezen Citadel Drezen Dungeon of Drezen

    The scythe is a +1 Scythe, the Amulet is a Mind Sentinal's Medallion, the Cloak is a Cloak of Resistance +2.

    Mind Sentinel Medallion:

    Price 3,500 gp; Aura faint abjuration; CL 1st; Weight—

    The surface of this silver medallion is covered in angular geometric shapes that refract light randomly. The medallion grants a continuous +2 resistance bonus on saves versus mind-affecting spells, spell-like abilities, and supernatural abilities. If the wearer fails a save to avoid becoming dominated or confused, the amulet immediately grants the wearer a second saving throw to resist the effect. If this second save is successful, the medallion's power fades away entirely and it becomes a simple piece of silver jewelry.

    Construction Requirements

    Cost 1,750 gp

    Craft Wondrous Item, protection from evil


    Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
    Stats:
    HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
    Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

    The medailon is certainly something Konny wants after his recent experience...


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

    Okay, while I still haven't done much more than skim through the Downtime rules, it looks like what Belledonna is trying to do would fall under the heading of Building an Organization, specifically a Cult (at least in terms of the Organizations listed)

    So... A Cult costs 15 Goods, 11 Influence, 17 Labor, 18 Magic (2,770 gp) to create.
    Each day, Belledonna can make skill checks to generate Capital;
    Day 1, Influence (Perform: Oratory): 1d20 + 9 ⇒ (1) + 9 = 10, 1 Influence Capitol, 1 Influence Capitol total
    Day 2, Influence (Perform: Oratory): 1d20 + 9 ⇒ (2) + 9 = 11, 1 Influence Capitol, 2 Influence Capitol total
    Day 3, Influence (Perform: Oratory): 1d20 + 9 ⇒ (2) + 9 = 11, 1 Influence Capitol, 3 Influence Capitol total
    Day 4, Influence (Perform: Oratory): 1d20 + 9 ⇒ (19) + 9 = 28, 2 Influence Capitol, 5 Influence Capitol total
    Day 5, Influence (Perform: Oratory): 1d20 + 9 ⇒ (4) + 9 = 13, 1 Influence Capitol, 6 Influence Capitol total
    Day 6, Influence (Perform: Oratory): 1d20 + 9 ⇒ (6) + 9 = 15, 1 Influence Capitol, 7 Influence Capitol total
    Day 7, Influence (Perform: Oratory): 1d20 + 9 ⇒ (15) + 9 = 24, 2 Influence Capitol, 9 Influence Capitol total
    Day 8, Influence (Perform: Oratory): 1d20 + 9 ⇒ (20) + 9 = 29, 2 Influence Capitol, 11 Influence Capitol total. No more Influence Capitol needed.
    Day 9, Labor (Bluff): 1d20 + 9 ⇒ (2) + 9 = 11, 1 Labor Capitol, 1 Labor Capitol total
    Day 10, Labor(Bluff): 1d20 + 9 ⇒ (1) + 9 = 10, 1 Labor Capitol, 2 Labor Capitol total

    So, after ten days, Belledonna has all the Influence Capitol, two of the Labor Capitol & effectively all the Gold she needs to form her Cult of Sarkoris Resplendent!
    Selling all of her scrolls gets her effectively 1512 Gold & five Silver, and selling all the Wands save the Wand of Haste, the Wand of Mage Armor & the higher Wand of Magic Missile nets her 397 Gold & another five Silver, for a combined total of 1910 Gold. Four of the Potions of Restoration 'sell' for 1500 Gold total, which gives a total of 3410, less the 2770 gives her a total that I don't care about because I'm pretty sure she still has more personal wealth than her WBL is supposed to allow. Which is also why I'm not getting involved in any of the discussions regarding the loot.

    GM Niles, if it's alright with you, I'm going to add a 'Downtime/Capitol' button to my sheet so I can keep track of the Capitol I've accrued for things like Belledonna's Organizations & such...


    Drezen Citadel Drezen Dungeon of Drezen

    Perfect, we have David Koresh as our party arcanist......

