GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort grumbles as the men are calling symptoms as vague as a whisp of clouds.

"I'm not a healer per se, though I don't think many healers would risk their lives with such general complaints as stiffness and fevers. Isn't there anything else happening to the sick except what you described?"

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

"That lisp of yours for instance. Isn't that a symptom as well?"


Current Map

Uh. Yeah. We aren't feeling too well either..best you don't come near and stay away from the plague. Unless you think you can cure it.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort thinks to himself as to what diseases this might encompass, but also doesn't trust their words as they seem to forget their own symptoms all in one go.

Heal: 1d20 + 7 ⇒ (17) + 7 = 24
Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Plagues, if real are quite a threat and....

A slight rapid twitching briefly comes to the edge of Guaire's right eye.
<Kekeke, oh yes, imagine all the wailing and whining over skin conditions, bahahaha..>
.....

"Anyway, when and after what event did this 'plague' start?"

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck calls out to those above..

"How long have you been experiencing symptoms of the plague? Seems like it's pretty bad version if it has caused the loss of your lips. What are the other symptoms. Describe what happened to your captain before he passed. I have seen the plague before and want to know how fast it attacks the system. Also so we can warn others where did you first see the symtoms of the plague? These things can be nasty business, wouldn't want it spreading to Scrapwall or Torch or even Starfall, heavens forbid!"

bluff: 1d20 + 7 ⇒ (11) + 7 = 18 He knows what he's talking about, he's an elf been around a while right

sense motive: 1d20 + 4 ⇒ (20) + 4 = 24 how they answer

Seems Jarreck and Guaire are somewhat following the same line of thought.


Current Map

Mort and Jarreck:
You get the sense that something is up. These guys aren't acting right...

Uh. A day ago. Some scrappers came in and they were sick and then we got sick too!

He motions to someone behind him. The portcullis begins to rise.

You comin in or not? I'd advise you to stay away, but of you want to help we won't stop you


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25
Jarreck wrote:
Seems Jarreck and Guaire are somewhat following the same line of thought.

Well, he's used to guard duty and investigating by profession.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen frowns, torn between wanting to help and noting her friend's caution. She asks innocently, "I don't really know anything about medicine but I thought most illnesses took more than a day to show. What kind of plague did you say it was again?"


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort tugs at Seven's clothes and mumbles softly so the men up top can't hear.

"They mean the plague mankind can bestow upon each other. They're not telling all of it, but I reckon they might have something to do with it."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"This is very suspicious." Omo whispers.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen wracks her brain trying to understand what Mort means, "Mort are you trying to say that they are at war or something? I don't really understand."

She looks at Omo helplessly and wonders 'How am I to understand these strange folk?'

She sighs and says, "Well I think we should stick together, either we all go in or we leave. What say you Jarreck, Omo, Mort, Guaire?"


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"We stay together." Omo moves closer to his sister.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"Sorry for the cryptic saying Seven, what I meant is that they probably know more and I wouldn't put it past them that they've attacked this city."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Let's keep it at that possibility. But we'll know for certain when we enter."

Guaire is ready for that.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen steps forwards, and looks over her shoulder to see if the others are coming too. If they are she warily enters the portcullis.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Current Map

Seven's wary nature and perception roll will give you guys some bonuses. +4 to init to start

Initiative:

Guaire: 1d20 + 7 ⇒ (3) + 7 = 10
Omo: 1d20 + 7 ⇒ (1) + 7 = 8
Seven.Teen: 1d20 + 7 ⇒ (20) + 7 = 27
Mort: 1d20 + 6 ⇒ (15) + 6 = 21
Jarreck: 1d20 + 8 ⇒ (6) + 8 = 14
Smilers: 1d20 + 3 ⇒ (11) + 3 = 14
Hatchet Hand: 1d20 + 2 ⇒ (17) + 2 = 19

Seven, Jarreck and Mort head into the compound with Guaire and Omo behind them. Seven hears something that puts her on edge, soft laughter from inside the building. She calls a warning and the portcullis falls behind her, the "Crusaders" were trying to trap some of the party behind the portcullis! However, their gambit was only partially successful as only Omo is left outside of the Keep. Climb DC is 15 or you can attempt to move around to the crumbling side.

