GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Current Map

Yeah let's say it allows you to call vermin.

You would know that pretty much any normal vermin could be called. Anything in the CRB is fair game. Are you looking for something in particular?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Scorpions, Spiders or Centipedes from vermin. Snakes from the animal subtype. Let's say spider or centipedes from the caves and snakes or Scorpions from near the marshes/rough terrain.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I'm getting an aussie vibe for some reason.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo searches the town high and low for a potion of Fly and/or Good Hope (or Heroism) starting with Aunt Jhestine.

He also looks for the formulae for the following extracts:

1st: Adhesive Spittle, Monkey Fish

2nd: Barkskin, Bestow Weapon Proficiency, Cat's Grace, Cure Moderate Wounds, Fox's Cunning, Invisibility, (Lesser) Restoration

From Father's and Seventeen's Spellbooks:

Fly, Resist Energy, See Invisibility (170 GP)


Current Map

Chance to find item1: 1d100 ⇒ 86
Chance to find item2: 1d100 ⇒ 54

A Potion of Heroism is available (CL5).

Adhesive Spittle: 1d100 ⇒ 83
MonkeyFish: 1d100 ⇒ 9 Available 25GP

All of the 2nd levels are available for 125 each.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo will check to see if Father or Seventeen want to scribe any of those spell first from the scrolls because he can copy from their books but they cannot copy from his.


Current Map

Kind of a sneaky way to save coin....I'll make you guys start rolling spellcraft to scribe spells.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Ratfolk are sneaky. ;)


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I take no shame in being "sneaky" since Omo is the poorest member of the group by far. Compare Jarreck's 9000+ worth of gear and money to Omo's little over a thousand. Average Wealth by level for a PC of my level is 6000. After the second reward and sell off I will barely have more money than an NPC of my level. It's merely being frugal. And it doesn't save me money. It saves Seventeen money. :-)

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

After the council meeting, Jarreck will request a moment of Mistress Freddert's time.
" Mistress, while we have not always seen eye to eye on things. My past understandably having put us on opposite sides of the law. I hope that my accounting during this time of difficulty has resolved that issue.
I would like to spend time training with one of your better swordsmen. I do not wish to train to that point of perfection those who have trained daily for years have attained. But more to learn to impart a more devastaing blow when needed. I have a natural abilty with the sword, I just need to learn to let go, much as Guaire's cousin Vrek could do when needed.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Copying a spell costs (level squared x 10) x 1.5. E.g. 15g at level 1, 60g at level 2, 135g at level 3.

Seventeen will copy pyrotechnics, resist energy, web and dispel magic. That costs 60*3 + 135 = 315g.

Seventeen tells Omo, "Omo I would be interested in copying some of those spells but alas I have spent almost all of my savings."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Those numbers seem a little off. See table here: it's 10, 40, 90.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"You already spent the new 1000 GP the councilors gave us!?" Omo asks in surprise.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Ok great that's a lot cheaper I had 1.5x the cost. Also I was looking at the loot log and Seventeen only had 300ish g

Seventeen also learns Invisibility and Fox's Cunning using the money just awarded.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

I haven't split the last 4000gp so everyone should plan on another 1000gp over what is listed. Jarrecks cut is gonna be taken up with the longsword.


Current Map

Dolga will allow Jarreck to train with the local Torch Militia, but none of them are Barbarians (the class). FYI, I don't require an in game reason for class switches or multiclassing. I'm not that anal about things.

Any other actions? Anyone want some down time or do you want me to push forward?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire is going to sell his heavy flail for an adamantine version.
As well as restocking on arrows, both normal and blunt.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I might want to do a little brewing, after I find out how much money I have left, but otherwise I'm all for pushing ahead. And pushing ahead shouldn't be delayed by that.

Omo spends his days learning new formulae, (maybe) brewing potions, and spending time individually and collectively with his adopted family. He pays special attention to Val and Seventeen. He pushes neither of them to talk, but he is making himself available to them.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Thank you, I shall be here tomorrow" Retraining the lvl 2 rogue talent - thanks

Jarreck will spend the next week training with the local torch militia during the day, in the evenings he will spend some time at the taverns checking on Garmen's contacts to see if anything can be learned of Sanvril Trett's whereabouts.

diplomacy and kn:local checks:

diplomacy(1): 1d20 + 5 ⇒ (9) + 5 = 14
kn:Local(1): 1d20 + 6 ⇒ (3) + 6 = 9

diplomacy(2): 1d20 + 5 ⇒ (13) + 5 = 18
kn:Local(2): 1d20 + 6 ⇒ (13) + 6 = 19

diplomacy(3): 1d20 + 5 ⇒ (13) + 5 = 18
kn:Local(3): 1d20 + 6 ⇒ (14) + 6 = 20

diplomacy(4): 1d20 + 5 ⇒ (15) + 5 = 20
kn:Local(4): 1d20 + 6 ⇒ (18) + 6 = 24

diplomacy(5): 1d20 + 5 ⇒ (2) + 5 = 7
kn:Local(5): 1d20 + 6 ⇒ (6) + 6 = 12 pretty sure day 1 and 5 are a bust

Guaire as a reminder we have the alloy which will allow for creation of 1 weapon(ignoring 5pt dr) or I think it said 20 pcs of ammunition.