    Jokes aside, sounds fun.


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
    GM Niles WotR wrote:
    Perfect, we have David Koresh as our party arcanist......

    .

    Boom Baby!!!

    Of course, the fact that there will almost undoubtedly be evidence of her activities, and that said evidence can be used to support the arguments of those advisers who are accusing us of working with the Demons is just icing on the cake. Belledonna's heritage isn't helping her here...


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

    Also, after that first day, Belledonna will discover that neat trick she can perform with charged magic items.

    First night: 1d10 + 1 ⇒ (9) + 1 = 10, added to Wand of Magic Missile
    Second night: 1d10 + 1 ⇒ (2) + 1 = 3, added to Wand of Haste
    Third night: 1d10 + 1 ⇒ (2) + 1 = 3, added to Wand of Haste
    Fourth night: 1d10 + 1 ⇒ (4) + 1 = 5, added to Wand of Haste
    Fifth night: 1d10 + 1 ⇒ (7) + 1 = 8, added to Wand of Haste

    So after five nights, Belledonna has charged the Wand of Haste back up to 38 charges & her wand of Magic Missile up to 41 charges.


    Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

    So...hearing no objections, Barundar will take the Belt of Con +2? It's fine with me if Victrix takes the Amulet of NA.


    Retired - Adventure Path Complete!

    Sure, I'll take the amulet.

    I think Victrix'll be helping Belle with her cult creation. Mostly, through looking for proper magic users for the cult of Sarkoris Resplendent!

    So, I'll take care of the Magic stuff now: 18 needed!

    Day 1: Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31 +3 Magic Capitol!
    Day 2: Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32 +3 Magic Capitol!
    Day 3: Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17 +1 Magic Capitol!
    Day 4: Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18 +1 Magic Capitol!
    Day 5: Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18 +1 Magic Capitol!
    Day 6: Diplomacy: 1d20 + 12 ⇒ (9) + 12 = 21 +2 Magic Capitol!
    Day 7: Diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29 +2 Magic Capitol!
    Day 8: Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18 +1 Magic Capitol!
    Day 9: Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31 +3 Magic Capitol!
    Day 10: Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28 +2 Magic Capitol!

    Total Magic Capitol: 19!

    Well, Magic's taken care of! :D


    Drezen Citadel Drezen Dungeon of Drezen

    Remember you have to spend 50GP per magic to actually earn it.


    Drezen Citadel Drezen Dungeon of Drezen

    Also Brighton, since you are going to be a mythic crafter, lets say that instead of twice as fast, you make mundane items x4 as fast if you expend a use of mythic power on that day. The rest of the Mythic Craft ability stays the same.


    Retired - Adventure Path Complete!

    Okay then.

    My share of the loot should now be 1012.7 gp.


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
    GM Niles WotR wrote:
    Remember you have to spend 50GP per magic to actually earn it.

    Huh, I missed that. Is it the same for other types of Capitol, or simply Magic?


    Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

    GM Niles, what do the mythic tiers count as when determining character level? I need to know for retraining the Combat Reflexes feat.


    Drezen Citadel Drezen Dungeon of Drezen

    They are supposed to count as .5 for determining cr, and el but for those purposes let's say they don't count at all.

    All capital has a purchased and earned value. The purchased value is how much it costs to outright buy the capital the earned value is how much it costs to earn it. In my home games I house ruled that you can earn capital at 1/2 rate without spending any gold or you can spend the gold and gain it at a faster rate.


    Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
    Stats:
    HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
    Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

    Summary of "loot":
    +1 Scythe (2,318 gp)
    Mind Sentinel Medallion (3,500gp) Konny
    Cloak of Resistance +2 (4,000 gp)
    Bag of Holding type 1 (2,500 gp)
    Gemstones worth 4000 gold. (4,000 gp)
    Boots of Elvenkind (2,500 gp) Konny
    Belt of Mighty Constitution +2 (4,000 gp) Barundar
    Headband of Inspired Wisdom +2 (4,000 gp)
    Amulet of Natural Armor +1 (2,000 gp) Victrix
    Cloak of Resistance +1 (1,000 gp)

    Just for fun:
    Total gp: 29,818 gp
    Average per character (5 characters): 5,963 gp
    Total gp if nobody takes scythe and we sell it: 28,659 gp
    Average with sold scythe: 5,732 gp

    So who wants what? So far only 4 items are "claimed"

    @Brighton - I would appreciate if you could improve Biggie with the wardstone shard - not sure right now, if I have enough money / I might take only one of those items above if necessary


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

    I am certainly in favor of selling the Scythe. I don't believe anyone present is likely to use it.


    Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
    Stats:
    HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
    Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

    My thoughts as well. What item do you want?


    Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

    Agreed on the scythe. Hock the thing! I think we should keep the Bag of Holding as a party item. I know we haven't really been tracking encumbrance of carried goods so far, but having that would make that particular thorn practically a non-issue.


    Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
    Stats:
    HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
    Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

    Not really, it is only type I. But I agree we should keep it. Does someone want to carry it?


    Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1
    Konny Hammerhead wrote:
    Not really, it is only type I. But I agree we should keep it. Does someone want to carry it?

    Barundar will volunteer to carry it since encumbrance isn't an issue for him as a dwarf. Even if it's only a type I, an extra 250 lbs. of carrying capacity is nothin' to sneeze at!


    HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

    @GM Niles Thanks! x4 is tremendous for spending a Mythic power!

    @Konny Sure. What power do you want it to give? I need to calculate costs/time.

    We have 2 weeks right? So 14 days?

    +7 Skill, +1 Mythic Craft feat, +5 Mythic Crafter for non-mythic items.
    Craft (Blacksmithing) Day 1: 1d20 + 7 + 1 + 5 ⇒ (4) + 7 + 1 + 5 = 17
    Craft (Blacksmithing) Day 2: 1d20 + 7 + 1 + 5 ⇒ (10) + 7 + 1 + 5 = 23
    Craft (Blacksmithing) Day 3: 1d20 + 7 + 1 + 5 ⇒ (9) + 7 + 1 + 5 = 22
    Craft (Blacksmithing) Day 4: 1d20 + 7 + 1 + 5 ⇒ (1) + 7 + 1 + 5 = 14
    Craft (Blacksmithing) Day 5: 1d20 + 7 + 1 + 5 ⇒ (6) + 7 + 1 + 5 = 19
    Craft (Blacksmithing) Day 6: 1d20 + 7 + 1 + 5 ⇒ (14) + 7 + 1 + 5 = 27
    Craft (Blacksmithing) Day 7: 1d20 + 7 + 1 + 5 ⇒ (17) + 7 + 1 + 5 = 30
    Craft (Blacksmithing) Day 8: 1d20 + 7 + 1 + 5 ⇒ (13) + 7 + 1 + 5 = 26
    Craft (Blacksmithing) Day 9: 1d20 + 7 + 1 + 5 ⇒ (1) + 7 + 1 + 5 = 14
    Craft (Blacksmithing) Day 10: 1d20 + 7 + 1 + 5 ⇒ (9) + 7 + 1 + 5 = 22
    Craft (Blacksmithing) Day 11: 1d20 + 7 + 1 + 5 ⇒ (1) + 7 + 1 + 5 = 14
    Craft (Blacksmithing) Day 12: 1d20 + 7 + 1 + 5 ⇒ (4) + 7 + 1 + 5 = 17
    Craft (Blacksmithing) Day 13: 1d20 + 7 + 1 + 5 ⇒ (6) + 7 + 1 + 5 = 19
    Craft (Blacksmithing) Day 14: 1d20 + 7 + 1 + 5 ⇒ (9) + 7 + 1 + 5 = 22

    Wow. 14 Rolls and only 3 above 10. 3 natural 1's. Terrible.

    K, Still gotta decide what I'm going to craft. But I should definitely be able to do Biggie with a scale, especially since I can effectively do 4,000gp per day with GM Niles letting me take 4x progress with mythic power expenditure.