Round 1
Seven moves forward into the compound
Mort moves forward into the compound.
Hatchet Hand moves forward into the comound
Jarreck moves forward into the compound.
Smilers drop the portcullis! Guaire and Omo must save or be shut out! Omo Reflex with Bonus: 1d20 + 12 ⇒ (1) + 12 = 13Guaire Reflex with Bonus: 1d20 + 11 ⇒ (15) + 11 = 26Sonic Reflex with Bonus: 1d20 + 9 ⇒ (19) + 9 = 28 Omo is shut out of the compound! The Smilers move into position.
Guaire
Omo

Round 2
Seven
Mort
Hatchet Hand
Jarreck
Smilers
Guaire
Omo

The party sees their enemy are humans with grotesquely scarred faces...their lips are completely missing. One in particular has a hand missing and an axe blade where it once was! (Green Smiley) The others carry wierd looking pistols that look like they were cobbled together with junk.

Good guys up!! Map is open


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Well what do you know...."

Guaire quickly gras his bow and shoots at red.
Rapid, PBS: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 Dmg, PBS: 1d8 + 1 ⇒ (4) + 1 = 5
Rapid, PBS: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 Dmg, PBS: 1d8 + 1 ⇒ (5) + 1 = 6

"Spike, kill."
The hedgehog quickly goes for the man.
Gore, power attack: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23 Dmg, poison DC13: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Crit?, power attack: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13 Dmg, poison DC13: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen shrugs and clicks her fingers, vanishing! She then moves towards the west wall and prepares to summon something...

Seventeen casts Vanish. She is invisible for 4 rounds.


Current Map

Guaire fires his bow and hits once for 5. Sonic charges and gores the same smiler for 9. Fort: 1d20 + 5 ⇒ (11) + 5 = 16
Omo

Round 2
Seven casts Vanish and moves left.
Mort
Hatchet Hand
Jarreck
Smilers
Guaire
Omo

Omo and Mort!


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo runs towards the crumbling portion of the keep. 4x movement


Current Map

Omo runs around the keep!

Round 2
Seven casts Vanish and moves left.
Mort casts Chill Touch (4 touches remaining)
Hatchet Hand (Blue Smiley) moves up and attacks Jarreck Hatchet Hand!: 1d20 + 10 ⇒ (2) + 10 = 12 He misses!
Jarreck[raging 1 round] enters RAGE [+4STR/DEX] draws his weapons and attacks Hatchethand Longsword!: 1d20 + 8 ⇒ (6) + 8 = 14 but he misses
Smilers
Green Smiley fires his pistol at Sonic Pistol: 1d20 + 7 ⇒ (17) + 7 = 24 hitting for 1d8 + 1 ⇒ (5) + 1 = 6
Red backs up and fires his pistol at Sonic Pistol: 1d20 + 7 ⇒ (16) + 7 = 23 hitting for 1d8 + 1 ⇒ (1) + 1 = 2
Green moves into the courtyard and fires his pistol at Jarreck Pistol: 1d20 + 7 ⇒ (9) + 7 = 16 hitting for 1d8 + 1 ⇒ (3) + 1 = 4
Gold moves off the roof
Purple moves off the roof
Guaire
Omo

Round 3
Seven [vanished 3 rds]
Mort
Hatchet Hand(Blue Smiley)
Jarreck
Smilers
Guaire
Omo

Guaire, Omo Seven and Mort are up!


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo runs into the keep.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

thank you Niles, is Jarreck still suffering from the ability drain?