Current Map

Adamantine Flail: 1d100 ⇒ 23 is available for 2652GP.

@Omo you have some days, just let me know what you want to brew and costs.

@Jarreck I'll get to your rolls.

For everyone else, assume you have 5 days in which to accomplish tasks.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Darn, im a good 1k short

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Still things to sell I'm working on the sheet right now. Let me see what we can come up with...


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Had a big post ready earlier, but flaky mobile network ate it :/

Late that evening Seventeen is sitting on the porch at home with Val and Omo. They had been excitedly discussing the theories of magic but that conversation had died some time ago and and they had mostly been sharing a companionable silence.

Quietly Seventeen says, "I don't know what this means." With a sweep of her arm she indicates the world, "What does it mean to be alive? Why am am I alive? Am I alive?" She is quiet for a while before adding, "I thought I knew where my place was in the world, how I fit in. Turns out it was all lies, I don't fit in at all. I overheard a man this afternoon talking about me. He said, 'Look at that fake girl over there. Shouldn't allow machines to walk around like that, they got no soul - no knowing what they'll do.' I pretended not to notice, but he made me feel strange like I wanted to hurt him. But why would I do that? Most illogical and as Father says hurting people is wrong."


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Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo thinks a bit before he responds, but his response comes out in nearly one breath as if he were trying to cram as many words as possible into one thought.

"I think you are alive for the same reason that the rest of us are. I'm not exactly sure what that reason is yet, but I'm happy to be looking for it with you, Seventeen. I don't care that we all weren't born the same way. To me you and Val are my sisters, and I will stand with you however life turns out. We might not always agree, but I love you. I feel blessed that my family expanded when I arrived here. As for that man, sometimes people say nasty things. I've heard people say I look like a rat. Why is a rat a worse thing to look like than an ape? I don't know who made you or how you were made; but, to me, they have no bearing on your value or status as a person."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen nods, "Thank you Omo for your kind words and for being you. I guess I've never known a world without you and Val, and I don't want that to change." She thinks some more and says, "I've noticed folk tend to be mean to those who look different, as if judging by looks alone. I hope one day we can all learn to live together, and judge people by who they are, not how they look."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Let's provide with a good example." He leans over and pats her with his tiny paw.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen nods and is quiet for a time. Later she says, "I supposed we shall have to track down Trett. Can't say I'm looking forward to that confrontation, he came within a hair's breath of killing Guaire and there was nothing I could have done to stop him."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"We are more powerful now, and know more of his tricks. With your spells of seeing the unseen, he won't be such a fearsome enemy. You can drop him in a pit and I will burn him. It might be wicked of me, but I've not forgiven him for what he did to Val. I want to see him burn."

Omo's voice is uncharacteristically fierce when he speaks of Trett.

During their five days, Omo will be brewing up a storm of potions: Cure Moderate Wounds, Fox's Cunning, Resist Energy (Fire), Resist Energy (Electricity), Invisibility. He stores his potions in carefully labeled steel vials.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen can only memorise a single second level spell, although that's a good plan otherwise.


Current Map

How much does all the brewing cost Omo?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort takes care to collect new toxin for him to use, mostly to use for his blowgun.

He spends two days at the caves searching for spiders and centipedes and the other three days searching the rough lands around Torch for Scorpions and snakes. On each day he prepares himself with new spells and the ability to commune or ease the animal/creature in question so he ould pick it up and extract it's venom with a little ease.

Niles, you need to tell me what kind of creatures I could summon with Call Animal and I'll act/roll dice accordingly.

Mort is aiming to collect a few poisons this way, about two/day if that is alright. Mostly minor poisons, but this is an animal-friendly way to do so. I might try to concoct stronger poisons by mixing it, but I might need Omo's hlp for that.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Mort you could also use the Medlance to administer poisons, I think it is good for 10 uses before it goes bad.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

True, but in that case Mort has to get close enough for him to use it. We'll see how he fares aboveground. He might want to have the Medlance in the end.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

200 per potion, so 1000 for the five. I have noted my expenses on my spread sheet that Jarreck so helpfully put together. Thank you, Jarreck!


Current Map

ANY vermin/animal in the CRB that would be native to a plains area.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

just thinking of the many times you've been a flanking partner


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Giant Scorpions and Monitor Lizards then Niles. Okay to give me about 5 doses of each? Monitor Lizards I might have to use their own natural poison stats though.


Current Map

Ok, however. Harvesting the natural venom is only 1 part of the process. Turning it into poison is a Craft:Alchemy or Poison check. Harvesting natural poison isn't a part of the ruleset, and allowing Call Animal to basically be free GP in the form of poisons isn't something I'm interested in doing.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Before Mort leaves for his time in the desert, Jarreck comes by with the helmet in hand.