    Drezen Citadel Drezen Dungeon of Drezen

    Summary of Downtime Actions

    Belle/Victrix go looking for native Sarkorans? to form a group dedicated to restoring the Ancient Kingdom of Sarkoris.

    Brighton is crafting some stuff tbd later.

    Barundar is retraining feats and whatnot

    Konny is hanging out, selling loot and relaxing?

    Gonna fast forward tomorrow evening for sure, earlier if everyone posts their assent and resolves their downtime.


    Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

    I'm going to retrain the Combat Reflexes feat to Shield Focus. I probably need to start looking at some more offensive abilities soon...even if I just pick up Power Attack. What good is having a high AC if you're not attracting enough bad guy attention to make them try and hit you?

    Retraining that feat will take five days and 250 gp, which is easily afforded. For the other nine days...gosh, I can't decide. I'm not sure if there's anything else I really want. Maybe retrain HP three times? Would add 3 HP to my total possible.

    I'm going to keep looking just in case something else suddenly appeals. I assume we all have an extra 5,732 GP in liquid assets now? I can think of some gear I'd like to pick up if we do.

    Brighton, do you not want the Headband of Inspired Wisdom? Seems like something that'd be right up a cleric's alley.


    Retired - Adventure Path Complete!

    I'm good with my build and actions so far.

    If we have a lot of cash to split, maybe I'll see about getting a mithril agile breastplate...


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

    Sounds about right. Is it ten days or two weeks however?


    Drezen Citadel Drezen Dungeon of Drezen

    In downtime each week = 5 days of actions with the assumption that you spend some of your time doing other things. The math is alot easier with base 5 for one week.

    Its 10 days.


    HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

    Yes I will take the headband!


    Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
    Stats:
    HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
    Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

    @Barundar: I thought there was only one way Biggie could be enhanced with the shard - "Weapon: A weapon enhanced by a wardstone shard is treated as being made of cold iron and as a good weapon for the purposes of overcoming a demon's damage reduction.", I would certainly like to have the weapon magical (+1) at the same time. But I do not know how much this all will cost

    @GM: Konny does those things, but he would also like to spend time in the Blackwing library studying arcane texts - just some basics. No expected mechanical benefit, but I am thinking of multiclassing into one level of wizard...

    @All:
    Mind Sentinel Medallion (3,500gp) Konny
    Cloak of Resistance +2 (4,000 gp)
    Bag of Holding type 1 (2,500 gp) Barundar / group loot
    Boots of Elvenkind (2,500 gp) Konny
    Belt of Mighty Constitution +2 (4,000 gp) Barundar
    Headband of Inspired Wisdom +2 (4,000 gp) Brighton
    Amulet of Natural Armor +1 (2,000 gp) Victrix
    Cloak of Resistance +1 (1,000 gp)

    Nobody wants those cloaks of resistance? If that is the case, Konny would take the +2 one and sell his +1 as well as the +1 from loot. If you feel, he would have too much, he would even sell the medallion (or offer it to any other party member)... let me know.

    Available funds:
    Gemstones worth 4000 gold. (4,000 gp)
    +1 Scythe (2,318 gp) => 1,159 gp

    How shall we distribute these funds?


    Drezen Citadel Drezen Dungeon of Drezen

    That's fine Konny...What are you trying to get with the one level in Wizard? Why not take a rogue talent?


    Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
    Stats:
    HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
    Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

    Several things but mainly: foresight school power - always act in surprise round, cantrips (go well with trickster) and better will save. Maybe even some useful familiar - useful for improving Konny, otherwise it would have to stay hidden to survive...


    Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

    It's less that I don't want either of the Cloaks & more that I'm already way over my WBL.


    Drezen Citadel Drezen Dungeon of Drezen

    Konny since you are doing the loot management and no one else is voicing their opinion about it all that much go ahead and distribute it as you see fit. I suggest totaling up the remaining value of goods and dividing the coin.

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