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

It it was damage, right?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

the drain was from the last fight should have resolved itself with two nights rest, wasn't sure we'd had the two nights yet. So was asking. He mentioned a day and a half ride on the boat.


Current Map

Yep no more Con damage...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

thank you

if Hatchet Hand still up when Jarrecks turn comes back around:

Jarreck continues his attack on Hatchet Hand putting a little more effort into it but throwing his aim off in the process

power attack with longsword: 1d20 + 8 ⇒ (6) + 8 = 14 well your roll was no worse than mine :-)

If Hatchet Hand is down then Jarreck will move towards the nearest available target, using above attack roll.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire frowns as two men fire guns at the hedgehog.
He 5ft steps south and fires at the retreating man.

"Here you go."
Rapid, PBS: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 Dmg, PBS: 1d8 + 1 ⇒ (3) + 1 = 4
Rapid, PBS: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 Dmg, PBS: 1d8 + 1 ⇒ (7) + 1 = 8

The hedgehog, infuriated, goes after the man.
Gore: 1d20 + 4 ⇒ (9) + 4 = 13 Dmg+poison: 1d6 + 1 ⇒ (5) + 1 = 6


Current Map

Guaire fires twice, hitting the smiler for 4. Sonic attacks but misses.
Omo climbs the rubble towards his friends.Perception: 1d20 + 10 ⇒ (7) + 10 = 17 See spoiler below

Round 3
Seven [vanished 3 rds]
Mort[3 chill touch] manuvers around and touches at Hatchethand Touch: 1d20 + 6 ⇒ (6) + 6 = 12 hitting Hatchethands for 1d6 ⇒ 4 and the guy must save Fort: 1d20 + 7 ⇒ (18) + 7 = 25
Hatchet Hand(Blue Smiley) attacks Jarreck with two weapons Hatchethand: 1d20 + 8 ⇒ (15) + 8 = 23 and hatchetoffhand: 1d20 + 8 ⇒ (19) + 8 = 27 both hit for 2d6 + 9 ⇒ (3, 1) + 9 = 13
Jarreck
Smilers
Guaire
Omo

Seven and Jarreck!

Omo:
Only the partial stone outer shell of the keep remains; its wooden interior burned down long ago. The rubble heaped in this area constitutes difficult terrain. A smoldering campfire in the middle of the keep presents a disturbing sight-several long strips of flesh, identifiable as human, are being smoked over the fire.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Under the cover of invisibility, Seventeen softly utters several spidery arcane words as she summons a Small Earth Elemental which appears just behind Jarreck's foe, flanking it.

Due to augmented summons feat, the elemental has +4con and +4str so it has 19hp and +2 attack / dmg

The elemental immediately lashes out with one stony fist, trying to smash Jarreck's foe!
Slam with Flank, Terrain Mastery and +4 str: 1d20 + 6 + 2 + 1 + 2 ⇒ (6) + 6 + 2 + 1 + 2 = 17Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Humans are so weird.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles I had posted above just need to add in a flanking bonus. Still doubt it is enough to hit.


Current Map

About to be driving home for 4 hours or so... I'll get an update in sometime tonight

-Posted with Wayfinder


Current Map

Guaire fires twice, hitting the smiler for 4. Sonic attacks but misses.
Omo climbs the rubble towards his friends.

Round 3
Seven [vanished 3 rds] summons an elemental to help! It bashes Hatchethands for 12
Mort[3 chill touch] manuvers around and touches at Hatchethand hitting for 4
Hatchet Hand(Blue Smiley) attacks Jarreck with two weapons both hit for 13
Jarreck hits hatchethands for 1d8 + 4 + 2d6 ⇒ (5) + 4 + (3, 1) = 13
Smilers
Green Smiley reloads his pistol I wonder what Elf tastes like?Never had an elf before
Red backs up and reloads Hmm. Or a gnome, best they is tasty
Green reloads I claim the man! He looks strong.
Gold steps out and fires at Guaire Pistol: 1d20 + 7 ⇒ (19) + 7 = 26 hitting the ranger for 1d8 + 1 ⇒ (6) + 1 = 7
Purple steps out and fires at Guaire Pistol: 1d20 + 7 ⇒ (15) + 7 = 22 hitting the ranger for 1d8 + 1 ⇒ (6) + 1 = 7
Guaire
Omo