"Mort I know you are going to be searching for critters out there to use for your poison bases. Why don't you take this with you, in it's normal operation it will allow you a better chance to spot creatures within 60' of you. Most of those you'll be searching for are most likely well camouflaged, this should help you in finding them. Also at night you can set this thing to warn you if something is moving close by. Giving you a chance to prepare or depart quietly."


Current Map

Please let me know when you guys are ready and I'll put the rails back on as it were....or you can freestyle a bit longer. Let me know which way you want to go.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Craft Alchemy to create Large Scorpion Venom: 1d20 + 10 ⇒ (9) + 10 = 191d20 + 10 ⇒ (2) + 10 = 121d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (1) + 10 = 11

Craft Alchemy to create Monitor Lizard Venom: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (5) + 10 = 151d20 + 10 ⇒ (1) + 10 = 111d20 + 10 ⇒ (10) + 10 = 20

Mort tries to refine the poisons he has gathered after five days to gain a few more doses of usable poisons for any next fight.

Earlier with Jarreck
"Thanks Jarreck, it'll be useful I reckon, though I'm not that sure about its applications. I promise you I'll try it first before making more judgements about it."

Mort accepts the helmet, but looks at it with inquiring eyes, but isn't that impressed yet.

"I'll be back in a few days. Hopefully I'll get a good haul and I'll need some time to refine it."

Mort will be out four days and then use the fifth day to refine his poisons, hopefully with Omo's help. Also at least two failures with Scorpion and Lizard venom.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Although Omo has been rather busy with his own projects and his family, he is quite eager to help Mort.

"I've never refined a poison before. But, the theory isn't that difficult. . ."

Omo will take 10 for a 28 on all the checks to create the poisons for Mort.

I'm ready!


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen is feeling a bit rudderless, so the rails would be good at least for her.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Somehow i'm seeing this little oar-less boat on a lake, with a confused young woman staring around, waiting for the towboat. :)


Current Map

After five days of enterprise around town Khonnir sends for you guys.

As you approach the Town Meeting Hall the townsfolk stare at you with rapt fascination and you hear whispers about "heroes" and "saviors".

When you enter the Hall you see Dolga Freddert speaking with Joram Kyte and Khonnir Baine. The gruff Dwarf turns to you and says We have two leads. Sarantha's people sent word that Sanvril Trett was seen in Hajoth Hakados selling his wares and peddling his baubles. Also, Kyte here has some information regarding your "Hellion" being..

Councillor Kyte speaks up My friend Dinvaya, a dear friend from some time ago, sent word that indeed the "Lords of Rust" as they call themselves, are led by this "Hellion". She speaks of mysterious lights and movings of metal men.

Khonnir spreads a map of the land out. Scrapwall lay some 100 odd miles NorthEast of Torch...you pass through Black Horse land, and then Sovereign's Reach. Both relatively tame, but there are no roads so best best is horses. However Khonnit's finger traces a route south from Torch along the Seven Tears River You can head South down the Seven Tears to Hajoth Hakados, you'll want to stop at Blackpipe on the way. From Hajoth Hakados, you'll have to pole north along the Sellen to make it to Scrapwall. This part is tricky...Blood Gar territory. Right bastards they are...best to avoid them.

Guaire or Kn:Local 15:

The Blood Gars is a Kellid tribe of Numeria who live close to the rivers of the southern reaches of Numerian Plains (Seven Tears River, West Sellen River, and Dagger River). They are violent, water-dwelling barbarians and river pirates who savage their victims and leave suffering and gore in their wake. They travel the riverways whenever possible and carry their flat-bottomed boats overland when needed. The Blood Gars value fear and plunder, and often raid riverside villages but also attack river travelers when they find the opportunity. Their cruelty is notorious and they always find new methods of execution for particularly stubborn foes. The tribe make frequently raids into the western River Kingdoms and Razmiran, and even as far south as Galt. The Blood Gars' current chieftain is Ghorak Maul-Hand who has demanded increased tribute and has plans to attack the Protectorate of the Black Marquis. Some say that Ghorak has some sort of blood feud with the Black Marquis Urdul Bazzak


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Knowledge (Local): 1d20 + 11 ⇒ (7) + 11 = 18


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Scrapwall isn't too far from Chitterhome, where I was born."

Niles, when I determined where the energy was being sent which direction on the map was it? Closer to Hajoth Hakados?


Current Map

It was almost exactly 105 miles North Northeast of Torch....


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Would that be near Hollow Garden or further east towards Scrapwall?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire frowns at the mention of the Blood Gar.

"Indeed we want to avoid that territory as much as possible.
They're extremely savage and cruel barbarians who use the river as main means of travel and operations. They are very creative with how to execute enemies. They're growing bold lately, the Black Marquis' territory is on the wishlist of their current chieftain, Ghorak Maul-Hand. A greedy one who's rumored to have a bloodfeud with the Marquis."

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