Round 4
Seven [vanished 2 rds]
Mort [3 chill touch]
Hatchet Hand(Blue Smiley)
Jarreck
Smilers
Guaire
Omo

Guaire, Omo, Seven and Mort!


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Showing low cunning, the elemental waits till Jarreck attacks Hatchet hands and launches itself forwards aiming a powerful punch at his exposed back.

Slam with Flank, Terrain Mastery and +4 str: 1d20 + 6 + 2 + 1 + 2 ⇒ (9) + 6 + 2 + 1 + 2 = 20Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Realising she should have done this earlier, Seventeen casts mage armour on herself with the meta magic Rod.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Cannibals huh...disgusting freaks. No mercy for them, they kill and desecrate the bodies of the victims."

Rapid @ smiley: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16 dmg: 1d8 ⇒ 4
Rapid @ smiley: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 dmg: 1d8 ⇒ 5

Hedgehog 5ft steps SE to attack smiley.
Gore, power attack: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5 Dmg+poison: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo moves as quickly as he can through the rubble.


Current Map

Guaire fires his bow, hitting once for 5 Sonic misses.
Omo moves forward through the rubble, but the going is slow. Imagine how bad this fight would have been if more than one person were trapped outside the keep to begin it...

Round 4
Seven [vanished 2 rds] mage armors herself and the Elemental (Brown Heart) bashes Hatchethands for 9!
Mort [3 chill touch] tries to Touch hatchethands again Touch: 1d20 + 6 ⇒ (9) + 6 = 15 hitting for 1d6 ⇒ 5 and forcing a fort save 1d20 + 7 ⇒ (14) + 7 = 21
Hatchet Hand(Blue Smiley) snarls at Jarreck I'm gonna eat your liver! and attacks again Hatchethand: 1d20 + 8 ⇒ (11) + 8 = 19 and Hatchet Offhand: 1d20 + 8 ⇒ (11) + 8 = 19 hitting twice again for 2d6 + 9 ⇒ (2, 3) + 9 = 14
Jarreck
Smilers
Guaire
Omo

Round 5
Seven [vanished 1 rds]
Mort [2 chill touch]
Hatchet Hand(Blue Smiley)
Jarreck
Smilers
Guaire
Omo

Jarreck! And then the Smilers and then everyone else.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

power attack with longsword + flank: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damage + SA from flank: 1d8 + 4 + 2d6 ⇒ (2) + 4 + (6, 6) = 18

"Not today if I can help it" Jarreck snarls back at the hatchet handed cannibal.


Current Map

Jarreck hits hard for 18! Just enough to hit! Hatchethands smiles at Jarreck through bloody teeth That all you got!
Smilers
Green Smiley fires at Sonic Pistol: 1d20 + 7 ⇒ (18) + 7 = 25 hitting for 1d8 + 1 ⇒ (1) + 1 = 2
Red fires at Sonic Pistol: 1d20 + 7 ⇒ (2) + 7 = 9 miss
Green fires at GuairePistol: 1d20 + 7 ⇒ (1) + 7 = 8 his gun jams!
Gold reloads Kill him Hatchethands!
Purple reloads We'll roast his flesh!
Guaire
Omo

Round 5
Seven [vanished 1 rds]
Mort [2 chill touch]
Jarreck
Smilers
Guaire
Omo

Guaire, Omo Seven and Mort!


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

The elemental swings again with a stony fist, trying to smash hatchet hands!
Slam with Flank, Terrain Mastery and +4 str: 1d20 + 6 + 2 + 1 + 2 ⇒ (10) + 6 + 2 + 1 + 2 = 21 Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Seventeen points her wand at hatchet hands and whispers the command word, twin missiles lance out to pound him!
Magic Missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"They're smelly to boot, they probably haven't washed in weeks.'
Rapid shot at red.

Rapid: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20 Dmg: 1d8 ⇒ 4
Rapid: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20 Dmg: 1d8 ⇒ 8

Hedgehog keeps goring
Gore, power attack: 1d20 + 4 ⇒ (13) + 4 = 17 DMg + poison: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo still keeps moving towards his friends.


Current Map

Guaire fires twice, putting the smiler attacking sonic down. Sonic charges and hits the Green Smiley smiler for 8, Fort: 1d20 + 5 ⇒ (5) + 5 = 10Dex Damage: 1d2 ⇒ 2
Omo struggles through the rubble.

Round 5
Seven blasts Hatchethands for 8 and the elemental finishes him off, turning his head into a messy pulp.
Mort [2 chill touch] moves to the Purple Smiler and touches Touch: 1d20 + 6 ⇒ (12) + 6 = 181d6 ⇒ 6 and Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Jarreck
Smilers
Guaire
Omo

Round 6
Seven
Mort [1 chill touch]
Jarreck
Smilers
Guaire
Omo

Jarreck and then the Smilers!

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Not sure I can set up a flank with Mort, gonna help Sonic, hopefully we can both remain on our feet

Moving to set up a flank with Sonic. Moving around the elemental to the left side(map wise) and coming in behind orange Smiley.

power attack with longsword + flank: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

crit confirm: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 not so much

damage + SA from flank: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (3, 4) = 14


Current Map

Jarreck moves down and strikes the Smiler for 14!
Smilers
Green Smiley drops his pistol and pulls a dagger and stabs at Jarreck Dagger: 1d20 + 2 ⇒ (7) + 2 = 9 missing. Fort: 1d20 + 5 ⇒ (19) + 5 = 24
Green quick clears his gun and reloads it (takes a Grit point)
Gold fires at Guaire Pistol: 1d20 + 7 ⇒ (11) + 7 = 18 hitting the ranger for 1d8 + 1 ⇒ (6) + 1 = 7
Purple fires at Mort Pistol: 1d20 + 7 ⇒ (5) + 7 = 12 missing.
Guaire
Omo

Round 6
Seven
Mort [1 chill touch]
Jarreck
Smilers
Guaire
Omo

Good guys are UP


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

The elemental moves to engage purple, aiming a rocky fist at it's back.

Slam with Terrain Mastery and +4 str: 1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 28Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Eyes glowing blue with an inner fire, Seventeen murmurs a spidery incantation, and tosses a miniature shovel into the air which promptly vanishes in a cascade of sparks. A pit suddenly appears under the two Smilers to the east, threatening to swallow them!

Free Action: 1 pt of Arcane Reservoir to raise the DC by 2
Standard Action: Seventeen casts Create Pit DC 20 reflex save or fall 20'.

Falling Damage: 2d6 ⇒ (6, 4) = 10

@Jarreck please deduct 20gp from seventeen's total. I'd forgotten this spell has a material component.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo continues moving forward. :-)


Current Map

Just waiting on Guaire and Mort if he is back...


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Seeing the fleeing one go down, Guaire checks the sides of him and decides to shoot at the purple one west.

Rapid, PBS: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 Dmg, PBS: 1d8 + 1 ⇒ (8) + 1 = 9
Rapid, PBS: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 Dmg, PBS: 1d8 + 1 ⇒ (7) + 1 = 8
He steps back 5 ft. (north to avoid flank)

The hedgehog sees a new target to attack and gores at him.
Gore, flank, power attack: 1d20 + 4 + 2 - 1 ⇒ (12) + 4 + 2 - 1 = 17 Dmg+poison: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

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